Laori Vaus

Nal Bagura's page

645 posts. Organized Play character for Warah.

Full Name

Nal Bagura


HP 27/52 | AC 21 | F +8 R +12 W +9 | Perc +9 | Stealth +12 | Exploration: Scout | ◆ ◇ ↺ | Spell 1/1 |


speed 25ft | low light vision; darkvision | Hero 0/3 | Active Conditions: Frightened 2


CN female Human (Half-Elf) Rogue Sorcerer 4 |





Special Abilities

low light vision, darkvision






Varisia (caverns)


Common, Elven



Strength 10
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 12
Charisma 14

About Nal Bagura

PFS Information:

PFS Number: 289224-2001
Experience: 42

Training School: Swords
School items for start of game
Common Exploration activities
Downtime chart

Major Factions
Envoy’s Alliance: 2
Grand Archive: 0
*Horizon Hunters: 42
Vigilant Seal: 2
Radiant Oath: 0
Verdant Wheel: 0
Total (Sum of the Above) Reputation: 46
* Nal's faction

Purchased Boons
Rugged Mentor

Slotted Boons:
Horizon Hunters Champion

Nal Bagura:

Ethnicity: Cavern Elf
Nationality: Varisian
Birthplace: caverns below Varisia
Age: 18
Gender & Pronouns: female; she/her
Height: 5’-10”
Weight: 131 lbs
Physical Appearance: lithe build; deep gray skin; short, inky black hair; black eyes
ancestry Human (Half-Elf)
background Criminal
classRogue (thief), Sorcerer (fey)
size traits Medium Humanoid Human (Half-Elf)
alignement CN; faith agnostic
Associations: Pathfinder Society
Languages: Common, Elven


STR 10 (+0), DEX 18 (+4), CON 14 (+2)
INT 10 (+0), WIS 12 (+1), CHA 14 (+2)
Perception: +9E ((level=4) + (wis=1) + (prof=4) + (item=0))
Special Senses: low light vision, darkvision



AC: 21 (10 + (level=4) + (dex=4) + (prof=2) + (item=1))

Unarmored: T, Light: T, Medium: U, Heavy: U

Fortitude: +8 ((level=4) + (con=2) + (prof=2) + (item=0)) T
Reflex: +12 ((level= 4) + (dex=4) + (prof=4) + (item=0)) E
Will: +9 ((level=4) + (wis=1) + (prof=4) + (item=0)) E

Nimble Dodge

Class Abilities:
Deny Advantage: You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.


Class DC: 20 (10 + (level=4) + (Dex=4) + (prof=2) + (item=0)) T

Speed: 25 Movement Types: land

Melee Strikes
+1 Striking shortsword +11/+7/+3 ((level=4) + (dex=4) + (prof=2) + (item=1)) T
damage (2d6 + 4) [P, S] agile, finesse, versatile S

dagger +10/+6/+2 ((level=4) + (dex=4) + (prof=2) + (item=0)) T
damage (1d4 + 4) [P, S] agile, finesse, thrown 10 ft, versatile S

light mace +10/+6/+2 ((level=4) + (dex=4) + (prof=2) + (item=0)) T
damage (1d4 + 4) [B.] agile, finesse, shove

sap +10/+6/+2 ((level=4) + (dex=4) + (prof=2) + (item=0)) T
damage (1d6 + 4) [B.] nonlethal

fist +10/+6/+2 ((level=4) + (dex=4) + (prof=2) + (item=0)) T
damage (1d4 + (4)) [P or S] agile, finesse, nonlethal, unarmed

Ranged Strikes
dagger +10 ((level=4) + (dex=4) + (prof=2) + (item=0)) T
damage (1d4) [P, S] agile, finesse, thrown 10 ft, versatile S

sling +10/+5/+0 ((level=4) + (dex=4) + (prof=2) + (item=0)) T
damage (1d6) [B.] propulsive, range 50 ft.

Weapon Proficiencies
Simple: T, Martial: U, Other (rapier, sap, shortbow, and shortsword): T

Sneak Attack: Extra 1d6 damage when attacking a flat-footed creature with an agile, finesse, or ranged strike.


Spell Attack Roll (Primal): +8 = ((4 level) + (2 CHA) + (2 prof)) T
Spell DC (Primal): 18 = (10 + (4 level) + (2 CHA) + (2 prof)) T

Focus Points: 0/0 (maxiumum)

Spell Slots per Day
1st: 1

Spells Known/Memorized
Cantrips (cantrip level: 1): Guidance, Stabilize
1st Level: Summon Fey


Acrobatics: 10 T = (level=4) + (dex=4) + (prof=2) + (item=0) - (armor)
Arcana: 6 T = (level=4) + (int=0) + (prof=2) + (item=0)
Athletics: 6 T = (level=4) + (str=0) + (prof=2) + (item=0) - (armor)
Crafting: 6 T = (level=4) + (int=0) + (prof=2) + (item=0)
Deception: 8 T = (level=4) + (cha=2) + (prof=2) + (item=0)
Diplomacy: 8 T = (level=4) + (cha=2) + (prof=2) + (item=0)
Intimidation: 8 T = (level=4) + (cha=2) + (prof=2) + (item=0)
Lore (Scouting): 6 T = (level=4) + (int=0) + (prof=2) + (item=0)
Lore (Underworld): 6 T = (level=4) + (int=0) + (prof=2) + (item=0)
Medicine: 1 U = (level=n/a) + (wis=1) + (prof=0) + (item=0)
Nature: 9 E = (level=4) + (wis=1) + (prof=4) + (item=0)
Occultism: 0 U = (level=n/a) + (int=0) + (prof=0) + (item=0)
Performance: 2 U = (level=n/a) + (cha=2) + (prof=0) + (item=0)
Religion: 7 T = (level=4) + (wis=1) + (prof=2) + (item=0)
Society: 6 T = (level=4) + (int=0) + (prof=2) + (item=0)
Stealth: 12 E = (level=4) + (dex=4) + (prof=4) + (item=0) - (armor)
Survival: 1 U = (level=n/a) + (wis=1) + (prof=0) + (item=0)
Thievery: 12 E = (level=4) + (dex=4) + (prof=4) + (item=0) - (armor=1)


Ancestry Feats and Abilities
Special 1st: low-light vision; darkvision
Heritage 1st: Half-Elf
1st: Elf Avatism (Cavern Elf)

Skill Feats
Background: Criminal
1st: Pickpocket, Experienced Smuggler
2nd: Natural Medicine
3rd: Wary Disarmament
4th: Quick Squeeze

General Feats
3rd: Toughness

Class Feats and Abilities
Feature 1st: Racket: Thief
Feature 1st: Sneak Attack (1d6)
1st: Nimble Dodge
2nd: Sorcerer Dedication (Fey)
4th: Basic Sorcerer Spellcasting

Bonus Feats
Surprise Attack (Rogue Class ability)


Combat Gear: +1 Striking short sword, dagger, light mace, sap, sling, sling bullets (19), alchemist’s fire (lesser) (1), thunderstone (lesser) (1), healing potion (lesser) (2), antidote, antiplague
School Item: 2x minor healing potion
Scenario Item(s): Gecko Potion, Greater Rope of Climbing
Tools and kits: climbing kit, healer’s tools, repair kit, thieves’ tools, writing set
Other Gear: leather armor, backpack, bed roll, belt pouch, chalk (10), climbing kit (50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons), flint and steel, rations (7 days), sheath (3), soap, tent (pup), thieves’ tools replacement picks, waterskin, wayfinder, winter clothes
Magic Items:

Invested Items:
(increase as needed for feats or class features that increase maximum investment)
1. magic item
2. magic item
3. magic item
4. magic item
5. magic item
6. magic item
7. magic item
8. magic item
9. magic item
10. magic item

GP Wealth: 129.99

Bulk: 4.20* (Encumbered at: 5 = 5 + (0 str); Maximum at: 10 = 10 + (0 str))
* 2 Bulk is deleted from the total because it's in her backpack.



1. PFS(2) Q1-03: Grehunde's Gorget:

Legacy of the Gorget (General): You have made close friends in the Lands of the Linnorm Kings by retrieving Grehunde’s gorget and the body of her heroic descendant, Hlavard. This boon has special benefits when slotted during Pathfinder Society Scenario #1-10: Tarnbreaker’s Trail, and may have other benefits in scenarios and quests that feature Grehunde’s descendants.
Reputation(s): +1 (Horizon Hunters)
Fame Earned: 1
Fame Spent: 0
Gold Earned: 3.5 gp
Downtime: 0.02 gp

2. PFS(2) Q1-04: Port Peril Pub Crawl:

Fane’s Friend (General): You managed to impress the enigmatic pirate captain Stella Fane and she considers you a friend. This boon has special benefits when slotted during scenarios and quests that feature Stella Fane.
Reputation(s): +1 (Horizon Hunters)
Fame Earned: 1
Fame Spent: 0
Gold Earned: 3.5 gp
Downtime: 0.02 gp

3. PFS(2) Q1-02 The Unforgiving Fire:

☐ ☐ ☐ One-Who-Waits (Slotless): Your trials in the burgeoning monastery of Unforgiving Fire have given you an edge in overcoming physical challenges. Whenever you roll a critical failure on an Acrobatics or Athletics check, you can check a box next to this boon as a free action to get a failure instead (the GM can tell you if this wouldn't change the outcome of the check so you do not waste this ability).
Student of the Unforgiving Fire: Having read the ancient scrolls from which Meleeka created the Unforgiving Fire style, you have gained access to the following feat for all of your characters (include a copy of this Chronicle sheet with any character who selects this feat).
RAIN OF EMBERS STANCE: Feat 1; Rare Monk Stance; Requirement: You are unarmored. You enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that flicker with dancing flames. The only Strikes you can make are fire talon Strikes. These deal ld4 fire damage; are in the brawling group; and have the agile, finesse, fire, nonlethal, and unarmed traits. While in Rain of Embers Stance, you gain a +1 status bonus to AC and fire resistance equal to half your level (minimum 1).
Reputation(s): +1 (Horizon Hunters)
Fame Earned: 1
Fame Spent: 0
Gold Earned: 3.5 gp
Downtime: 0.1 gp

4. PFS(2) 1-01 The Absalom Initiation:

Engraved Wayfinder (Slotless): To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.

Society Connections (Downtime): Your connections with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level E. If you critically fail the check, you still earn the result of a failure for that task.
Reputation(s): +4 (Horizon Hunters)
Gold Earned: 14 gp
Downtime: 0 gp

5. PFS(2) Bounty #1: Whitefang Wyrm:

In the northern village of Aaminiut, you accepted a bounty posted by local leaders to track down and deal with a creature that had
been stealing fish and leaving a mess in its wake. You followed the trail of this creature and discovered him to be a tatzlwyrm, a
territorial and prideful dragon who believed those fish were his rightful due. When confronted with this sight, you slew the dragon.
Reputation(s): +1 (Horizon Hunters)
Gold Earned: 4 gp
Downtime: 0 gp

6. PFS(2) 2-01: Citadel of Corruption:

Reputation(s): +4 (Horizon Hunters)
Gold Earned: 4 gp
Downtime: 40 sp

7. PFS(2) 01-05 Trailblazer's Bounty:

The mountainous passes between Isger and Molthune were daunting and treacherous. Avalanches and fearsome mountain goats were, in many ways, the least dangerous of the threats you faced, though each was deadly and draining in their own right. Though the unmarked trails are far from claimed, perhaps your efforts will aid the trade between Isger and Molthune, strengthening the region against the looming threats plaguing the Inner Sea.
Experienced Mountaineer (General): The trek from Isger to Molthune taught you tricks for navigating treacherously steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.

Reputation(s): +4 (Horizon Hunters)
Gold Earned: 22 gp
Downtime: 0.4 gp

8. PFS(2) 01-10 Tarnbreaker's Trail:

Tarnbreaker Champions (General): You are a champion of the Balgirdtrek, which earns you special privileges throughout the Lands of the Linnorm Kings. While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.

Reputation(s): +4 (Horizon Hunters)
Gold Earned: 22 gp
Downtime: 0.4 gp

9. PFS(2) 02-03 Catastrophe’s Spark:

Dispatched by Vigilant Seal leader Eando Kline, you set out to explore an ancient facility uncovered in the Pathfinder Society’s recent foray through the ruins of the cyclops city of Min-Khadaim. Heading deeper and deeper into the facility, you found alchemical equipment investigating the resin of Iobaria’s native bruorsivi pines, as well as unholy iconography of Urxehl, the troll god of disaster. In the facility’s heart was a barely-alive troll and a sapient jewel that begged you to set it free. No sooner had you (▫ left the jewel behind / ▫ taken the jewel with you / ▫ destroyed the jewel) than the will of Urxehl bore down on the facility, bringing catastrophe and forcing a hurried retreat. Though you managed to escape and report back to Kline, it’s clear that the mystery of the cyclopes’ city—and their research into the blood pines—has yet to be fully uncovered.
Reputation(s): +4 (Horizon Hunters) +2 (Vigilant Seal)
Gold Earned: 22 gp
Downtime: 0.08 gp

10. PFS(2) Q7: A Curious Claim:

Reputation(s): +1 (Horizon Hunters)
Gold Earned: 9.5 gp
▫▫▫Amateur Adjuster (General) With the claim settled, you’ve shored up relationships with some valuable allies and learned a bit about navigating Druman bureaucracy. Whenever you attempt a check to Gather Information, Decipher Writing, or Create a Forgery, you can check a box next to this boon to gain a +1 circumstance bonus on the check. If the check involves interacting with a Druman business or Druman bureaucracy, you instead gain a +3 circumstance bonus on the check.
Downtime: 4 sp

11. PFS(2) 3-99: Fate in the Future:

Reputation(s): +4 (Horizon Hunters)
Gold Earned: 38 gp
Downtime: 16 cp

12. PFS(2) B19: Grim Tidings:

Reputation(s): +1 (Horizon Hunters)
Gold Earned: 10 gp
Downtime: n/a

13. PFS(2) 1-03: Escaping the Grave:

Team Player: Your time in the Gravelands included many harrowing trials that required you to learn how to work especially well with your companions. [reaction] (fortune)
Uses 3 □ □ □; Trigger: An ally fails a check on which you Aided; Effect: The ally can reroll the check and use the better result.
Reputation(s): +4 (Horizon Hunters), +2 (Envoy's Alliance)
Gold Earned: 38 gp
Downtime: 0

14. PFS(2) 3-02 The East Hill Haunting:

Reputation(s): +4 (Horizon Hunters)
Gold Earned: 38 gp
Downtime: 0.16 gp

15. PFS(2) 3-05 Inheritor's Rite:

Venture-Captain Brackett asked you to present a legal defense to the People’s Council of Andoran to prevent the Society’s Almas Lodge from being taken over by the Church of Iomedae. In the middle of the hearing, after you presented your case, alarm bells ring out back at the lodge, and you raced to defend it from surprise attackers. Along the way, you encountered a broken Pathfinder construct attacking a market and randomly animating souvenirs. You □ disabled or □ destroyed the construct, entered the lodge, and tracked down the intruders. The intruders were members of the notorious Devil’s Claws mercenary company, and they were carelessly searching the vaults below the lodge. You finished your search of the vaults and encountered a final group of intruders. You learned who seemingly put the attack in motion, and the Iomedaean representative relinquished their claim on the Pathfinder’s lodge in the face of this new threat.
Reputation(s): +4 (Horizon Hunters)
Gold Earned: 64 gp
Downtime: 0.32 gp

Personal History:

Nal's mother, a Cavern Elf named Salvae, never could keep up with her willful daughter's antics. Perhaps it was because Nal's father, a human Varisian adventurer, came and went so quickly all those years ago, before Nal was born. Starting at a remarkably young age, Nal became adept at picking pockets and sneaking into places she had no right to be. It wasn't long before a local gang of thieves noticed her skills and recruited her to work with them in a shady "security consulting" scheme. This lasted for years, until a job at a high-ranking official's house went awry. Nal fled. Hoping for a fresh start, and less toxic relationships, she signed up with the Pathfinder Society shortly after reaching Absalom. So far, she hasn't regretted that decision for a moment. She gets to travel, make lots of friends (real ones, not fake ones), and use her skills without being afraid of harsh punishment for minor missteps. What's not to like?