Celestial Gnome

Apollo Fireborn's page

202 posts. Organized Play character for Professor Plum.


Full Name

Apollo Fireborn

Race

Halfling

Classes/Levels

Flames Oracle 6 | HP 60/60 | AC 24 (25 w/ Shield) | F+11, R+13, W+13 | Perc +12 (low-light vision) | Spells (1st): 3/3 (2nd): 3/3 (3rd): 0/3 | Focus: 3/3 | Curse: Minor | Cond: | Lucky#: 8 | Hero: 1

Gender

Male

Size

Small

Alignment

CG

Deity

Sarenrae

Strength 8
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 16
Charisma 18

About Apollo Fireborn

Oracle: Flames
Background: Fortune Teller
Languages: Common, Halfling, Draconic, Cyclops (from boon), Ignan (from region)
Class Feats: Sorcerer Dedication (Elemental), Divine Access, Advanced Revelation
Halfling Heritage: Twilight Halfling (low-light vision)
Ancestry Feats: Halfling Luck, Cultural Adaptability (Nimble Elf)
Skill Feats: Oddity Identification, Multilingual (Ignan, Cyclops), Natural Medicine, Assurance (PFS): Nature (DC 18), Intimidating Glare

Deity: Sarenrae
Faction: Grand Archive
Home Region: Valashmai Jungle in Tian Xia

Trained Skills:
Acrobatics: +12
Arcana: +11
Crafting (expert): +14
Deception: +12
Diplomacy: +12
Intimidation (expert): +15
Lore (Academia): +11
Lore (Fortune Telling): +11
Nature: +11
Occultism: +12
Performance: +13
Religion: +11
Society: +11

AC: 24
HP: 60 (6 halfling, 8 oracle, 1 con)
Saves: F+11 R+13, W+13
Perception: +12
Movement: 30'

Spells:
Spell Attack: +12
Spell DC: 22

Cantrips: Detect Magic, Light, Message, Prestidigitation, Shield (Hardness: 10)
Cantrips (from Sorcerer dedication): Disrupt Undead, Electric Arc
Innate: Guidance (from Occult Pendant), Stabilize (from Staff of Healing), Produce Flame (Spell Attack: +12, Range: 30', Damage: 3d4+4)
1/day Spells Charm (from Maestro Instrument), Fear (from Demon Mask)
1st Level (3/day): Air Bubble, Create Water, Heal (Sig)
2nd Level (3/day): Fairie Fire, Sudden Blight, Burning Hands (Sig)
3rd Level (3/day): Fireball, Searing Light, Comprehend Languages (Sig)
Focus (3 Focus Points):
o Incendiary Aura (15' aura, 3d4 persistent fire)
o Fire Ray (Range: 60', Spell Attack +12, Damage 6d6)
o Whirling Flames (Range: 30', 2 five-foot bursts, 5d6 damage, Reflex DC 22)

Oracular Curse:
Minor: The smoke, heat, and crackling flames of your curse fill your vision and all your other senses. Creatures further than 30 feet are concealed from you. You can't benefit from effects that would allow you to ignore or mitigate this concealment, as normal for effects of an oracular curse.
Moderate: Smoke and flickering visions of flame fill your senses more completely, and harmless flickers of obscuring flames also fill your space. You are concealed from other creatures, though as the other creatures aren't cursed themselves, they can benefit from effects that would allow them to ignore or mitigate the concealed condition, as normal. All other creatures and objects are concealed from you regardless of distance; however, when casting a fire spell, you automatically succeed at the flat check for this concealed condition for targets within 30 feet.
All your senses become imprecise beyond 30 feet, meaning everything past 30 feet that you'd normally be able to see is hidden from you.

Equipment:
Weapons: Staff of Healing (+7 attack, 1d8-1 damage, Fist (+11 attack, 1d4-1 damage)
Staff of Healing (3 1st-level heals, and +1 to all heal spells) (3/3 charges remaining)
Wand of Lucky Number (if you roll lucky number, reroll)
Instrument: Lyre (Maestro's Instrument)
Kits: Disguise Kit, Healer's Tools, Superb Repair Kit
Worn: Backpack, +1 Chain Shirt (w/ Snapleaf talisman, Winter clothing, Wayfinder, Bandolier, Bracelets of Dashing, Pendant of the Occult, Goggles of the Night, Ring of Fire Resistance, Demon Mask
Bandolier: Scroll of 3rd lvl Heal (from PFS), Oil of Unlife (from Pallid Peak scenario), Empty Flasks (2)
Stowed: bedroll, crowbar, flint and steel, grappling hook, hammer, pitons (5), rations (3 weeks), rope (50 feet), torch (3), waterskin, mug, writing set

Daily Preparations:
o Pray to Sarenrae
o Use Wand of Lucky Number
o Prepare Staff of Heal