Damiel

Erevan Dalanthan.'s page

440 posts. Organized Play character for Marjim Marc Arafiles.


Race

HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 |

Classes/Levels

speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Gender

Chaotic Good Whisper Elf Alchemist 6 |

About Erevan Dalanthan.

PFS Information:

PFS Number: 259680-2001
Experience: 60
Gold: 5 gp, 4 sp

Major Factions
Envoy’s Alliance: 26
Grand Archive:
Horizon Hunters: 36
Vigilant Seal: 4
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 66

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
Horizon Hunters Champion (Horizon Hunter) (0 Fame)
Boon #2 (type) (cost)

Erevan Dalanthan:

Ethnicity:
Nationality:
Birthplace:
Age: 118 years
Gender & Pronouns: Male
Height:
Weight:
Physical Appearance:

ancestry Whisper Elf
background Herbalist
class Alchemist; Level: 6; Experience: 60
size Medium traits Humanoid, Elf
alignment Chaotic Good; deity
languages: Common, Elven, Draconic, Dwarven, Goblin, Sylvan
____________________
SENSES
Perception: +10 ((2) + (8) + (0)) [T/E/M/L]
Special Senses: Low-light vision
____________________
DEFENSES

ARMOR CLASS
AC: 24 (10 + (3) + (8) + (3)) [T/E/M/L]

Unarmored: [T/E/M/L], Light: [T/E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]

SAVING THROWS
Fortitude: +12 ((2) + (10) + (0)) [T/E/M/L]
Reflex: +13 ((3) + (10) + (0)) [T/E/M/L]
Will: +10 ((2) + (8) + (0)) [T/E/M/L]
Notes:
____________________
OFFENSE

Class DC: 21 (10 + (4) + (7) + (0)) [T/E/M/L]

Speed: 35 ft. Movement Types: none

Melee Strikes
Dagger +11 ((3) + (8) + (0)) [T/E/M/L]
damage (1d4 + 1) [B/P/S] agile, finesse, thrown 10 ft., versatile S

Ranged Strikes
+1 Striking Hand Crossbow +12 ((3) + (8) + (1)) [T/E/M/L]
damage (2d6) [B/P/S]

Alchemical Bomb +12 ((3) + (8) + (1)) [T/E/M/L]
damage (varies)

Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L], Other (alchemical bombs): [T/E/M/L]
____________________
ALCHEMY

Advance Alchemy: 8
Versatile Vials: 6

FORMULAS

Alchemical Crafting:
acid flask (moderate), alchemist’s fire (moderate), eagle eye elixir (moderate), darkvision elixir (moderate)

Formula Book Feature:
arsenic, cheetah’s elixir (moderate)

Research Field (Chirurgeon):
elixir of life (lesser), antidote (lesser)

Level 2:
antiplague (lesser), black adder venom

Level 3:
cognative mutagen (moderate), comprehension elixir (lesser)

Level 4:
quicksilver mutagen (moderate), mistform elixir (lesser)

Level 5:
cooling elixir (lesser), witchwarg elixir (lesser)

Purchased during chronicle #13:
surging serum (lesser), bottled catharsis (lesser)

Purchased during chronicle #15:
blasting stone (lesser), blight bomb (lesser), bottled lightning (lesser), dread ampoule (lesser), frost vial (lesser), ghost charge (lesser), glue bomb (lesser)

Level 6:
drakeheart mutagen (moderate), cat's eye elixir

Daily Prepared Alchemical Items
---
____________________
SKILLS

Acrobatics: +11 = (3) + (8) + (0) - (0) [T/E/M/L]
Arcana: +4 = (4) + (0) + (0) [T/E/M/L]
Athletics: +1 = (1) + (0) + (0) - (0) [T/E/M/L]
Crafting: +15 = (4) + (10) + (1) [T/E/M/L]
Deception: +0 = (0) + (0) + (0) [T/E/M/L]
Diplomacy: +8 = (0) + (8) + (0) [T/E/M/L]
Intimidation: +0 = (0) + (0) + (0) [T/E/M/L]
Lore (Herbalism): +12 = (4) + (8) + (0) [T/E/M/L]
Lore (Pathfinder Society): +12 = (4) + (8) + (0) [T/E/M/L]
Medicine: +11 = (2) + (8) + (1) [T/E/M/L]
Nature: +12 = (2) + (10) + (0) [T/E/M/L]
Occultism: +12 = (4) + (8) + (0) [T/E/M/L]
Performance: +0 = (0) + (0) + (0) [T/E/M/L]
Religion: +2 = (2) + (0) + (0) [T/E/M/L]
Society: +12 = (4) + (8) + (0) [T/E/M/L]
Stealth: +3 = (3) + (0) + (0) - (0) [T/E/M/L]
Survival: +10 = (2) + (8) + (0) [T/E/M/L]
Thievery: +11 = (3) + (8) + (0) - (0) [T/E/M/L]
____________________
ABILITY SCORES

STR +1, DEX +3, CON +2, INT +4, WIS +2, CHA +0
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: Low-light Vision
Heritage 1st: Whisper Elf
1st: Nimble Elf
5th: Unwavering Mien

Skill Feats
Background: Natural Medicine
2nd: Specialty Crafting (Alchemy)
4th: Ward Medic
6th: Continual Recovery

General Feats
3rd: Crafter's Appraisal

Class Feats and Abilities
Feature 1st: Alchemy
Feature 1st: Research Field (Chirurgeon)
Feature 1st: Versatile Vials
1st: Soothing Vials
2nd: Improvise Admixture
4th: Invigorating Elixir
Feature 5th: Powerful Alchemy
Feature 5th: Field Discovery (Chirurgeon)
6th: Combine Elixirs

Bonus Feats
none
____________________
EQUIPMENT

Combat Gear: +1 studded leather, dagger (x2)
Magic Items: +1 striking hand crossbow, crafter's eyepiece, wayfinder, healer's gloves
Crafted Alchemical Items: lesser antidote (x4), minor elixir or life (x4)
Other Gear: Adventurer’s pack, alchemist's tools, writing set, bandolier, sheath, formula book, healers's tools, alchemist's lab
Bulk: 4.0 (Encumbered at: 6 = 5 + (1); Maximum at: 11 = 10 + (1))

Coins: 0 copper 4 silver 5 gold 0 platinum
____________________

CHRONICLES

1. PFS(2) 01-02: The Mosquito Witch:

Boon: Cryptid Scholar (Untyped Boon)
Reputation(s): +4 (Horizon Hunters)
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14
Downtime:

2. PFS(2) 1-01: The Absalom Initiation:

Boon: Engraved Wayfinder (Slotless), Society Connections (Downtime) 1 use
Reputation(s): +4 (Horizon Hunter)
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14 gold
Downtime: Earn Income: 4 silver

3. PFS(2) 1-18: Lodge of the Living God:

Boon: Engraved Wayfinder (Slotless), Society Connections (Downtime) 1 use
Reputation(s): +4 (Horizon Hunter), +2 (Envoy's Alliance)
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14 gold
Downtime: Earn Income: 4 silver

4. PFS(2) 1-07: Flooded King's Court:

Boon: Blast from the Past (General)
Reputation(s): +4 (Horizon Hunter), +2 (Vigilant Seal)
Fame Earned: 4
Fame Spent: 0
Gold Earned: 22 gold
Downtime: Bought healer's tools (-5 gold), Earn Income: 8 silver

5. PFS(2) 1-08: Revolution on the Riverside:

Boon:
Reputation(s): +4 (Horizon Hunter)
Fame Earned: 4
Fame Spent: 0
Gold Earned: 22 gold
Downtime: Earn Income: 1 gold, 6 silver

6. PFS(2) 1-06: Lost on the Spirit Road:

Boon:
Reputation(s): +4 (Horizon Hunter)
Fame Earned: 4
Fame Spent: 0
Gold Earned: 22 gold
Downtime: Earn Income: 4 sp

7. PFS(2) 2-00: King in Thorns (Levels 3-6):

Boon:
Reputation(s): +4 (Horizon Hunter)
Fame Earned: 4
Fame Spent: 0
Gold Earned: 38 gold
Gold Spent: -115 gold; Alchemist's lab (5 gp), +1 hand crossbow (35 gp), crafter's eyepiece (60 gp), acid flask (moderate) formula (3 gp), bestial mutagen (moderate) formula (3 gp), bravo's brew (lesser) formula (2 gp), comprehension elixir (lesser) formula (2 gp), darkvision elixir (lesser) formula (2 gp), serene mutagen (moderate) formula (3 gp),
Downtime: Crafting: lesser antidote (4); Critical Success; -8.8 gp to finish batch

8. PFS(2) 1-10: Tarnbreaker's Trail:

Boon:
Reputation(s): +4 (Horizon Hunter)
Fame Earned: 4
Fame Spent: 0
Gold Earned: 38 gold
Downtime: Earn Income: 0

9. PFS(2) 1-20: The Lost Legend:

Boon:
Reputation(s): +4 (Horizon Hunter)
Fame Earned: 0
Fame Spent: 0
Gold Earned: 38 gold
Downtime: Crafting: minor elixir of life (4); Critical Success; -8.8 gp to finish batch

10. PFS(2) 2-18: The Fanciful March of Urwal:

Boon:
Reputation(s): +4 (Horizon Hunter)
Fame Earned: 4
Fame Spent: 0
Gold Earned: 64 gold
Gold Spent: -65 gp; striking rune (etched onto +1 hand crossbow)
Downtime: Earn Income: 4 gp
Total Gold: 91 gp

11. PFS(2) 3-03: Echoes of Desperation:

XP After Scenario: 44
Boon:
Reputation(s): +4 (Envoy's Alliance)
Fame Earned: 4
Fame Spent: 0
Gold Earned: 64 gold
Gold Spent:
Downtime: Earn Income: 4 gp
Total Gold: 159 gp

12. PFS(2) 4-05: The Arclord Who Never Was:

XP After Scenario: 48 Level Up! (5)
Boon:
Reputation(s): +6 (Envoy's Alliance), +2 (Vigilant Seal)
Gold Earned: 64 gold
Gold Spent:
Downtime: Earn Income: 4 gp
Total Gold: 227 gp

13. PFS(2) 2-02: Mountain of Sea and Sky:

XP After Scenario: 52
Boon: REMASTER REBUILD!
Reputation(s): +6 (Envoy's Alliance)
Gold Earned: 100 gp
Gold Spent: -190 gp; armor potency (+1) (etched onto studded leather (160 gp), surging serum (lesser) formula (15 gp), bottled catharsis (lesser) formula (15 gp)
Downtime: Earn Income: (critical success) 6.4 gp
Rebuild Starting Gold: 52 xp = 426 gp, 2 sp
Total Gold After Purchasing Items pre-remaster: 34 gp, 5 sp

14. PFS(2) 5-08: Protecting the Firelight:

XP After Scenario: 56
Boon: The Mayor's Luck
Reputation(s): +4 (Envoy's Alliance: 22)
Gold Earned: 100 gp
Gold Spent:
Downtime: Earn Income: (success) 4 gp
Total Gold : 138 gp, 5 sp

15. PFS(2) 3-13: Guardian's Covenant:

XP After Scenario: 60 LEVEL UP! (Lvl 6)
Boon:
Reputation(s): +4 (Envoy's Alliance: 26)
Gold Earned: 100 gp
Gold Spent: -101 gp; blasting stone (lesser) formula (3 gp), blight bomb (lesser) formula (3 gp), bottled lightning (lesser) formula (3 gp), dread ampoule (lesser) formula (3 gp), frost vial (lesser) formula (3 gp), ghost charge (lesser) formula (3 gp), glue bomb (lesser) formula (3 gp), Healer's gloves (80 gp)
Downtime: Earn Income: (critical success) 6.4 gp
Total Gold : 5 gp, 4 sp