GM_DBH's Shattered Star

Game Master DBH

Called together by the Pathfinder society our heroes will find themselves on a long and dangerous trail to unlock the secrets of the
past.

A vision of Windsong Abbey in smoking ruins sends our heroes north along the Lost Coast in search of the latest fragment of the Shattered Star.

Dire rumors and whispers of the devastation hint that an ancient evil has returned to the abbey.
Shattered Star Folder

Loot sheet

Magnimar

Varisia

Abbey requests

Windsong abbey

Abbey exterior

Abbey dungeon level 1

Combat:

Red & Orange

The Party <============= May act!


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Are you sure you want to do that?

I'll keep that in mind in future thanks.


Are you sure you want to do that?

I've adjusted the initiatives and Bharak can act now!

Bharak, whatcha doin?


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Level (12) Wounds (0) HP (157) AC (28/16/25, +2 Rage, + 2 Outsiders/Aberrations) CMD (30, +4 rage) Saves 17 /11/10, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (28/30) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)

Screwed up my icon on map. Sorry…on iPhone here in China. But full attack yellow with rage

Hit: 1d20 + 5 + 21 ⇒ (14) + 5 + 21 = 40
BoL: 1d20 + 5 + 21 ⇒ (10) + 5 + 21 = 36
Damage: 1d6 + 5 + 23 ⇒ (3) + 5 + 23 = 31
Acid: 1d6 ⇒ 3
Fire: 1d6 ⇒ 6
Sonic: 1d6 ⇒ 5

Iterative: 1d20 + 5 + 12 ⇒ (12) + 5 + 12 = 29
BoL: 1d20 + 5 + 12 ⇒ (6) + 5 + 12 = 23
Damage: 1d6 + 5 + 23 ⇒ (1) + 5 + 23 = 29
Acid: 1d6 ⇒ 6
Fire: 1d6 ⇒ 4
Sonic: 1d6 ⇒ 1

Iterative: 1d20 + 5 + 7 ⇒ (10) + 5 + 7 = 22
BoL: 1d20 + 5 + 7 ⇒ (19) + 5 + 7 = 31
Damage: 1d6 + 5 + 23 ⇒ (4) + 5 + 23 = 32
Acid: 1d6 ⇒ 2
Fire: 1d6 ⇒ 6
Sonic: 1d6 ⇒ 1

Confirm: 1d20 + 5 + 7 ⇒ (11) + 5 + 7 = 23
BoL: 1d20 + 5 + 7 ⇒ (5) + 5 + 7 = 17
Crit: 1d6 + 5 + 23 ⇒ (5) + 5 + 23 = 33

On the surface Bharak looked incredibly competent, with his blades singing through air and flesh alike. In truth, the show of skill and steel was a team effort, born from many a battle where working together had left the group alive and their foes dead. Moving perfectly aligned with Elena’s magic, his own strength and her divine power guided his weapons exactly where they needed to be.


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Are you sure you want to do that?

I believe you mean Orange? Otherwise you're flogging a dead Skulk.

Speeding things up. Red only has few HP left so he dies as well.

Bharak steps up and cuts down Orange & Red who were already wounded.

Silence falls over the room.

B1. SPIRITS CELLAR
The odor of beer permeates this huge room. Several crates, barrels, kegs, and racks for wine fill the room-many of which have been opened, emptied, upturned, and shattered. The floor is littered with glass shards and corks and strewn with loose coils of rope.

The main cellar of the abbey, where the local production of beer had been aging since the first, merry days of ecumenism, has sadly been ransacked and drained almost completely dry by the skulk mercenaries . Only a dozen bottles and a few casks survive intact.

Loot:

Composite longbow + 1 (6),
Inubrix arrows (60).

The arrows these skulks fire have heads crafted from a form of pale skymetal called inubrix, known also as "ghost iron." Inubrix is very soft metal, but it passes through iron and steel as if they didn't exist. As a result, these arrows deal less damage and are treated as if
constantly broken, but they completely ignore AC bonuses granted by iron or steel armor and shields. An inubrix arrow is worth 250 gp. It does 1d4 damage
.

What are you doing now?


Level (12) Wounds (0) HP (157) AC (28/16/25, +2 Rage, + 2 Outsiders/Aberrations) CMD (30, +4 rage) Saves 17 /11/10, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (28/30) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)

With the fight over almost as soon as it began, Bharak went west. He

Stealth: 1d20 + 19 ⇒ (17) + 19 = 36
Perception: 1d20 + 22 ⇒ (16) + 22 = 38

Luckily, when sneaking along he had an advantage on staying low to the ground. He was fully prepared to then head south if there was nothing of interest in the coming room.

Grand Lodge

F Cleric 10 (HC)/Bard 1. HP 92/92, AC 24 T 15 FF 20. Saves: F+13, R +13, W +19, +2 vs charm/illus. +1 branced spear +11, 1d8+10 P (18-20/x2). CMB +11, CMD 23 init +8, Perc. +24. Wand: CLW 25/25, Bless 16/25, HA 43/50. Daily resources: BoL 10/10. IH 10/10. Channel 5d6 5/5, Inspire courage 24/24, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: none.

"What strange arrows..." Elena says as she finds she can push one right through a bunker. She quickly gathers them up and begins following after Bharak. "Let's see what else has taken residence here."

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