Seeker's Deadlands: Blood Drive

Game Master seekerofshadowlight

This is a Deadlands: The Weird West game, using the newest ruleset, the SWADE.

Starting in Sutter's Flats Texas, the posses are on a cattle drive though the weird west.


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That's......alot of edges.


That is what the archtype gave. Copied word for word from the deadlands primer posted earlier.


Mokshai wrote:

That is what the archtype gave. Copied word for word from the deadlands primer posted earlier.

Mokshai, the pregens in that document all have advances and are Rank: Seasoned . We're supposed to create Novice characters with no advances.


Try this character maker out. It's pretty intuitive.


Thank you. Give me a few and i'll try again.


Trying this again.

Rufus Cooperson
Reddish Hair
Black eyes
6'1" tall
Slim build

Human Male
Rank: Novice

Attributes:
Agility: d8
Smarts: d6
Spirit: d4
Strength: d6
Vigor: d6

Pace: 6
Parry: 5
Toughness: 5

Skills:
Climbing: d4
Driving: d4
Fighting: d6
Healing: d4
Notice: d4
Riding: d4
Shooting: d8
Survival: d4
Throwing: d4
Tracking: d4

Hinderances:
none

Edges:
Edges: Extra Edge (racial)
Ambidextrous: Ignore Off hand penalty

Gear:
2xPeacemaker (.45) (Damage: 2d6+1, Range: 12/24/48, AP: 1, ROF: 1 )
Blanket
.45 Bullets x 50,
Canteen (waterskin)
Trail Rations x 3
$5 remaining.

He grew up with a gambling father, who was shot down on the street in front of him for cheating at cards.

After his dad died, he sold all of his fathers gear, and vowed to make it on his own.

He ended up working for a rancher, conducting all sorts of jobs from wire fence fixing, to driving the chuck wagon on a drive. After he worked for a few years, he ran into a pair of cattle rustlers.

After the brief gunfight, he realized that he was both faster than most, and ended up picking up the downed rustlers peacemakers.

He rode into town, selling off his old gun, and bought a new gunbelt for the 2 peacemakers.

The sheriff along with his boss, recommended that he depart, as they did not want any trouble and it was sure to follow.

After a couple of weeks he drifted into Unita County, where his horse was stolen.

Down on his luck, he stopped at the Tavern to get a drink, and see if anyone was hiring a hand.


Sheet looks good but you should definitely take some Hindrances. They let you upgrade your character in the character creation and they'll allow for you to earn bennies in game (which help you do a bunch of stuff, including not die!)


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I used the wrong prices on my gear. Looks like I will be doing a round 3 with some hinderances, and the proper money allotment. :(

Changes are as follows.

Hinderances:
Code of Honour (Major):
Stubborn (Minor)

Perk points:
Choose an Edge
Increase starting funds by 100%

Edges:
Edges: Extra Edge (racial)
Ambidextrous: Ignore Off hand penalty
Two Fisted:

Gear:
Bowie Knife (STR+D4+1)
2 Colt Frontiers (.44-70) (Damage: 2d6+1, Range: 12/24/48, AP: 1, ROF: 1)
Winchester 76 (.45) (Damage: 2d8, Range 24/48/96; AP 2, ROF 1) with scope
Winchester Lever Action Shotgun (12G) (Damage 1-3d6), Range 12/24/28, AP -, ROF 1)
Lariat (Damage: Nil, Parry -1, Reach 2)

3 Shirts
2 Pants
Boots
Chaps
Duster
Stetson
Gun Belt
2 x Holsters
1 Rifle boot

2 lb Coffee
2 lb Bacon
5 Days Rations

Wood Axe
Bedroll
Canteen
Iron Skillet
Matches
Mess Kit
Normal Watch
Horse
Saddle
2 x Saddle Bags.
4 Speed loaders (.44-70)
Small Rifle Ammo (.44-70) x 2 (50 shots ea)
Large Rifle Ammo (.45) (50 shots)
Shotgun Ammo (12 G) x 3 (20 shots ea)

He grew up with a gambling father, who was shot down on the street in front of him for cheating at cards.

After his dad died, he sold all of his fathers gear, and vowed to make it on his own.

He ended up working for a rancher, conducting all sorts of jobs from wire fence fixing, to driving the chuck wagon on a drive. After he worked for a few years, he ran into a pair of cattle rustlers.

After the brief gunfight, he realized that he was both faster than most, and ended up picking up the downed rustlers guns.

He rode into town, selling off his old guns, and bought himself a new gunbelt for the 2 guns he just picked up.

The sheriff along with his boss, recommended that he depart, as they did not want any trouble and it was sure to follow.

During his drifting, he tried his hand at panning for gold, where he got moderately lucky and got a fair amount of money for what he picked up.

Once that dried up, he rode into a nearby town and restocked his supplies and ammo where he rode off.

After a couple of weeks he drifted into Unita County, he stopped at the Tavern to get a drink, and see if anyone was hiring a hand.


I did not realize at the front of this thread the testdrive used seasoned pregens. That was my fault I should have checked them out more.

@Mokshai.

Skills: You get a number free at d4, Athletics, common Knowledge, Notice, Stealth and persuasion


  • Climbing: d4 = Rolled Into Athletics cost 0
  • Driving: d4 = 1 Point
  • Fighting: d6 = 2 points
  • Healing: d4 = 1 point
  • Notice: d4 = free skills cost zero
  • Riding: d4 = 1 point
  • Shooting: d8 = 3 points
  • Survival: d4 = 1 point
  • Throwing: d4 = rolled into athletics, no cost 0
  • Tracking: d4 = Rolled into Survival. No cost

This means you have spent 9 of 12 skill points. I have a list of the current skills in the "Campaign information section" feel free to pick 3 more points of skills


@ seekerofshadowlight;

I will roll the 3 extra points into Riding for 2, and repair for the last one.

Code will be the cowboy code:
Be loyal to those that hire you.
Fight their battles if needed.
Do not disrespect a woman.
help those that need helping.

I picture him as the average cowboy from the old west, that could ride most things, and do most odd jobs around a ranch.

Further to that, so as to not draw to much attention, one of his sidearms are in a saddlebag, and the shotgun is rolled up in his bedroll.

I guess I will be making an alias to put all this down on.


Mokshai - also note that Seeker said earlier you do not have to pay for "ordinary" clothes, like shirt, pants, boots.


Zen, those were spares. It just bugs me that people will wear the same cloths for months in games. I always at least have 1 spare so I have something to wear while washing cloths. :)

Mokshai

Edit: GM, I might add one or 2 more items. But I will keep an accurate tally, and cash total.


Been a long day guys and I just got home. Here is what we seem to have so far.
Rodan Northward(Buckshot Bon): Cattlehand, I think
Moses Hirschler( Branding Opportunity.): Wandering preacher
Lord Borak(Atlas2112): Crazy white con man gone native shaman
Flying Eagle(Zenfox42):Native Shaman driven by vengeance and ya know cash
Jeremiah Lawless (King hot trash): Reformed Bandit
Kristophe Kristophson (GM Niles): Bare Knuckled Brawler
Rufus Cooperson (Mokshai): Gunslinger

I do believe one more was still in the work so i will give him until Friday.


Seeker, are you going to let everyone play, or weed us down to some number like 6 or 4? I've started a game with 10 PC's, but life-getting-in-the-way attrition soon dropped it to about 6. It's really frustrating to put all this time and attention into creating a PC only to be dropped from the game, I hope you'll let us all play.


If he wants to do 5 and 5 I can give him an assist with GM duties on the other table. I've done 2 party 1 discussion thread but 2 different gameplay thread games.

I'm a fairly experience PBP and SW GM, I wouldn't necessarily be the GM and run the game but I could whip up maps, make rolls for NPCs etc.

It's just an offer. No hard feelings either way man.


1 person marked this as a favorite.

To be honest, I may just start with 8 for the very reasons Zenfox gave. I have ran games with 7 and RL with 8 once. But online, well life likes to slam into folks and the pbp Attrition rate is real.

GM niles makes some good suggestions too. I was pleasantly surprised by the number of folks wanting to play. So two groups is an option I will think about as well. I'll think about it over the weekend. I was trying to give time for our last applicant to get his PC done.

Either if I do one group or two I will get things rolling Monday( or late Sunday night) I am a bit of a night hawk and my posting is often late evening or early morning( I mean well before dawn lol) EST.

Also, did I miss anyone,? I counted 8 but GM Niles said 5 and 5


Oh, I just saw 10 in Zen's post, I didn't count the number.


I'd suggest a single group. Large groups are a lot less of a problem in PbP than they are in F2F games, and then there's always attrition, which is unsurprisingly and understandably particularly virulent during these pandemic times.


Running behind, but here's my concept....

James Thomas (J. Thomas) Blackthorne
image
Seasoned Male Human, Gambler, and Lawyer

Background:

Born to a well-off New Orleans family with French heritage, J.T. was, up until his teen years constantly getting into trouble of one kind or another. With everything from vandalism to the occasional shoplifting incident, he knew nothing but his parents getting him out of whatever trouble he got into. All of that changed though when he got home on his thirteenth birthday (late, after a rowdy, trouble-filled evening). As he climbed the tree next to his bedroom window, he was surprised to see a gathering of people around a bonfire back in the woods. As it would any daring teen, curiosity took hold and he went to investigate. As he got close, he swore he could hear his father’s voice among others chanting some non-coherent words. What he then saw froze his blood and caused him to let out a loud gasp.

There were several people standing in a large circle on top of a drawing on the ground that included many strange symbols. In the middle, his father plunged a knife into his mother's chest and a glowing SOMETHING flew from the wound and into his father's mother. In moments, his grandmother's appearance softened and she became more youthful. As his father's eyes met his across the distance, JT took off in a run and never looked back. Without thinking, he ran back to town and hid in a stack of crates on the dock. Before he knew it, day was breaking and talk was all over town of the animal attack that had killed the Blackthorne family, mauling them beyond recognition. JT didn't understand why that was the story, but kept quiet about what he'd seen and contacted the Sheriff to find out what was to become of him.

After a couple of weeks, JT was on a boat for France and a life with his relatives. While there, he did all he could to find out about what had happened (and in the process felt "touched" by ~somehing~ in many dreams, some were even 'waking' dreams where he would just stare off into space). After that, it wasn't one of his relatives, but an old Gypsy woman who came to him declaring that he had taken the first steps to his destiny and presenting him with a copy of Hoyle's Book of Games.

His future took an ominous turn when that gift of Hoyle's Games wound up being a distraction. Unbelieving at first, JT focused on his Law Studies with every thought of returning to the states to open a law practice in or near New Orleans. When graduating, he started out with the intention to do just that. As often happens, good intentions go wildly awry.

The entire journey from France to The CSA, he studied the book, finding all kinds of hidden secrets and what could only be spells within it. His fascination with the games and poker almost consumed him. From the moment he arrived back in the states, he embarked on a career of Gambling instead of law or theology. His fortunes fled and returned frequently, keeping him going as he rode riverboats, visited saloons, and even was invited to private games. Most recently, his fortunes have been on a downward run, and he's thought about heading further west to try changing that. Something else he's also discovered is that similar secrets reside in a dime novel about Doc Holliday. He hasn't explored that book for secrets as deeply as he has Hoyle's, but he's finding the hints of the possibilities inside it...

Crunch:

Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
Skills: Academics d6, Athletics d4, Common Knowledge d6, Fighting d4, Gambling d8, Language (English) d8, Language (French Creole) d6, Language (French) d8, Language (Italian) d6, Language (Linguist #4) d6, Notice d6, Occult d6, Persuasion d4, Shooting d6, Spellcasting d8, Stealth d4
Pace: 6; Parry: 4; Toughness: 4
Hindrances: Code of Honor, Heroic
Edges: Arcane Background (Huckster), Card Sharp, Linguist, Veteran O' the Weird West
Weapons: Unarmed (Range Melee, Damage Str), Derringer (.41) (Range 3/6/12, Damage 2d4, ROF 1), Knife (Range Melee, Damage Str+d4), Lemat Revolver (.40) (Range 12/24/48, Damage 2d6, ROF 1, AP 1), Undermount Shotgun for Pistol (16-ga) (Range 5/10/20, Damage 1-3d6, ROF 1)
Gear: Book (Adventures of Doc Holliday dime novel), Book (Hoyle's Book of Games), 2x Deck of cards, 50x Pistol Ammunition (.40 caliber), 20x Pistol Ammunition (.41 caliber), 50x Pistol Ammunition (Large, .40-.50 caliber), Saddlebags
Languages: English (native, d8), French (d8), French Creole (d6), Italian (d6), Linguist #4 (d6)
Current Wealth: $205.30
Arcane Background: Huckster (Deadlands)Power Points: 10Powers: (none selected)
Special Abilities
Deal With the Devil: May not Short nor spend Bennies for Power Points, but can cast powers they don't have and are above their Rank. Also gain PP or bonus to Spellcasting from such castings. See page 64.

Advances
Novice Advances
Edge: Linguist
Raise Skills: Gambling/Spellcasting
Raise Skills: Academics/Shooting
Seasoned Advances
Edge: Card Sharp
------------------

Current Load: 23 (41)

Books In Use: Savage Worlds: Adventure Edition, Deadlands - The Weird West, Deadlands Weird West Companion
Validity: Character appears valid and optimal

Dark Archive

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Of note, I've often counseled for taking more players than optimal for quite that reason. It seems that attrition, and the pausing that takes place to do another recruitment for more people, can slow a game more than just doing a big group, but smartly.

By smartly of course I mean doing things like the Rule of Two (if two party members have agreed on something, that is the path the party takes. Srsly, I think the biggest source of frustration happens at branching hallways and closed doors) and the 2 Day Rule (if someone hasn't posted in 48 hours, it's considered that Real Life has gotten to them and it's okay to bot them until their return {this can be modified to 24 hours in combat because I know a lot of people like to do a round of combat a day}).

It's just like a friend of mine said. PbP is as easy as ABP:
Always
Be
Posting.

=)


I've never tried 2 GMs in PbP, but I would think the amount of communication needed between them to correctly co-ordinate everything would suck up more time of the primary GM than just running 8 PC's.

Has anyone here had or been a co-GM? What was your experience?


played one that was a co-GM. but it fell apart quickly. As in we started in a room not knowing where we were nor why we were there and by the time we left the first room the game died. It was going ok until it ended.


@Laird_Thorne , I have not gotten to check yours yet, but will get to it. If something is off its nothing that can't be corrected.

I have decided to run with a group of 8. I will start the official game post Monday or really late Sunday night. I have started the OOC thread, feel free to pop over there and make profiles and anything you want to ask about the game itself.


Jeremiah is ready to go.


Other than 2 or 3 small purchases, I am good to go.


I’ve just got to double-check things and should be good to go. :)


Ready to Ride.


Got to create a Paizo character, might not be able to do that until Tuesday because of work.


I am ready as well although I will probably buy a few items once I get a better idea what the adventure will be like.


Ready


Its all good if someone is not ready, I can wait to kick off and we can get more stuff done. Been a busy, busy weekend for me so, I totally get that.


Anyone here need any more time to finish up?


I'm good.


In case y'all missed it you can mossy on over to the Discussion thread. HotTrash had to drop out, but Lord Borak(Atlas2112),Flying Eagle(Zenfox42), and Kristophe Kristophson (GM Niles) have shown up in the discussion thread.

Sovereign Court

Does that leave you full up or still with a gap for your posse?


As far as I can tell, the game is dead. The GM hasn't responded to anything since June 7.

Sovereign Court

ZenFox42 wrote:
As far as I can tell, the game is dead. The GM hasn't responded to anything since June 7.

The GM posted on the Discussion thread yesterday.


ZenFox42 wrote:
As far as I can tell, the game is dead. The GM hasn't responded to anything since June 7.

I am still around, my posting has been slower since RL is being evil. But I have kept up a few times per week. Not what I like, but the rough spot should be over.

Jesse Heinig wrote:
Does that leave you full up or still with a gap for your posse?

If we survive the combat, I could maybe work in another player. My posting has been off due to RL right now. Slow posting can kill games.

Sovereign Court

Only if you feel that you want one or that it would help, and if your other players want someone added. I don't want to disrupt your existing group dynamic or make people feel like they don't get as much of your time!


Apologies to everyone, when I saw the post in Paizo's Recruitment page, I thought it was for another Weird West Savage Worlds game that has died.

Sovereign Court

I don't think anyone's worried about it.

Also, seeker, hope things let up for you soon. What a wild year-and-a-half it's been!


I went ahead and whipped up this character just in case you need an extra gun hand!


Bumping this back up. We currently have three players, so there is room for a few others if interested. The party is on a cattle drive and currently near New Mexico/ Colorado boarder.

I will warn people that posting for this game has been slow, mostly due to my RL schedule. Its something I am looking to speed up but things have so far kept getting thrown at me.


What's the difference between the Savage Worlds version of the game and the old version.


FreeRadical wrote:
What's the difference between the Savage Worlds version of the game and the old version.

Setting's the same, game system is different. Pinnacle made SW as a generic game system that's simpler and quicker to resolve than the old Deadlands system. Five stats with about two dozen skills, very basic combat resolution, edges & hindrances for some customization. Stats work as speed bumps/skill limiters.

Dark Archive

Hi there!

I know I've been away, but I'm back now.

Can I jump in?


Winona Concord wrote:
FreeRadical wrote:
What's the difference between the Savage Worlds version of the game and the old version.
Setting's the same, game system is different. Pinnacle made SW as a generic game system that's simpler and quicker to resolve than the old Deadlands system. Five stats with about two dozen skills, very basic combat resolution, edges & hindrances for some customization. Stats work as speed bumps/skill limiters.

Are those the orange books, or are those the old? Does it still use cards for stats? I've never played SW.


FreeRadical wrote:
Winona Concord wrote:
FreeRadical wrote:
What's the difference between the Savage Worlds version of the game and the old version.
Setting's the same, game system is different. Pinnacle made SW as a generic game system that's simpler and quicker to resolve than the old Deadlands system. Five stats with about two dozen skills, very basic combat resolution, edges & hindrances for some customization. Stats work as speed bumps/skill limiters.
Are those the orange books, or are those the old.

8½" x 11" orange paperback books are old Deadlands. The new Savage Worlds stuff tends to come in graphic novel size (6⅝" wide by 10¼" high) and are all hardcover.


FreeRadical wrote:
What's the difference between the Savage Worlds version of the game and the old version.

As Winona points out, its a totally different rule set. I don't know a huge amount about the classic deadlands ruleset, but its used Savage worlds for some time. You can find a "test drive" for the system Here . I have not looked at it myself yet, but it may give you an idea of the rules.

The setting itself is mostly the same, although it had some changes due to a time reworking story plot. Mostly the confederacy lost the 10 year civil war.

Atlas2112 wrote:

Hi there!

I know I've been away, but I'm back now.

Can I jump in?

I am not opposed to it. I'll have to look and see where you vanished and figure out how to get you in front of the current location.


Are you still looking for posse members?

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