
Quince Medvyed |
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I don't know if it needs to be said but my above comments weren't intended as complaint.
Rather I wanted to just make it clear that there are meta-game reasons that were contributing to what is happening in character. Not solely character motivations.

Lykàn Delĩss |
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I take it the chaos of the battle force Lykan to use abilites he rarely use so now on the ground there's a kungfu bear fighting the enemy.

Quince Medvyed |

Is the "rift" the same as the "tunnel?"

Quince Medvyed |

Ohhhhhhh . . . I thought it was some sort of magical rift.

Quince Medvyed |

both are 6 minutes

Lykàn Delĩss |

Sorry yes. They burrowed under the gate and out about 100 feet before coming back up. The rift is the opening of the tunnel. There is also another opening to the tunnel in front of the wall. This is where I believe Lykan has sprung into melee to stop the surge of soldiers.
Yep that's where I jumped in since I should be able to hold back the breech until I get reinforcments.

Quince Medvyed |

Enjoy the time.

Lykàn Delĩss |
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Also I'm currently in a losing fight with my back injury flaring up again so am on pain meds and can sometimes be found facedown on my keyboard.
So.....just to let you know in case there's a string of letters posted..

Quince Medvyed |

Will we be taking any downtime before the next chapter?

Quince Medvyed |

A year sounds good.
I can start working on the year of Kingdom Turns.
Do you want me to organize NPC exploration teams to finish clearing the Varnhold map like we did after the last chapter?

Quince Medvyed |

Do you want me to organize NPC exploration teams to finish clearing the Varnhold map like we did after the last chapter?
I kinda need to do this to justify us being able to claim hexes. Just what I wanted in the last 4 days before school starts working on spreadsheets. LOL.

Quince Medvyed |

Rova
1- Stability vs Control DC 92: 1d20 + 101 ⇒ (9) + 101 = 110 Auto success + 1 BP
2- Consumption 0: Treasury: 561 BP - 0=561BP
3- Magic Item Slots (4)
50% Chance of Availability Minor: 1d100 ⇒ 50 Yes Plylactery of faithfulness 1,000gp
50% Chance of Availability Minor: 1d100 ⇒ 87 Yes Inquisitors Bastion Vambraces 4,000gp
50% Chance of Availability Minor: 1d100 ⇒ 53 Yes Rope of Climbin 3,000gp
50% Chance of Availability Minor: 1d100 ⇒ 3 No
50% Chance of Availability Medium: 1d100 ⇒ 40 No
50% Chance of Availability Medium: 1d100 ⇒ 78 Yes Snakeskin Tunic 8,000gp
This step is really tedious.
4- Unrest is 0
1- Leaders-
2- Claim Hexes- 4 Hexes 36, N9, N13 & N16 Costs 3BP: 561-3=558BP
3- Establish and Improve Cities (10 Buildings):
Bardic College 40BP
City Walls Elkheart District 2: 2BP
City Walls Elkheart District 2:2BP
City Walls Elkheart District 2:2BP
City Walls Elkheart 2BP
City Walls Elkheart 2BP
City Walls Ft. Promise 2BP
City Walls Ft. Promise 2BP
City Walls Ft. Promise 2BP
City Walls Ft. Promise 2BP
Total Cost 58BP 558-58=500BP I am super prioritizing walls at this point cause we never "built" them on the kingdom spreadsheet. So in the intrest of keeping us honest everybody is getting walls.
4- Terrain Improvements (7)
Roads (3) 3, 14, 24 Costs 6BP: 500-6=494
Farms (4)- Hex 2, 3, 9, & 18 Costs 8BP: 494-8=486BP
5- Edicts no change
1- Deposits- None
2- Withdrawals- None
3- Magic Item Sales
Bastion Vambraces - 4,000 gp: Auto Success +2BP= 488BP
Snakeskin Tunic 8,000gp: Auto Success +4BP= 492BP
4- Generate Income Economy Vs Command DC Economy vs Command DC 97: 1d20 + 115 ⇒ (4) + 115 = 119 Divide by 117/5 = 23BP + 492= 515BP
Kingdom Event: 1d100 ⇒ 95 Visiting Celebrity A celebrity from elsewhere on Golarion visits your kingdom, causing a sudden influx of visitors and spending. Increase the Treasury by 2d6 BP (each time you roll a 6 reroll that die and add its results to the totoal). Treasury Increase: 2d6 + 1d6 ⇒ (6, 2) + (4) = 12 515+12= 527BP

Quince Medvyed |

Correction. I paid for these improvements but did not list the new roads and farms (cut and paste error). Below is the correct choices.
4- Terrain Improvements (7)
Roads (3) 4, 12, 13 Costs 6BP: 334-6=328
Farms (4)- Hex 17, 69, 70, & 71 Costs 8BP: 328-8=320BP

Quince Medvyed |

Neth
1- Stability vs Control DC 105: 1d20 + 101 ⇒ (20) + 101 = 121 No Longer Auto success + 1 BP
2- Consumption -0: Treasury: 361 BP
3- Magic Item Slots (4)
50% Chance of Availability Minor Elkheart District 2 Bardic College: 1d100 ⇒ 46 No
50% Chance of Availability Minor Elkheart District 2 Luxury Shop: 1d100 ⇒ 85 Yes Grappler's Mask 5,000gp
50% Chance of Availability Minor Ft Promise Temple: 1d100 ⇒ 9 No
50% Chance of Availability Minor Blackmarket: 1d100 ⇒ 99 Yes Belt of Foraging 6,000gp
50% Chance of Availability Medium Fort Promise Academy: 1d100 ⇒ 66 Yes Shirt of Immolation 8,000gp
50% Chance of Availability Medium Ft Promise Magic Shop: 1d100 ⇒ 47 No
[Spoiler=Edict/Improvement Phase]
1- Leaders-
2- Claim Hexes- 4 Hexes 12, 51, 52, & Costs 4BP: 361-4=358BP
3- Establish and Improve Cities (10 Buildings):
1-Cistern Elkheart 6BP
2-Cistern Elkheart District 2 6BP
3-Cistern Ft. Promise 6BP
4-Cistern Tazlford 6BP
5-Cistern Varnhold 6BP
6-Granery Tazlford 12BP
7-Granery Ft. Promise 12BP
8-Hospital Ft. Promise 30BP
9-Hospital Tazlford 30BP
10-Hospital Varnhold 30BP
Total Cost 138BP 358-138=220BP
4- Terrain Improvements (7)
Roads (3) 28, 36, 45 Costs 6BP: 220-6=214
Farms (4)- Hex 72, N1, N2 Costs 8BP: 214-8=206BP
5- Edicts no change
1- Deposits- None
2- Withdrawals- None
3- Magic Item Sales
Shoes of the Lightening Leaper 10,500gp: Auto Success +2BP= 208BP
4- Generate Income Economy Vs Command DC Economy vs Command DC 105: 1d20 + 151 ⇒ (17) + 151 = 168 Divide by 168/5 = 33BP + 206= 239BP
Kingdom Event: 1d100 ⇒ 23 Economic Boom: Trade is boming in your kingom! Increase your Treasury by 1d6BP (each tim you roll a 6 reroll that die and add the result to the total). Boom: 1d6 ⇒ 4 210BP.

Quince Medvyed |

Sure. That works. This is items found in shops. As the slots fill it gets less tedious but I will gladly drop that step. Though I may refill ones so that we can cash in one item for BP during the income phase.

Quince Medvyed |

Exploration of the Western Nomen Heights.
N30,N36, N37, N44, N45, N46, N50, N51, N52, N53,N58, N59, N60, N64, N65, N66, N67
Kevros, Jorne, Cleo, Katrina, St. Jown, and Dinenen lead an expedition through the hill country of the Nomen Heights.
For the purpose of claiming Hexes and finding resources needed to coninue on to the next chapter. GM pop in if you want to not allow any discoveries.
Lands. Its primary source is from the Gurdin River, but countless smaller rills and streams empty from the mountains in dramatic cascades along the lake’s eastern shores.
The waters of Lake Silverstep host an enormous variety of fish; the most common are small, thick-bodied silver eels—quite delicious and much sought after by gourmet chefs. The fact that angerous predators often hunt along the shores of the lake, combined with the fact that silver eels are ifficult to catch due to their uncanny ability to sense hooks in bait, together ensure that demand for the
eels remains high.
Jorne Appraise: 1d20 + 10 ⇒ (12) + 10 = 22Success! Possible Mine to open.
DC 25 Perception Check Jorne: 1d20 + 16 ⇒ (4) + 16 = 20
DC 25 Perception Check Kevros: 1d20 + 16 ⇒ (9) + 16 = 25
DC 25 Perception Check Katrina: 1d20 + 16 ⇒ (9) + 16 = 25
DC 25 Perception Check Dinenen: 1d20 + 16 ⇒ (11) + 16 = 27 Success
A search of the island and a successful DC 25 Perception check reveals a large amount of bones—evidence of the flytrap’s victims. Most of the bones are from centaurs or humans. Scattered among the bones is a bit of treasure: 320 sp, 345 gp, 13 pp, a masterwork bastard sword in an elegant darkwood scabbard worth 150 gp, a lesser silent metamagic rod, and a helm of comprehending languages and reading magic.
Hex.
DC 25 Perception Check Jorne: 1d20 + 16 ⇒ (3) + 16 = 19
DC 25 Perception Check Kevros: 1d20 + 16 ⇒ (17) + 16 = 33 Success
Success allows the PCs to notice a strange and somewhat unsettling sound, almost as if the whispering of a number of hidden conspirators were carried on the wind that blows through an otherwise unremarkable dale between two hills. A second DC 25 Perception check reveals numerous small holes in the ground and hillsides; as the wind blows over these narrow fissures,
it generates the unsettling noise. Anyone who peers into these small fissures is greeted by a shocking sight—a glittering tangle of crystals. The narrow caverns that riddle this area contain a sizable deposit of gemstones, providing an excellent economic resource for a kingdom that claims this hex as its own.

GM Wolf |

Sounds great!
Here is a Google Doc so we can discuss kingdom development not stated in the rules.
Do we have the ability to make a fishery on Lake Silverstep?
N46 Ironstone Gully-: yes we should build a mine here!
N52-U: Dragonleaf Gulch: nice loot, this would be an excellent spot for a bridge, what do you think?
N59-Y Whispering Grotto: crystal mine!!!

Quince Medvyed |

N42, N47, N48, N49, N53, N54, N55, N56, N61, N63, N68, N69, N70
Assuming Kendryl is remaining he and a few folks that he is willing to cast fly on really make searching the mountains exciting. Lykan has experience in Nomen Heights so he might want to do some exploration. Selena, Tristan, Lornana and Vesie would also be good expedition memembers.
smooth, stands at the western end of a valley here. The stone is known by locals as the Ghost Stone, for at night, the air surrounding the stone within a 120-foot radius glows with a soft radiance, and strange, ghostly shapes of unnatural shape and posture f lit and writhe through the
air. The Ghost Stone itself is a spire-like structure with a dull point that stands 15 feet high, an ancient elven relic, abandoned and forgotten. It once served as the foundation for a portal to the Ethereal Plane, but today it serves only to make the boundary between this world and the next
unnaturally thin. On the Ethereal Plane, the area glows with a strange bright radiance and the Ghost Stone itself sits as a stationary, solid curiosity that often attracts natives of that realm. Recently, this attraction has caused something of a minor territorial war. Vesi meets an odd phase spider named Zzamas who askes for help against a group of Xills. With the evil Xill destroyed Zzamas rewards them with a lost secret chest she recently found drifting forgotten through the Ether. The chest itself is worth 5,000 gp, remains functional as the focus for a secret chest spell, and is locked (DC 35 Disable Device to pick the lock). The wizard the chest once belonged to is long dead, but
the wand of dimension door (22 charges) and the spellbook it contains are still quite useful. The spellbook itself should be filled with a number of spells that are useful to the party’s wizards (6 each of levels 1–5)—otherwise, it can be sold for 2,475 gp.
If Kendryl is still a PC that spellbook might be nice other wise whoever is actually playing a wizard or learning caster might want access to the spellbook.
[spoiler=N55-X:Valley of the Dead] We dealt with a number of monsters here looking for the villagers. So the visit here is more about actually exploring the hex than fighting the monsters we already dealt with.
had been melted away by a powerful acid. No sign of the dragon’s skull remains at all—or of the dragon’s treasure. A DC 20 Perception check reveals a healthy scattering of silver and black dragon scales. Rumors and legends of a silver dragon named Amvarean are obviously out of date—the black dragon Ilthuliak slew the younger silver dragon many years ago and stole her treasure.

GM Wolf |

No.worries.just.checking.if.you.were alive!
This is the time to offer your friends a chance at kingmaker, recruitment is back up
Kendryl you have a year in Greenwatch what do you do?
Which Council spot will you take?
Then you get 36 wishes. As the rest of the council members get their allotted 3 wishes a month, 36 wishes for the year.
Yup Quince another 32... each council member.

Quince Medvyed |
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No worries Kendryl the last few posts here have been more about the year of down time.

Quince Medvyed |
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More wishes . . . so much work.
I spent about 6 hours yesterday just on 3 kingdom turns. LOL. I am a third of the way through Witcher 3 for the first time. In the middle of a Valheim play through with a friend and Baldur's Gate three just finally released. I have things to do before I have to go back to work Thursday. :)

Quince Medvyed |
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More adventures in spreadsheet mistakes. I have been forgetting to add BP/Turn from mines and resources. So that would be +18BP from the previous 3 Kingdom Turns.

Quince Medvyed |
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A couple milestones have been reached.
Elkheart Second District and Varnhold have a completely filled City District.

Quince Medvyed |
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I forgot to breakground on a new city in the first month of Downtime. We had started to talk about building a monestary in the Mountains. That cost 12 BP I will adjust.

Quince Medvyed |

Kuthona
1- Stability vs Control DC 105: 1d20 + 102 ⇒ (15) + 102 = 117 No Longer Auto success + 1 BP
2- Consumption -0: Treasury: 246BP
3- Magic Item Slots (4)
50% Chance of Availability Minor Elkheart 2nd District: 1d100 ⇒ 56 Yes Ring of Protection +1 2,000gp
50% Chance of Availability Minor Ft. Promise: 1d100 ⇒ 71 Yes Cauldron of Brewing 3,000gp
50% Chance of Availability Minor: 1d100 ⇒ 43 No
50% Chance of Availability Minor Ft Promise: 1d100 ⇒ 88 Yes Bag of Tricks Gray 3,400gp
50% Chance of Availability Medium: 1d100 ⇒ 40 No
50% Chance of Availability Medium: 1d100 ⇒ 24 No
1- Leaders-
2- Claim Hexes- 4 Hexes: N30, N36. N37, N44Costs 4BP: 246-4=242BP
3- Establish and Improve Cities (10 Buildings):
1-Smith Ft. Promise 6BP
2-Trade Shop Ft. Promise 10BP
3-Sewer System Elkheart 24BP
4-Sewer System Elkheart 24BP
5-Sewer System Ft. Promise 24BP
6-Sewer System Tazleford 24BP
7-Sewer System Varnhold 24BP
8-Museum Fort Promise 30BP
9-Tannery Fort Promise 6BP
10-House Talzford House 3BP
Total Cost 175BP 242-175=67BP
4- Terrain Improvements (7)
Roads (3) 1, 60, 61, 62 Costs 8BP: 67-8=59BP
Farms (4)- Hex N13, N15, N16, N22 Costs 10 BP: 59-10=49BP
5- Edicts no change
1- Deposits- None
2- Withdrawals- None
3- Magic Item Sales
Shoes of the Lightening Leaper 10,500gp: Auto Success +2BP= 51BP
4- Generate Income Economy Vs Command DC Economy vs Command DC 107: 1d20 + 155 ⇒ (8) + 155 = 163 Divide by 163/5 = 32BP + 51= 83BP
Kingdom Event: 1d100 ⇒ 5Bandit Activity (continuous): Bandits are preying upon those who travel through your kingdom. Make a Stability
check. If you succeed, your kingdom’s defenses stop the banditry before it causes problems. If you fail, the bandits reduce your kingdom’s Treasury total by 1d6 BP (each time you roll a 6, reroll that die and add the result to the total).
Stability Check Vs. Control DC 107: 1d20 + 163 ⇒ (4) + 163 = 167 Success!

Quince Medvyed |

Is Dinenen still with us?
Did he want to name the monastery.
I am going with Talon Peak for now. That's the name on the map.

Quince Medvyed |

I have been trying to push through the year of down time. I have to be back at work on Thursday so I wanted to get it resolved by then.
If you have suggestions on buildings that should be added. Cities or sights that should be developed and such let me know.
For the most part I have been filling out the grid in our existing cities and started the monastery (and the small village that will be around it. That was mentioned desired in gameplay.

Quince Medvyed |

Ft. Promise is now a full grid.

Quince Medvyed |
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GM Wolf will want to put up the guidelines for wishes.
If I remember correctly. You can up your stats but I forget what limits he put on this but depending on how much you want it can be pretty substantial.
You can also wish for magic items up to 25k gp. You can combine enchantments but the gold piece cost of the second is double. But the final item must cost less than 25k gp.
He also allows some stacking of wishes but those are best asked for individually.

Quince Medvyed |

I just realized that I am rolling for an event for every month. But there is a 25% chance.
Rather than trying to unring that bell. I will just roll going forward.

Quince Medvyed |

Month 5: Abadius
1- Stability vs Control DC 104: 1d20 + 163 ⇒ (17) + 163 = 180 Auto success + 1 BP
2- Consumption -0: Treasury: 84BP
3- Magic Item Slots (4 Minor 2 Medium)
50% Chance of Availability Minor: 1d100 ⇒ 3 No
50% Chance of Availability Minor Elkheart District 2: 1d100 ⇒ 78 Yes: Horn of Fog 2,000gp
50% Chance of Availability Minor Fort Promise: 1d100 ⇒ 70 Yes: Druid's Vestment 3,750gp
50% Chance of Availability Minor Fort Promise: 1d100 ⇒ 82 Yes: Bag of Holding iii 7,400gp
50% Chance of Availability Medium: 1d100 ⇒ 42 No
50% Chance of Availability Medium: 1d100 ⇒ 22 No
1- Leaders-
2- Claim Hexes- 4 Hexes: N45 N46 N50 N51 Costs 4BP: 84-4=80BP
3- Establish and Improve Cities (10 Buildings):
1-Monastery Talon Peak 16BP
2-House Talon Peak 3BP
3-Alchemist Talon Peak 18BP
4-
5-
6-
7-
8-
9-
10-
Total Cost 37BP: 80-37=43BP
4- Terrain Improvements (7)
Farms (4) N29 N30 N36 N37 Costs 16BP: 43-16=27BP
Mine Cost 6BP: 27-6=21BP The Mud along the shore of the Lake Silverstep is a valuable cosmetic. An offer was mad to Maegar Varn's family to run or share profits. But we can now open it up.
5- Edicts no change
1- Deposits- None
2- Withdrawals- None
3- Magic Item Sales
Medium Magic Item - Slippers of Spider Climb 4,800gp: Auto Success +2BP= 21BP
4- BP generated from Mines and Resources: +7BP= 28BP
5- Generate Income Economy Vs Command DC Economy vs Command DC 108: 1d20 + 157 ⇒ (10) + 157 = 167 Divide by 167/5 = 33BP + 28= 61BP
Chance for Event 25%: 1d100 ⇒ 66
No Event]
I did not build as much this month as we were starting to run low on BP

Quince Medvyed |

Month 6: Calistril
Starting BP: 61
1- Stability vs Control DC 108: 1d20 + 163 ⇒ (3) + 163 = 166 Auto success + 1 BP= 62BP
2- Consumption -0: Treasury: 62BP
3- Magic Item Slots (4 Minor 2 Medium)
50% Chance of Availability Minor: 1d100 ⇒ 49 No
50% Chance of Availability Minor Elkheart District 2: 1d100 ⇒ 98 Yes Buckler +1 1,155gp
50% Chance of Availability Minor Fort Promise: 1d100 ⇒ 62 Yes: Headband of Aerial Agility +2 4,500gp
50% Chance of Availability Minor Fort Promise: 1d100 ⇒ 58 Yes: Vest of Escape 5,200gp
50% Chance of Availability Medium Elkheart District 2: 1d100 ⇒ 54 Yes: +1 Ramming Heavy Wooden Shield 4,157gp
50% Chance of Availability Medium Elkheart District 2: 1d100 ⇒ 89Yes: Bag of Tricks Rust 8,500gp
1- Leaders-
2- Claim Hexes- 4 Hexes: N45 N46 N52 N59 Costs 4BP: 62-4=58BP
3- Establish and Improve Cities (10 Buildings):
1-
2-
3-
4-
5-
6-
7-
8-
9-
10-
Total Cost ?BP ?-?=?BP
4- Terrain Improvements (7)
Farms (4) N43 N44 N52 N53 Costs 16BP: 58-16=42BP
Fishery N45 Cost 4BP= 38BP
Mine (Iron) N46 Cost 6BP= 32BP
Mine (Gemstone) N59 Cost 6BP= 26BP
5- Edicts no change
1- Deposits- None
2- Withdrawals- None
3- Magic Item Sales
Medium Magic Item - Bag of Tricks (Rust) 8,500gpgp: Auto Success +2BP= 28BP
4- BP generated from Mines and Resources: +10BP=38BP
5- Generate Income Economy Vs Command DC Economy vs Command DC 108: 1d20 + 159 ⇒ (11) + 159 = 170 Divide by 170/5 = 34BP + 28= 62BP
Chance for Event 25%: 1d100 ⇒ 85
No Event