PFS2e 1-Q9 - Wayfinder Origins (KS) (Inactive)

Game Master phaeton_nz

Tier 3-6
Slides
Subtier 3-4
Challenge Points: 15


Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Discussion Thread

Envoy's Alliance

M Grave Orc Fighter 7: Speed:30, AC:26, HP:108/108, (3 Void Resistance), Fort:14, Ref:15, Will:11, Perception:13(15 for init) Darkvision

Dot

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

I can't access the slides. It says "unable to open document" when I try. It's working now.

Also, could you be so kind to describe what an "electro-thaumaturgic fuse" is?

Silver Crusade

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Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

A fuse that controls the flow of magic and electricity - it's presumably an Azlanti thing.

Grand Archive

Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |

If I understand where we are, we have 4 rolls to be made but still need 5 successes, so I think one of the people that already rolled and failed is going to need to spend a hero point.

Johnny Sniper's best bet is to try to get the East on done with Crafting.

Marta can try some untrained lore rolls on the West and hope for some luck.

Does anyone have GM glyph hero points to distribute? I don't, but I have a campaign coin, so I get an extra hero point that I can let anyone use.

Verdant Wheel

Male LG Half-Elf | Ranger 5 |HP 28/68| AC 23 | eF+11 eR+12 eW +12 | speed 25 ft | ePerc +12 Low-light vision) | Hero Point: 0/3| active condition:| Exploration: Search| Speed 25 ft (30 with boots)

Oh wait, I technically have one glyph I haven't given to anyone yet. If anyone needs it, I'll give it to you.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

I can make another roll somewhere, but, I'm untrained and +0 INT in Engineering Lore, Arcana & Occultism.

Grand Archive

Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |

I think we just need Johnny Sniper to succeed on 1 of 2 tries with his Crafting skill (without crit failing).

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

I, too, have a glyph, which I will award to Larrathion.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague
Franzine Morgenstern wrote:
I count all are fixed except Eastern one.

Whoops! I guess I miscalculated. I forgot the crit Engineering check.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague
Larrathion wrote:
phaeton_nz wrote:


((Please place your tokens))

We never agreed on a marching order. I'm a melee person. Don't think I have the highest AC of the group, so I wouldn't necessarily be at the very front, but I'd like to be near the front, at least.

Also, I assume we're all on the stairs?

Maybe roll randomly for the 3 front-liners since we'd be first to bottom of the steps?

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

In addition to what Marta pointed out in Gameplay about the actions required for Battle Medicine ...

Larrathion wrote:
Dropping sap

While there's no "official" ruling, most GMs have been ruling that healer's tools only requires 1 hand, meaning you may not need to drop your sap.

Verdant Wheel

Male LG Half-Elf | Ranger 5 |HP 28/68| AC 23 | eF+11 eR+12 eW +12 | speed 25 ft | ePerc +12 Low-light vision) | Hero Point: 0/3| active condition:| Exploration: Search| Speed 25 ft (30 with boots)

I'm wielding two weapons: a shortsword and a sap. I'm also willing to drop the other one if two free hands are needed.

Also, yeah, I have an action left over. Thought I couldn't use it, but I guess I'll Hunt Prey on one of them. Thanks for correcting me, though. :)

Grand Archive

Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |
Emdi Emmay wrote:

In addition to what Marta pointed out in Gameplay about the actions required for Battle Medicine ...

Larrathion wrote:
Dropping sap
While there's no "official" ruling, most GMs have been ruling that healer's tools only requires 1 hand, meaning you may not need to drop your sap.

It's in the errata for the Treat Wounds action.

Treat Wounds Errata 2.0 wrote:
Requirements: You are holding healer's tools, or you are wearing them and have a hand free.

If you are wearing the tools, you can use one hand and no extra action is required. If you are not wearing them, you have to spend the action to get them out and then have to hold them in 2 hands as the tool requires.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

How does one "wear" healer's tools? I'm guessing a bandolier?

Grand Archive

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Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |

Bandoliers no longer exist as an item, the rules were updated to cover wearing of tools:

Wearing Tools wrote:
You can make a set of tools (such as alchemist’s tools or healer’s tools) easier to use by wearing it. This allows you to draw and replace the tools as part of the action that uses them. You can wear up to 2 Bulk of tools in this manner; tools beyond this limit must be stowed or drawn with an Interact action to use.

Grand Archive

Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |

Who is up?

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

A ton of thanks, Phaeton_nz, for running a quick & fun game!

A ton of thanks to you players as well! I really enjoyed this one. The virtual dice totally hated us, but, we came out alive!

Cheers!

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