Andoran Cavalier

Franzine Morgenstern's page

462 posts. Organized Play character for roll4initiative.


Full Name

Shield Maiden Franzine Morgenstern

Race

HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 |

Classes/Levels

speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Gender

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 |

Strength 19
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 14
Charisma 14

About Franzine Morgenstern

PFS Number: 17148-2002
Experience: 65
Pathfinder Training: Swords
Envoy’s Alliance Champion: 72 Rep.

Botting Me:
Franzine just whacks things with her +1 striking longsword or shield-bashes with her +1 striking, reflexive sturdy shield and will disarm when struck. She also likes to intimidate foes by taunting their weaknesses.
Exploration Modes: Scout +8, Defend (AC 27).
[dice=Intimidation]1d20+13[/dice]

Shield Maiden Franzine Morgenstern:

Ethnicity: Half-elf
Birthplace: Lastwall
Age: 26
Gender & Pronouns: Female, she/her
Height: 5' 10"
Weight: 140 lbs
Physical Appearance:
"Your beauty is beyond compare
With flaming locks of auburn hair
With ivory skin and eyes of emerald green
Your smile is like a breath of spring
Your voice is soft like summer rain
And I cannot compete with you, Franzine."

ancestry: Half-elf
background: Demon Slayer
size: Med traits Med. Humanoid (Human, Elven)
alignment: NG
Languages: Common, Abyssal, Elven
____________________
SENSES
[dice=Perception]1d20+10[/dice] [T]
Special Senses: low-light vision
____________________
DEFENSES

HIT POINTS: 82 (13/level)

ARMOR CLASS
AC: 25
Sturdy Steel Shield: +2
(Hardness 10, hp 96/bt 48)

Unarmored: [T], Light: [T], Medium: [T], Heavy: [T]

SAVING THROWS
[dice=Fortitude]1d20+13[/dice] [E]
[dice=Reflex]1d20+9[/dice] [T]
[dice=Will]1d20+12[/dice] [E]
Notes:
Divine Grace: +2 to save, reaction 1/day.
Bulwark armor: +3 dex vs. damaging effects.
Techno Defense: +1 circ. bonus to saves against technological weapon or effect.
____________________
OFFENSE

Class DC: 22

Speed: 25' (heavy armor, fleet)
Movement Types: Stride

[dice=+1 striking longsword]1d20+15[/dice]
[dice=slashing or pierce]2d8+4[/dice]

[dice=+1 striking shield boss]1d20+15[/dice]
[dice=bash]2d6+4[/dice]

[dice=Gauntlet]1d20+14[/dice]
[dice=bludgeon]1d4+4[/dice]

Ranged Strikes
[dice=Javelin]1d20+11[/dice]
[dice=piercing]1d6+4[/dice]

[dice=Sling]1d20+11[/dice]
[dice=piercing]1d6+2[/dice]

Weapon Proficiencies
Simple: [E], Martial: [E], Unarmed Strike: [E]
____________________
SKILLS

[dice=Acrobatics]1d20+1[/dice]
[dice=Arcana]1d20+0[/dice]
[dice=Athletics]1d20+14[/dice] [E]
[dice=Crafting]1d20+0[/dice]
[dice=Deception]1d20+2[/dice]
[dice=Diplomacy]1d20+10[/dice]
[dice=Intimidation]1d20+12[/dice] [E]
[dice=Lore (demon)]1d20+8[/dice]
[dice=Lore (warfare)]1d20+8[/dice]
[dice=Medicine]1d20+10[/dice]
[dice=Nature]1d20+2[/dice]
[dice=Occultism]1d20+0[/dice]
[dice=Performance]1d20+10[/dice]
[dice=Religion]1d20+10[/dice]
[dice=Society]1d20+0[/dice]
[dice=Stealth]1d20+1[/dice]
[dice=Survival]1d20+2[/dice]
[dice=Thievery]1d20+1[/dice]

Expert Hireling Boon:
Fabner Dapplediggle the Gnome Tinkerer
4 + level Crafting & Engineering Lore.

____________________
ABILITY SCORES
STR +4, DEX +1, CON +3, INT +0, WIS +2, CHA +2
____________________
FEATS:

Ancestry Feats and Abilities:
Special 1st: Natural Ambition
Heritage 1st: Half-elf (low light vision)
1st:
5th: Fey Influence (Faun)

Skill Feats:
Background: Recognize Spell (divine)
2nd: Diehard
4th: Intimidating Prowess
6th: Powerful Leap

General Feats:
3rd: Fleet (+5' stride)

Class Feats and Abilities:
Feature 1st:

Glimpse of Redemption:
(Reaction) Trigger: An enemy damages your ally, and both are within 15 feet of you.
Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:
•The ally is unharmed by the triggering damage.
•The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.

Weight of Guilt:
Guilt clouds the minds of those who ignore your Glimpse of Redemption. Instead of making the triggering creature enfeebled 2, you can make it stupefied 2 for the same duration.

1st: Shield Block
2nd: Divine Grace
3rd: Shield Ally (+2 Hardness, +50% hp & bt)
4th: Bastion Archetype Dedication:
↺Reactive Shield
6th: ◇ Disarming Block

Bonus Feats:
Hefty Hauler: (+2 Bulk, Swords bonus)

Devotion Spells:
Lay on Hands

Innate Spells:
Fleet Step

____________________
EQUIPMENT

Combat Gear:
Full Plate, Minor Sturdy Steel Shield (Hard: 10; hp 96, bt 48), +1 striking shield boss, +1 striking longsword, gauntlets, javelin x4, sling & bullets.

Other Gear:
backpack, bandolier, Healer's Tools, wayfinder.

Magic Items:
potion of lesser healing (x2)

Bulk: 7 (Encumbered at: 11; Maximum at: 16)

-------------------------------
CHRONICLES & BOONS
-------------------------------

Promotional Accessory:

(promotional)
Prerequisites: Player is wearing or carrying an accessory that promotes Pathfinder Society (Grand Lodge Faction Pin).
Up to twice per adventure, you can spend an action to reduce the severity of your frightened or stupefied condition by 1.
Special: A PC can only benefit from one promotional boon per game.

Promotional Vestments:

(promotional)
Prerequisites: Player is wearing clothing that promotes Pathfinder Society, such as a volunteer shirt, a shirt for a Pathfinder Lodge, or Pathfinder-themed cosplay.
When you use a Hero Point to reroll a check, add a +1 cirumstance bonus to the reroll.
Special: A PC can only benefit from one promotional boon per game.

--------------------------------

Amateur Adjuster (General):
With the claim settled, you’ve shored up relationships with some valuable allies and learned a bit about navigating Druman bureaucracy.
Whenever you attempt a check to Gather Information, Decipher Writing, or Create a Forgery, you can check a box next to this boon to gain a +1 circumstance bonus on the check. If the check involves interacting with a Druman business or Druman bureaucracy, you instead gain a +3 circumstance bonus on the check.

Technological Defense (free-action):
Trigger: You attempt a saving throw against a technological weapon or effect, but you haven’t rolled it yet;
Effect: You gain a +1 circumstance bonus to the saving throw.

Hireling (expert +8):
You have recruited a non-combat hireling who can assist you with a certain set of skill checks. This ally performs the selected skills with a total modifier equal to 4 + your level, and they are considered trained in the skills. You must expend any actions and be in range to perform the action yourself, and any consequences of these actions affect you (such as falling when using Athletics to Climb).

The hireling doesn’t have or use its own ability modifiers and can never benefit from item bonuses, status bonuses, or fortune effects. Abilities that grant you a circumstance bonus do not grant that circumstance bonus to your hireling even though you are using your action to attempt the check. You cannot aid your own hireling. You cannot use the hireling's skills except recall knowledge in combat, and the hireling cannot be affected by, or affect, combat, cannot be harmed unless willfully endangered, and has no effect other than performing the selected skill checks.

When you purchase this boon, you select one skill as well as one Lore skill. The hireling can perform only these skills' checks.
Special: You can apply this boon multiple times to the same character, but may only benefit from one hireling boon on any given adventure.

Skills chosen: Crafting & Engineering Lore.

Open Road Lodge Gear:
Your adventures around the Open Road Lodge have given you access to a signature piece of gear. You gain access to vermin repellent agent (Lost Omens Pathfinder Society Guide 100-101).

Fey Influence:

Feat 5; Rare.
You have been exposed to powerful fey magic. You become trained in primal DCs and spell attack rolls. You gain the fey trait and one of the following features which grant an innate primal spell that can be used once per day.
Anteater: You can launch your tongue forward as a deadly attack, gaining grim tendrils.
Dryad: Your body is covered in elegant vines, granting you summon plants and fungi.
Gremlin: You have long, bat-like ears and gain bane.
Monarch: You have vestigial, insectile features and gain spider sting.
This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.)

Light in the Dark (Envoy’s Alliance, General):
You sought out people with the potential to become assets and agents for the Pathfinder Society, despite the risks involved. While adventuring in Razmiran, you gain a +1 circumstance bonus to Diplomacy checks to Request Assistance or Make an Impression. Inform your GM of the function of this boon at the beginning of the adventure.

Narsen’s Web (General):
For good or ill, you have been swept up in the schemes of the masked priest Narsen. Whether the cunning cultist’s aims are for good or ill remains to be seen. You gain a +1 circumstance bonus to Perception checks to Sense Motive when dealing with anyone hiding their features behind a mask or disguise (including magical disguises and polymorph effects that change the person’s appearance to something unrecognizable).

Faction Wayfinder:
To guide your path, your faction has secured a wayfinder for you to carry on your journeys and serve as a badge of office in the Pathfinder Society. This wayfinder has an effective sale price of 0 gp.

Wayfinder Connections:
Thanks to your connection with Venture-Captain Muesello, you have an easier time securing wayfinders. You can purchase wayfinders of up to your character level +2 as long as you have access to them. If you own a standard wayfinder (Core Rulebook 617), Muesello offers to upgrade it to a wayfinder with additional features for the difference in cost between the items.

Time Traveler:
On the planet Akiton, you peered deep into the past and even met someone who hailed from an unknowably distant future, thanks to the time-bending Eternity Arch. As word of your mission spreads, people who have had their own experiences with temporal displacement take an increasing interest in the Pathfinder Society.
You gain access to the rare background Time Traveler (Secrets of Magic 31) for all of your Pathfinder Society characters. You must meet all ownership requirements as normal. Keep a copy of this boon with any character you create using this background.

Nexian Researcher (PFS Lore):
You can check a box next to this boon whenever you attempt a Pathfinder Society Lore check as part of the action required for that check. If you are untrained in Pathfinder Society Lore, you can add your level to your intelligence modifier when determining your bonus to this check. If you are at least trained in Pathfinder Society Lore, you gain a +2 circumstance bonus to this check instead. If the check is made in relation to Durvin Gest, Selmius Foster, or Karinha Napsunar, you do not need to check a box to use this boon.

-----------------------------
CHRONICLES
Total Experience: 65

1. #1-03 Escaping the Grave:

Boon: Team Player (fortune); If ally fails check which I aided, ally can reroll and use better. 3/3 uses.
Reputation: +6 Envoy's Alliance
Gold Earned: 14 gp
Downtime: 4 sp

2. #1-01 Absalom Initiation:

Boon: Engraved Wayfinder Lid. (Slotless)
Reputation: +4 Env. Alliance
Gold Earned: 14 gp
Downtime: 4 sp

3. Quest #1: Sandstone Secret:

Boon: Sand Slide (untyped) If fail Ref save to avoid trap, Step & drop prone in new location. +2 to Save. 3/3 uses.
Reputation: +1 Env. Alliance
Gold Earned: 35 sp
Downtime: 1 sp

4. #1-08: Revolution/Riverside:

Boon: River Kingdoms Politician (general): Earn Income level +1 in River Kingdoms & Razmiran. 3/3 uses.
Reputation: +4 Env. Alliance
Gold Earned: 14 gp
Downtime: 4 sp

5. #1-12: Burden of Envy:

Boon: Valais' Assurance (general): Use Champion Focus spell lay on hands, heightened to level. Does not cost focus point. 2/2 uses.
Reputation: +4 Env. Alliance, +2 Radiant Oath
Gold Earned: 19 gp, 8 sp
Downtime: 4 sp

6. #1-18: Lodge of the Living God:

Boon: Light in the Dark (Env. All., general): In Razmiran, +1 to Request Assistance or Make an Impression.
Narsen's Web (General): +1 perception to Sense Motive when anyone wearing a mask or in disguise (including magical).
Reputation: +6 Env. Alliance
Gold Earned: 22 gp
Downtime: 0

7. #1-22: Doom of Cassomir:

Boon: Doom Averted (general): Decrease dying value by 1.
Reputation: +4 Env. Alliance
Gold Earned: 22 gp
Downtime: 4 sp

8. Quest #8: Shadows/Black Sovereign:

Boon: Numerian Archaeologist: (general) +1 to save vs. technological weapon or effect.
Reputation: +1 Env. Alliance
Gold Earned: 9.5 gp
Downtime: 4 cp

9. Little Trouble in Big Absalom:

Boon: Hookclaw Recuit (access to kobold bkg).
Reputation: +1 Env. Alliance
Gold Earned: 9.5 gp
Downtime: Earn Income: 1 sp

10. #1-16: The Perennial Crown I:

Boon: none
Reputation: +4 Env. Alliance
Gold Earned: 34.2 gp
Downtime: 2.4 gp

11. #1-17: The Perennial Crown II:

Boon: Fey Influence (Ancestry Feat 5)
Reputation: +4 Env. Alliance
Gold Earned: 26.6 gp
Downtime: 2.4 gp

12. Quest #9: Wayfinder Origins:

Boon: Wayfinder Connections
Reputation: +1 Env. Alliance
Gold Earned: 9.5 gp
Downtime: 4 sp

13. #1-11: Flames of Rebellion:

Boon: Devil's Keep, Infernal Detonations.
Reputation: +4 Env. Alliance
Gold Earned: 64 gp
Downtime: 24 sp

14. Quest #7: A Curious Claim:

Boon: Amateur Adjuster
Reputation: +1 Env. Alliance
Gold Earned: 16 gp
Downtime: 1 sp

15. #3-99: Fate in the Future:

Boon: Time Traveler background
Reputation: +4 Env. Alliance
Gold Earned: 64 gp
Downtime: 24 sp

16. #3-06: Struck by Shadows:

Boon:
Reputation: +4 Env. Alliance
Gold Earned: 64 gp
Downtime: 24 sp

17. #1-00: Origin of the Open Road:

Boon:
Reputation: +4 Env. Alliance
Gold Earned: 80 gp
Downtime: 6.4 sp

18. #3-04: The Devil-Wrought Disappearance:

Boon:
Reputation: +4 Env. Alliance
Gold Earned: 100 gp
Downtime: 4 gp

19. #3-07: The Locked Lodge:

Boon:
Reputation: +4 Env. Alliance
Gold Earned: 100 gp
Downtime: 4 gp

20. #3-09: The Secluded Siege:

Boon: Cracked Animus Gem.
Reputation: +4 Env. Alliance
Gold Earned: 150 gp
Downtime: 4 gp