The Fool's Tournament

Game Master Pocket, the Fool

A simple combat-only tournament for learning combat rules and character-building.


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Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

Current Buffs:

Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)

Purchased (1 per 2 character levels):
Potion: Shield of faith (58 rounds)
Potion: Cat's Grace (28 rounds)

Spells (1 Spell per level per character level):
Shield (48 rounds)

Blinded, Tawum stands still

Current Stats:

HP: 47/60
AC:33
Touch: 25
FF: 27
Ki: 6/6
Stunning Fist: 5/5


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

Current Buffs:

Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)

Purchased (1 per 2 character levels):
Potion: Shield of faith (58 rounds)
Potion: Fox's Cunning (28 rounds)

Spells (1 spell per level per character level):
Shield (48 rounds)
Altered Consciousness (48 rounds)
Reduce Person (48 rounds)
Mutagen (48 minutes)

Kvit slowly creeps away from the giant enemies

5ft step south

Current Stats:

HP: 41
AC: 35
Touch: 21
FF: 30
Bombs: 14/14


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:55 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(47 rounds remaining),
Blur (Concealment (20% miss chance))(47 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(47 rounds remaining)

Nice quickly attempts to make her way across the bridge.
Move Action: Southwest 5ft, South 25ft

DC15 Acrobatics Save:: 1d20 + 8 ⇒ (18) + 8 = 26
Acrobatics (+8)

Having made it across Nice attempts to take a shot at Broozer.

Standard Action: Shoot Light Crossbow
Attack:: 1d20 + 4 + 3 + 1 ⇒ (4) + 4 + 3 + 1 = 12
Dex (+4), BAB (+3), Bless (+1)
Damage:: 1d8 ⇒ 7


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(47 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(47 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(47 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(7 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Johnny crosses the bridge and begins to sing a song to inspire courage in his allies.
Move Action: Southwest 5ft, South 15ft, West 10ft

DC15 Acrobatics Save:: 1d20 + 10 ⇒ (20) + 10 = 30
Acrobatics (+10)

Standard Action: Inspire Courage


AC:30 Touch: 12 Flat Footed: 30 ; CMD:19 ; Fort:+10 ; Reflex:+5 ; Will:+10 ; Darkvision ; HP 60 ; Perception +6 ; 20% miss chance (Blur)

Current Buffs::
Long Arm (Reach increased by 5 ft)(47 rounds remaining),
Bless(+1 morale on attack and saving throws from fear)(47 rounds remaining),
Shield of Faith (+2 Deflection bonus to AC)(47 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(47 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(7 rounds remaining),
Blur (Concealment (20% miss chance))(48 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(48 rounds remaining),
Enlarge Person (+2 Size Bonus to Str, -2 Size bonus to Dex, -1 AC and attack, Natural Reach 10ft)(49 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Kenshiro takes position to join the fray, drinking a final potion.

Move Action: Southwest 15ft, South 5ft
Swift Action (spring loaded wrist sheath): Drop potion into hand
Standard Action: Drink extract of Enlarge Person (cl 5)


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Active effects:

Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Touch Injection - Spell Level 2, Caster Level 4 (4 hours)
- Strength boost (7 rounds)
- Dex boost (17 round]
- Immune to pain effects (1 hour)

Purchased (1 per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (27 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (27 rounds)

Castable (1 Spell Level per Character Level):
Extract: Invigorating Poison - Spell Level 2, Caster Level 4 (397 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 4 (37 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (37 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 4 (397 rounds)

Bob-Omb! mixes together another Sand Bomb and tosses it at Tawum. With any luck, Kenshiro will use the opening to help bring down the monk. Too many people are too hard to hit - any way to help thin the crowd would be a blessing. After hitting Tawum squarely, Bob-Omb! makes his way back across the small bridge.

Standard action: Sand bomb
Sand Bomb vs Tawum touch AC: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34
Bomb fire damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10
+1 round blinded on hit
Move action: 5ft north, 15ft east across the bridge
DC 15 acrobatics: 1d20 + 13 ⇒ (18) + 13 = 31

Current stats:

Base+Buffed Stats:
AC 37
touch 27
flat-footed 24
CMD 25 (27 vs. grapple)
HP 40/40
Fort +7
Ref +21
Will +3
Init +8
Senses: darkvision 60 ft.
Perception +7
Bombs: 5/8 remaining


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (27 rounds)
Wand: Enlarge Person CL2 (17 rounds)

Castable (1 Spell Level per Character Level):
N/A

Hammer Bro takes a small step forward and attempts to strike Tawum while he's blinded, hoping that for once Tawum won't see it coming.
I'll be here all week!
Unfortunately, the large axe is getting the better of HB, and his swing is so wide, he might as well not have even tried.

Free action: 5ft step north
Standard action: Power attack
Power attack vs Tawum: 1d20 + 10 ⇒ (1) + 10 = 11 auto fail
Slashing damage: 12d6 + 19 ⇒ (6, 4, 3, 5, 3, 1, 2, 1, 1, 3, 6, 2) + 19 = 56

Current Stats:

AC 18
touch 11
flat-footed 17
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 57/67
Fort +10
Ref +3
Will +3 (+1 vs fear)

Rage: 7/7


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (27 rounds)
Potion: Enlarge Person - Spell Level 1, Caster Level 2 (17 rounds)

Castable (1 Spell Level per Character Level):
Extract: Expeditious Retreat - Spell Level 1, Caster Level 3 (27 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 3 (27 rounds)
Extract: Shield - Spell Level 1, Caster Level 3 (27 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 3 (297 rounds)

Broozer shuffles 5ft south to line himself up with HB and then unleashes a myriad of attacks from all angles, though his are aimed at Kvit, hiding to the side of the platform they occupy.

Free action: 5ft step south
Free action: Rage
Full attack

claw: 1d20 + 14 ⇒ (1) + 14 = 15 Failed vs 35 AC
slashing damage: 1d8 + 12 + 1 ⇒ (2) + 12 + 1 = 15

claw: 1d20 + 14 ⇒ (12) + 14 = 26 Failed vs 35 AC
slashing damage: 1d8 + 12 + 1 ⇒ (3) + 12 + 1 = 16

claw: 1d20 + 14 ⇒ (20) + 14 = 34 Auto hit, Crit threat
slashing damage: 1d8 + 12 + 1 ⇒ (2) + 12 + 1 = 15
claw crit confirm: 1d20 + 14 ⇒ (3) + 14 = 17 Failed vs 35 AC
crit slashing damage: 1d8 + 12 + 1 ⇒ (7) + 12 + 1 = 20

bite: 1d20 + 13 ⇒ (20) + 13 = 33 Auto hit, Crit threat
piercing damage: 2d6 + 11 + 1 ⇒ (3, 2) + 11 + 1 = 17
bite crit confirm: 1d20 + 13 ⇒ (12) + 13 = 25 Failed vs 35 AC
crit piercing damage: 1d8 + 11 + 1 ⇒ (6) + 11 + 1 = 18

gore: 1d20 + 13 ⇒ (7) + 13 = 20 Failed vs 35 AC
piercing damage: 1d8 + 11 + 1 ⇒ (6) + 11 + 1 = 18

hoof: 1d20 + 11 ⇒ (2) + 11 = 13 Failed vs 35 AC
bludgeoning damage: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8

hoof: 1d20 + 11 ⇒ (18) + 11 = 29 Failed vs 35 AC
bludgeoning damage: 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13

Free action: end rage

Current Stats:

AC 23
touch 10
flat-footed 23
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 73/73
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects

Rage: 8/10


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

HP: -3
Con: 14

DC10 to stabilize: 1d20 + 2 - 3 ⇒ (12) + 2 - 3 = 11

Stabilized


Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

Current Buffs:

Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)

Purchased (1 per 2 character levels):
Potion: Shield of faith (57 rounds)
Potion: Cat's Grace (27 rounds)

Spells (1 Spell per level per character level):
Shield (47 rounds)

Tawum steps towards the enemy in front of him, hoping to get a solid hit in
Movement: 5ft step south

Miss chance: 1d100 ⇒ 84
1st FoB: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
crit confirm: 1d20 + 9 ⇒ (15) + 9 = 24
crit damage: 1d8 ⇒ 5
Total Damage: 10 points

Miss chance: 1d100 ⇒ 21
2nd FoB: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Tawum lands a solid hit with his first strike but being blind he is unable to determine his opponents movements and misses

Current Stats:

HP: 37/60
AC:33
Touch: 25
FF: 27
Ki: 6/6
Stunning Fist: 5/5

Adjusted Blind Stats:
AC: 26
Touch: 18
FF: 25


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

Current Buffs:

Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)

Purchased (1 per 2 character levels):
Potion: Shield of faith (57 rounds)
Potion: Fox's Cunning (27 rounds)

Spells (1 spell per level per character level):
Shield (47 rounds)
Altered Consciousness (47 rounds)
Reduce Person (47 rounds)
Mutagen (48 minutes)

Kvit takes one more quick step back and throws a bomb in retaliation at HB
Movement: 5ft step south

Bomb vs touch AC: 1d20 + 15 ⇒ (8) + 15 = 23
fire damage: 3d6 + 9 ⇒ (2, 5, 5) + 9 = 21
attack is bottom right of HB, splash hits broozer
Kvit excludes the square including Qul using Precise bombs
Splash damage: 12 points
DC 19 for half damage

Current Stats:

HP: 9/50
AC: 35
Touch: 21
FF: 30
Bombs: 14/14


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

DC 19 reflex vs bomb splash: 1d20 + 5 ⇒ (13) + 5 = 18
Dang. 12 fire damage - 5 fire resist = 7 fire damage taken


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:55 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(46 rounds remaining),
Blur (Concealment (20% miss chance))(46 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(46 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Nice stuffs some new ingredients into a bomb then launches it toward Bob-omb!
Move Action: Southeast 5ft, South 5ft
Standard Action: Throw Stink Bomb (target marked on map)
Attack (Grid has 5AC): 1d20 + 4 + 3 + 1 + 1 + 1 + 1 - 2 ⇒ (19) + 4 + 3 + 1 + 1 + 1 + 1 - 2 = 28
Int modifier (+4), BAB (+4), Inspire Courage (+3), Firebug (+1), Throw Anything (+1), Bless (+1), Range penalty (-2)

Splash Damage 10 (Int modifier (+4), Inspire Courage (+3), Bomb damage (3d6, minimum 3 damage))

Stink bomb has a 10ft radius and lasts 1 round. Fortitude save of 16 or be nauseated. This lasts 1d4+1 rounds after leaving the cloud.


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(46 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(46 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(46 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(6 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Johnny continues to sing, then blasts the melee with a healthy dose of glitter.
Free Action: Continue Inspire Courage
Standard Action: Cast Glitterdust (marked on map)

Hammer Bro, Broozer, and Tawum need to roll DC 16 Will save or be blinded for 5 rounds. Will save can be repeated each round at the end of their turns. Each creature also gets -40 to stealth for 5 rounds regardless of the save.


Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

DC16 will save: 1d20 + 9 ⇒ (19) + 9 = 28

Tawum, being already blinded, does not feel the effects of the magic dust


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

DC 16 Reflex vs bomb splash damage: 1d20 + 21 ⇒ (7) + 21 = 28
10 damage reduced by half = 5 fire damage
DC 16 Fort vs bomb stink cloud: 1d20 + 7 ⇒ (2) + 7 = 9

Bob-Omb! dodges most of the shrapnel and flame from the bomb's explosion, but the gas catches him off guard and he starts dry heaving as it hits his respiratory system.

Nauseated duration: 1d4 + 1 ⇒ (3) + 1 = 4


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Hammer Bro sees Johnny casting a spell in his direction. Without a way to identify the spell, HB doesn't risk it and bolts away, jumping down the nearest ledge to break line of sight between himself and Johnny.

Immediate action from Stagger-proof Boots: Move 10ft east, 15ft southeast, 5ft south
No damage from 10ft jump down the ledge


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Broozer takes his queue from HB and moves out of sight of Johnny as well.

Immediate action from Stagger-proof Boots: Move 30ft southeast
No damage from 10ft jump down the ledge


AC: 29 Touch: 12 Flat Footed: 29 ; CMD:19 ; Fort:+10 ; Reflex:+5 ; Will:+10 ; Darkvision ; HP 60 ; Perception +6 ; 20% miss chance (Blur)

Current Buffs::
Long Arm (Reach increased by 5 ft)(46 rounds remaining),
Bless(+1 morale on attack and saving throws from fear)(46 rounds remaining),
Shield of Faith (+2 Deflection bonus to AC)(47 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(46 rounds remaining),
War Blessing (minor)(+1 insight bonus on attack rolls (can change at the start of each of it's turns)(6 rounds remaining),
Blur (Concealment (20% miss chance))(47 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(47 rounds remaining),
Enlarge Person (+2 Size Bonus to Str, -2 Size bonus to Dex, -1 AC and attack, Natural Reach 10ft)(48 rounds remaining),
Divine Favor (+3 luck bonus on attack and weapon damage rolls (additional +1 from Sacred Tattoo))(9 rounds remaining)

Kenshiro strides forward and attacks the remaining opponent within range.

Swift Action (fervor): Cast Divine Favor
Move Action: Southeast 5ft

Standard Action: Attack Tawum
Attack:: 1d20 + 5 + 3 + 3 + 3 + 1 + 1 + 1 - 1 ⇒ (20) + 5 + 3 + 3 + 3 + 1 + 1 + 1 - 1 = 36
Attacking twice and taking the higher roll (Greater Weapon of the Chosen)
Attack:: 1d20 + 5 + 3 + 3 + 3 + 1 + 1 + 1 - 1 ⇒ (3) + 5 + 3 + 3 + 3 + 1 + 1 + 1 - 1 = 19
Strength (+5), BAB (+3), Divine Favor (+3), Inspire Courage (+3), Bless (+1), War Blessing(+1), Weapon Focus (+1), Enlarge (-1)

Crit Confirmation:: 1d20 + 5 + 3 + 3 + 3 + 1 + 1 + 1 - 1 ⇒ (2) + 5 + 3 + 3 + 3 + 1 + 1 + 1 - 1 = 18 No crit

Damage:: 4d6 + 5 + 2 + 3 + 3 ⇒ (1, 5, 6, 4) + 5 + 2 + 3 + 3 = 29
Strength (+5), Two-Handed (+2), Divine Favor (+3), Inspire Courage (+3)


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Strength damage from Cloudthorn Venom delivered to self via Touch Injection: 1d3 ⇒ 3 Damage negated by Invigorating Poison, turned into +4 alchemical bonus to stat for rolled duration in minutes
Dexterity damage from Cloudthorn Venom delivered to self via Touch Injection: 1d3 ⇒ 1 Damage negated by Invigorating Poison, turned into +4 alchemical bonus to stat for rolled duration in minutes
Per Cloudthorn Venom: "In addition, the creature is unable to feel pain for 1 hour, rendering it immune to pain effects."

Active effects:

Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Touch Injection - Spell Level 2, Caster Level 4 (4 hours)
- Strength boost (6 rounds)
- Dex boost (16 round]
- Immune to pain effects (1 hour)

Purchased (1 per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (26 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (26 rounds)

Castable (1 Spell Level per Character Level):
Extract: Invigorating Poison - Spell Level 2, Caster Level 4 (396 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 4 (36 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (36 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 4 (396 rounds)

Still retching from the stink bomb, Bob-Omb! stumbles out of the cloud as it starts dissipating behind him.

Move action: 5ft southeast, 15ft east
Nauseated, 4 rounds remaining

Current stats:

Base+Buffed Stats:
AC 37
touch 27
flat-footed 24
CMD 25 (27 vs. grapple)
HP 35/40
Fort +7
Ref +21
Will +3
Init +8
Senses: darkvision 60 ft.
Perception +7
Bombs: 5/8 remaining


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (26 rounds)
Wand: Enlarge Person CL2 (16 rounds)

Castable (1 Spell Level per Character Level):
N/A

Hammer Bro, no longer in ad advantageous position on the field, starts making a different path, content to let his enemies fight amongst themselves for now.

Move action 30ft: 10ft east, 15ft southeast, 5ft east
Move action 30ft: 10ft east, 15ft northeast, 5ft north

Current Stats:

AC 18
touch 11
flat-footed 17
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 26/67
Fort +10
Ref +3
Will +3 (+1 vs fear)

Rage: 7/7


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (26 rounds)
Potion: Enlarge Person - Spell Level 1, Caster Level 2 (16 rounds)

Castable (1 Spell Level per Character Level):
Extract: Expeditious Retreat - Spell Level 1, Caster Level 3 (26 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 3 (26 rounds)
Extract: Shield - Spell Level 1, Caster Level 3 (26 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 3 (296 rounds)

Broozer follows HB, a series of coordinated hand signals confirming the plan.

Move action: 15ft southeast, 30ft east, 15ft northeast

Current Stats:

AC 23
touch 10
flat-footed 23
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 66/73
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects

Rage: 8/10


Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

Current Buffs:

Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)

Purchased (1 per 2 character levels):
Potion: Shield of faith (56 rounds)
Potion: Cat's Grace (26 rounds)

Spells (1 Spell per level per character level):
Shield (46 rounds)

Feeling the heavy blow to his back, Tawum turns and moves up to Kenshiro and throws a stunning fist
Movement:15ft NW

Stunning Blow on Kenshiro: 1d20 + 9 ⇒ (13) + 9 = 22
Fort DC: 15
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Current Stats:

HP: 8/60
AC:33
Touch: 25
FF: 27
Ki: 6/6
Stunning Fist: 4/5


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

Current Buffs:

Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)

Purchased (1 per 2 character levels):
Potion: Shield of faith (56 rounds)
Potion: Fox's Cunning (26 rounds)

Spells (1 spell per level per character level):
Shield (46 rounds)
Altered Consciousness (46 rounds)
Reduce Person (46 rounds)
Mutagen (48 minutes)

Kvit moves forward to back up Tawum and throws a bomb at Nice
movement:20ft NE

Bomb thrown at Nice: 1d20 + 15 ⇒ (12) + 15 = 27
damage: 3d6 + 9 ⇒ (4, 3, 4) + 9 = 20
Splash Damage: 12 points[ooc]
[ooc]DC19 reflex save to take half damage

Current Stats:

HP: 9/50
AC: 35
Touch: 21
FF: 30
Bombs: 2/14


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

20% miss chance: 1d100 ⇒ 29


AC: 29 Touch: 12 Flat Footed: 29 ; CMD:19 ; Fort:+10 ; Reflex:+4 ; Will:+10 ; Darkvision ; HP 48 ; Perception +6 ; 20% miss chance (Blur)

Current Buffs::
Long Arm (Reach increased by 5 ft)(45 rounds remaining),
Bless(+1 morale on attack and saving throws from fear)(45 rounds remaining),
Shield of Faith (+2 Deflection bonus to AC)(46 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(45 rounds remaining),
War Blessing (minor)(+1 insight bonus on attack rolls (can change at the start of each of it's turns)(5 rounds remaining),
Blur (Concealment (20% miss chance))(46 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(46 rounds remaining),
Enlarge Person (+2 Size Bonus to Str, -2 Size bonus to Dex, -1 AC and attack, Natural Reach 10ft)(47 rounds remaining),
Divine Favor (+3 luck bonus on attack and weapon damage rolls (additional +1 from Sacred Tattoo))(8 rounds remaining)

Kenshiro swings at Tawum as he closes in.

Attack of Opportunity
Attack:: 1d20 + 5 + 3 + 3 + 3 + 1 + 1 + 1 - 1 ⇒ (8) + 5 + 3 + 3 + 3 + 1 + 1 + 1 - 1 = 24
Strength (+5), BAB (+3), Divine Favor (+3), Inspire Courage (+3), Bless (+1), War Blessing(+1), Weapon Focus (+1), Enlarge (-1)
Damage:: 4d6 + 5 + 2 + 3 + 3 ⇒ (6, 3, 4, 6) + 5 + 2 + 3 + 3 = 32
Strength (+5), Two-Handed (+2), Divine Favor (+3), Inspire Courage (+3)

Reflex Save (DC 19): 1d20 + 4 ⇒ (6) + 4 = 10

Kenshiro whiffs the strike and is then blasted by Kvit's explosion.


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:35 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(45 rounds remaining),
Blur (Concealment (20% miss chance))(45 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(45 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Always down for an exchange of explosives, Nice steps back and launches one back at Kvit.
Move Action: North 5ft
Standard Action: Throw Frost Bomb at Kvit
Attack : 1d20 + 4 + 4 + 3 + 1 + 1 + 1 - 2 ⇒ (10) + 4 + 4 + 3 + 1 + 1 + 1 - 2 = 22
Int modifier (+4), BAB (+4), Inspire Courage (+3), Firebug (+1), Throw Anything (+1), Bless (+1), Range penalty (-2)
Damage : 3d6 + 4 + 3 ⇒ (6, 1, 2) + 4 + 3 = 16
Int modifier (+4), Inspire Courage (+3)
DC16 Fortitude save or be staggered on your next turn.


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(45 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(45 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(45 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(5 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

While singing Johnny moves forward to buff his comrade.
Free Action: Continue Inspire Courage
Move Action: 10ft South
Standard Action: Cast Resistance on Kenshiro


AC: 29 Touch: 12 Flat Footed: 29 ; CMD:19 ; Fort:+11 ; Reflex:+5 ; Will:+11 ; Darkvision ; HP 48 ; Perception +6 ; 20% miss chance (Blur)

Current Buffs::
Long Arm (Reach increased by 5 ft)(45 rounds remaining),
Bless(+1 morale on attack and saving throws from fear)(45 rounds remaining),
Shield of Faith (+2 Deflection bonus to AC)(46 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(45 rounds remaining),
War Blessing (minor)(+1 insight bonus on attack rolls (can change at the start of each of it's turns)(5 rounds remaining),
Blur (Concealment (20% miss chance))(46 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(46 rounds remaining),
Enlarge Person (+2 Size Bonus to Str, -2 Size bonus to Dex, -1 AC and attack, Natural Reach 10ft)(47 rounds remaining),
Divine Favor (+3 luck bonus on attack and weapon damage rolls (additional +1 from Sacred Tattoo))(8 rounds remaining),
Resistance (+1 resistance bonus on saves)(9 rounds remaining),
Bull's Strength (+4 enhancement bonus to strength)(49 rounds remaining)

Kenshiro refocuses himself, feeling the strength granted by his god. He strikes at Tawum.

Swift Action (fervor): Cast Bull's Strength

Standard Action: Attack Tawum
Attack:: 1d20 + 7 + 3 + 3 + 3 + 1 + 1 + 1 - 1 ⇒ (13) + 7 + 3 + 3 + 3 + 1 + 1 + 1 - 1 = 31
Attacking twice and taking the higher roll (Greater Weapon of the Chosen)
Attack:: 1d20 + 7 + 3 + 3 + 3 + 1 + 1 + 1 - 1 ⇒ (19) + 7 + 3 + 3 + 3 + 1 + 1 + 1 - 1 = 37
Strength (+7), BAB (+3), Divine Favor (+3), Inspire Courage (+3), Bless (+1), War Blessing(+1), Weapon Focus (+1), Enlarge (-1)

Crit Confirmation:: 1d20 + 7 + 3 + 3 + 3 + 1 + 1 + 1 - 1 ⇒ (13) + 7 + 3 + 3 + 3 + 1 + 1 + 1 - 1 = 31 no crit

Damage:: 4d6 + 7 + 3 + 3 + 3 ⇒ (6, 4, 4, 1) + 7 + 3 + 3 + 3 = 31
Strength (+7), Two-Handed (+3), Divine Favor (+3), Inspire Courage (+3)


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Active effects:

Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Touch Injection - Spell Level 2, Caster Level 4 (4 hours)
- Strength boost (5 rounds)
- Dex boost (15 round]
- Immune to pain effects (1 hour)
Purchased (1 per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (25 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (25 rounds)

Castable (1 Spell Level per Character Level):
Extract: Invigorating Poison - Spell Level 2, Caster Level 4 (395 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 4 (35 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (35 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 4 (395 rounds)

Nauseated (3 rounds)

Bob-Omb! continues gagging and isn't able to take any otherwise meaningful action.
Nauseated 3 rounds remaining

Current stats:

Base+Buffed Stats:
AC 37
touch 27
flat-footed 24
CMD 25 (27 vs. grapple)
HP 35/40
Fort +7
Ref +21
Will +3
Init +8
Senses: darkvision 60 ft.
Perception +7
Bombs: 5/8 remaining


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (25 rounds)
Wand: Enlarge Person CL2 (15 rounds)

Castable (1 Spell Level per Character Level):
N/A

Hammer Bro continues his path around the battlefield.
Move action: 30ft north
Move action: 20ft north, 5ft northwest

Current stats:

AC 18
touch 11
flat-footed 17
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 26/67
Fort +10
Ref +3
Will +3 (+1 vs fear)
Rage: 7/7


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (25 rounds)
Potion: Enlarge Person - Spell Level 1, Caster Level 2 (15 rounds)

Castable (1 Spell Level per Character Level):
Extract: Expeditious Retreat - Spell Level 1, Caster Level 3 (25 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 3 (25 rounds)
Extract: Shield - Spell Level 1, Caster Level 3 (25 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 3 (295 rounds)

Broozer continues to follow Hammer Bro's lead and moves with him.
Move action: 15ft northeast, 55ft north
Move action: 10ft north, 5ft northwest, 5ft west

Current stats:

AC 23
touch 10
flat-footed 23
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 66/73
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects
Rage: 8/10


Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

HP: -23/60

Tawum is cleaved in twain, dying instantly to Kenshiro's blow


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

hp: -7/50

Con: 14

DC10 to stabalize: 1d20 + 2 - 7 ⇒ (5) + 2 - 7 = 0

HP:-8


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:35 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(44 rounds remaining),
Blur (Concealment (20% miss chance))(44 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(44 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Nice moves foward to get into position.
Move Action: West 5ft, SouthWest 5ft, SouthEast 15ft
Standard Action (Movement): 15ft South, 5ft East


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(44 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(44 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(44 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(4 rounds remaining),

Johnny changes tune to inspire competence in Kenshiro's jumping prowess, then moves up to join Nice.
Move Action: 20ft SouthEast, 10ft South
Standard Action: Perform Inspire Competence for Kenshiro (acrobatics)


AC: 29 Touch: 12 Flat Footed: 29 ; CMD:19 ; Fort:+10 ; Reflex:+5 ; Will:+10 ; Darkvision ; HP 48 ; Perception +6 ; 20% miss chance (Blur)

Current Buffs::
Long Arm (Reach increased by 5 ft)(44 rounds remaining),
Bless(+1 morale on attack and saving throws from fear)(44 rounds remaining),
Shield of Faith (+2 Deflection bonus to AC)(45 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(44 rounds remaining),
War Blessing (minor)(+10 base movement speed (can change at the start of each of it's turns)(4 rounds remaining),
Blur (Concealment (20% miss chance))(45 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(45 rounds remaining),
Enlarge Person (+2 Size Bonus to Str, -2 Size bonus to Dex, -1 AC and attack, Natural Reach 10ft)(46 rounds remaining),
Divine Favor (+3 luck bonus on attack and weapon damage rolls (additional +1 from Sacred Tattoo))(7 rounds remaining),
Resistance (+1 resistance bonus on saves)(8 rounds remaining),
Bull's Strength (+4 enhancement bonus to strength)(48 rounds remaining)
Inspire Competence (+3 competence bonus on acrobatics checks)(Master Performer)

Kenshiro rushes forward and attempts to leap across the bridge.
War Blessing increasing base movement by +10
Move Action: 5ft SouthEast, 20ft South, 5ft East
Standard Action (movement): 30ft East
DC15 Acrobatics Check: 1d20 - 2 + 3 ⇒ (10) - 2 + 3 = 11
Acrobatics (-2), Inspire Competence (+3)
DC20 Reflex Save to catch ledge: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Reflex Save (+4), Resistance (+1)

The brash speed caused Kenshiro's downfall.


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(44 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(44 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(44 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(4 rounds remaining),

Seeing Kenshiro miss the jump, Johnny quickly casts a spell.
Immediate Action: Cast Feather Fall on Kenshiro


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Active effects:

Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Touch Injection - Spell Level 2, Caster Level 4 (4 hours)
- Strength boost (4 rounds)
- Dex boost (14 round]
- Immune to pain effects (1 hour)

Purchased (1 per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (24 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (24 rounds)

Castable (1 Spell Level per Character Level):
Extract: Invigorating Poison - Spell Level 2, Caster Level 4 (394 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 4 (34 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (34 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 4 (394 rounds)

Nauseated (2 rounds)

Bob-Omb! continues attempting to purge the stink from his airways and is not able to do anything else.
Nauseated 2 rounds remaining

Current stats:

Base+Buffed Stats:
AC 37
touch 27
flat-footed 24
CMD 25 (27 vs. grapple)
HP 35/40
Fort +7
Ref +21
Will +3
Init +8
Senses: darkvision 60 ft.
Perception +7
Bombs: 5/8 remaining


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (24 rounds)
Wand: Enlarge Person CL2 (14 rounds)

Castable (1 Spell Level per Character Level):
N/A

Hammer Bro keeps up his own movement but pulls up short when he sees Kenshiro just ahead, unexpectedly. He calls out to Broozer,

In Grippli:

"Kenshiro is on our level. He dropped from the higher ledge. Be careful!"

Move action: 15ft northeast, 5ft west, 10ft south

Current stats:

AC 18
touch 11
flat-footed 17
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 26/67
Fort +10
Ref +3
Will +3 (+1 vs fear)
Rage: 7/7


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (24 rounds)
Potion: Enlarge Person - Spell Level 1, Caster Level 2 (14 rounds)

Castable (1 Spell Level per Character Level):
Extract: Expeditious Retreat - Spell Level 1, Caster Level 3 (24 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 3 (24 rounds)
Extract: Shield - Spell Level 1, Caster Level 3 (24 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 3 (294 rounds)

Broozer finally splits off from Hammer Bro, moving his own way. He hears HB's warning and calls back an acknowledgement.

In Grippli:
"I see him, too!"

Move action: 30ft west, 5ft southwest, 5ft west, 10ft northwest, 10ft west
Move action: 10ft north, 5ft northwest, 5ft west

Current stats:

AC 23
touch 10
flat-footed 23
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 66/73
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects
Rage: 8/10


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

HP: -8

Con: 14

DC10 to stabalize: 1d20 + 2 - 8 ⇒ (15) + 2 - 8 = 9

HP: -9


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:35 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(43 rounds remaining),
Blur (Concealment (20% miss chance))(43 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(43 rounds remaining),
Targeted Bomb Admixture (Double intelligence modifier on damage, bombs no longer splash. This has no effect on bombs modified by a discovery)(4 rounds remaining)

Nice attempts to cross the bridge.
Move Action: SouthEast 5ft, East 25ft
DC15 Acrobatics Check: 1d20 + 8 ⇒ (18) + 8 = 26

Upon making it across Nice quickly drinks an extract.
Swift Action: Drop Targeted Bomb Admixture extract into hand
Standard Action: Drink the extract


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(43 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(43 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(43 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(3 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Johnny moves to catch up with Nice, singing loudly for Kenshiro to hear below.
Move Action: 5ft SouthEast, 25ft East
DC15 Acrobatics Check: 1d20 + 11 ⇒ (4) + 11 = 15
Standard Action: Perform Inspire Courage


AC: 30 Touch: 12 Flat Footed: 30 ; CMD:19 ; Fort:+10 ; Reflex:+5 ; Will:+10 ; Darkvision ; HP 48 ; Perception +6 ; 20% miss chance (Blur)

Current Buffs::
Long Arm (Reach increased by 5 ft)(43 rounds remaining),
Bless(+1 morale on attack and saving throws from fear)(43 rounds remaining),
Shield of Faith (+2 Deflection bonus to AC)(44 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(43 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(9 rounds remaining),
Blur (Concealment (20% miss chance))(44 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(44 rounds remaining),
Enlarge Person (+2 Size Bonus to Str, -2 Size bonus to Dex, -1 AC and attack, Natural Reach 10ft)(45 rounds remaining),
Divine Favor (+3 luck bonus on attack and weapon damage rolls (additional +1 from Sacred Tattoo))(6 rounds remaining),
Resistance (+1 resistance bonus on saves)(7 rounds remaining),
Bull's Strength (+4 enhancement bonus to strength)(47 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Thankful to have safely landed below the bridge, Kenshiro looks over and spots Hammer Bro. Kenshiro acts like the fall was meant to confront Hammer Bro all along as he prepares for combat.
War Blessing +1 dodge to AC
Move Action: 5ft North
Standard Action: Renew War Blessing

Bluff: 1d20 + 4 - 10 ⇒ (20) + 4 - 10 = 14
Bluff (+4), Lie is far-fetched (-10)


The water level rises.


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Active effects:

Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Touch Injection - Spell Level 2, Caster Level 4 (4 hours)
- Strength boost (3 rounds)
- Dex boost (13 round]
- Immune to pain effects (1 hour)

Purchased (1 per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (23 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (23 rounds)

Castable (1 Spell Level per Character Level):
Extract: Invigorating Poison - Spell Level 2, Caster Level 4 (393 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 4 (33 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (33 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 4 (393 rounds)

Nauseated (2 rounds)

Through his choking, Bob-Omb! sees his enemies crossing over the bridge to his location. Knowing his position is lost as long as he cannot focus through the stink bomb's after effects, Bob-Omb! finally makes a run for it.

Move action: 15ft northeast, dropping 20ft into the sand at the water's rising edge.
Acrobatics DC15 vs fall damage: 1d20 + 20 ⇒ (16) + 20 = 36
first 10ft of fall damage is avoided due to successful acrobatics
second 10ft of fall damage (1d6) is non-lethal
Fall damage (non-lethal): 1d6 ⇒ 6

Nauseated 1 round remaining

Current stats:

Base+Buffed Stats:
AC 37
touch 27
flat-footed 24
CMD 25 (27 vs. grapple)
HP 35/40 (6 non-lethal)
Fort +7
Ref +21
Will +3
Init +8
Senses: darkvision 60 ft.
Perception +7
Bombs: 5/8 remaining


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (23 rounds)
Wand: Enlarge Person CL2 (13 rounds)

Castable (1 Spell Level per Character Level):
N/A

Hammer Bro spots Kenshiro on his level, jumping down to face him and Broozer. If that's what Kenshiro wants, then that's what he's going to get.
Hammer Bro charges Kenshiro and swings his axe with everything he's got.

Full-round action: charge
Movement: 30ft southwest
Movement through threatened area triggers potential Attack of Opportunity

(if still conscious after AoO, or if AoO is not taken)
Free action: Rage
Charge power attack: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Power attack Damage: 16d6 + 22 ⇒ (4, 1, 4, 2, 6, 3, 5, 1, 1, 4, 1, 2, 5, 2, 6, 4) + 22 = 73
Free action: End rage

Current stats:

AC 18
touch 11
flat-footed 17
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 26/67
Fort +10
Ref +3
Will +3 (+1 vs fear)
Rage: 6/7


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (23 rounds)
Potion: Enlarge Person - Spell Level 1, Caster Level 2 (13 rounds)

Castable (1 Spell Level per Character Level):
Extract: Expeditious Retreat - Spell Level 1, Caster Level 3 (23 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 3 (23 rounds)
Extract: Shield - Spell Level 1, Caster Level 3 (23 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 3 (293 rounds)

Broozer sees Kenshiro jump down onto his level and sees Hammer Bro charge him off to the side. Not wanting to leave HB to face Kenshiro on his own, Broozer rushes Kenshiro with him, but the narrow gap between platforms prevents him from charging full-tilt.

Move action: 10ft south, 15ft southeast, 20ft south
Movement through threatened area triggers potential Attack of Opportunity

(if still conscious after AoO, or if AoO is not taken)
Free action: Rage
Standard action: Bite Attack
Bite power attack: 1d20 + 12 ⇒ (9) + 12 = 21
Power attack damage: 2d6 + 15 ⇒ (1, 4) + 15 = 20
Free action: End rage

Current stats:

AC 23
touch 10
flat-footed 23
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 66/73
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects
Rage: 7/10


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

HP: -9

Con: 14

DC10 to stabilize: 1d20 - 9 + 2 ⇒ (15) - 9 + 2 = 8

HP:-10

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