Senses blindsight 40ft.; darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 35, touch 25, flat-footed 24 (+4 armor, +1 deflection, +11 Dex, +1 enhancement, +2 natural, +4 shield, +2 size)
hp 48 (6d8)
Fort +7
- +6 base
- +1 ABP
- +0 Con
Ref +19
- +6 base
- +1 ABP
- +6 Dex
- +2 Dex (Mutagen (alchemical))
- +2 Dex (Potion (enhancement))
- +1 Dex (Size)
- +1 Trait (Trait)
Will +3
- +3 base
- +1 ABP
- -1 Wis (Mutagen)
--------------------
Offense
--------------------
Speed 30 ft.
Melee kukri +16 (1d2-2/18-20) or
. . unarmed strike +16 (1d3-2)
Ranged bomb +17 (3d6+6 fire) or
. . mwk conductive shortbow flurry of blows +16/+16 (1d3-2/×3) or
. . mwk conductive shortbow +17 (1d3-2/×3)
Ranged deadly aim does not work with thrown bombs
. . mwk conductive shortbow flurry of blows +15/+15 (1d3/×3) or
. . mwk conductive shortbow +16 (1d3/×3)
Space 2½ ft.; Reach 0 ft.
Special Attacks bomb 10/day (3d6+5 fire, DC 18), flurry of blows, perfect strike 2/day
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—delay poison, false life, kinetic reverberation (DC 18)
. . 1st—reduce person (DC 17), shield, targeted bomb admixture[UC] (2), true strike (2)
--------------------
Statistics
--------------------
Str 6 (-2) (10-2racial-2size)
Dex 32 (+11) (18+4racial+4potion(enh)+2size+4mutagen(alc))
Con 10 (+0) (10)
Int 23 (+6) (18+1level+4potion(enh))
Wis 8 (-1) (10-2mutagen(alc))
Cha 5 (-3) (7-2racial)
Base Atk +3; CMB +12 (+14 grapple); CMD 21 (23 vs. grapple)
Skills
Acrobatics +20
Appraise
Bluff
Climb +20
Craft (alchemy) +15 (+20 to create alchemical items)
Diplomacy
Disguise
Escape Artist +18
Fly +15
Knowledge (arcana) +15
Knowledge (nature) +15
Linguistics +12
Perception +8
Ride +23
Sense Motive -1
Spellcraft +14
Stealth +37
Survival -1
Swim +17
Use Magic Device +6
Feats
0 - Agile Maneuvers (World is Square)
0 - Combat Expertise (World is Square)
0 - Deadly Aim (World is Square)
0 - Power Attack (World is Square)
0 - Perfect Strike[APG] (Monk default)
0 - Unarmed Combatant (Monk default)
0 - Point-Blank Shot (Monk bonus)
1 --- (level up) Precise Shot
2 - Throw Anything (Alchemist default)
2 - Martial Weapon Proficiency (Kukri) (Alchemist default)
3 --- (level up) Skill Focus (Stealth)
4 - -
5 --- (level up) Extra Discovery (Explosive Missile)
6 - -
Traits color thief, twitchy
Languages Abyssal, Common, Draconic, Dwarven, Gnoll, Goblin, Grippli, Halfling, Orc, Shadowtongue, Tengu, Wayang
SQ alchemical weapon, alchemy (alchemy crafting +5), discoveries (explosive missile[UC], immolation bomb[UC], precise bombs [5 squares], sand bomb), finesse weapon attack attribute, mutagen (+4/-2, +2 natural armor, 50 minutes), swift alchemy
Combat Gear see purchase record below
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 3d6+5 (10/day, DC 17) (Su) Thrown Splash Weapon deals 2d6+4 fire damage.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Explosive Missile Use bomb with ranged weapon.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Flurry of Blows +2/+2 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Immolation Bomb When the alchemist creates a bomb, he can choose to have its substance coat the direct target's body, causing the bomb to deal its damage over time instead of all at once. The bomb's effect lasts for a number of rounds equal to the number of damage d
Mutagen (DC 17) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 40 minutes.
Perfect Strike (2d20, 2/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Perfect Strike Helper This is a dummy ability to add an extra entry for the perfect strike feat in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Bombs (Su) Exclude up to 5 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sand Bomb (DC 17) (Su) Bombs cause blinded condition for 1 round on a direct hit or if adjacent creatures fail Ref save.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Level 2: +940gp
Current: 945gp
From Hammer Bro (+24)
Masterwork upgrade for shortbow (-300)
Kukri (-8)
Arrows x12 (-.6)
Wand of Cure Light Wounds (CL3, 3 charges) (-270)
- used 1 charge of Cure Light Wounds
Potion of Cat's Grace (-300) Potion of Mage Armor (-50)
Remaining: 40.4gp
Lvl 3: +2000gp
Current: 2040.4gp
From Broozer (+225)
From Hammer Bro (+85)
Conductive upgrade for shortbow (-2000)
Potion of Cat's Grace (-300) Potion of Mage Armor (-50)
Remaining: 0.4gp
Lvl 4: +3000gp
Current: 3000.4gp
Potion of Cat's Grace (-300) Potion of Fox's Cunning (-300) Potion of Mage Armor (-50)
To Broozer (-225)
To Hammer Bro (-85)
Remaining: 2040.4gp
Lvl 5: +4500gp
Current: 6540.4gp
Potion of Cat's Grace (-300) Potion of Fox's Cunning (-300) Potion of Mage Armor (-50)
Wand of Haste CL8, 2 charges (-480)
- No charges used of Haste (2 remaining)
Touch Injection formula (-40)
Cloudthorn Venom (-400)
Potion of Remove Blindness/Deafness (-750gp)
To Hammer Bro (-789)
To Broozer (-415)
Remaining: 3016.4gp
Lvl 6: +5500gp
Current: 8516.4gp
From Broozer (415)
Potion of Cat's Grace (-300) Potion of Fox's Cunning (-300) Potion of Mage Armor (-50)
Potion of Fly (-750)
Potion of Fly (-750) give to Broozer
Potion of Fly (-750) give to Hammer Bro
Wand of Echolocation CL7, 3 charges (-1260)
- used 1 charge of Echolocation (2 remaining)
- used 1 charge of Echolocation on Broozer (1 remaining)
- used 1 charge of Echolocation on Hammer Bro (0 remaining)
Wand of Delay Poison CL1, 30 charges (-450)
- used 1 charge of Delay Poison (29 remaining)
- used 1 charge of Delay Poison on Broozer (28 remaining)
- used 1 charge of Delay Poison on Hammer Bro (27 remaining)
Remaining: 4321.4gp
[/spoiler]
Consumables remaining:
Arrows (19 remaining)
Wand of Delay Poison (28 remaining)
Wand of Haste CL8 (2 remaining)
Potion of Remove Blindness/Deafness (1 remaining)