Catfolk

Tawum's page

65 posts. Alias of Wheres_waldo.


Gender

Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

About Tawum

Tawum
Male catfolk monk 5 (Pathfinder RPG Bestiary 3 47)
LN Medium humanoid (catfolk)
Init +3; Senses low-light vision; Perception +13
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Defense
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AC 19, touch 19, flat-footed 15 (+1 deflection, +3 Dex, +1 dodge, +1 monk, +3 Wis)
hp 60 (5d8+20)
Fort +8, Ref +8, Will +9
Defensive Abilities evasion; Immune disease
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Offense
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Speed 40 ft.
Melee unarmed strike +6 (1d8+1) or
. . unarmed strike flurry of blows +6/+6 (1d8+1)
Special Attacks flurry of blows, stunning fist (5/day, DC 15)
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Statistics
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Str 10, Dex 16, Con 17, Int 12, Wis 16, Cha 8
Base Atk +3; CMB +8 (+10 grapple); CMD 22 (24 vs. grapple)
Feats Agile Maneuvers, Blind-fight, Combat Expertise, Deadly Aim, Deflect Arrows, Dodge, Ki Diversity (dim Mak), Power Attack, Snake Style[UC], Stunning Fist, Unarmed Combatant
Traits indomitable faith, quain martial artist
Skills Acrobatics +11 (+20 to jump), Climb +7, Escape Artist +7, Linguistics +2, Perception +13, Sense Motive +13, Stealth +9, Survival +5, Swim +6; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common, Elven, Sylvan
SQ cat's luck, fast movement, finesse weapon attack attribute, high jump, ki pool (6 points magic), maneuver training, monk vow (vow of celibacy[UM]), slow fall 20 ft., sprinter
Combat Gear potion of barkskin +4, potion of cat's grace, potion of cure light wounds (3), potion of owl's wisdom, potion of shield of faith +4; Other Gear backpack, belt pouch, blanket[APG], hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 9,091 gp, 9 sp, 10 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Blind-Fight Re-roll misses because of concealment, other benefits.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Flurry of Blows +3/+3 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
High Jump (+5/+25 with ki point) (Ex) +5 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Ki Diversity (Dim Mak) You have trained at the feet of the masters of the Kusari-Gama, a secret society of monk warriors. With their secrets you have mastered new ways to apply your ki.

Prerequisites: Ki pool class feature, Wis 13, Kusari-Gama 25 Fame.

Bene
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver Training (Ex) CMB = other BABs + Monk level
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Slow Fall 20 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Stunning Fist (5/day, DC 15) You can stun an opponent with an unarmed attack.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Vow of Celibacy (+1 ki) The monk must abstain from all sexual and intimate physical activity. A monk with this vow takes it to an extreme, refusing to even share a room with another person, or sleeping on the opposite side of a camp from other people in a group. A celibate