Blur (Concealment (20% miss chance))(55 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(55 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(55 rounds remaining),
War Blessing (+1 luck bonus to saving throws(can start at the start of each of it's turns)(5 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(5 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(56 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Johnny's burning body falls to the sand.
DC10 to stabilize::1d20 + 2 - 6 ⇒ (12) + 2 - 6 = 8
Blur (Concealment (20% miss chance))(56 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(56 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(56 rounds remaining),
War Blessing (+1 luck bonus to saving throws(can start at the start of each of it's turns)(6 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(6 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(57 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
War Blessing increasing bonus to saving throws +1
Johnny quickly attempts to put out the alchemist's flames.
AC:26 Touch: 17 Flat Footed: 21 ; CMD:20 ; Fort:+5 ; Reflex:+9 ; Will:+5 ; Normal Vision ; HP 66 ; Perception +8; 20% miss chance (Blur); Mirror Images: 4
Current Buffs::
Blur (Concealment (20% miss chance))(56 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(56 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(56 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(6 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(6 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(57 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Witnessing the bloodbath before him, Johnny musters the courage to run away.
AC:26 Touch: 17 Flat Footed: 21 ; CMD:20 ; Fort:+5 ; Reflex:+9 ; Will:+5 ; Normal Vision ; HP 66 ; Perception +8; 20% miss chance (Blur); Mirror Images: 4
Current Buffs::
Blur (Concealment (20% miss chance))(57 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(57 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(57 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(7 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(7 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(58 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Johhny moves around the now large Kenshiro then begins to sing to their team.
Move Action: 10ft East Standard Action: Inspire Courage
AC:26 Touch: 17 Flat Footed: 21 ; CMD:20 ; Fort:+5 ; Reflex:+9 ; Will:+5 ; Normal Vision ; HP 66 ; Perception +8; 20% miss chance (Blur); Mirror Images: 4
Current Buffs::
Blur (Concealment (20% miss chance))(58 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(58 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(58 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(8 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(8 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(59 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Johnny moves to follow Kenshiro into battle, then casts further protection magic.
Standard Action: Cast Mirror Image Images::1d4 + 2 ⇒ (2) + 2 = 4 Move Action: 5 ft South
AC:26 Touch: 17 Flat Footed: 21 ; CMD:20 ; Fort:+5 ; Reflex:+9 ; Will:+5 ; Normal Vision ; HP 66 ; Perception +8; 20% miss chance (Blur)
Current Buffs::
Blur (Concealment (20% miss chance))(59 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(59 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(59 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(9 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(9 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Johnny appears holding a pole with bewildering coat of arms, clearly the work of multiple conflicting ideas forced into a single banner.
Bless(+1 morale on attack and saving throws from fear)(35 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(35 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(35 rounds remaining),
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(42 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Johnny moves forward through the blaze, attempting to at least distract Bob-Omb! with his movements.
Free Action: Continue Inspire Courage 5-foot step: North 5ft Standard Action: Aid Another Aid Another AC10:1d20 + 3 + 3 + 3 + 1 ⇒ (11) + 3 + 3 + 3 + 1 = 21 Dex (+4), BAB (+3), Inspire Courage (+3), Reduce Person (+1), Bless (+1)
Bless(+1 morale on attack and saving throws from fear)(36 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(36 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(36 rounds remaining),
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(43 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Johnny jumps down to distract Bob-Omb!, singing loudly as he swings his rapier around.
Free Action: Continue Inspire Courage Move Action: 5ft NorthEast, 10ft East, 10ft NorthEast Immediate Action: Feather Fall on self Free Action: Unsheath Rapier Standard Action: Aid Another Aid Another AC10:1d20 + 3 + 3 + 3 + 1 ⇒ (9) + 3 + 3 + 3 + 1 = 19 Dex (+4), BAB (+3), Inspire Courage (+3), Reduce Person (+1), Bless (+1)
Kenshiro gains a +2 bonus on the next attack roll against Bob-Omb!
Bless(+1 morale on attack and saving throws from fear)(37 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(37 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(37 rounds remaining),
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(44 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Johnny begins to sing to Kenshiro.
Standard Action: Inspire Courage
Bless(+1 morale on attack and saving throws from fear)(38 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(38 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(38 rounds remaining),
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(45 rounds remaining)
Johnny moves to the cliff and spots Bob-Omb! He attempts to cast a spell.
Move Action: 15ft NorthEast, 10ft East Standard Action: Cast Glitterdust on Bob-Omb!
Bob-Omb! needs to roll DC 16 Will save or be blinded for 5 rounds. Will save can be repeated each round at the end of their turns. Each creature also gets -40 to stealth for 5 rounds regardless of the save.
Bless(+1 morale on attack and saving throws from fear)(39 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(39 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(39 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(46 rounds remaining)
Johnny heads as directed by Nice.
Move Action: Jump NorthEast DC 15 Acrobatics Check::1d20 + 11 ⇒ (11) + 11 = 22 Immediate Action: Feather Fall themself Standard Action: Move 15ft East, 15ft NorthEast
Bless(+1 morale on attack and saving throws from fear)(40 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(40 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(40 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(47 rounds remaining)
Johnny crosses the bridge in an attempt to keep up with Kenshiro.
Move Action: 5ft North, 20ft West, 5ft North DC 15 Acrobatics Check::1d20 + 11 ⇒ (5) + 11 = 16
Bless(+1 morale on attack and saving throws from fear)(41 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(41 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(41 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(1 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(48 rounds remaining)
Johnny side-eyes Nice, a bit hesitant to touch them for the buff. He quickly backs away after casting.
Free Action: Continue Inspire Courage Standard Action: Cast Resistance on Nice 5-foot step: Southwest 5ft
Bless(+1 morale on attack and saving throws from fear)(42 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(42 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(42 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(2 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(49 rounds remaining)
Johnny seizes the opportunity and prepares further defenses for himself.
Free Action: Continue Inspire Courage Standard Action: Cast Mirror Image Images:1d4 + 1 ⇒ (3) + 1 = 4
Bless(+1 morale on attack and saving throws from fear)(43 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(43 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(43 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(3 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Johnny moves to catch up with Nice, singing loudly for Kenshiro to hear below.
Move Action: 5ft SouthEast, 25ft East DC15 Acrobatics Check:1d20 + 11 ⇒ (4) + 11 = 15 Standard Action: Perform Inspire Courage
Bless(+1 morale on attack and saving throws from fear)(44 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(44 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(44 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(4 rounds remaining),
Seeing Kenshiro miss the jump, Johnny quickly casts a spell.
Immediate Action: Cast Feather Fall on Kenshiro
Bless(+1 morale on attack and saving throws from fear)(44 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(44 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(44 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(4 rounds remaining),
Johnny changes tune to inspire competence in Kenshiro's jumping prowess, then moves up to join Nice.
Move Action: 20ft SouthEast, 10ft South Standard Action: Perform Inspire Competence for Kenshiro (acrobatics)
Bless(+1 morale on attack and saving throws from fear)(45 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(45 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(45 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(5 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
While singing Johnny moves forward to buff his comrade.
Free Action: Continue Inspire Courage Move Action: 10ft South Standard Action: Cast Resistance on Kenshiro
Bless(+1 morale on attack and saving throws from fear)(46 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(46 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(46 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(6 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Johnny continues to sing, then blasts the melee with a healthy dose of glitter.
Free Action: Continue Inspire Courage Standard Action: Cast Glitterdust (marked on map)
Hammer Bro, Broozer, and Tawum need to roll DC 16 Will save or be blinded for 5 rounds. Will save can be repeated each round at the end of their turns. Each creature also gets -40 to stealth for 5 rounds regardless of the save.
Bless(+1 morale on attack and saving throws from fear)(47 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(47 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(47 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(7 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Johnny crosses the bridge and begins to sing a song to inspire courage in his allies.
Move Action: Southwest 5ft, South 15ft, West 10ft
Bless(+1 morale on attack and saving throws from fear)(48 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(48 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(48 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(8 rounds remaining)
Johnny moves next to Kenshiro and begins to sing, cheering his comrad on.
Move Action: West 15ft Standard Action: Inspire Competence targeting Kenshiro
Bless(+1 morale on attack and saving throws from fear)(49 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(49 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(49 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(9 rounds remaining)
Johnny appears next, shield in one hand and a loaded light crossbow in the other.
AC:18 Touch: 13 Flat Footed: 15 ; Normal Vision ; HP 16 ; Perception +6
Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(28 rounds remaining)
Johnny takes a step back then shoots at Hammer Bro with his light crossbow, missing completely.
5ft step Northwest Standard Action: Shoot light crossbow
AC:18 Touch: 13 Flat Footed: 15 ; Normal Vision ; HP 44 ; Perception +6
Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(29 rounds remaining)
Johnny steps forward, musters his courage, then spins around to cast Grease on Hammer Bro's weapon.
5ft step North Standard Action: Cast Grease on Hammer Bro's hammer, bro
Hammer Bro: Make a DC 15 reflex save or drop the weapon. If the first reflex save is failed the weapon is coated in grease, requiring a DC 15 reflex save each round the weapon is picked up or used.
AC:18 Touch: 13 Flat Footed: 15 ; Normal Vision ; HP 44 ; Perception +6
Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(31 rounds remaining),
Resistance (+1 resistance bonus on saves)(Final Round),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)(Final Round(Lingering Performance))
Johnny moves to survey the battlefield, quickly finding that he and Hammer Bro may be all that remain. He casts Glitterdust before making more space between them.
Move Action: 15ft Northwest, 15ft North Standard Action: Cast Glitterdust centered on Hammer Bro
Hammer Bro needs to roll DC 16 Will save or be blinded for 4 rounds. Will save can be repeated each round at the end of their turns. He also gets -40 to stealth for 4 rounds regardless of the save.
AC:18 Touch: 13 Flat Footed: 15 ; Normal Vision ; HP 44 ; Perception +6
Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(31 rounds remaining),
Resistance (+1 resistance bonus on saves)(1 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)(1 rounds remaining (Lingering Performance))
Witnessing Kenshiro fall, Johnny decides to make a hasty retreat.
Move Action: 5ft West, 15ft North, 5ft Northeast Move Action: 20ft East
AC:18 Touch: 13 Flat Footed: 15 ; Normal Vision ; HP 44 ; Perception +6
Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(32 rounds remaining),
Resistance (+1 resistance bonus on saves)(2 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)
Johnny drops his shield and pulls out a light crossbow.
Free Action: Continue Inspire Courage Free Action: Drop Shield Move Action: South 5ft, East 5ft Free Action: Draw Light Crossbow Move Action: Load light crossbow
AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6
Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(33 rounds remaining),
Resistance (+1 resistance bonus on saves)(3 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)
Johnny casts Grease on Hammer Bro's axe before moving ahead with Kenshiro.
Free Action: Continue Inspire Courage Standard Action: Cast Grease Move Action : 25ft North
Hammer Bro: Make a DC 16 reflex save or drop the weapon. If the first reflex save is failed the weapon is coated in grease, requiring a DC 16 reflex save each round the weapon is picked up / used or it's dropped.
AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6
Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(34 rounds remaining),
Resistance (+1 resistance bonus on saves)(4 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)
Johnny moves ahead with the party while singing.
Free Action: Continue Inspire Courage Move Action : 5 ft West, 25ft North
AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6
Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(35 rounds remaining),
Resistance (+1 resistance bonus on saves)(5 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)
Johnny completes the spell while marveling at the synchronized movements.
Bob-omb! needs to roll DC 18 Will save or be blinded for 4 rounds. Will save can be repeated each round at the end of their turns. Each creature also gets -40 to stealth for 4 rounds regardless of the save.
AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6
Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(35 rounds remaining),
Resistance (+1 resistance bonus on saves)(5 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)
While continuing his performance Johnny blasts his enemies with glitter.
Free Action: Continue Inspire Courage Standard Action: Glitterdust (radus marked on the map)
Broozer,Hammer Bro, and Bob-omb! need to roll DC 18 Will save or be blinded for 4 rounds. Will save can be repeated each round at the end of their turns. Each creature also gets -40 to stealth for 4 rounds regardless of the save.
AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6
Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(36 rounds remaining),
Resistance (+1 resistance bonus on saves)(6 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)
Johnny alerts his party of the enemy movements. He then begins to sing, inspiring courage in his allies.
Standard Action: Inspire Courage
AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6
Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(37 rounds remaining), Resistance (+1 resistance bonus on saves)(7 rounds remaining)
Johnny scouts the other end of the wall. He whistles back to his party to signal another group of enemies.
Move Action: 5 ft south, 25 ft west Move Action: 5 ft north, 5 ft west
AC:19 Touch: 13 Flat Footed: 16 ; Normal Vision ; HP 17 ; Perception +5
As Hammer Bro dodges out of the way Johnny places the Grease spell directly in front of him, creating 10ft square of difficult terrain.
Greased Area - Able to walk within at half speed with a DC10 Acrobatics check. Failure means they can no longer move that round, and must make a DC15 Reflex save or fall.
AC:17 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP -2 ; Perception +4
Current Buffs::
Resistance (+1 bonus to saves)(4 rounds remaining);Bess(+1 morale on attack and saving throws from fear)(14 rounds remaining);Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)(Last round - Lingering Performance)
HP: -2
DC 10 Con check for Stabilization::1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19
AC:17 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP 7 ; Perception +4
Current Buffs::
Resistance (+1 bonus to saves)(5 rounds remaining);Bess(+1 morale on attack and saving throws from fear)(15 rounds remaining);Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)
AC:19 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP 7 ; Perception +4
Current Buffs::
Resistance (+1 bonus to saves)(6 rounds remaining);Bess(+1 morale on attack and saving throws from fear)(16 rounds remaining);Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)
Johnny continues to sing while attempting to strike Tawum.
Free Action: Continue singing Move Action: Draw Rapier Standard Action: Attack Tawum Attack::1d20 + 4 + 1 + 1 + 1 ⇒ (17) + 4 + 1 + 1 + 1 = 24 BAB (+1), Bless (+1), Inspire Courage (+1) Damage::1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 Inspire Courage (+1)