Count Haserton Lowis IV

Johnny Gold's page

72 posts. Alias of Dtot.


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AC:19 Touch: 11 Flat Footed: 19 ; CMD:20 ; Fort:+7 ; Reflex:+11 ; Will:+7 ; Normal Vision ; HP -7 ; Perception +8; 20% miss chance (Blur); Mirror Images: 4 ; Blinded

Current Buffs::

Blur (Concealment (20% miss chance))(55 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(55 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(55 rounds remaining),
War Blessing (+1 luck bonus to saving throws(can start at the start of each of it's turns)(5 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(5 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(56 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Johnny's burning body falls to the sand.
DC10 to stabilize:: 1d20 + 2 - 6 ⇒ (12) + 2 - 6 = 8


Fixing previous post:

AC:19 Touch: 11 Flat Footed: 19 ; CMD:20 ; Fort:+7 ; Reflex:+11 ; Will:+7 ; Normal Vision ; HP 33 ; Perception +8; 20% miss chance (Blur); Mirror Images: 4 ; Blinded

Current Buffs::

Blur (Concealment (20% miss chance))(56 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(56 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(56 rounds remaining),
War Blessing (+1 luck bonus to saving throws(can start at the start of each of it's turns)(6 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(6 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(57 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

War Blessing increasing bonus to saving throws +1
Johnny quickly attempts to put out the alchemist's flames.

Free Action: Continue Inspire Courage
Full round action: Extinguish flames
DC18 to extinguish flames:: 1d20 + 11 ⇒ (3) + 11 = 14


AC:26 Touch: 17 Flat Footed: 21 ; CMD:20 ; Fort:+5 ; Reflex:+9 ; Will:+5 ; Normal Vision ; HP 66 ; Perception +8; 20% miss chance (Blur); Mirror Images: 4

Current Buffs::

Blur (Concealment (20% miss chance))(56 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(56 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(56 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(6 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(6 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(57 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Witnessing the bloodbath before him, Johnny musters the courage to run away.

Free Action: Continue Inspire Courage
Move Action: 25ft North, 5ft NorthWest


AC:26 Touch: 17 Flat Footed: 21 ; CMD:20 ; Fort:+5 ; Reflex:+9 ; Will:+5 ; Normal Vision ; HP 66 ; Perception +8; 20% miss chance (Blur); Mirror Images: 4

Current Buffs::

Blur (Concealment (20% miss chance))(57 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(57 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(57 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(7 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(7 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(58 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Johhny moves around the now large Kenshiro then begins to sing to their team.

Move Action: 10ft East
Standard Action: Inspire Courage


AC:26 Touch: 17 Flat Footed: 21 ; CMD:20 ; Fort:+5 ; Reflex:+9 ; Will:+5 ; Normal Vision ; HP 66 ; Perception +8; 20% miss chance (Blur); Mirror Images: 4

Current Buffs::

Blur (Concealment (20% miss chance))(58 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(58 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(58 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(8 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(8 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(59 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)

Johnny moves to follow Kenshiro into battle, then casts further protection magic.

Standard Action: Cast Mirror Image
Images:: 1d4 + 2 ⇒ (2) + 2 = 4
Move Action: 5 ft South


AC:26 Touch: 17 Flat Footed: 21 ; CMD:20 ; Fort:+5 ; Reflex:+9 ; Will:+5 ; Normal Vision ; HP 66 ; Perception +8; 20% miss chance (Blur)

Current Buffs::

Blur (Concealment (20% miss chance))(59 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(59 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(59 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(9 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(9 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)

Johnny appears holding a pole with bewildering coat of arms, clearly the work of multiple conflicting ideas forced into a single banner.


Initiative:: 1d20 + 9 ⇒ (13) + 9 = 22


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 47 ; Perception +7; 3 Mirror images

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(35 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(35 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(35 rounds remaining),
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(42 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Johnny moves forward through the blaze, attempting to at least distract Bob-Omb! with his movements.
Free Action: Continue Inspire Courage
5-foot step: North 5ft
Standard Action: Aid Another
Aid Another AC10: 1d20 + 3 + 3 + 3 + 1 ⇒ (11) + 3 + 3 + 3 + 1 = 21
Dex (+4), BAB (+3), Inspire Courage (+3), Reduce Person (+1), Bless (+1)


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7; 3 Mirror images

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(36 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(36 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(36 rounds remaining),
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(43 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Johnny jumps down to distract Bob-Omb!, singing loudly as he swings his rapier around.
Free Action: Continue Inspire Courage
Move Action: 5ft NorthEast, 10ft East, 10ft NorthEast
Immediate Action: Feather Fall on self
Free Action: Unsheath Rapier
Standard Action: Aid Another
Aid Another AC10: 1d20 + 3 + 3 + 3 + 1 ⇒ (9) + 3 + 3 + 3 + 1 = 19
Dex (+4), BAB (+3), Inspire Courage (+3), Reduce Person (+1), Bless (+1)

Kenshiro gains a +2 bonus on the next attack roll against Bob-Omb!


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7; 3 Mirror images

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(37 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(37 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(37 rounds remaining),
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(44 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Johnny begins to sing to Kenshiro.
Standard Action: Inspire Courage


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7; 4 Mirror images

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(38 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(38 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(38 rounds remaining),
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(45 rounds remaining)

Johnny moves to the cliff and spots Bob-Omb! He attempts to cast a spell.
Move Action: 15ft NorthEast, 10ft East
Standard Action: Cast Glitterdust on Bob-Omb!

Bob-Omb! needs to roll DC 16 Will save or be blinded for 5 rounds. Will save can be repeated each round at the end of their turns. Each creature also gets -40 to stealth for 5 rounds regardless of the save.


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7; 4 Mirror images

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(39 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(39 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(39 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(46 rounds remaining)

Johnny heads as directed by Nice.
Move Action: Jump NorthEast
DC 15 Acrobatics Check:: 1d20 + 11 ⇒ (11) + 11 = 22
Immediate Action: Feather Fall themself
Standard Action: Move 15ft East, 15ft NorthEast


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7; 4 Mirror images

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(40 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(40 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(40 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(47 rounds remaining)

Johnny crosses the bridge in an attempt to keep up with Kenshiro.
Move Action: 5ft North, 20ft West, 5ft North
DC 15 Acrobatics Check:: 1d20 + 11 ⇒ (5) + 11 = 16


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7; 4 Mirror images

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(41 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(41 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(41 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(1 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(48 rounds remaining)

Johnny side-eyes Nice, a bit hesitant to touch them for the buff. He quickly backs away after casting.
Free Action: Continue Inspire Courage
Standard Action: Cast Resistance on Nice
5-foot step: Southwest 5ft


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7; 4 Mirror images

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(42 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(42 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(42 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(2 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(49 rounds remaining)

Johnny seizes the opportunity and prepares further defenses for himself.
Free Action: Continue Inspire Courage
Standard Action: Cast Mirror Image
Images: 1d4 + 1 ⇒ (3) + 1 = 4


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(43 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(43 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(43 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(3 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Johnny moves to catch up with Nice, singing loudly for Kenshiro to hear below.
Move Action: 5ft SouthEast, 25ft East
DC15 Acrobatics Check: 1d20 + 11 ⇒ (4) + 11 = 15
Standard Action: Perform Inspire Courage


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(44 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(44 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(44 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(4 rounds remaining),

Seeing Kenshiro miss the jump, Johnny quickly casts a spell.
Immediate Action: Cast Feather Fall on Kenshiro


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(44 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(44 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(44 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(4 rounds remaining),

Johnny changes tune to inspire competence in Kenshiro's jumping prowess, then moves up to join Nice.
Move Action: 20ft SouthEast, 10ft South
Standard Action: Perform Inspire Competence for Kenshiro (acrobatics)


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(45 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(45 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(45 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(5 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

While singing Johnny moves forward to buff his comrade.
Free Action: Continue Inspire Courage
Move Action: 10ft South
Standard Action: Cast Resistance on Kenshiro


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(46 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(46 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(46 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(6 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Johnny continues to sing, then blasts the melee with a healthy dose of glitter.
Free Action: Continue Inspire Courage
Standard Action: Cast Glitterdust (marked on map)

Hammer Bro, Broozer, and Tawum need to roll DC 16 Will save or be blinded for 5 rounds. Will save can be repeated each round at the end of their turns. Each creature also gets -40 to stealth for 5 rounds regardless of the save.


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(47 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(47 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(47 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(7 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Johnny crosses the bridge and begins to sing a song to inspire courage in his allies.
Move Action: Southwest 5ft, South 15ft, West 10ft

DC15 Acrobatics Save:: 1d20 + 10 ⇒ (20) + 10 = 30
Acrobatics (+10)

Standard Action: Inspire Courage


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(48 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(48 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(48 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(8 rounds remaining)

Johnny moves next to Kenshiro and begins to sing, cheering his comrad on.
Move Action: West 15ft
Standard Action: Inspire Competence targeting Kenshiro


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(49 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(49 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(49 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(9 rounds remaining)

Johnny appears next, shield in one hand and a loaded light crossbow in the other.


Initiative:: 1d20 + 5 ⇒ (8) + 5 = 13


AC:16 Touch: 11 Flat Footed: 15 ; CMD:18 ; Fort:+4 ; Reflex:+6 ; Will:+4 ; Normal Vision ; HP 16 ; Perception +6 | Grappled

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(27 rounds remaining)

Johnny refuses to give up. He draws his rapier and attacks Hammer Bro!

Free Action: Drop crossbow
Move Action: Draw Rapier
Standard Action: Attack Hammer Bro

Attack:: 1d20 + 2 + 3 + 1 - 2 ⇒ (6) + 2 + 3 + 1 - 2 = 10
Str (+2), BAB (+3), Bless (+1), Grappled (-2)
Damage:: 1d8 + 2 ⇒ (2) + 2 = 4
Str (+2)

Unfortunately he's unable to land what his likely his final attack.


AC:18 Touch: 13 Flat Footed: 15 ; Normal Vision ; HP 16 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(28 rounds remaining)

Johnny takes a step back then shoots at Hammer Bro with his light crossbow, missing completely.
5ft step Northwest
Standard Action: Shoot light crossbow

Attack:: 1d20 + 3 + 3 + 1 ⇒ (6) + 3 + 3 + 1 = 13
Dex (+3), BAB (+3), Bless (+1)
Damage:: 1d8 ⇒ 1


AC:18 Touch: 13 Flat Footed: 15 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(29 rounds remaining)

Johnny steps forward, musters his courage, then spins around to cast Grease on Hammer Bro's weapon.
5ft step North
Standard Action: Cast Grease on Hammer Bro's hammer, bro

Hammer Bro: Make a DC 15 reflex save or drop the weapon. If the first reflex save is failed the weapon is coated in grease, requiring a DC 15 reflex save each round the weapon is picked up or used.


AC:18 Touch: 13 Flat Footed: 15 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(31 rounds remaining),
Resistance (+1 resistance bonus on saves)(Final Round),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)(Final Round(Lingering Performance))

Johnny moves to survey the battlefield, quickly finding that he and Hammer Bro may be all that remain. He casts Glitterdust before making more space between them.
Move Action: 15ft Northwest, 15ft North
Standard Action: Cast Glitterdust centered on Hammer Bro

Hammer Bro needs to roll DC 16 Will save or be blinded for 4 rounds. Will save can be repeated each round at the end of their turns. He also gets -40 to stealth for 4 rounds regardless of the save.


AC:18 Touch: 13 Flat Footed: 15 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(31 rounds remaining),
Resistance (+1 resistance bonus on saves)(1 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)(1 rounds remaining (Lingering Performance))

Witnessing Kenshiro fall, Johnny decides to make a hasty retreat.
Move Action: 5ft West, 15ft North, 5ft Northeast
Move Action: 20ft East


AC:18 Touch: 13 Flat Footed: 15 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(32 rounds remaining),
Resistance (+1 resistance bonus on saves)(2 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)

Johnny drops his shield and pulls out a light crossbow.
Free Action: Continue Inspire Courage
Free Action: Drop Shield
Move Action: South 5ft, East 5ft
Free Action: Draw Light Crossbow
Move Action: Load light crossbow


AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(33 rounds remaining),
Resistance (+1 resistance bonus on saves)(3 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)

Johnny casts Grease on Hammer Bro's axe before moving ahead with Kenshiro.
Free Action: Continue Inspire Courage
Standard Action: Cast Grease
Move Action : 25ft North

Hammer Bro: Make a DC 16 reflex save or drop the weapon. If the first reflex save is failed the weapon is coated in grease, requiring a DC 16 reflex save each round the weapon is picked up / used or it's dropped.


AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(34 rounds remaining),
Resistance (+1 resistance bonus on saves)(4 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)

Johnny moves ahead with the party while singing.
Free Action: Continue Inspire Courage
Move Action : 5 ft West, 25ft North


AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(35 rounds remaining),
Resistance (+1 resistance bonus on saves)(5 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)

Johnny completes the spell while marveling at the synchronized movements.

Bob-omb! needs to roll DC 18 Will save or be blinded for 4 rounds. Will save can be repeated each round at the end of their turns. Each creature also gets -40 to stealth for 4 rounds regardless of the save.


AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(35 rounds remaining),
Resistance (+1 resistance bonus on saves)(5 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)

While continuing his performance Johnny blasts his enemies with glitter.
Free Action: Continue Inspire Courage
Standard Action: Glitterdust (radus marked on the map)

Broozer,Hammer Bro, and Bob-omb! need to roll DC 18 Will save or be blinded for 4 rounds. Will save can be repeated each round at the end of their turns. Each creature also gets -40 to stealth for 4 rounds regardless of the save.


AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(36 rounds remaining),
Resistance (+1 resistance bonus on saves)(6 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)

Johnny alerts his party of the enemy movements. He then begins to sing, inspiring courage in his allies.
Standard Action: Inspire Courage


AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(37 rounds remaining), Resistance (+1 resistance bonus on saves)(7 rounds remaining)

Johnny scouts the other end of the wall. He whistles back to his party to signal another group of enemies.
Move Action: 5 ft south, 25 ft west
Move Action: 5 ft north, 5 ft west


AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(38 rounds remaining), Resistance (+1 resistance bonus on saves)(8 rounds remaining)

Johnny steps back and leans over to his party know about the incoming enemies.
Move Action: 5 ft south


AC:20 Touch: 13 Flat Footed: 17 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(39 rounds remaining), Resistance (+1 resistance bonus on saves)(9 rounds remaining)

Johnny appears behind the Southeastern wall. He begins to dig a hole in the sand while waiting on his companions to arrive.


AC:19 Touch: 13 Flat Footed: 16 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::

Initiative: 1d20 + 5 ⇒ (19) + 5 = 24


AC:19 Touch: 13 Flat Footed: 16 ; Normal Vision ; HP -9 ; Perception +5

Current Buffs::
Bless (+1 morale on attack, +1 saving throw against fear affects)(24 rounds remaining),Resistance (+1 resistance bonus on saves)(4 rounds remaining)

DC 10 Con check for Stabilization:: 1d20 + 2 - 8 ⇒ (4) + 2 - 8 = -2
Con modifier (+2), Current health (-8)

HP: -9


AC:19 Touch: 13 Flat Footed: 16 ; Normal Vision ; HP -8 ; Perception +5

Current Buffs::
Bless (+1 morale on attack, +1 saving throw against fear affects)(25 rounds remaining),Resistance (+1 resistance bonus on saves)(5 rounds remaining)

DC 10 Con check for Stabilization:: 1d20 + 2 - 7 ⇒ (11) + 2 - 7 = 6
Con modifier (+2), Current health (-7)

HP: -8


AC:19 Touch: 13 Flat Footed: 16 ; Normal Vision ; HP -7 ; Perception +5

Current Buffs::
Bless (+1 morale on attack, +1 saving throw against fear affects)(26 rounds remaining),Resistance (+1 resistance bonus on saves)(6 rounds remaining)

DC 10 Con check for Stabilization:: 1d20 + 2 - 6 ⇒ (8) + 2 - 6 = 4
Con modifier (+2), Current health (-6)

HP: -7


AC:19 Touch: 13 Flat Footed: 16 ; Normal Vision ; HP -6 ; Perception +5

Current Buffs::
Bless (+1 morale on attack, +1 saving throw against fear affects)(27 rounds remaining),Resistance (+1 resistance bonus on saves)(7 rounds remaining)

DC 10 Con check for Stabilization:: 1d20 + 2 - 5 ⇒ (10) + 2 - 5 = 7
Con modifier (+2), Current health (-5)

HP: -6


AC:19 Touch: 13 Flat Footed: 16 ; Normal Vision ; HP 17 ; Perception +5

As Hammer Bro dodges out of the way Johnny places the Grease spell directly in front of him, creating 10ft square of difficult terrain.

Greased Area - Able to walk within at half speed with a DC10 Acrobatics check. Failure means they can no longer move that round, and must make a DC15 Reflex save or fall.


AC:19 Touch: 13 Flat Footed: 16 ; Normal Vision ; HP 17 ; Perception +5

Current Buffs::
Bless (+1 morale on attack, +1 saving throw against fear affects)(28 rounds remaining),Resistance (+1 resistance bonus on saves)(8 rounds remaining)

Seeing Kenshiro go down Johnny quickly casts a spell.

5-foot step
Standard Action: Cast Grease in 10 ft square taken up by Hammer Bro

Hammer Bro - DC 15 Reflex saving throw


AC:19 Touch: 13 Flat Footed: 16 ; Normal Vision ; HP 33 ; Perception +5

Current Buffs::
Bless (+1 morale on attack, +1 saving throw against fear affects)(29 rounds remaining),Resistance (+1 resistance bonus on saves)(9 rounds remaining)

Johnny steps out from behind a tree, seemingly writing something into the back of his shield.


Initiative:: 1d20 + 5 ⇒ (18) + 5 = 23


AC:17 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP -2 ; Perception +4

Current Buffs::
Resistance (+1 bonus to saves)(4 rounds remaining);Bess(+1 morale on attack and saving throws from fear)(14 rounds remaining);Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)(Last round - Lingering Performance)

HP: -2

DC 10 Con check for Stabilization:: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19

Johnny is stable / unconscious.


AC:17 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP 7 ; Perception +4

Current Buffs::
Resistance (+1 bonus to saves)(5 rounds remaining);Bess(+1 morale on attack and saving throws from fear)(15 rounds remaining);Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)

Johnny strikes at Tawum once again.
Free Action: Continue singing
Standard Action: Attack Tawum
Attack:: 1d20 + 2 + 1 + 1 + 1 - 2 ⇒ (2) + 2 + 1 + 1 + 1 - 2 = 5
BAB (+1), Bless (+1), Inspire Courage (+1), Grapple (-2)
Damage:: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Inspire Courage (+1)


AC:19 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP 7 ; Perception +4

Current Buffs::
Resistance (+1 bonus to saves)(6 rounds remaining);Bess(+1 morale on attack and saving throws from fear)(16 rounds remaining);Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)

Johnny continues to sing while attempting to strike Tawum.
Free Action: Continue singing
Move Action: Draw Rapier
Standard Action: Attack Tawum
Attack:: 1d20 + 4 + 1 + 1 + 1 ⇒ (17) + 4 + 1 + 1 + 1 = 24
BAB (+1), Bless (+1), Inspire Courage (+1)
Damage:: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Inspire Courage (+1)

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