Master Chymist

Nice Hollyrock's page

69 posts. Alias of Dtot.


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AC:27 Touch: 17 Flat Footed: 22 ; CMD:20 ; Fort:+8 ; Reflex:+10 ; Will:+4 ; HP:-14 ; Low-Light Vision ; Perception +10; 20% miss chance (Blur)

Current Buffs::

Blur (Concealment (20% miss chance))(55 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(55 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(55 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(5 rounds remaining),
Resistance (+1 resistance bonus on saves)(5 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

DC10 to stabilize:: 1d20 + 2 - 13 ⇒ (1) + 2 - 13 = -10
Nice has perished


AC:27 Touch: 17 Flat Footed: 22 ; CMD:20 ; Fort:+8 ; Reflex:+10 ; Will:+4 ; HP:-13 ; Low-Light Vision ; Perception +10; 20% miss chance (Blur)

Current Buffs::

Blur (Concealment (20% miss chance))(56 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(56 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(56 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(6 rounds remaining),
Resistance (+1 resistance bonus on saves)(6 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

DC10 to stabilize:: 1d20 + 2 - 12 ⇒ (8) + 2 - 12 = -2


AC:27 Touch: 17 Flat Footed: 22 ; CMD:20 ; Fort:+8 ; Reflex:+10 ; Will:+4 ; HP:60 ; Low-Light Vision ; Perception +10; 20% miss chance (Blur)

Current Buffs::

Blur (Concealment (20% miss chance))(57 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(57 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(57 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(7 rounds remaining),
Resistance (+1 resistance bonus on saves)(7 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)(out of range until end of turn)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)(out of range until end of turn)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

War Blessing increasing dodge bonus by +1

Nice quickly throws her newly discovered bomb at Broozer before retreating back to her party.

Standard Action: Throw Dispelling Bomb at Broozer
Attack: 1d20 + 4 + 4 + 3 + 3 + 1 + 1 - 2 ⇒ (6) + 4 + 4 + 3 + 3 + 1 + 1 - 2 = 20
Int modifier (+4), BAB (+4), Inspire Courage (+3), Firebug (+1), Throw Anything (+1), Range penalty (-2)
20% miss chance for concealment: 1d100 ⇒ 47
Dispel Check:: 1d20 + 6 ⇒ (11) + 6 = 17
Move Action: 15ft NorthEast

Broozer: The spell with the highest caster level (DC 11+Caster level) at or under the dispel check is dispelled.


AC:30 Touch: 20 Flat Footed: 22 ; CMD:20 ; Fort:+8 ; Reflex:+10 ; Will:+4 ; HP:60 ; Low-Light Vision ; Perception +10; 20% miss chance (Blur)

Current Buffs::

Blur (Concealment (20% miss chance))(58 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(58 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(58 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(8 rounds remaining),
Resistance (+1 resistance bonus on saves)(8 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)

War Blessing increasing base movement by +10

Nice manages to spot another team on the rocks. She starts to move forward, shield raised.

Standard Action: Total Defense
Move Action: 5ft South, 15ft SouthWest (half movement for difficult terrain)


AC:27 Touch: 17 Flat Footed: 22 ; CMD:20 ; Fort:+8 ; Reflex:+10 ; Will:+4 ; HP:60 ; Low-Light Vision ; Perception +10; 20% miss chance (Blur)

Current Buffs::

Blur (Concealment (20% miss chance))(59 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(59 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(59 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(9 rounds remaining),
Resistance (+1 resistance bonus on saves)(9 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)

Nice appears on the scene, one hand clutching their shield and the other on the large stone. She peeks around the rock to try to check out the area.


Initiative:: 1d20 + 6 ⇒ (10) + 6 = 16


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:-9 ; Low-Light Vision ; Perception +9; Bombs 5/9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(38 rounds remaining),
Blur (Concealment (20% miss chance))(38 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(38 rounds remaining),
Targeted Bomb Admixture (Standard bombs no longer splash, double the intelligence modifier for damage)(44 rounds remaining),
Resistance (+1 resistance bonus on saves)(6 rounds remaining)

DC10 to stabilize: 1d20 + 2 - 9 ⇒ (19) + 2 - 9 = 12

Nice has stabilized.


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:35 ; Low-Light Vision ; Perception +9; Bombs 5/9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(39 rounds remaining),
Blur (Concealment (20% miss chance))(39 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(39 rounds remaining),
Targeted Bomb Admixture (Standard bombs no longer splash, double the intelligence modifier for damage)(45 rounds remaining),
Resistance (+1 resistance bonus on saves)(9 rounds remaining)(7 rounds remaining)

Nice edges closer to the end of the cliff, then yells to their companions. She quickly scrapes together another stink bomb and lobs it at Bob-Omb!

Language: Gnoll:
They're heading back toward the sea! Johnny, cut through the center.

5-foot step: NorthEast 5ft
Standard Action: Throw Stink Bomb (target marked on map)
Attack (Grid has 5AC):: 1d20 + 4 + 3 + 1 + 1 + 1 - 6 ⇒ (14) + 4 + 3 + 1 + 1 + 1 - 6 = 18
Int modifier (+4), BAB (+3), Firebug (+1), Throw Anything (+1), Bless (+1), Range (-6)
Splash Damage (Reflex save 16 for half damage): 8 (Base dice damage (+3), Int modifier (+4), Focused Burn (+1))
Stink bomb releases a thick fog in a 10ft radius and lasts 1 round. Fortitude save of 16 or be nauseated. This lasts 1d4+1 rounds after leaving the cloud. (same effects as Stinking Cloud)


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:35 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(40 rounds remaining),
Blur (Concealment (20% miss chance))(40 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(40 rounds remaining),
Targeted Bomb Admixture (Standard bombs no longer splash, double the intelligence modifier for damage)(46 rounds remaining),
Resistance (+1 resistance bonus on saves)(9 rounds remaining)(8 rounds remaining),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Nice moves to the edge of the cliff to point Kenshiro North, then takes position to keep an eye on Bob-Omb!
Move Action: 5ft NorthWest, 15ft NorthEast


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:35 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(41 rounds remaining),
Blur (Concealment (20% miss chance))(41 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(41 rounds remaining),
Targeted Bomb Admixture (Standard bombs no longer splash, double the intelligence modifier for damage)(47 rounds remaining),
Resistance (+1 resistance bonus on saves)(9 rounds remaining)(Not in effect until Johnny's turn),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Nice excitedly throws another bomb at Broozer while barely containing her laughter.
5-foot step: Northwest 5ft
Standard Action: Throw Bomb at Broozer
Attack: 1d20 + 4 + 3 + 1 + 1 + 1 + 1 ⇒ (14) + 4 + 3 + 1 + 1 + 1 + 1 = 25
Int modifier (+4), BAB (+3), Inspire Courage (+3), Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)

Damage:: 3d6 + 4 + 4 + 1 + 1 ⇒ (6, 4, 3) + 4 + 4 + 1 + 1 = 23
Int modifier (+4), Targeted Bomb Admixture (+4), Point Blank Shot(+1), Focused Burn (+1)


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:35 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(42 rounds remaining),
Blur (Concealment (20% miss chance))(42 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(42 rounds remaining),
Targeted Bomb Admixture (Standard bombs no longer splash, double the intelligence modifier for damage)(48 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Seeing Bob-Omb! jump from the cliff, Nice instead turns her attention toward Hammer Bro. She lobs an explosive in his direction.
Standard Action: Throw Bomb at Hammer Bro
Attack: 1d20 + 4 + 3 + 1 + 1 + 1 + 1 ⇒ (12) + 4 + 3 + 1 + 1 + 1 + 1 = 23
Int modifier (+4), BAB (+3), Inspire Courage (+3), Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)

Damage:: 3d6 + 4 + 4 + 1 + 1 ⇒ (6, 4, 1) + 4 + 4 + 1 + 1 = 21
Int modifier (+4), Targeted Bomb Admixture (+4), Point Blank Shot(+1), Focused Burn (+1)

5-foot step: SouthEast 5ft


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:35 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(43 rounds remaining),
Blur (Concealment (20% miss chance))(43 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(43 rounds remaining),
Targeted Bomb Admixture (Double intelligence modifier on damage, bombs no longer splash. This has no effect on bombs modified by a discovery)(4 rounds remaining)

Nice attempts to cross the bridge.
Move Action: SouthEast 5ft, East 25ft
DC15 Acrobatics Check: 1d20 + 8 ⇒ (18) + 8 = 26

Upon making it across Nice quickly drinks an extract.
Swift Action: Drop Targeted Bomb Admixture extract into hand
Standard Action: Drink the extract


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:35 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(44 rounds remaining),
Blur (Concealment (20% miss chance))(44 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(44 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Nice moves foward to get into position.
Move Action: West 5ft, SouthWest 5ft, SouthEast 15ft
Standard Action (Movement): 15ft South, 5ft East


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:35 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(45 rounds remaining),
Blur (Concealment (20% miss chance))(45 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(45 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Always down for an exchange of explosives, Nice steps back and launches one back at Kvit.
Move Action: North 5ft
Standard Action: Throw Frost Bomb at Kvit
Attack : 1d20 + 4 + 4 + 3 + 1 + 1 + 1 - 2 ⇒ (10) + 4 + 4 + 3 + 1 + 1 + 1 - 2 = 22
Int modifier (+4), BAB (+4), Inspire Courage (+3), Firebug (+1), Throw Anything (+1), Bless (+1), Range penalty (-2)
Damage : 3d6 + 4 + 3 ⇒ (6, 1, 2) + 4 + 3 = 16
Int modifier (+4), Inspire Courage (+3)
DC16 Fortitude save or be staggered on your next turn.


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:55 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(46 rounds remaining),
Blur (Concealment (20% miss chance))(46 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(46 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)

Nice stuffs some new ingredients into a bomb then launches it toward Bob-omb!
Move Action: Southeast 5ft, South 5ft
Standard Action: Throw Stink Bomb (target marked on map)
Attack (Grid has 5AC): 1d20 + 4 + 3 + 1 + 1 + 1 + 1 - 2 ⇒ (19) + 4 + 3 + 1 + 1 + 1 + 1 - 2 = 28
Int modifier (+4), BAB (+4), Inspire Courage (+3), Firebug (+1), Throw Anything (+1), Bless (+1), Range penalty (-2)

Splash Damage 10 (Int modifier (+4), Inspire Courage (+3), Bomb damage (3d6, minimum 3 damage))

Stink bomb has a 10ft radius and lasts 1 round. Fortitude save of 16 or be nauseated. This lasts 1d4+1 rounds after leaving the cloud.


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:55 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(47 rounds remaining),
Blur (Concealment (20% miss chance))(47 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(47 rounds remaining)

Nice quickly attempts to make her way across the bridge.
Move Action: Southwest 5ft, South 25ft

DC15 Acrobatics Save:: 1d20 + 8 ⇒ (18) + 8 = 26
Acrobatics (+8)

Having made it across Nice attempts to take a shot at Broozer.

Standard Action: Shoot Light Crossbow
Attack:: 1d20 + 4 + 3 + 1 ⇒ (4) + 4 + 3 + 1 = 12
Dex (+4), BAB (+3), Bless (+1)
Damage:: 1d8 ⇒ 7


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:55 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(48 rounds remaining),
Blur (Concealment (20% miss chance))(48 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(48 rounds remaining)

Nice heads to the bridge to make their way toward the fight.
Move Action: Northwest 20ft, West 10ft
Free Action: Draw Light Crossbow
Standard Action: Load Light Crossbow


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:55 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(49 rounds remaining),
Blur (Concealment (20% miss chance))(49 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(49 rounds remaining)

Nice spawns in the arena, glancing around to determine her surroundings.


Initiative:: 1d20 + 6 ⇒ (8) + 6 = 14


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP: -14; Perception +8; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(28 rounds remaining),
Blur (Concealment (20% miss chance))(28 rounds remaining),

DC10 Con Check:: 1d20 + 2 - 13 ⇒ (7) + 2 - 13 = -4
Con (+2), Current Health (-13)

Nice has died.


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP:-13; Perception +8; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(29 rounds remaining),
Blur (Concealment (20% miss chance))(29 rounds remaining),

DC10 Con Check:: 1d20 + 2 - 12 ⇒ (16) + 2 - 12 = 6
Con (+2), Current Health (-12)


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP:-12; Perception +8; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(30 rounds remaining),
Resistance (+1 resistance bonus on saves)(Final Round),
Blur (Concealment (20% miss chance))(30 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)(Final Round(Lingering Performance)

DC10 Con Check:: 1d20 + 2 - 11 ⇒ (6) + 2 - 11 = -3
Con (+2), Current Health (-11)


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP:-11; Perception +8; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(31 rounds remaining),
Resistance (+1 resistance bonus on saves)(1 rounds remaining),
Blur (Concealment (20% miss chance))(31 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)(1 rounds remaining (Lingering Performance)

DC10 Con Save:: 1d20 + 2 - 10 ⇒ (15) + 2 - 10 = 7
Con (+2), Current Health (-10)


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP:-10; Perception +8; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(32 rounds remaining),
Resistance (+1 resistance bonus on saves)(2 rounds remaining),
Blur (Concealment (20% miss chance))(32 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)

DC10 for stabilization:: 1d20 + 2 - 9 ⇒ (2) + 2 - 9 = -5
Con (+2), Current Health (-9)


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP:-9; Perception +8; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(33 rounds remaining),
Resistance (+1 resistance bonus on saves)(3 rounds remaining),
Blur (Concealment (20% miss chance))(33 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)

Nice slowly dies on the ground.
DC10 Con Save:: 1d20 + 2 - 8 ⇒ (11) + 2 - 8 = 5


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP:44; Perception +8; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(34 rounds remaining),
Resistance (+1 resistance bonus on saves)(4 rounds remaining),
Blur (Concealment (20% miss chance))(34 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)

Nice manifests more frost for her bomb, throwing it toward Bob-Omb!

Move Action : 25ft North, 5 ft West
Standard Action: Throw Frost Bomb at Bob-Omb!

Attack: 1d20 + 4 + 3 + 1 + 1 + 1 + 1 ⇒ (1) + 4 + 3 + 1 + 1 + 1 + 1 = 12
Int modifier (+4), BAB (+3),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)

Damage:: 2d6 + 4 + 1 + 1 ⇒ (3, 6) + 4 + 1 + 1 = 15
Int modifier (+4), Point Blank Shot(+1), Inspire Courage (+1)

Missed bomb:
Direction of missed attack:: 1d8 ⇒ 6
Bob-Omb!: Bomb deals 8 splash damage, DC 16 Reflex save for half damage.


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP:44; Perception +8; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(35 rounds remaining),
Resistance (+1 resistance bonus on saves)(5 rounds remaining),
Blur (Concealment (20% miss chance))(35 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)

Nice manages to create a frost bomb in the desert, quickly throwing it at Broozer before it melts.

Standard Action: Throw Frost Bomb at Broozer
Move Action : 5ft East, 5 ft North

Attack: 1d20 + 4 + 3 + 1 + 1 + 1 + 1 + 1 ⇒ (12) + 4 + 3 + 1 + 1 + 1 + 1 + 1 = 24
Int modifier (+4), BAB (+3),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1), Inspire Courage (+1)

Damage:: 2d6 + 4 + 1 + 1 ⇒ (2, 6) + 4 + 1 + 1 = 14
Int modifier (+4), Point Blank Shot(+1), Inspire Courage (+1)

Broozer needs to roll DC 16 Fortitude save or be staggered on their next turn.
Smoke disipates this round


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP:44; Perception +8; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(36 rounds remaining),
Resistance (+1 resistance bonus on saves)(6 rounds remaining),
Blur (Concealment (20% miss chance))(36 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)

No longer needing to cover the flank, Nice moves to group with Kenshiro.

Move Action : 5ft south, 25 ft West
Move Action : 25 ft West

1 Rounds of thick smoke remain.


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP:44; Perception +8; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(37 rounds remaining),
Resistance (+1 resistance bonus on saves)(7 rounds remaining),
Blur (Concealment (20% miss chance))(37 rounds remaining)

Nice moves to cover the party from the East.

Move Action : 10 ft West

2 Rounds of thick smoke remain.


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP:44; Perception +8

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(38 rounds remaining), Resistance (+1 resistance bonus on saves)(8 rounds remaining), Blur (Concealment (20% miss chance))(38 rounds remaining)

Nice walks around the corner tosses a smokebomb.

Move Action : 25ft E, 5ft N
Standard Action : Craft/throw Smoke bomb
Attack Grid 30ft N (5AC): 1d20 + 4 + 3 + 1 + 1 + 1 + 1 - 2 ⇒ (7) + 4 + 3 + 1 + 1 + 1 + 1 - 2 = 16
Int modifier (+4), BAB (+3),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1), Range penalty (-2)

Thick smoke fills the area in a 10 ft radius of the targeted location.


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP:44; Perception +8

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(39 rounds remaining), Resistance (+1 resistance bonus on saves)(9 rounds remaining), Blur (Concealment (20% miss chance))(39 rounds remaining)

Nice poofs into existence nearby, quickly investigating her surroundings for enemies.


AC:20 Touch: 14 Flat Footed: 16 ; Low-Light Vision ; HP:44; Perception +8

Current Buffs::

Initiative: 1d20 + 6 ⇒ (13) + 6 = 19


AC:20 Touch: 14 Flat Footed: 16 ; Low-Light Vision ; HP:9; Perception +7

Current Buffs::
Bless (+1 morale on attack, +1 saving throw against fear affects)(25 rounds remaining),Resistance (+1 resistance bonus on saves)(5 rounds remaining)

Taking a heavy blow, Nice steps back and attempts to end the fight.

5-foot step East
Standard Action: Throw Frost Bomb at Tawum

Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 + 1 ⇒ (11) + 4 + 2 + 1 + 1 + 1 + 1 = 21
Int modifier (+4), BAB (+2),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)
Damage:: 2d6 + 4 + 1 ⇒ (3, 6) + 4 + 1 = 14
Int modifier (+4), Point Blank Shot(+1)

Tawum: DC 15 Fortitude save, on fail become Staggered


Correction to previous attack:
Direction of missed attack:: 1d8 ⇒ 8
Tawum: Bomb deals 7 splash damage, DC 15 Reflex save for half damage.

Reflex save:: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Reflex save (+7), Resistance (+1)


AC:20 Touch: 14 Flat Footed: 16 ; Low-Light Vision ; HP:27; Perception +7

Current Buffs::
Bless (+1 morale on attack, +1 saving throw against fear affects)(25 rounds remaining),Resistance (+1 resistance bonus on saves)(5 rounds remaining)

Nice dips below the strike and moves back, another bomb suddenly in hand. She quickly throws it toward Tawum.
5-foot step East
Standard Action: Throw Frost Bomb at Tawum

Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 + 1 ⇒ (8) + 4 + 2 + 1 + 1 + 1 + 1 = 18
Int modifier (+4), BAB (+2),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)
Damage:: 2d6 + 4 + 1 ⇒ (3, 5) + 4 + 1 = 13
Int modifier (+4), Point Blank Shot(+1)

Tawum: DC 15 Fortitude save, on fail become Staggered


AC:20 Touch: 14 Flat Footed: 16 ; Low-Light Vision ; HP:27; Perception +7

Current Buffs::
Bless (+1 morale on attack, +1 saving throw against fear affects)(26 rounds remaining),Resistance (+1 resistance bonus on saves)(6 rounds remaining)

Nice dodges the grapple and throws another frost bomb at Tawum.

5-foot step East
Standard Action: Throw Frost Bomb at Tawum

Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 + 1 ⇒ (1) + 4 + 2 + 1 + 1 + 1 + 1 = 11
Int modifier (+4), BAB (+2),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)
Damage:: 2d6 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16
Int modifier (+4), Point Blank Shot(+1)

Direction of missed attack:: 1d8 ⇒ 5
Tawum: Bomb deals 7 splash damage, DC 15 Reflex save for half damage.


AC:20 Touch: 14 Flat Footed: 16 ; Low-Light Vision ; HP:27; Perception +7

Current Buffs::
Bless (+1 morale on attack, +1 saving throw against fear affects)(27 rounds remaining),Resistance (+1 resistance bonus on saves)(7 rounds remaining)

Nice takes a step back and tosses a bomb at Tawum.
5-foot step East
Standard Action: Throw Frost Bomb at Tawum

Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 + 1 ⇒ (14) + 4 + 2 + 1 + 1 + 1 + 1 = 24
Int modifier (+4), BAB (+2),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)
Damage:: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12
Int modifier (+4), Point Blank Shot(+1)

Tawum: DC 15 Fortitude save or become Staggered on your next turn


AC:20 Touch: 14 Flat Footed: 16 ; Low-Light Vision ; HP:33; Perception +7

Current Buffs::
Bless (+1 morale on attack, +1 saving throw against fear affects)(28 rounds remaining),Resistance (+1 resistance bonus on saves)(8 rounds remaining)

Nice hurls a bomb then takes off running.
Swift Action: Drink Extract (Potion Glutton)
Standard Action: Throw Bomb
Move Action: 30ft West

Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 + 1 ⇒ (19) + 4 + 2 + 1 + 1 + 1 + 1 = 29
BAB (+2),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)
Damage:: 2d6 + 4 + 4 + 1 + 1 ⇒ (3, 1) + 4 + 4 + 1 + 1 = 14
Int modifier (+4), Targeted Bomb Admixture (+4), Point Blank Shot(+1), Focused Burn (+1)


AC:20 Touch: 14 Flat Footed: 16 ; Low-Light Vision ; HP:33; Perception +7

Current Buffs::
Bless (+1 morale on attack, +1 saving throw against fear affects)(29 rounds remaining),Resistance (+1 resistance bonus on saves)(9 rounds remaining)

Nice walks up beside Johnny, shield in one hand and a bomb in the other.


Initiative:: 1d20 + 6 ⇒ (12) + 6 = 18


DC 14 Reflex Save: 1d20 + 3 - 5 ⇒ (1) + 3 - 5 = -1

Base save (+3), Unconscious (-5)

Nice is dying.

DC 10 Con check for Stabilization:: 1d20 + 2 - 9 ⇒ (3) + 2 - 9 = -4

HP: -10


AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:13; Perception +6

Current Buffs::
Resistance (+1 bonus to saves)(3 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(13 rounds remaining); Mutagen (+4str, +2 natural armor, -2 int)(95 rounds remain)

HP: -4
DC 10 Con check for Stabilization:: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13

Nice is stable / unconscious.


AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:-4; Perception +6

Current Buffs::
Resistance (+1 bonus to saves)(3 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(13 rounds remaining); Mutagen (+4str, +2 natural armor, -2 int)(95 rounds remain)

DC 14 Reflex Save: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Resistance(+1)

Nice is knocked unconscious by the blast.


AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:1; Perception +6

Current Buffs::
Resistance (+1 bonus to saves)(4 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(14 rounds remaining); Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)(Last round - Lingering Performance); Mutagen (+4str, +2 natural armor, -2 int)(96 rounds remain)

Barely clinging to life, Nice strikes back at Qul Vozo.

Move Action: Draw Morningstar
Standard Action: Attack Qul Vozo
Free Action: 5-foot step West

Attack:: 1d20 + 3 + 1 + 1 + 1 ⇒ (19) + 3 + 1 + 1 + 1 = 25
BAB (+1), Bless (+1), Inspire Courage (+1)
Damage:: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Inspire Courage (+1)


AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:1; Perception +6
Reflex Save vs Bob-Omb! bomb(DC 14): 1d20 + 7 ⇒ (18) + 7 = 25
1 Health remaining!


AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:3; Perception +6

Current Buffs::
Resistance (+1 bonus to saves)(5 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(15 rounds remaining); Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls); Mutagen (+4str, +2 natural armor, -2 int)(97 rounds remain)

Nice sidesteps and attempts to throw a bomb at Qul Vozo. Her hand hits the wall behind her as she throws, causing the throw to go wide!
Move Action: 5ft E
Standard Action: Throw bomb at Qul Vozo
Attack:: 1d20 + 3 + 1 + 1 + 1 + 1 + 1 ⇒ (5) + 3 + 1 + 1 + 1 + 1 + 1 = 13
BAB (+1),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)
Damage:: 1d6 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
Int modifier (+3), Point Blank Shot(+1), Focused Burn (+1)

Missed Bomb Direction:: 1d8 ⇒ 8
Reflex save (DC 15): 1d20 + 7 ⇒ (9) + 7 = 16


Reflex Save for splash damage: 1d20 + 7 ⇒ (1) + 7 = 8

AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:15; Perception +6

Current Buffs::
Resistance (+1 bonus to saves)(6 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(16 rounds remaining); Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls); Mutagen (+4str, +2 natural armor, -2 int)(98 rounds remain)

Nice stows her weapon as she moves, then throws a bomb back at Kvit.
Move Action: 5ft E - Stow weapon
Standard Action: Throw bomb at Kvit
Attack:: 1d20 + 4 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (5) + 4 + 1 + 1 + 1 + 1 + 1 + 1 = 15
BAB (+1),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1), Inspire Courage (+1)
Damage:: 1d6 + 3 + 1 + 1 + 1 ⇒ (1) + 3 + 1 + 1 + 1 = 7
Int modifier (+3), Point Blank Shot(+1), Focused Burn (+1), Inspire Courage (+1)


AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:22; Perception +6

Current Buffs::
Resistance (+1 bonus to saves)(7 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(17 rounds remaining); Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls); Mutagen (+4str, +2 natural armor, -2 int)(99 rounds remain)

Nice sees this becoming a brawl and prepares herself.
Swift Action(Spring loaded wrist sheath): Release hidden potion
Standard Action: Drink potion
Move Action: Draw Morningstar


AC:20 Touch: 14 Flat Footed: 16 ; Low-Light Vision ; HP:22; Perception +6

Current Buffs::
Resistance (+1 bonus to saves)(8 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(18 rounds remaining)

Nice sees Broozer is unaffected by the sleep. She quickly puts together a bomb and throws!
Standard Action: Throw bomb at Boozer
Attack:: 1d20 + 4 + 1 + 1 + 1 + 1 + 1 ⇒ (14) + 4 + 1 + 1 + 1 + 1 + 1 = 23
BAB (+1),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)
Damage:: 1d6 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12
Int modifier (+4), Point Blank Shot(+1), Focused Burn (+1)


AC:20 Touch: 14 Flat Footed: 16 ; Low-Light Vision ; HP:22; Perception +6

Current Buffs::
Resistance (+1 bonus to saves)(9 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(19 rounds remaining)

Nice walks down the stairs to catch up with the rest of the gang, absentmindedly twirling a bomb in her hand. A bewildered look suddenly crosses her face when she looks up to see a ceiling has appeared.