Blur (Concealment (20% miss chance))(55 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(55 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(55 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(5 rounds remaining),
Resistance (+1 resistance bonus on saves)(5 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
DC10 to stabilize::1d20 + 2 - 13 ⇒ (1) + 2 - 13 = -10 Nice has perished
Blur (Concealment (20% miss chance))(56 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(56 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(56 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(6 rounds remaining),
Resistance (+1 resistance bonus on saves)(6 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Blur (Concealment (20% miss chance))(57 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(57 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(57 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(7 rounds remaining),
Resistance (+1 resistance bonus on saves)(7 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)(out of range until end of turn)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)(out of range until end of turn)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
War Blessing increasing dodge bonus by +1
Nice quickly throws her newly discovered bomb at Broozer before retreating back to her party.
Blur (Concealment (20% miss chance))(58 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(58 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(58 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(8 rounds remaining),
Resistance (+1 resistance bonus on saves)(8 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
War Blessing increasing base movement by +10
Nice manages to spot another team on the rocks. She starts to move forward, shield raised.
Standard Action: Total Defense Move Action: 5ft South, 15ft SouthWest (half movement for difficult terrain)
Blur (Concealment (20% miss chance))(59 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(59 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(59 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(9 rounds remaining),
Resistance (+1 resistance bonus on saves)(9 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Nice appears on the scene, one hand clutching their shield and the other on the large stone. She peeks around the rock to try to check out the area.
Bless(+1 morale on attack and saving throws from fear)(41 rounds remaining),
Blur (Concealment (20% miss chance))(41 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(41 rounds remaining),
Targeted Bomb Admixture (Standard bombs no longer splash, double the intelligence modifier for damage)(47 rounds remaining),
Resistance (+1 resistance bonus on saves)(9 rounds remaining)(Not in effect until Johnny's turn),
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Nice excitedly throws another bomb at Broozer while barely containing her laughter.
5-foot step: Northwest 5ft Standard Action: Throw Bomb at Broozer Attack:1d20 + 4 + 3 + 1 + 1 + 1 + 1 ⇒ (14) + 4 + 3 + 1 + 1 + 1 + 1 = 25 Int modifier (+4), BAB (+3), Inspire Courage (+3), Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)
Bless(+1 morale on attack and saving throws from fear)(43 rounds remaining),
Blur (Concealment (20% miss chance))(43 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(43 rounds remaining),
Targeted Bomb Admixture (Double intelligence modifier on damage, bombs no longer splash. This has no effect on bombs modified by a discovery)(4 rounds remaining)
Nice attempts to cross the bridge.
Move Action: SouthEast 5ft, East 25ft DC15 Acrobatics Check:1d20 + 8 ⇒ (18) + 8 = 26
Upon making it across Nice quickly drinks an extract.
Swift Action: Drop Targeted Bomb Admixture extract into hand Standard Action: Drink the extract
Bless(+1 morale on attack and saving throws from fear)(48 rounds remaining),
Blur (Concealment (20% miss chance))(48 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(48 rounds remaining)
Nice heads to the bridge to make their way toward the fight.
Move Action: Northwest 20ft, West 10ft Free Action: Draw Light Crossbow Standard Action: Load Light Crossbow
Bless(+1 morale on attack and saving throws from fear)(30 rounds remaining),
Resistance (+1 resistance bonus on saves)(Final Round),
Blur (Concealment (20% miss chance))(30 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)(Final Round(Lingering Performance)
DC10 Con Check::1d20 + 2 - 11 ⇒ (6) + 2 - 11 = -3 Con (+2), Current Health (-11)
Bless(+1 morale on attack and saving throws from fear)(31 rounds remaining),
Resistance (+1 resistance bonus on saves)(1 rounds remaining),
Blur (Concealment (20% miss chance))(31 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)(1 rounds remaining (Lingering Performance)
DC10 Con Save::1d20 + 2 - 10 ⇒ (15) + 2 - 10 = 7 Con (+2), Current Health (-10)
Bless(+1 morale on attack and saving throws from fear)(32 rounds remaining),
Resistance (+1 resistance bonus on saves)(2 rounds remaining),
Blur (Concealment (20% miss chance))(32 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)
DC10 for stabilization::1d20 + 2 - 9 ⇒ (2) + 2 - 9 = -5 Con (+2), Current Health (-9)
Bless(+1 morale on attack and saving throws from fear)(33 rounds remaining),
Resistance (+1 resistance bonus on saves)(3 rounds remaining),
Blur (Concealment (20% miss chance))(33 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)
Nice slowly dies on the ground.
DC10 Con Save::1d20 + 2 - 8 ⇒ (11) + 2 - 8 = 5
Bless(+1 morale on attack and saving throws from fear)(34 rounds remaining),
Resistance (+1 resistance bonus on saves)(4 rounds remaining),
Blur (Concealment (20% miss chance))(34 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)
Nice manifests more frost for her bomb, throwing it toward Bob-Omb!
Move Action : 25ft North, 5 ft West Standard Action: Throw Frost Bomb at Bob-Omb!
Bless(+1 morale on attack and saving throws from fear)(35 rounds remaining),
Resistance (+1 resistance bonus on saves)(5 rounds remaining),
Blur (Concealment (20% miss chance))(35 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)
Nice manages to create a frost bomb in the desert, quickly throwing it at Broozer before it melts.
Standard Action: Throw Frost Bomb at Broozer Move Action : 5ft East, 5 ft North
Bless(+1 morale on attack and saving throws from fear)(36 rounds remaining),
Resistance (+1 resistance bonus on saves)(6 rounds remaining),
Blur (Concealment (20% miss chance))(36 rounds remaining),
Inspire Courage (+1 morale bonus on saving throws against charm and fear effects, +1 competence bonus on attack and weapon damage rolls)
No longer needing to cover the flank, Nice moves to group with Kenshiro.
Move Action : 5ft south, 25 ft West Move Action : 25 ft West
Bless (+1 morale on attack, +1 saving throw against fear affects)(25 rounds remaining),Resistance (+1 resistance bonus on saves)(5 rounds remaining)
Nice dips below the strike and moves back, another bomb suddenly in hand. She quickly throws it toward Tawum.
5-foot step East Standard Action: Throw Frost Bomb at Tawum
Resistance (+1 bonus to saves)(4 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(14 rounds remaining); Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)(Last round - Lingering Performance); Mutagen (+4str, +2 natural armor, -2 int)(96 rounds remain)
Barely clinging to life, Nice strikes back at Qul Vozo.
Move Action: Draw Morningstar Standard Action: Attack Qul Vozo Free Action: 5-foot step West
Resistance (+1 bonus to saves)(5 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(15 rounds remaining); Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls); Mutagen (+4str, +2 natural armor, -2 int)(97 rounds remain)
Nice sidesteps and attempts to throw a bomb at Qul Vozo. Her hand hits the wall behind her as she throws, causing the throw to go wide!
Move Action: 5ft E Standard Action: Throw bomb at Qul Vozo Attack::1d20 + 3 + 1 + 1 + 1 + 1 + 1 ⇒ (5) + 3 + 1 + 1 + 1 + 1 + 1 = 13 BAB (+1),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1) Damage::1d6 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8 Int modifier (+3), Point Blank Shot(+1), Focused Burn (+1)
Resistance (+1 bonus to saves)(6 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(16 rounds remaining); Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls); Mutagen (+4str, +2 natural armor, -2 int)(98 rounds remain)
Nice stows her weapon as she moves, then throws a bomb back at Kvit.
Move Action: 5ft E - Stow weapon Standard Action: Throw bomb at Kvit Attack::1d20 + 4 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (5) + 4 + 1 + 1 + 1 + 1 + 1 + 1 = 15 BAB (+1),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1), Inspire Courage (+1) Damage::1d6 + 3 + 1 + 1 + 1 ⇒ (1) + 3 + 1 + 1 + 1 = 7 Int modifier (+3), Point Blank Shot(+1), Focused Burn (+1), Inspire Courage (+1)
Resistance (+1 bonus to saves)(7 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(17 rounds remaining); Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls); Mutagen (+4str, +2 natural armor, -2 int)(99 rounds remain)
Nice sees this becoming a brawl and prepares herself.
Swift Action(Spring loaded wrist sheath): Release hidden potion Standard Action: Drink potion Move Action: Draw Morningstar
Resistance (+1 bonus to saves)(9 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(19 rounds remaining)
Nice walks down the stairs to catch up with the rest of the gang, absentmindedly twirling a bomb in her hand. A bewildered look suddenly crosses her face when she looks up to see a ceiling has appeared.