The Fool's Tournament

Game Master Pocket, the Fool

A simple combat-only tournament for learning combat rules and character-building.


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Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Potion: Allnight (8 hours)
Wand: Effortless Armor CL3 (20 rounds)
Wand: Enlarge Person CL2 (10 rounds)

Hammer Bro knows that Broozer is probably out of the fight and it's up to himself to chase down Johnny - which is exactly what he does. Johnny got just far enough around the corner that Hammer Bro wasn't able to get a direct charge, but he was able to close the distance easily taking the longer, required route.

Move action: 30ft northeast
Move action: 20ft northeast, 10ft north

Current Stats:

AC 17
touch 10
flat-footed 16
CMD 23
HP 23/54
Fort +9
Ref +3
Will +3 (+1 vs fear)


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Extract: Expeditious Retreat L1, CL4 (30 rounds)
Mutagen: Feral L1, CL2 (190 rounds)
Potion: Allnight (8 hours)
Wand: Effortless Armor CL3 (20 rounds)
Wand: Enlarge Person CL2 (10 rounds)

Broozer watches Hammer Bro chase down an opponent and, not being able to make a meaningful effort himself to keep fighting, positions himself to hopefully shut of one avenue of escape for whomever HB is chasing.

Move action: 15ft east, 15ft north

Current Stats:

AC 21
touch 9
flat-footed 21
CMD 23
HP 0/60
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +2; +2 trait bonus vs. poison & polymorph effects

Rage: 5/10 remaining


AC:18 Touch: 13 Flat Footed: 15 ; Normal Vision ; HP 44 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(29 rounds remaining)

Johnny steps forward, musters his courage, then spins around to cast Grease on Hammer Bro's weapon.
5ft step North
Standard Action: Cast Grease on Hammer Bro's hammer, bro

Hammer Bro: Make a DC 15 reflex save or drop the weapon. If the first reflex save is failed the weapon is coated in grease, requiring a DC 15 reflex save each round the weapon is picked up or used.


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP:-13; Perception +8; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(29 rounds remaining),
Blur (Concealment (20% miss chance))(29 rounds remaining),

DC10 Con Check:: 1d20 + 2 - 12 ⇒ (16) + 2 - 12 = 6
Con (+2), Current Health (-12)


AC:25 Touch: 11 Flat Footed: 24 ; Darkvision ; HP -13 ; Perception +6 ; 20% miss chance (Blur)

Current Buffs::
Enlarge Person (+2 Size Bonus to Str, -2 Size bonus to Dex, -1 AC and attack, Natural Reach 10ft)(29 rounds remaining),
Bull's Strength (+4 enhancement bonus to strength)(30 rounds remaining),
Long Arm (Reach increased by 5 ft)(29 rounds remaining),
Bless(+1 morale on attack and saving throws from fear)(29 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(29 rounds remaining),
Shield of Faith (+2 Deflection bonus to AC)(29 rounds remaining),
Blur (Concealment (20% miss chance))(31 rounds remaining),
Divine Favor (+3 luck bonus on attack and weapon damage rolls (additional +1 from Sacred Tattoo))(2 rounds remaining),
Resistance (+1 resistance bonus to saves)(3 rounds remaining)

DC10 Con Check:: 1d20 + 3 - 12 ⇒ (8) + 3 - 12 = -1
Con (+3), Current Health (-12)


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

DC15 reflex save vs Grease: 1d20 + 3 ⇒ (11) + 3 = 14
Johnny's spell connects with Hammer Bro's hammer, and it slips out of HB's hands.

Active effects:

Potion: Allnight (8 hours)
Wand: Effortless Armor CL3 (19 rounds)
Wand: Enlarge Person CL2 (9 rounds)

Hammer Bro reaches down to pick up his weapon, carefully so as not to drop it again, and takes a shuffle-step forward, easily bypassing Johnny's guard to get a clean strike in. Unfortunately, even though it looked like the blow should have taken Johnny clean out of the fight, Johnny is able to move with the blow, brunting the worst of the damage and surviving for another few seconds.

Move action: pick up the grease-coated sledge
DC15 reflex save vs Grease to pick up the weapon: 1d20 + 3 ⇒ (16) + 3 = 19

Misc action: 5ft step north
Free action: Rage

Standard action: Power attack
Raging power attack vs Tawum: 1d20 + 14 ⇒ (20) + 14 = 34
Sledge bludgeoning damage: 4d6 + 20 ⇒ (3, 1, 3, 1) + 20 = 28
Crit confirmation vs AC 18: 1d20 + 14 ⇒ (1) + 14 = 15
Sledge bludgeoning damage: 4d6 + 20 ⇒ (3, 5, 1, 5) + 20 = 34
No crit damage

Free action: End rage

Current Stats:

AC 17
touch 10
flat-footed 16
CMD 23
HP 23/54
Fort +9
Ref +3
Will +3 (+1 vs fear)

Rage: 0/7 remaining


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Extract: Expeditious Retreat L1, CL4 (29 rounds)
Mutagen: Feral L1, CL2 (189 rounds)
Potion: Allnight (8 hours)
Wand: Effortless Armor CL3 (19 rounds)
Wand: Enlarge Person CL2 (9 rounds)

Broozer is barely able to hear the fighting between Hammer Bro and Johnny continuing, so he takes a deep breath of his own and attempts to re-close the distance - hoping to help Hammer Bro find the opening he needs to finish the fight.

Current Stats:

AC 21
touch 9
flat-footed 21
CMD 23
HP 0/60
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +2; +2 trait bonus vs. poison & polymorph effects

Rage: 5/10 remaining


AC:18 Touch: 13 Flat Footed: 15 ; Normal Vision ; HP 16 ; Perception +6

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(28 rounds remaining)

Johnny takes a step back then shoots at Hammer Bro with his light crossbow, missing completely.
5ft step Northwest
Standard Action: Shoot light crossbow

Attack:: 1d20 + 3 + 3 + 1 ⇒ (6) + 3 + 3 + 1 = 13
Dex (+3), BAB (+3), Bless (+1)
Damage:: 1d8 ⇒ 1


AC:21 Touch: 14 Flat Footed: 17 ; Low-Light Vision ; HP: -14; Perception +8; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(28 rounds remaining),
Blur (Concealment (20% miss chance))(28 rounds remaining),

DC10 Con Check:: 1d20 + 2 - 13 ⇒ (7) + 2 - 13 = -4
Con (+2), Current Health (-13)

Nice has died.


AC:25 Touch: 11 Flat Footed: 24 ; Darkvision ; HP -14 ; Perception +6 ; 20% miss chance (Blur)

Current Buffs::
Enlarge Person (+2 Size Bonus to Str, -2 Size bonus to Dex, -1 AC and attack, Natural Reach 10ft)(28 rounds remaining),
Bull's Strength (+4 enhancement bonus to strength)(29 rounds remaining),
Long Arm (Reach increased by 5 ft)(28 rounds remaining),
Bless(+1 morale on attack and saving throws from fear)(28 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(28 rounds remaining),
Shield of Faith (+2 Deflection bonus to AC)(28 rounds remaining),
Blur (Concealment (20% miss chance))(30 rounds remaining),
Divine Favor (+3 luck bonus on attack and weapon damage rolls (additional +1 from Sacred Tattoo))(1 rounds remaining),
Resistance (+1 resistance bonus to saves)(2 rounds remaining)

DC10 Con Check:: 1d20 + 3 - 13 ⇒ (9) + 3 - 13 = -1
Con (+3), Current Health (-13)


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Potion: Allnight (8 hours)
Wand: Effortless Armor CL3 (18 rounds)
Wand: Enlarge Person CL2 (8 rounds)

DC 15 reflex to maintain hold of weapon: 1d20 + 3 ⇒ (5) + 3 = 8

Hammer Bro's weapon slips out of his hands as he jerks to avoid Johnny's crossbow bolt. Giving it up as a bad job, Hammer Bro leaves the weapon on the ground, steps forward and reaches for Johnny directly in order to pull him close and stop him from continuing to easily escape.

Misc action: 5ft step north
Standard action: Grapple Johnny
Combat Maneuver vs Johnny's CMD: 1d20 + 12 ⇒ (8) + 12 = 20
If successful (18 CMD according to character sheet?), move Johnny southeast 5ft to be adjacent to HB's top-right corner
Both become grappled, HB's CMB goes to +17 to maintain the grapple

Current Stats, (grappled):

AC 17 (15)
touch 10 (8)
flat-footed 16 (14)
CMD 21 (23 vs grapple)
HP 23/54
Fort +9
Ref +3
Will +3 (+1 vs fear)

Rage: 0/7 remaining


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Extract: Expeditious Retreat L1, CL4 (28 rounds)
Mutagen: Feral L1, CL2 (188 rounds)
Potion: Allnight (8 hours)
Wand: Effortless Armor CL3 (18 rounds)
Wand: Enlarge Person CL2 (8 rounds)

Broozer continues moving along the outer edge of the arena, still not getting eyes on Hammer Bro and Johnny, though he can hear them nearby.

Move action: 40ft north

Current Stats:

AC 21
touch 9
flat-footed 21
CMD 23
HP 0/60
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +2; +2 trait bonus vs. poison & polymorph effects


AC:16 Touch: 11 Flat Footed: 15 ; CMD:18 ; Fort:+4 ; Reflex:+6 ; Will:+4 ; Normal Vision ; HP 16 ; Perception +6 | Grappled

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(27 rounds remaining)

Johnny refuses to give up. He draws his rapier and attacks Hammer Bro!

Free Action: Drop crossbow
Move Action: Draw Rapier
Standard Action: Attack Hammer Bro

Attack:: 1d20 + 2 + 3 + 1 - 2 ⇒ (6) + 2 + 3 + 1 - 2 = 10
Str (+2), BAB (+3), Bless (+1), Grappled (-2)
Damage:: 1d8 + 2 ⇒ (2) + 2 = 4
Str (+2)

Unfortunately he's unable to land what his likely his final attack.


AC:25 Touch: 11 Flat Footed: 24 ; CMD:18 ; Fort:+10 ; Reflex:+5 ; Will:+10 ; Darkvision ; HP -15 ; Perception +6 ; 20% miss chance (Blur)

Current Buffs::
Enlarge Person (+2 Size Bonus to Str, -2 Size bonus to Dex, -1 AC and attack, Natural Reach 10ft)(27 rounds remaining),
Bull's Strength (+4 enhancement bonus to strength)(28 rounds remaining),
Long Arm (Reach increased by 5 ft)(27 rounds remaining),
Bless(+1 morale on attack and saving throws from fear)(27 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(27 rounds remaining),
Shield of Faith (+2 Deflection bonus to AC)(27 rounds remaining),
Blur (Concealment (20% miss chance))(39 rounds remaining),
Divine Favor (+3 luck bonus on attack and weapon damage rolls (additional +1 from Sacred Tattoo))(FINAL ROUND),
Resistance (+1 resistance bonus to saves)(1 rounds remaining)

DC10 Con Check:: 1d20 + 3 - 14 ⇒ (9) + 3 - 14 = -2
Con (+3), Current Health (-14)


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Potion: Allnight (8 hours)
Wand: Effortless Armor CL3 (17 rounds)
Wand: Enlarge Person CL2 (7 rounds)

Having ensured Johnny could not escape, and his attack with the rapier was easily swatted away, Hammer Bro makes one last effort to end this combat. He releases his hold on Johnny, picks up his weapon still coated in Grease, and somehow manages to keep hold of it long enough to crush Johnny's chest with it.

Free action: release grapple
Move action: pick up weapon
DC 15 vs Grease to pick up weapon: 1d20 + 3 ⇒ (15) + 3 = 18
Standard action: Power attack
Sledge Power attack: 1d20 + 12 ⇒ (6) + 12 = 18
Sledge power attack damage: 4d6 + 17 ⇒ (4, 2, 3, 1) + 17 = 27

Current Stats:

AC 17
touch 10
flat-footed 16
CMD 23
HP 23/54
Fort +9
Ref +3
Will +3 (+1 vs fear)

Rage: 0/7 remaining


The last remaining opponent has been incapacitated.
All unconscious contestants bleed out:
Kenshiro loses 1 HP and dies.
Johnny loses 3 HP and dies.
Qul Vozo loses 8 HP and dies.
Tawum loses 12 HP and dies.

Round four has concluded.

Points:
10 - Hammer Bro/Broozer
8 - -
7 - Tawum
6 - Qul Vozo
5 - Johnny
4 - Kenshiro
3 - Nice
2 - Kvit
0 - Bob-Omb!

Player Points for round 3:
Jest3r: 20
Dtot: 12
Chemic: 15

Character and Team Totals:
Bob-Omb! - 27
Broozer - 30
Hammer Bro - 30
GrinningJest3r: 87

Kenshiro - 18
Johnny - 21
Nice - 18
Dtot: 57

Kvit - 5
Tawum - 24
Qul Vozo - 14
Wheres_waldo: 43

Round five. Roll initiative!


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Initiative: 1d20 + 8 ⇒ (16) + 8 = 24


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Initiative: 1d20 + 3 ⇒ (9) + 3 = 12


Initiative:: 1d20 + 5 ⇒ (8) + 5 = 13


Initiative:: 1d20 + 6 ⇒ (8) + 6 = 14


Initiative:: 1d20 + 1 ⇒ (2) + 1 = 3


Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

initiative: 1d20 + 3 ⇒ (7) + 3 = 10


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

initiative: 1d20 + 4 ⇒ (5) + 4 = 9


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

initiative: 1d20 + 6 ⇒ (11) + 6 = 17


[/b]Round 5[/b]

Initiative order:
(Team avg 19)
Bob-Omb!
Hammer Bro
Broozer

(Team avg 12)
Qul Vozo
Tawum
Kvit

(Team avg 10)
Nice Hollyrock
Johnny Gold
Kenshiro Orcishish

Map link


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Strength damage from Cloudthorn Venom delivered to self via Touch Injection: 1d3 ⇒ 1 Damage negated by Invigorating Poison, turned into +4 alchemical bonus to stat for rolled duration in minutes
Dexterity damage from Cloudthorn Venom delivered to self via Touch Injection: 1d3 ⇒ 2 Damage negated by Invigorating Poison, turned into +4 alchemical bonus to stat for rolled duration in minutes
Per Cloudthorn Venom: "In addition, the creature is unable to feel pain for 1 hour, rendering it immune to pain effects."

Active effects:

Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Touch Injection - Spell Level 2, Caster Level 4 (4 hours)
- Strength boost (10 rounds)
- Dex boost (20 round]
- Immune to pain effects (1 hour)

Purchased (1 per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (30 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (30 rounds)

Castable (1 Spell Level per Character Level):
Extract: Invigorating Poison - Spell Level 2, Caster Level 4 (400 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 4 (40 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (40 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 4 (400 rounds)

Bob-Omb! appears in the newest arena, the air around him shimmering as multiple extracts, potions, and poisons take effect. His bow in hand and a set of alchemical items strung along his belt.

Current stats:

Base+Buffed Stats:
AC 37
touch 27
flat-footed 24
CMD 25 (27 vs. grapple)
HP 40/40
Fort +7
Ref +21
Will +3
Init +8
Senses: darkvision 60 ft.
Perception +7
Bombs: 8/8 remaining


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (30 rounds)
Wand: Enlarge Person CL2 (20 rounds)

Castable (1 Spell Level per Character Level):
N/A

Hammer Bro appears next, his massive makeshift axe in-hand dwarfing even his enlarged self, and his comparatively small hammer strapped to his back.

Current Stats:

AC 18
touch 11
flat-footed 17
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 67/67
Fort +10
Ref +3
Will +3 (+1 vs fear)

Rage: 7/7


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (30 rounds)
Potion: Enlarge Person - Spell Level 1, Caster Level 2 (20 rounds)

Castable (1 Spell Level per Character Level):
Extract: Expeditious Retreat - Spell Level 1, Caster Level 3 (30 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 3 (30 rounds)
Extract: Shield - Spell Level 1, Caster Level 3 (30 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 3 (300 rounds)

Finally, Broozer appears in the arena flexing his claws and stretching out, ready for the hunt.

Current Stats:

AC 23
touch 10
flat-footed 23
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 73/73
Resist Fire 5
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects

Rage: 10/10


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)

Potions (1 per 2 character levels):
Shield of Faith (60 rounds)
Cat's Grace (3o rounds)

Qul Vozo spawns by a ruined temple already eyeing the familiar sight of the giant orc Hammer Bro

Current Stats:

HP: 65/65
AC: 27
Touch:18
FF: 22
Panache: 2/2


Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

Current Buffs:

Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)

Purchased (1 per 2 character levels):
Potion: Shield of faith (60 rounds)
Potion: Cat's Grace (30 rounds)

Spells (1 Spell per level per character level):
Shield (50 rounds)

Tawum appears on the otherside of the temple

False life extra health roll: 1d10 + 5 ⇒ (9) + 5 = 14

Current Stats:

HP: 60/60+14
AC:33
Touch: 25
FF: 27
Ki: 6/6
Stunning Fist: 5/5


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

Current Buffs:

Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)

Purchased (1 per 2 character levels):
Potion: Shield of faith (60 rounds)
Potion: Fox's Cunning (30 rounds)

Spells (1 spell per level per character level):
Shield (50 rounds)
Altered Consciousness (50 rounds)
Reduce Person (50 rounds)
Mutagen (50 minutes)

Kvit materializes in the center of the ruins double checking the locations of all of his flasks

False life extra health: 1d20 + 5 ⇒ (10) + 5 = 15

Current Stats:

HP: 41+15
AC: 35
Touch: 21
FF: 30
Bombs: 14/14


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:55 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(49 rounds remaining),
Blur (Concealment (20% miss chance))(49 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(49 rounds remaining)

Nice spawns in the arena, glancing around to determine her surroundings.


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(49 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(49 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(49 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(9 rounds remaining)

Johnny appears next, shield in one hand and a loaded light crossbow in the other.


AC:28 Touch: 14 Flat Footed: 27 ; CMD:19 ; Fort:+10 ; Reflex:+5 ; Will:+10 ; Darkvision ; HP 60 ; Perception +6

Current Buffs::
Long Arm (Reach increased by 5 ft)(49 rounds remaining),
Bless(+1 morale on attack and saving throws from fear)(49 rounds remaining),
Shield of Faith (+2 Deflection bonus to AC)(49 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(49 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(9 rounds remaining)

Kenshiro appears last, potion in one hand and Greatsword in the other.


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Active effects:

Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Touch Injection - Spell Level 2, Caster Level 4 (4 hours)
- Strength boost (9 rounds)
- Dex boost (19 round]
- Immune to pain effects (1 hour)

Purchased (1 spell per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (29 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (29 rounds)

Castable (1 Spell Level per Character Level):
Extract: Invigorating Poison - Spell Level 2, Caster Level 4 (399 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 4 (39 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (39 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 4 (399 rounds)

Bob-Omb! sees Tawum, Kvit, and Qul Vozo just on the other side of a very narrow bridge, and figures his best bet is taking out their utility. Bob-Omb! moves closer, easily traversing the bridge that appears to have been built for someone of his size, before throwing his bomb at Kvit, blinding him and presenting an opening for Hammer Bro to move in for the first kill.

Move action: 20ft southwest, 10ft west
Standard action: Throw sand bomb
Sand Bomb attack vs Kvit's Touch AC: 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27 +1 for being within 30ft
Sand bomb damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15 plus blinded for one round

Current Stats:

Base+Buffed Stats:
AC 37
touch 27
flat-footed 24
CMD 25 (27 vs. grapple)
HP 40/40
Fort +7
Ref +21
Will +3
Init +8
Senses: darkvision 60 ft.
Perception +7
Bombs: 7/8 remaining


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (29 rounds)
Wand: Enlarge Person CL2 (19 rounds)

Castable (1 Spell Level per Character Level):
N/A

Hammer Bro practically steps completely over the small bridge, crossing over Bob-Omb!, and positioning himself to completely cut off any movement from the immediate group of foes but not to immediately attack any of them, "Come and get it," he cries in common.

DC15 Acrobatics to cross the bridge: 1d20 - 3 ⇒ (19) - 3 = 16

Current Stats:

AC 18
touch 11
flat-footed 17
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 67/67
Fort +10
Ref +3
Will +3 (+1 vs fear)

Rage: 7/7


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (29 rounds)
Potion: Enlarge Person - Spell Level 1, Caster Level 2 (19 rounds)

Castable (1 Spell Level per Character Level):
Extract: Expeditious Retreat - Spell Level 1, Caster Level 3 (29 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 3 (29 rounds)
Extract: Shield - Spell Level 1, Caster Level 3 (29 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 3 (299 rounds)

Broozer jumps into action just after Bob-Omb! and HB, easily moving past them and up onto the raised platform where Kvit was hiding. Without breaking a sweat, but not having the time to do more, Broozer claws at Kvit as he gets within range.

Move action: 70ft west
DC 15 to jump 15 feet with running start to cross the bridge: 1d20 + 20 ⇒ (2) + 20 = 22
Standard action: Claw attack
Claw attack vs (blinded) Kvit: 1d20 + 16 ⇒ (3) + 16 = 19
Slashing damage: 1d8 + 12 ⇒ (5) + 12 = 17

Current Stats:

AC 23
touch 10
flat-footed 23
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 73/73
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects

Rage: 10/10


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)

Potions (1 per 2 character levels):
Shield of Faith (60 rounds)
Cat's Grace (3o rounds)

Qul Vozo moves up to help his small friend
movement: 5ft west, 10ft north

attack on Broozer: 1d20 + 14 ⇒ (20) + 14 = 34
Bonuses: 6(dex)+1(weapon focus)+1(enhancement)+5(BAB)+1(weapon training)

Damage: 1d8 + 8 + 5 ⇒ (6) + 8 + 5 = 19
Bonuses: 6(dex)+1(enhancement)+1(weapon training)+5(Precision)

crit confirm: 1d20 + 14 ⇒ (10) + 14 = 24

crit damage: 1d8 ⇒ 6

Swift Action: Menacing Sword play
Intimidation to demoralize Broozer: 1d20 + 10 ⇒ (5) + 10 = 15
DC=10+HD+wis

Current Stats:

HP: 65/65
AC: 27
Touch:18
FF: 22
Panache: 2/2


Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

Current Buffs:

Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)

Purchased (1 per 2 character levels):
Potion: Shield of faith (60 rounds)
Potion: Cat's Grace (30 rounds)

Spells (1 Spell per level per character level):
Shield (50 rounds)

Tawum moves to the next opponent in line
Movement: 10ft east, 5ft south, 5ft southeast

attack on Hammer Bro: 1d20 + 9 ⇒ (19) + 9 = 28
Bonuses: 3(BAB)+5(dex)+1(Enhancement)

damage: 1d8 + 2 ⇒ (8) + 2 = 10
Bonuses: 1(Enhancement)+1(Quain Martial Artist)

Current Stats:

HP: 60/60
AC:33
Touch: 25
FF: 27
Ki: 6/6
Stunning Fist: 5/5


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

Current Buffs:

Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)

Purchased (1 per 2 character levels):
Potion: Shield of faith (60 rounds)
Potion: Fox's Cunning (30 rounds)

Spells (1 spell per level per character level):
Shield (50 rounds)
Altered Consciousness (50 rounds)
Reduce Person (50 rounds)
Mutagen (50 minutes)

Even blinded, Kvit deftly dodges Broozers attack (Blind AC: 28) and takes a 5 foot step away from the behemoth
5 foot step south

Current Stats:

HP: 41 (lost false life)
AC: 35
Touch: 21
FF: 30
Bombs: 14/14


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Power Attack of opportunity vs Qul Vozo: 1d20 + 10 ⇒ (17) + 10 = 27
Slashing damage: 12d6 + 19 ⇒ (1, 2, 3, 6, 5, 3, 3, 1, 5, 3, 3, 1) + 19 = 55

Attack of opportunity vs Tawum: 1d20 + 10 ⇒ (16) + 10 = 26
Slashing damage: 12d6 + 13 ⇒ (4, 3, 2, 3, 5, 6, 6, 6, 5, 1, 6, 5) + 13 = 65

Attack and damage bonus calculations:

Improvised Butchering Axe
Medium: 3d6
Large: 4d6
Huge (usable by Large character with Titan Fighter): 6d6
Gargantuan (Growing enchantment): (not currently active)
Shikigami Style: 8d6
Shikigami Mimicry: 12d6

Attack bonus:
+5 BAB
+7 STR
-1 Size
+2 Trait Improvised only
-3 Size Oversized weapon only
-2 Power attack (ignored by Furious focus for first power attack per turn only)

Damage bonus
+10 Strx1.5
+1 Trait
+1 Enhancement Attuned Axe only
+1 Feat Axes only
+6 Power Attack (4x1.5)


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Bite attack of opportunity vs Qul Vozo: 1d20 + 12 ⇒ (15) + 12 = 27
Piercing Damage: 2d6 + 9 ⇒ (1, 2) + 9 = 12

Claw attack of opportunity vs Tawum: 1d20 + 13 ⇒ (17) + 13 = 30
Slashing Damage: 1d8 + 10 ⇒ (1) + 10 = 11


AC:26 Touch: 15 Flat Footed: 22 ; CMD:19 ; Fort:+7 ; Reflex:+9 ; Will:+3 ; HP:55 ; Low-Light Vision ; Perception +9; 20% miss chance (Blur)

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(48 rounds remaining),
Blur (Concealment (20% miss chance))(48 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(48 rounds remaining)

Nice heads to the bridge to make their way toward the fight.
Move Action: Northwest 20ft, West 10ft
Free Action: Draw Light Crossbow
Standard Action: Load Light Crossbow


AC:27 Touch: 16 Flat Footed: 23 ; CMD:19 ; Fort:+4 ; Reflex:+8 ; Will:+4 ; Normal Vision ; HP 55 ; Perception +7

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(48 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(48 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(48 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(8 rounds remaining)

Johnny moves next to Kenshiro and begins to sing, cheering his comrad on.
Move Action: West 15ft
Standard Action: Inspire Competence targeting Kenshiro


AC:32 Touch: 14 Flat Footed: 31 ; CMD:19 ; Fort:+10 ; Reflex:+5 ; Will:+10 ; Darkvision ; HP 60 ; Perception +6 ; 20% miss chance (Blur)

Current Buffs::
Long Arm (Reach increased by 5 ft)(48 rounds remaining),
Bless(+1 morale on attack and saving throws from fear)(48 rounds remaining),
Shield of Faith (+2 Deflection bonus to AC)(48 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(48 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(8 rounds remaining),
Blur (Concealment (20% miss chance))(49 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(49 rounds remaining),

Kenshiro readies himself as he drinks his potion. He then prays to his god for a boon before attempting to cross the bridge.

Standard Action: Drink extract of Blur
Swift Action (Fervor): cast Ironskin
Move Action: South 20ft
DC15 Acrobatics check to cross bridge:: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Acrobatics (+5), Inspire Competence (+2)


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Active effects:

Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Touch Injection - Spell Level 2, Caster Level 4 (4 hours)
- Strength boost (8 rounds)
- Dex boost (18 round]
- Immune to pain effects (1 hour)

Purchased (1 spell per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (28 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (28 rounds)

Castable (1 Spell Level per Character Level):
Extract: Invigorating Poison - Spell Level 2, Caster Level 4 (398 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 4 (38 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (38 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 4 (398 rounds)

Bob-Omb is forced to make a quick decision whether to target Kvit or Tawum, and at the moment, Tawum seems like the larger threat. Bob-Omb! pulls out a small vial and a gritty catalyst and throws a Sand Bomb at Tawum, deliberately spinning the bomb so that Hammer Bro is not caught in the blast. Lastly, Bob-Omb! moves slightly south, just a hair further away from Tawum.

Standard action: Sand bomb
Precise Bombs allows Bob-Omb! to exclude up to 4 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Sand bomb vs Tawum's Touch AC: 1d20 + 19 + 1 ⇒ (6) + 19 + 1 = 26
Blinded for 1 round on hit
Damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Free action: 5ft step south

Current stats:

Base+Buffed Stats:
AC 37
touch 27
flat-footed 24
CMD 25 (27 vs. grapple)
HP 40/40
Fort +7
Ref +21
Will +3
Init +8
Senses: darkvision 60 ft.
Perception +7
Bombs: 6/8 remaining


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (28 rounds)
Wand: Enlarge Person CL2 (18 rounds)

Castable (1 Spell Level per Character Level):
N/A

With Bob-Omb! giving him an opening, Hammer Bro tries to take advantage with a quick swing at Tawum, but somehow the blinded monk is able to sense it coming and easily twists out of the way. Hammer Bro uses the momentum of the swing to pivot on his toes and takes a couple of steps back, away from Tawum.

Standard action: attack
Power attack vs Tawum: 1d20 + 10 ⇒ (3) + 10 = 13
Slashing Damage: 12d6 + 19 ⇒ (6, 3, 2, 5, 2, 3, 2, 5, 4, 1, 2, 6) + 19 = 60
Move action: 10ft south

Current Stats:

AC 18
touch 11
flat-footed 17
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 57/67
Fort +10
Ref +3
Will +3 (+1 vs fear)

Rage: 7/7


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Hours (free):
Potion: Allnight (8 hours)

Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (28 rounds)
Potion: Enlarge Person - Spell Level 1, Caster Level 2 (18 rounds)

Castable (1 Spell Level per Character Level):
Extract: Expeditious Retreat - Spell Level 1, Caster Level 3 (28 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 3 (28 rounds)
Extract: Shield - Spell Level 1, Caster Level 3 (28 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 3 (298 rounds)

Broozer sees Hammer Bro swing and miss and retreat and steps up to keep the pressure on as much as possible - with any luck, a couple of his own attacks will break through the monk's defenses while he's blinded.

Free action: 5ft step east
Free action: Rage
Full attack action

Claw attack: 1d20 + 14 ⇒ (4) + 14 = 18
Slashing damage: 1d8 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Sneak attack, precision damage due to being denied dex: 2d6 ⇒ (4, 5) = 9

Claw attack: 1d20 + 14 ⇒ (10) + 14 = 24
Slashing damage: 1d8 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Sneak attack, precision damage due to being denied dex: 2d6 ⇒ (1, 2) = 3

Claw attack: 1d20 + 14 ⇒ (5) + 14 = 19
Slashing damage: 1d8 + 12 + 1 ⇒ (8) + 12 + 1 = 21
Sneak attack, precision damage due to being denied dex: 2d6 ⇒ (4, 3) = 7

Bite attack: 1d20 + 13 ⇒ (8) + 13 = 21
Piercing damage: 2d6 + 11 + 1 ⇒ (3, 4) + 11 + 1 = 19
Sneak attack, precision damage due to being denied dex: 2d6 ⇒ (6, 6) = 12

Gore attack: 1d20 + 13 ⇒ (8) + 13 = 21
Piercing damage: 1d8 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Sneak attack, precision damage due to being denied dex: 2d6 ⇒ (2, 2) = 4

Hoof attack: 1d20 + 11 ⇒ (11) + 11 = 22
Bludgeoning damage: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Sneak attack, precision damage due to being denied dex: 2d6 ⇒ (1, 2) = 3

Hoof attack: 1d20 + 11 ⇒ (6) + 11 = 17
Bludgeoning damage: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Sneak attack, precision damage due to being denied dex: 2d6 ⇒ (3, 1) = 4

Current Stats:

AC 23
touch 10
flat-footed 23
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 73/73
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects

Rage: 9/10


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

HP: -2
Con: 14

DC10 to stabalize: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9

HP:-3

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