Qul Vozo |
DC15 reflex save: 1d20 + 7 ⇒ (8) + 7 = 15
Narrowly avoiding most of the splash from Nice's attack, Qul steps up to finish her off.
Attack on Nice: 1d20 + 5 ⇒ (10) + 5 = 15
Qul swings at the air
HP= 23/26
Tawum |
Having knocked out Johnny, Tawum spins around and goes for the next opponent he sees.
30ft movement to Bob-omb
Reaching Bob-omb, Tawum makes an attempt to stun him
Attack for Stunning Fist: 1d20 + 4 ⇒ (5) + 4 = 9
Tawum misses his swing having just had to run through a few bodies to reach his opponent.
HP: 16/24
Fort: +6, Ref: +6, Will: +7
CMD 20
Kvit |
HP after Nice's attack: 13/20
DC14 Reflex save: 1d20 + 2 + 9 ⇒ (7) + 2 + 9 = 18
HP after Bob-omb's attack: 8/20
HP after Hammer Bro's attack: -15/23
After being pelted by his fellow alchemists, Kvit is killed by a single swing of Hammer Bro's axe.
CON:14
HP:-15
DEAD
Johnny Gold |
AC:17 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP -2 ; Perception +4
HP: -2
DC 10 Con check for Stabilization:: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19
Johnny is stable / unconscious.
Nice Hollyrock |
AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:1; Perception +6
Barely clinging to life, Nice strikes back at Qul Vozo.
Move Action: Draw Morningstar
Standard Action: Attack Qul Vozo
Free Action: 5-foot step West
Attack:: 1d20 + 3 + 1 + 1 + 1 ⇒ (19) + 3 + 1 + 1 + 1 = 25
BAB (+1), Bless (+1), Inspire Courage (+1)
Damage:: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Inspire Courage (+1)
Kenshiro Orcishish |
AC:25 Touch: 13 Flat Footed: 19 ; Darkvision ; HP 5 ; Perception +5
HP: -5
DC 10 Con check for Stabilization:: 1d20 + 3 - 5 ⇒ (20) + 3 - 5 = 18
Kenshiro is stable / unconscious.
Bob-omb! |
Potion of Mage Armor (+4 Armor AC) (594 rounds remaining)
Potion of Cat's Grace (+4 Dex) (24 rounds remaining)
Extract of Shield (+4 Shield AC) (14 rounds remaining)
Bob-Omb! knows he's probably going to be killed by Tawum, but lobs a grenade into the other room with hope to pave the way for Hammer Bro to finish off the rest.
5ft step NE
Bomb attack vs touch AC vs Qul Vozo: 1d20 + 8 ⇒ (15) + 8 = 23
Bomb fire damage: 1d6 + 4 ⇒ (3) + 4 = 7
Bomb fire splash damage: 1d1 + 4 ⇒ (1) + 4 = 5 DC14 reflex save for half
Reflex save from Nice, Kvit, Kenshiro
Move action: draw Kukri
AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 2
Nice Hollyrock |
AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:-4; Perception +6
DC 14 Reflex Save: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Resistance(+1)
Nice is knocked unconscious by the blast.
Kenshiro Orcishish |
AC:25 Touch: 13 Flat Footed: 19 ; Darkvision ; HP -10 ; Perception +5
DC 14 Reflex Save: 1d20 - 5 ⇒ (6) - 5 = 1
Unconscious (-5)
Hammer Bro |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (24 rounds)
Hammer Bro is high on power at this point barely registers Bob-Omb!'s recent attack cast flames across several enemies. He closes the distance with Qul Vozo as the remnants of those flames flicker out and takes a mighty swing with his axe.
Free action: 5ft step N
Free action: Rage
Attack vs Qul Vozo: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 4d6 + 13 ⇒ (1, 6, 1, 5) + 13 = 26
Free action: End rage
But misses, instead carving a great chunk out of the wall next to them.
See Base
Rage remaining 4 rounds
Broozer |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (24 rounds)
HP: -15, CON 19
DC 10 Con check for Stabilization: 1d20 + 4 - 15 ⇒ (4) + 4 - 15 = -7 Failed. -1 HP
Note that previous turn would have stabilized at -10 instead of taking the -1 however, the bomb damage would have brought him to -15 and forced a new save here.
See Shifted
Rage remaining: 6/10
HP remaining: -16/32 (CON 19)
Qul Vozo |
Seeing Nice fall, Qul turns to swing at Hammer Bro
Attack on Hammer Bro: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 2 ⇒ (2) + 2 = 4
confirmation: 1d20 + 5 ⇒ (8) + 5 = 13
Qul lands a blow on Hammer Bro but fails to make the most of it
HP: 23/26
Assume Hammer Bro attacks again
Tawum |
Tawum moves to Bob-omb and takes another swing
attack on Bob-omb!: 1d20 + 6 ⇒ (3) + 6 = 9
Tawum swings wide again.
HP:16/24
Fort: +6, Ref: +8, Will: +7
CMD 20
Nice Hollyrock |
AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:13; Perception +6
HP: -4
DC 10 Con check for Stabilization:: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
Nice is stable / unconscious.
Kenshiro Orcishish |
AC:25 Touch: 13 Flat Footed: 19 ; Darkvision ; HP -11 ; Perception +5
HP: -10
DC 10 Con check for Stabilization: 1d20 + 3 - 10 ⇒ (2) + 3 - 10 = -5
Bob-omb! |
Potion of Mage Armor (+4 Armor AC) (594 rounds remaining)
Potion of Cat's Grace (+4 Dex) (24 rounds remaining)
Extract of Shield (+4 Shield AC) (14 rounds remaining)
Bob-Omb! decides he's not a fan of being crowded and steps away from Tawum's effective range, moving out of the corner and disappearing into the house, yelling at Hammer Bro "I gotta move!"
Withdraw action, up to 60ft movement (see map)
Acrobatics vs CMD to move through threatened area without provoking attack of opportunity: 1d20 + 11 ⇒ (9) + 11 = 20
AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 2
Hammer Bro |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (23 rounds)
Hammer Bro hears Bob-Omb!'s parting words but decides to try to finish the job and remove at least one remaining enemy. Hefting his mighty axe again, he takes another swing.
Free action: Rage
Standard action: attack
attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 4d6 + 13 ⇒ (1, 2, 3, 6) + 13 = 25
Free action: End rage
Move action: 30ft
Hammer Bro powers through the parry attempt and easily cleaves into Qul Vozo with his axe. Satisfied, he moves towards the back of the house to meet up with Bob-Omb!
See Base
Rage remaining 3 rounds
Broozer |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (23 rounds)
Broozer remains on the ground, shuddering as his body shuts down.
DC10 CON check to stabilize: 1d20 + 4 - 16 ⇒ (7) + 4 - 16 = -5
Fails. -1 HP
See Shifted
Rage remaining: 6/10
HP remaining: -17/32 (CON 19)
Qul Vozo |
Qul Vozo drops to the ground and begins to bleed out
HP:-2/26 (Con 14)
DC10 to stabalize: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11
Qul has stabalized but is unconscious
Current HP:-2
Tawum |
seeing the enemies leave the room, Tawum moves to his closest ally, hoping he is alive, Taking a swig from his potion along the way
Move Action: move 10ft to Qul Vozo
Standard Action: drinks potion
potion of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
HP:24/24
Fort: +6, Ref: +8, Will: +7
CMD 20
Bob-omb! |
Potion of Mage Armor (+4 Armor AC) (592 rounds remaining)
Potion of Cat's Grace (+4 Dex) (22 rounds remaining)
Extract of Shield (+4 Shield AC) (12 rounds remaining)
Bob-Omb! watches from one door as Hammer Bro comes through the other and looks back behind him waiting for... nothing. Bob-Omb! catches HB's eye and motions for them both to go back the way they came and take the offensive instead of waiting for Tawum to come up with a plan. Bob-Omb! catches Tawum checking his teammates and lobs another bomb at Tawum and the pile of bodies nearby.
Move action: 30ft
Standard action: throw bomb
Bomb attack vs touch vs Tawum: 1d20 + 8 ⇒ (13) + 8 = 21
Fire damage: 1d6 + 4 ⇒ (6) + 4 = 10
Fire splash damage, DC14 reflex for half: 1d1 + 4 ⇒ (1) + 4 = 5
Reflex required from Broozer, Kenshiro, Qul Vozo
AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 1
Hammer Bro |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (22 rounds)
Hammer Bro moves back the way he came and smiles as he sees Tawum looking towards Bob-Omb! Hammer Bro swings his axe in a massive arc...
Move 30ft
Standard action: attack
Free action: rage
Axe attack: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9
-4 for cover
Axe damage: 4d6 + 13 ⇒ (4, 3, 3, 5) + 13 = 28
Free action: end rage
But misjudges the swing and crashes into nearly the same spot he did when swinging against Qul Vozo earlier in the fight.
See Base
Rage remaining 1 rounds
Broozer |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (22 rounds)
DC 14 Reflex save from splash: 1d20 - 4 ⇒ (19) - 4 = 15
2 damage from successful save reduces HP to -19/32. CON 19. Broozer dies.
See Shifted
Rage remaining: 6/10
HP remaining: -19/32 (CON 19)
Tawum |
Hoping to move out of Bob-Omb!s range, Qul moves further into the room and swings at Hammer Bro
Free action: 5ft step
Standard action: attack
attack on Hammer Bro: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d6 + 1 ⇒ (6) + 1 = 7
Current HP: 14/24
Fort: +6, Ref: +6, Will: +7
CMD 20
Bob-omb! |
Potion of Mage Armor (+4 Armor AC) (591 rounds remaining)
Potion of Cat's Grace (+4 Dex) (21 rounds remaining)
Extract of Shield (+4 Shield AC) (11 rounds remaining)
Bob-Omb! moves into the room of his original confrontation with Tawum and barely seeing Hammer Bro around the corner, and is willing to give Hammer Bro the opportunity to finish the fight first, but with a warning, "If you don't kill him, let me know!"
Final bomb vs Touch AC vs Tawum: 1d20 + 8 ⇒ (11) + 8 = 19
Fire damage: 1d6 + 4 ⇒ (3) + 4 = 7
Fire splash damage, DC14 Reflex for half: 1d1 + 4 ⇒ (1) + 4 = 5
AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 1 0 if readied action triggers
Hammer Bro |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (21 rounds)
Hammer Bro tries to shrug off Tawum's attack, but it pushes his own swing wide. "He's still up!" Hammer Bro calls out to Bob-Omb! before stepping back, as warned.
Free action: Rage
Rage power attack: 1d20 + 8 ⇒ (1) + 8 = 9
Rage power attack damage: 4d6 + 13 ⇒ (4, 1, 4, 3) + 13 = 25
Free action: End Rage
Free action: 5ft step South
Knowing he has become frustrated instead of angry, Hammer Bro drops the axe and pulls out his hammer instead.
Free action: drop axe
Move action: Unholster hammer
See Base
Rage remaining 0 rounds
Bob-omb! |
Readied action triggers
Final bomb vs Touch AC vs Tawum: 1d20 + 8 ⇒ (11) + 8 = 19
Fire damage: 1d6 + 4 ⇒ (3) + 4 = 7
Fire splash damage, DC14 Reflex for half: 1d1 + 4 ⇒ (1) + 4 = 5
Reflex save required from Nice - if failed, status change to dying again
Tawum |
Tawum moves forward with Hammer Bro and attempts to stun him
free action: 5ft step south
Standard action: Stunning Fist
attack on Hammer Bro: 1d20 + 6 ⇒ (11) + 6 = 17
Tawum misjudged the distance and doesn't quite connect with Hammer Bro
Current HP: 07/24
Fort: +6, Ref: +6, Will: +7
CMD 20
Stunning Fist: 0/2
Bob-omb! |
Potion of Mage Armor (+4 Armor AC) (591 rounds remaining)
Potion of Cat's Grace (+4 Dex) (21 rounds remaining)
Extract of Shield (+4 Shield AC) (11 rounds remaining)
Bob, now out of Bombs takes a quick sidestep to the northeast and fires two arrows in quick succession at Tawum's back, but the wall previously splintered by Hammer Bro provides just enough cover to prevent the arrow from finding its mark.
Bow attack: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Bow attack: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 18
Bombs remaining: 0
Hammer Bro |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (20 rounds)
Hammer bro is finally beginning to calm down and enjoy the back-and-forth of his fight with Tawum, but Bob-Omb!'s arrows, though they went wide, provided just enough distraction for Hammer Bro to land a decisive hit, sending Tawum to the ground unconscious.
Hammer power attack: 1d20 + 10 - 1 ⇒ (19) + 10 - 1 = 28
Power attack damage: 2d6 + 10 + 3 ⇒ (4, 5) + 10 + 3 = 22
See Base
Rage remaining 0 rounds
Pocket, the Fool |
Final opponent has been incapacitated.
All unconscious contestants bleed out:
Tawum loses 2 HP and dies. Nice loses 4 HP and dies. Johnny loses 12 HP and dies.
Round two has concluded.
Points:
10 - Hammer Bro/Bob-Omb!
8 - -
7 - Johnny
6 - Nice
5 - Tawum
4 - Kenshiro/Qul
3 - -
2 - Broozer
0 - Kvit
Character and Team Totals:
Bob-Omb! - 17
Broozer - 10
Hammer Bro - 20
Spenser: 47
Johnny - 11
Nice - 11
Qul Vozo - 6
Dalton: 28
Kvit - 0
Kenshiro - 7
Tawum - 11
Waldo: 18
Player Totals:
Jest3r: 25
Dtot: 12
Chemic: 8
Round three. Roll initiative!
Broozer |
Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Hammer Bro |
Initiative: 1d20 + 3 ⇒ (18) + 3 = 21.
Pocket, the Fool |
Bob-omb! |
Extract: L1 Reduce (10 rounds)
Potion: Cat's Grace (10 rounds)
Potion: Mage Armor (1 hour)
As appears to be the norm, Bob-Omb! appears first in the new arena, quiver of arrows at his hip and bow in his hand, a small kukri strapped to one forearm, a wand strapped to the other, and several small vials hanging from his belt, ready to be consumed or thrown at a moment's notice.
Unusually, Bob-Omb! appears to have been shrunk to approximately one-half of his normal size.
AC 25
Touch 21
Flat-footed 16
CMD 16 (18 vs. grapple)
HP 24
Fort +6
Ref +16
Will +3
Hammer Bro |
Potion: Allnight (8 hours)
Wand: Effortless Armor CL3 (30 rounds)
Wand: Enlarge Person CL2 (20 rounds)
Shortly following Bob-Omb!, Hammer Bro appears into the arena at twice his normal size, with his hammer and his axe grown similarly - at its current size, Hammer Bro's axe could have squished Bob-Omb! without issue.
Similar to Bob-Omb!, Hammer Bro has a wand strapped to each forearm, his hammer tied at his side to his belt, and the massive axe in-hand.
AC 16
Touch 10
Flat-footed 15
CMD 22
HP 38/38
Fort +8
Ref +2
Will +2
Rage: 6/6 remaining
Broozer |
Potion: Allnight (8 hours)
Wand: Effortless Armor CL3 (30 rounds)
Wand: Enlarge Person CL2 (20 rounds)
Finally, Broozer appears in the field next to his teammates. Unlike either of them, he carries no additional gear aside from a single vial in his hands, but he is in his shifted form - two massive tusks jutting out from his jaw and two hooves in place of feet - and he too appears to have been enlarged.
AC 15
Touch 9
Flat-footed 15
CMD 19 (+4 vs bull rush and trip)
HP 44/44
Fort +10
Ref +4
Will +2
Rage: 10/10 remaining
Johnny Gold |
AC:19 Touch: 13 Flat Footed: 16 ; Normal Vision ; HP 33 ; Perception +5
Johnny steps out from behind a tree, seemingly writing something into the back of his shield.