Senses blindsight 40ft.; darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+7 armor, +1 deflection, +1 Dex, -1 size)
hp 80 (5d10+1d12+18)
Fort +10
- +6 Base
- +1 ABP
- +3 Con
Ref +3
- +1 Base
- +1 ABP
- +2 Dex
- -1 Dex (Size)
Will +4 (+1 vs. fear)
- +1 Base
- +1 ABP
- +2 Wis
Defensive Abilities ferocity
Weaknesses light sensitivity
--------------------
Offense
--------------------
Size Large
Speed 30 ft.
Melee (H) +1 improvised butchering axe +11/+6 (12d6+13) or
. . (M+1) sledge +14/+9 (6d6+11)
Melee power attack(H) +1 improvised butchering axe +11/+4 (12d6+19) or
. . (M+1) sledge +14/+7 (6d6+17)
Melee growing(H+1) +1 improvised butchering axe +11/+6 (16d6+19)
Melee growing power attack(H+1) +1 improvised butchering axe +11/+4 (16d6+25)
Attack bonus:
+6 BAB
+7 STR
-1 Size
+2 Trait Improvised only
-3 Size Oversized weapon only
Damage bonus
+10 Strx1.5
+1 Trait
+1 Enhancement Attuned Axe only
+1 Feat Axes only
Space 10 ft.; Reach 10 ft.
Special Attacks rage (7 rounds/day)
--------------------
Statistics
--------------------
Str 24 (+7) (18+4racial+2size)
Dex 13 (+2) (15-2size)
Con 16 (+3) (15+1ASB)
Int 6 (-2) (8-2racial)
Wis 14 (+2) (14-2racial+2ABP)
Cha 5 (-3) (7-2racial)
Base Atk +6; CMB +14; CMD 26 (30 vs. bull rush, 30 vs. trip)
Skills
Acrobatics -3
Bluff -3
Climb +7
Craft (armor) +7
Diplomacy -3
Disguise -3
Escape Artist -3
Fly -4
Heal +2
Intimidate -3
Linguistics +4
Perception +8
Ride -3
Sense Motice +2
Stealth -7
Survival +2
Swim +3
Base + Pre-buffs + Rage:
Senses blindsight 40ft.; darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 16, touch 9, flat-footed 15 (+7 armor, +1 deflection, +1 Dex, -2 rage, -1 size)
hp 92 (5d10+1d12+30)
Fort +12
- +6 Base
- +1 ABP
- +3 Con
- +2 Con (Rage)
Ref +3
- +1 Base
- +1 ABP
- +2 Dex
- -1 Dex (Size)
Will +6 (+1 vs. fear)
- +1 Base
- +1 ABP
- +2 Wis
- +2 Rage
Defensive Abilities ferocity
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee (H) +1 improvised butchering axe +13/+8 (12d6+16) or
. . (M+1) sledge +16/+11 (6d6+14)
Melee power attack(H) +1 improvised butchering axe +13/+6 (12d6+22) or
. . (M+1) sledge +16/+9 (6d6+20)
Melee growing(H+1) +1 improvised butchering axe +13/+8 (16d6+16)
Melee growing power attack(H+1) +1 improvised butchering axe +13/+6 (16d6+22)
Attack bonus:
+6 BAB
+9 STR
-1 Size
+2 Trait Improvised only
-3 Size Oversized weapon only
Damage bonus
+13 Strx1.5
+1 Trait
+1 Enhancement Attuned Axe only
+1 Feat Axes only
Space 10 ft.; Reach 10 ft.
Special Attacks rage (7 rounds/day)
--------------------
Statistics
--------------------
Str 28, Dex 13, Con 20, Int 6, Wis 12, Cha 5
Str 28 (+9) (18+4racial+2size+4rage)
Dex 13 (+2) (15-2size)
Con 20 (+4) (15+1ASB+4rage)
Int 6 (-2) (8-2racial)
Wis 12 (+1) (14-2racial)
Cha 5 (-3) (7-2racial)
Base Atk +5; CMB +15; CMD 25 (29 vs. bull rush, 29 vs. trip)
Skills
Craft (armor) +6
Linguistics +3
Perception +8
Feats Catch Off-guard, Combat Expertise, Deadly Aim, Furious Focus[APG], Martial Focus, Power Attack, Shikigami Mimicry, Shikigami Style
Traits dockside brawler, hermean paragon (steaming sea), surprise weapon
Languages Common, Draconic, Goblin, Grippli, Orc, Shadowtongue, Tengu
SQ avarice, big game hunter, finesse weapon attack attribute, giant weapon wielder, orc fighter
Combat Gear potion of enlarge person, wand of effortless armor (3 charges), wand of reduce person (CL 2nd, 9 charges); Other Gear chainmail, improvised butchering axe, sledge[UE], growing gloves of improvised might, stagger-proof boots, sledge, 3 gp
--------------------
Special Abilities
--------------------
+8 Con to determine death from negative HP. Add +2 to the fighter's Constitution score for the purpose of determining when he dies from negative hit points.
Avarice Must gain at least 10% more treasure than allies or cannot Aid Another for 1 week
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs. foes larger than self.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Giant Weapon Wielder (Ex) Can wield 2 handed weapons of 1 size larger, at extra -2 penalty.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Martial Focus (Axes) You have honed your skills with a group of related weapons.
Prerequisite: Base attack bonus +5.
Benefit: Choose one fighter weapon group. While wielding a weapon from this group with which you are proficient, you gain a +1 bonus
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Shikigami Mimicry (- custom / magic weapon -, Trip) -2 atk to imp wpn gain blocking, brace, disarm, distracting, nonlethal, performance, or trip until next turn.
Shikigami Style Deal dmg with imp wpn as if 1 sz cat larger. Other feats with this style as prereq +1 sz cat (max 3).
[/spoiler]
Purchase record:
Level 1:
Starting gold: 180gp
chainmail (-150gp)
sledge (-1gp)
Receive from Bob-omb! (+24gp)
Remaining: 53 gp
Level 2: +820gp
Current: 873gp:
To Bob-omb! (-24)
Wand of Effortless Armor (CL3, 3 charges) (-270)
- used one charge of Effortless Armor (2 remaining)
Allnight (-75)
Improvised Butchering Axe (L) (-3gp)
Remaining: 501gp
Lvl 3: +2000gp
Current: 2501gp
- used one charge of Effortless Armor (1 remaining)
To Bob-Omb! (-85)
Stagger-Proof Boots (-2000)
Allnight (-75)
Wand of Enlarge Person (CL2, 9 charges) (-270)
- used one charge of Enlarge Person (8 remaining)
- used one charge of Enlarge Person on Broozer (7 remaining)
Remaining: 71gp
Lvl 4: +3000gp
Current: 3071gp
From Bob-Omb! (+85)
Allnight (-75)
- used 1 charge of Enlarge Person (6 remaining)
- used 1 charge of Enlarge Person on Broozer (5 remaining)
- used 1 charge of Effortless Armor (0 remaining)
Remaining: 3081gp
Lvl 5: +4500gp
Current: 7581p
Allnight (-75)
- used 1 charge of Enlarge Person (4 remaining)
- used 1 charge of Enlarge Person on Broozer (3 remaining)
Wand of Effortless Armor (CL3, 3 charges) (-270)
- used 1 charge of Effortless Armor (2 remaining)
Sell Improvised Butchering Axe (L) (+1)
Improvised Butchering Axe (H) (-16)
From Bob-Omb! (+789)
Goz Mask (-8000)
Remaining: 10gp
Lvl 6: +5500gp
Current: 5510gp
- used 1 charge of Enlarge Person (2 remaining)
- used 1 charge of Enlarge Person on Broozer (1 remaining)
- used 1 charge of Effortless Armor (1 remaining)
Allnight (-75)
From Broozer (+4175)
Cyclops Helm (-5600)
Gloves of Improvised Might (Growing +1) (-4000)
- Receive Potion of Fly from Bob-Omb! (750gp owed)