| Broozer |
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hour)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (25 rounds)
Wand: Enlarge Person - Spell Level 1, Caster Level 2 (15 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (65 rounds)
Castable (1 Spell Level per Character Level):
Extract: Bull's Strength - Spell Level 2, Caster Level 4 (35 rounds)
Extract: Expeditious Retreat - Spell Level 1, Caster Level 4 (35 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 4 (35 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (35 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 4 (395 rounds)
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (46 rounds)
Broozer watches happily as Bob-Omb! and HB take our Kenshiro and Johnny almost simultaneously. With nothing else to do at the moment, Broozer flies up the top of the nearby rock and waits for his teammates to catch up so they can take on the remaining opponents as a united front.
Move action: 30ft northwest
Fly: 60ft Good, +3 Fly
AC 23
touch 10
flat-footed 23
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 86/86
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects
Rage: 9/10
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—Bull's Strength
. . 1st—Expeditious Retreat, Firebelly, Shield
| Pocket, the Fool |
Arena hazard: 1d360 ⇒ 88
Without warning, the arena shakes as if in an earthquake. Then, out of the sand a solid wall of rock rises. None are caught in its path but even in the darkness, all can see rows upon rows of metallic spikes protruding from the top. The wall rises 30ft before stilling and only the settling of the falling sand is heard in the silence before your senses catch up and the combat resumes.
| Johnny Gold |
AC:19 Touch: 11 Flat Footed: 19 ; CMD:20 ; Fort:+7 ; Reflex:+11 ; Will:+7 ; Normal Vision ; HP -7 ; Perception +8; 20% miss chance (Blur); Mirror Images: 4 ; Blinded
Blur (Concealment (20% miss chance))(55 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(55 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(55 rounds remaining),
War Blessing (+1 luck bonus to saving throws(can start at the start of each of it's turns)(5 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(5 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(56 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Johnny's burning body falls to the sand.
DC10 to stabilize:: 1d20 + 2 - 6 ⇒ (12) + 2 - 6 = 8
| Nice Hollyrock |
AC:27 Touch: 17 Flat Footed: 22 ; CMD:20 ; Fort:+8 ; Reflex:+10 ; Will:+4 ; HP:-14 ; Low-Light Vision ; Perception +10; 20% miss chance (Blur)
Blur (Concealment (20% miss chance))(55 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(55 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(55 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(5 rounds remaining),
Resistance (+1 resistance bonus on saves)(5 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
DC10 to stabilize:: 1d20 + 2 - 13 ⇒ (1) + 2 - 13 = -10
Nice has perished
| Kenshiro Orcishish |
AC: 30 Touch: 14 Flat Footed: 30 ; CMD:19 ; Fort:+12 ; Reflex:+6 ; Will:+13 ; Darkvision (60ft) ; HP -15 ; Perception +7 ; 20% miss chance (Blur)
Long Arm (Reach increased by 5 ft)(55 rounds remaining),
Shield of Faith (+3 Deflection bonus to AC)(55 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(55 rounds remaining),
War Blessing (+1 insight bonus to attack rolls (can change at the start of each of it's turns)(5 rounds remaining),
Blur (Concealment (20% miss chance))(55 rounds remaining),
Resistance (+1 resistance bonus on saves)(5 rounds remaining)
Enlarge Person (+2 Size Bonus to Str, -2 Size bonus to Dex, -1 AC and attack, Natural Reach 10ft)(56 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(57 rounds remaining),
Bull's Strength (+4 enhancement bonus to strength)(57 rounds remaining),
Divine Favor (+3 luck bonus on attack and weapon damage rolls (additional +1 from Sacred Tattoo))(7 rounds remaining),
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Kenshiro manages to twist out of the brunt of the flames from Bob-Omb!'s immolation, but it's still too much for him to handle. He collapses beside Johnny.
DC18 Reflex Save vs immolation splash:: 1d20 + 6 ⇒ (13) + 6 = 19
DC18 Reflex Save vs sand bomb:: 1d20 + 1 ⇒ (12) + 1 = 13
DC10 to stabilize:: 1d20 + 3 - 14 ⇒ (9) + 3 - 14 = -2
| Qul Vozo |
Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (55 rounds)
Cat's Grace (25 rounds)
with all wall suddenly rising up, Qul moves south to go around it
Movement: 15 ft S
HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3
| Kvit |
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (55 rounds)
Potion: Fox's Cunning (25 rounds)
Spells (1 spell per level per character level):
Shield (25 rounds)
Reduce Person (45 rounds)
Mutagen (60 minutes)
Kvit moves south as well, trying to keep up with his larger companions
Movement: 10ft due to difficult terrain
HP: 61
AC: 33
Touch: 21
FF: 28
Bombs: 15/15
| Tawum |
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (55 rounds)
Potion: Cat's Grace (25 rounds)
Spells (1 Spell per level per character level):
Shield (45 rounds)
Tawum moves south, trying to catch site of his opponents around the wall
Movement: 15ft S
HP: 60+15/60
AC:27
Touch: 19
FF: 26
Ki: 8/8
Stunning Fist: 6/6
| Bob-omb! |
Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Delay Poison - Spell Level 2, Caster Level 5 (5 hours)
Extract: False Life - Spell Level 2, Caster Level 5 (5 hours)
Purchased (1 affect per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (24 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (24 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (64 rounds)
Castable (1 Spell Level per Character Level):
Extract: Blur - Spell Level 2, Caster Level 5 (44 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 5 (44 rounds)
Extract: Shield - Spell Level 1, Caster Level 5 (44 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 5 (494 rounds)
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (45 rounds)
Extract: Targeted Bomb Admixture - Spell level 1, Caster Level 5 (2 rounds)
Immolation damage vs Johnny: 1d6 + 12 ⇒ (5) + 12 = 17 Fire
Immolation splash damage vs Kenshiro: 1 + 12 = 13 Fire
DC18 reflex save from Kenshiro for half damage for being adjacent (saved = 6 fire damage)
Immolation damage ends
Finally seeing Kenshiro and Johnny start to turn to ash, Bob-Omb! looks up and makes a beeline for the next closest enemy: Tawum.
Bob-Omb's magical flight allows him to close the distance a fair margin, his toes skimming over the top of the natural rock formation that Kenshiro's team formed up on.
Still out of range of darkvision and his own blindsight, Bob-Omb! nonetheless empowers an arrow with the volatility of an immolation bomb and takes a bead on Tawum.
Move action: Fly 60ft (remain 15ft above ground level)
Standard action: Explosive Missile (Immolation bomb) arrow attack
Explosive Missile (Immolation bomb) arrow attack (with deadly aim) vs 27AC: 1d20 + 17 - 1 ⇒ (11) + 17 - 1 = 27
Hit
1-20% miss chance (outside of the range of both darkvision and blindsight): 1d100 ⇒ 76
Hit
Arrow damage (with deadly aim): 1d3 - 2 + 2 ⇒ (1) - 2 + 2 = 1
Immolation bomb: 1d6 + 12 ⇒ (2) + 12 = 14 Fire
Immolation damage will continue for two more rounds
Nobody in splash range, no other saves required
DC 18 reflex as a full round action to smother the alchemical contents and prevent the recurring damage
The arrow pierces through the dim light and strikes true, and with a burst of concentration, Bob-Omb! triggers his bow's enchantment to force the arrow to explode a second time with the damage of a second immolation bomb, spreading its contents over Tawum a second time.
Swift Action: Conductive Enchantment
Immolation bomb: 1d6 + 12 ⇒ (3) + 12 = 15 Fire
Immolation damage will continue for two more rounds
Nobody in splash range, no other saves required
As separate effects, damage stacks as from different sources
DC 18 reflex as a full round action to smother the alchemical contents and prevent the recurring damage
Base+Buffed Stats:
Fly: 60ft Good, +3 Fly
Blur: 20% miss chance
AC 35
touch 25
flat-footed 24
CMD 21 (23 vs. grapple)
HP 57/48
Fort +7
Ref +19
Will +3
Init +8
Senses: blindsight 40ft.; darkvision 60 ft.
Perception +7
Arrows: 17 remaining
Bombs: 3 remaining (3d6+5 fire, DC 18)
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—blur, delay poison, false life,
. . 1st—reduce person (DC 17), shield, targeted bomb admixture[UC] (1), true strike (1)
Attack bonus:
+3 BAB
+11 DEX on Ranged/light weapons:
+1 Size (small)
+1 Size (reduce person)
+1 Throw anything THROWN ONLY
+1 Masterwork BOW ONLY
+1 within 30ft ANY RANGED
| Hammer Bro |
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hours)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (24 rounds)
Wand: Enlarge Person CL2 (14 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (64 rounds)
Castable (1 Spell Level per Character Level):
N/A
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (45 rounds)
Hammer Bro re-holsters his hammer and with his axe now in hand, takes off across the field heading straight towards Tawum as the only visible opponent. Unfortunately, he's not quite able to go the distance, even with his enhanced speed, and Tawum sees HB coming.
Move action: Fly 15ft southwest, 45 degree turn (no Fly check required), 20ft west, 45 degree turn (no Fly check required), 25ft northwest (remain at ground level)
Move action: 60ft northwest (remain at ground level)
Fly: 60ft Good, +3 Fly
AC 18
touch 11
flat-footed 17
CMD 26 (30 vs. bull rush, 30 vs. trip)
HP 80/80
Fort +10 (poison delayed)
Ref +3
Will +4 (+1 vs fear)
Rage: 5/7
Helm: 0/1
Gloves: 1/1
Boots: 1/1
Attack bonus while raging:
+6 BAB
+9 STR
-1 Size
+2 Trait Improvised only (both main weapons are improvised)
-3 Size Oversized weapon (axe) only
-0 Power attack (Furious focus)
Damage bonus while raging:
+13 Strx1.5
+1 Trait
+1 Enhancement Attuned Axe only
+1 Feat Axes only
+6 Power Attack with two handed weapon
| Broozer |
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hour)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (24 rounds)
Wand: Enlarge Person - Spell Level 1, Caster Level 2 (14 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (64 rounds)
Castable (1 Spell Level per Character Level):
Extract: Bull's Strength - Spell Level 2, Caster Level 4 (34 rounds)
Extract: Expeditious Retreat - Spell Level 1, Caster Level 4 (34 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 4 (34 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (34 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 4 (394 rounds)
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (45 rounds)
Broozer follows Bob-Omb! arrow and Hammer Bro's beeline towards Tawum, but decides to toy with him for the moment, maintaining his flight well over Tawum's reach.
Move action: 60ft northwest (remain 15ft above ground level)
Move action: 35ft northwest (remain 15ft above ground level)
Fly: 60ft Good, +3 Fly
AC 23-4 (wild attack)
touch 10-4 (wild attack)
flat-footed 23-4 (wild attack)
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 86/86
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects
Rage: 9/10
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—Bull's Strength
. . 1st—Expeditious Retreat, Firebelly, Shield
| Qul Vozo |
Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (55 rounds)
Cat's Grace (25 rounds)
Qul moves closer to the wall to avoid being hit by a bomb himself
Movement: 5ft step SE
HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3
| Kvit |
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (54 rounds)
Potion: Fox's Cunning (24 rounds)
Spells (1 spell per level per character level):
Shield (24 rounds)
Reduce Person (44 rounds)
Mutagen (60 minutes)
Finally being close enough to an enemy to fight, Kvit tosses a bomb at Broozer
Movement:15ft SE
Attack vs touch AC: 1d20 + 14 ⇒ (2) + 14 = 16
No miss chance due to dark vision
Bomb damage: 3d6 + 9 ⇒ (1, 5, 3) + 9 = 18
Precise bombs: no splash damage in the square occupied by Tawum
HP: 61
AC: 33
Touch: 21
FF: 28
Bombs: 15/15
| Tawum |
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (54 rounds)
Potion: Cat's Grace (24 rounds)
Spells (1 Spell per level per character level):
Shield (44 rounds)
suddenly bursting into flames, Tawum attempts to smother himself
DC18 reflex to smother first fire: 1d20 + 11 ⇒ (5) + 11 = 16
Tawum fails to put out either fire
HP: 45/60
AC:27
Touch: 19
FF: 26
Ki: 8/8
Stunning Fist: 6/6
| Broozer |
Reflex save: 1d20 + 5 ⇒ (12) + 5 = 17
Beats DC13 (25/2)
Broozer follows Tawum off to the northern side, but remains in the air.
| Bob-omb! |
Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Delay Poison - Spell Level 2, Caster Level 5 (5 hours)
Extract: False Life - Spell Level 2, Caster Level 5 (5 hours)
Purchased (1 affect per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (23 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (23 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (63 rounds)
Castable (1 Spell Level per Character Level):
Extract: Blur - Spell Level 2, Caster Level 5 (43 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 5 (43 rounds)
Extract: Shield - Spell Level 1, Caster Level 5 (43 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 5 (493 rounds)
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (44 rounds)
Extract: Targeted Bomb Admixture - Spell level 1, Caster Level 5 (1 rounds)
Immolation damage vs Johnny: 1d6 + 12 ⇒ (6) + 12 = 18 Fire
Immolation damage vs Johnny: 1d6 + 12 ⇒ (3) + 12 = 15 Fire
Immolation damage will continue for two more rounds
Nobody in splash range, no other saves required
DC 18 reflex as a full round action to smother one of the alchemical reactions and prevent the recurring damage
Bob-Omb! watches Tawum and Broozer use the momentum from the rising platform to pull themselves just a bit further away from him and Hammer Bro. Fortunately, he's able to fly fast enough to catch them from the other side. From his vantage point, he's able to see Kvit underneath Broozer approximately 60ft in the distance. Not wanting to leave things to chance, instead of attacking, and trusting Broozer to survive the upcoming assault, Bob-Omb! quaffs one of his Extracts, renewing a dying effect.
Move action: Fly 40ft up and north (raise 20ft at 45 degrees to fly above the spiked wall) then 20ft north
Standard action: Drink Extract
Targeted Bomb Admixture (5 rounds remaining)
Base+Buffed Stats:
Fly: 60ft Good, +3 Fly
Blur: 20% miss chance
AC 35
touch 25
flat-footed 24
CMD 21 (23 vs. grapple)
HP 57/48
Fort +7
Ref +19
Will +3
Init +8
Senses: blindsight 40ft.; darkvision 60 ft.
Perception +7
Arrows: 18 remaining
Bombs: 5 remaining (3d6+5 fire, DC 18)
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—blur, delay poison, false life,
. . 1st—reduce person (DC 17), shield, targeted bomb admixture[UC] (0), true strike (1)
Attack bonus:
+3 BAB
+11 DEX on Ranged/light weapons:
+1 Size (small)
+1 Size (reduce person)
+1 Throw anything THROWN ONLY
+1 Masterwork BOW ONLY
+1 within 30ft ANY RANGED
| Hammer Bro |
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hours)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (23 rounds)
Wand: Enlarge Person CL2 (13 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (63 rounds)
Castable (1 Spell Level per Character Level):
N/A
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (44 rounds)
Hammer Bro is too low to the ground to directly follow Broozer and has to pull some "fancy" flying and still struggled to make it over the platform, leaving him too off-balance to attempt to attack, but he does mentally "fold his wings" and drop to the ground.
Move action: Fly 30ft northwest/30ft up (currently 30ft above ground level)
Move action: Fly 5ft up/5ft north, 20ft northeast (currently 35ft above ground level)
No action: Stop flying, fall 35ft
DC10 Fly check to avoid damage after a fall: 1d20 - 4 ⇒ (19) - 4 = 15
Now at ground level
Fly: 60ft Good, +3 Fly
AC 18
touch 11
flat-footed 17
CMD 26 (30 vs. bull rush, 30 vs. trip)
HP 80/80
Fort +10 (poison delayed)
Ref +3
Will +4 (+1 vs fear)
Rage: 5/7
Helm: 0/1
Gloves: 1/1
Boots: 1/1
Attack bonus while raging:
+6 BAB
+9 STR
-1 Size
+2 Trait Improvised only (both main weapons are improvised)
-3 Size Oversized weapon (axe) only
-0 Power attack (Furious focus)
Damage bonus while raging:
+13 Strx1.5
+1 Trait
+1 Enhancement Attuned Axe only
+1 Feat Axes only
+6 Power Attack with two handed weapon
| Broozer |
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hour)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (23 rounds)
Wand: Enlarge Person - Spell Level 1, Caster Level 2 (13 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (63 rounds)
Castable (1 Spell Level per Character Level):
Extract: Bull's Strength - Spell Level 2, Caster Level 4 (33 rounds)
Extract: Expeditious Retreat - Spell Level 1, Caster Level 4 (33 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 4 (33 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (33 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 4 (393 rounds)
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (44 rounds)
Broozer takes stock of his opponents arrayed before him and decides to let Tawum decide whether or not he lets the alchemical concoction do him in. Instead, Broozer ducks his head as Hammer Bro twirls over the spiked ledge and dives towards the ground to get positioning against both Kvit and Qul Vozo, and striking out quickly with a claw at Kvit, just to keep him on his toes, but misses the clumsy attack.
Move action: 10ft east, 5ft northeast and then straight down in a much more controlled manner than Hammer Bro (now at ground level)
Standard action: Claw attack
claw: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
+2 flanking
Miss vs 33AC
slashing damage: 1d8 + 12 ⇒ (7) + 12 = 19
Precision damage (flanking): 2d6 ⇒ (1, 4) = 5
Fly: 60ft Good, +3 Fly
AC 23-4 (wild attack)
touch 10-4 (wild attack)
flat-footed 23-4 (wild attack)
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 86/86
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects
Rage: 9/10
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—Bull's Strength
. . 1st—Expeditious Retreat, Firebelly, Shield
| Qul Vozo |
Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (54 rounds)
Cat's Grace (24 rounds)
Finally seeing an enemy close enough to hit, Qul Vozo steps up and takes a swing
Movement: 5ft step NE
First attack on Broozer: 1d20 + 15 ⇒ (5) + 15 = 20
hit vs AC 19
Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Second attack on broozer: 1d20 + 19 ⇒ (16) + 19 = 35
hit vs AC 19
crit range= 15-20 due to Katana +Swashbuckler weapon Training
damage: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17
Crit confirm: 1d20 + 10 ⇒ (9) + 10 = 19
\
crit damage: 1d8 + 8 ⇒ (4) + 8 = 12
Total damage to Broozer: 48
HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3
parry and riposte on broozer: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29
-2 due to size difference
If my attack is greater than opposing attack, opposing attack misses and i get 1 AoO
AoO: 1d20 + 15 ⇒ (12) + 15 = 27
damaage: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22
| Kvit |
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (53 rounds)
Potion: Fox's Cunning (23 rounds)
Spells (1 spell per level per character level):
Shield (23 rounds)
Reduce Person (43 rounds)
Mutagen (60 minutes)
suddenly surrounded by very large enemies, Kvit backs away and throws a bomb
Movement: 5ft step SW
Bomb attack on Broozer: 1d20 + 14 ⇒ (12) + 14 = 26
Hit vs 19AC
Damage: 3d6 + 9 ⇒ (4, 6, 2) + 9 = 21
HP: 61
AC: 33
Touch: 21
FF: 28
Bombs: 14/15
| Tawum |
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (53 rounds)
Potion: Cat's Grace (23 rounds)
Spells (1 Spell per level per character level):
Shield (43 rounds)
Tawum spends the round trying to put his fires out4
DC18 to smother a fire: 1d20 + 11 ⇒ (18) + 11 = 29
Tawum successfully puts out 1 fire
HP: 12/60
AC:27
Touch: 19
FF: 26
Ki: 8/8
Stunning Fist: 6/6
| Broozer |
Reflex vs arena: 1d20 + 5 ⇒ (6) + 5 = 11
due to flying, DC ranges are halved - DC20 -> DC10 - you get to pick which side and count it as a 15ft jump/drop instead of a fall
The sand shifting under him again is unexpected, and between the forced movement, attempting to direct his landing point, and being crowded by Hammer Bro, Broozer is not able to maintain a hover position, but easily lands the fall maneuvering just barely missing HB, and not being tripped up by the sand as he lands.
Moved 10ft west, and attempts to steady his flight 10ft above ground level, instead of falling into Hammer Bro's area.
DC15 Fly check to hover: 1d20 - 6 ⇒ (3) - 6 = -3 Fails
DC10 Fly to negate falling damage: 1d20 - 6 ⇒ (19) - 6 = 13
Success
| Qul Vozo |
DC25 reflex vs arena: 1d20 + 12 ⇒ (8) + 12 = 20
fails but makes DC20 to count as a 15ft jump/fall
DC15 acrobatics to ignore first 10ft of damage: 1d20 + 12 ⇒ (3) + 12 = 15
fall damage: 1d6 ⇒ 5
Qul vozo manages to avoid the spikes but takes some damage due to being alittle too slow to avoid the wall
| Bob-omb! |
Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Delay Poison - Spell Level 2, Caster Level 5 (5 hours)
Extract: False Life - Spell Level 2, Caster Level 5 (5 hours)
Purchased (1 affect per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (22 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (22 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (62 rounds)
Castable (1 Spell Level per Character Level):
Extract: Blur - Spell Level 2, Caster Level 5 (42 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 5 (42 rounds)
Extract: Shield - Spell Level 1, Caster Level 5 (42 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 5 (492 rounds)
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (43 rounds)
Extract: Targeted Bomb Admixture - Spell level 1, Caster Level 5 (0 rounds)
Extract: Targeted Bomb Admixture - Spell level 1, Caster Level 5 (4 rounds)
Immolation damage vs Tawum: 1d6 + 12 ⇒ (3) + 12 = 15 Fire
Immolation damage ends
Kvit in splash range, DC18 reflex save for half damage
Bob-Omb! flies across the battlefield to throw his assistance in on Hammer Bro's behalf - since Broozer got knocked out by Kvit and the arena finished him off - and throws a bomb at Qul Vozo - normally an arrow would be better, but at such a close range, Bob-Omb! knows that Qul is less likely to avoid a straight splash weapon attack.
Move action: Fly 45ft west (remain 35 ft above ground level)
Standard action: Sand bomb attack
Sand bomb attack vs Touch: 1d20 + 18 ⇒ (11) + 18 = 29
Sand bomb damage: 3d6 + 12 ⇒ (5, 4, 2) + 12 = 23 Fire
Qul Vozo blinded (1 round)
Precise bombs allows exclusion of Hammer Bro from the splash area
Base+Buffed Stats:
Fly: 60ft Good, +3 Fly
Blur: 20% miss chance
AC 35
touch 25
flat-footed 24
CMD 21 (23 vs. grapple)
HP 57/48
Fort +7
Ref +19
Will +3
Init +8
Senses: blindsight 40ft.; darkvision 60 ft.
Perception +7
Arrows: 18 remaining
Bombs: 3 remaining (3d6+6 fire, DC 18)
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—blur, delay poison, false life,
. . 1st—reduce person (DC 17), shield, targeted bomb admixture[UC] (0), true strike (1)
Attack bonus:
+3 BAB
+11 DEX on Ranged/light weapons:
+1 Size (small)
+1 Size (reduce person)
+1 Throw anything THROWN ONLY
+1 Masterwork BOW ONLY
+1 within 30ft ANY RANGED
| Hammer Bro |
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hours)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (22 rounds)
Wand: Enlarge Person CL2 (12 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (62 rounds)
Castable (1 Spell Level per Character Level):
N/A
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (43 rounds)
Hammer Bro is all too happy to have everybody within arm's reach and with nowhere to go, despite Broozer's body at his back, though that does give him a bit more incentive to He hefts his axe up and makes a mighty swing at Qul Vozo who not only dealt a grievous blow to Broozer, but has also been blindsided by Bob-Omb!'s attack. Even blinded, Qul Vozo was wary enough to duck at just the right time to avoid the attack. With Bob-Omb! out of the way, HB decides to retreat and regroup as well.
Free action: Rage
Standard action: attack
Axe attack vs Qul Vozo: 1d20 + 8 ⇒ (4) + 8 = 12
Miss vs blinded FFAC22
Damage: 12d6 + 19 ⇒ (5, 4, 2, 4, 1, 4, 5, 2, 5, 2, 5, 3) + 19 = 61
Move action: Fly 50ft north, 10ft up (10ft above ground level)
No attacks of opportunity triggered: Qul Vozo blinded, others not within melee range
Free action: End Rage
Fly: 60ft Good, +3 Fly
AC 18
touch 11
flat-footed 17
CMD 26 (30 vs. bull rush, 30 vs. trip)
HP 29/80
Fort +10 (poison delayed)
Ref +3
Will +4 (+1 vs fear)
Rage: 4/7
Helm: 0/1
Gloves: 1/1
Boots: 1/1
Attack bonus:
+6/+1 BAB
+7 STR
+2 STR while raging
-1 Size
+2 Trait Improvised only (both main weapons are improvised)
-3 Size Oversized weapon (axe) only
-0 Power attack on FIRST attack per round only (Furious focus)
-2 Power attack on SECOND and following iterative attacks
Damage bonus:
+10 Strx1.5
-- OR +13 Strx1.5 while raging
+1 Trait
+1 Enhancement Attuned Axe only
+1 Feat Axes only
+6 Power Attack with two handed weapon
| Broozer |
Correction to previous post. 18+48+21 damage brings Broozer from 86 to -1. Reflex save modifier drops to +1:
- +4 Base
- -5 Dex
- +1 ABP
- +1 Trait
Reflex vs arena becomes: 1d20 + 1 ⇒ (6) + 1 = 7, failing all DCs.
Broozer takes 1d6 piercing damage from the spikes, then 3d6 from 30ft falling damage.
Piercing, Falling damage: 4d6 ⇒ (6, 5, 4, 4) = 19
Broozer falls from -1 to -20 and dies.
| Qul Vozo |
Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (53 rounds)
Cat's Grace (23 rounds)
Qul (now blinded) takes up a defensive position
Combat expertise: +2 dodge to AC/-2 to Attack
HP: 78/78
AC: 27+2
Touch:18+2
FF: 22
Panache: 3/3
| Kvit |
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (52 rounds)
Potion: Fox's Cunning (22 rounds)
Spells (1 spell per level per character level):
Shield (22 rounds)
Reduce Person (42 rounds)
Mutagen (60 minutes)
DC18 for 1/2 splash dmg: 1d20 + 13 ⇒ (17) + 13 = 30
Succeeds taking 8 damage
Kvit moves out from under bob-omb and throws a bomb of his own at the goblin
Movement: 10ft NE
Bomb thrown at bob-omb!: 1d20 + 16 ⇒ (5) + 16 = 21
missed Touch AC of 25
location bomb lands: 1d8 ⇒ 7
Bomb deals 12 splash to Tawum and Bob-omb! DC20 for 1/2 damage
HP: 53/61
AC: 35
Touch: 21
FF: 30
Bombs: 14/15
| Tawum |
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (53 rounds)
Potion: Cat's Grace (23 rounds)
Spells (1 Spell per level per character level):
Shield (43 rounds)
the immolation drops Tawum to -3 HP
DC20 reflex save: 1d20 + 1 ⇒ (19) + 1 = 20
5 Base - 5 Dex +1 ABP
Tawum begins to bleed out
Current HP: -9
Con: 17
HP: -9/60
AC:27
Touch: 19
FF: 26
Ki: 8/8
Stunning Fist: 6/6
| Bob-omb! |
Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Delay Poison - Spell Level 2, Caster Level 5 (5 hours)
Extract: False Life - Spell Level 2, Caster Level 5 (5 hours)
Purchased (1 affect per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (21 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (21 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (61 rounds)
Castable (1 Spell Level per Character Level):
Extract: Blur - Spell Level 2, Caster Level 5 (41 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 5 (41 rounds)
Extract: Shield - Spell Level 1, Caster Level 5 (41 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 5 (491 rounds)
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (42 rounds)
Extract: Targeted Bomb Admixture - Spell level 1, Caster Level 5 (0 rounds)
Extract: Targeted Bomb Admixture - Spell level 1, Caster Level 5 (3 rounds)
Bob-Omb! dodges Kvit's bomb and, being far above the ground when it lands and does explode, doesn't even flinch at the miss - he knows that the splash isn't going to reach anywhere near him. He does retaliate against Kvit though knowing that Qul Vozo, surprisingly, is the lesser of two targets.
Standard action: Sand bomb attack
Sand bomb attack vs Kvit Touch: 1d20 + 18 ⇒ (20) + 18 = 38
Sand bomb damage: 3d6 + 12 ⇒ (2, 2, 1) + 12 = 17 Fire
Kvit blinded (1 round)
Sand bomb crit confirmation vs Touch: 1d20 + 18 ⇒ (16) + 18 = 34
Confirmed
Sand bomb damage: 3d6 + 12 ⇒ (6, 6, 1) + 12 = 25 Fire
After his bomb strikes and blinds Kvit, Bob-Omb! maneuvers out of his last spot and takes cover behind the western wall.
Move action: Fly 15ft northwest, 30 ft west (remain 35 ft above ground level)
Base+Buffed Stats:
Fly: 60ft Good, +3 Fly
Blur: 20% miss chance
AC 35
touch 25
flat-footed 24
CMD 21 (23 vs. grapple)
HP 57/48
Fort +7
Ref +19
Will +3
Init +8
Senses: blindsight 40ft.; darkvision 60 ft.
Perception +7
Arrows: 18 remaining
Bombs: 2 remaining (3d6+6 fire, DC 18)
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—blur, delay poison, false life,
. . 1st—reduce person (DC 17), shield, targeted bomb admixture[UC] (0), true strike (1)
Attack bonus:
+3 BAB
+11 DEX on Ranged/light weapons:
+1 Size (small)
+1 Size (reduce person)
+1 Throw anything THROWN ONLY
+1 Masterwork BOW ONLY
+1 within 30ft ANY RANGED
| Hammer Bro |
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hours)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (21 rounds)
Wand: Enlarge Person CL2 (11 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (61 rounds)
Castable (1 Spell Level per Character Level):
N/A
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (42 rounds)
Hammer Bro takes Bob-Omb!'s lead and charges Tawum while he's blinded, staying out of Qul Vozo's immediate reach.
Free action: Rage
Full round action: Charge
Movement: 5ft southwest, 40ft south (remain 10ft above ground level)
Axe power attack vs Kvit (blinded): 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 12d6 + 22 ⇒ (5, 5, 3, 6, 3, 4, 5, 2, 6, 2, 5, 1) + 22 = 69
Free action: End Rage
Fly: 60ft Good, +3 Fly
AC 18
touch 11
flat-footed 17
CMD 26 (30 vs. bull rush, 30 vs. trip)
HP 29/80
Fort +10 (poison delayed)
Ref +3
Will +4 (+1 vs fear)
Rage: 3/7
Helm: 0/1
Gloves: 1/1
Boots: 1/1
Attack bonus:
+6/+1 BAB
+7 STR
+2 STR while raging
-1 Size
+2 Trait Improvised only (both main weapons are improvised)
-3 Size Oversized weapon (axe) only
-0 Power attack on FIRST attack per round only (Furious focus)
-2 Power attack on SECOND and following iterative attacks
Damage bonus:
+10 Strx1.5
-- OR +13 Strx1.5 while raging
+1 Trait
+1 Enhancement Attuned Axe only
+1 Feat Axes only
+6 Power Attack with two handed weapon
| Qul Vozo |
Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (52 rounds)
Cat's Grace (22 rounds)
Qul stands still and stares at Hammer bro
Total damage=44
HP: 55/78
AC: 27
Touch:18
FF: 22
Panache: 3/3
| Kvit |
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (51 rounds)
Potion: Fox's Cunning (21 rounds)
Spells (1 spell per level per character level):
Shield (21 rounds)
Reduce Person (41 rounds)
Mutagen (60 minutes)
Even blindeded, Kvit manages to dodge Hammer Bro's power attack (AC 28 for being blind)
Kvit takes a defensive stance while blinded
HP: 11/61
AC: 35 (28 for blind)+2
Touch: 21+2
FF: 30
Bombs: 14/15
| Bob-omb! |
Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Delay Poison - Spell Level 2, Caster Level 5 (5 hours)
Extract: False Life - Spell Level 2, Caster Level 5 (5 hours)
Purchased (1 affect per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (20 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (20 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (60 rounds)
Castable (1 Spell Level per Character Level):
Extract: Blur - Spell Level 2, Caster Level 5 (40 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 5 (40 rounds)
Extract: Shield - Spell Level 1, Caster Level 5 (40 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 5 (490 rounds)
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (41 rounds)
Extract: Targeted Bomb Admixture - Spell level 1, Caster Level 5 (0 rounds)
Extract: Targeted Bomb Admixture - Spell level 1, Caster Level 5 (2 rounds)
Bob-Omb! sighs as Hammer Bro misses what should have been a wide open shot against Kvit, and throws another bomb at Kvit, hoping to finally knock him out of the fight completely. With that accomplished, Bob-Omb! moves closer to HB to prepare for the final attack against Qul Vozo.
Standard action: Sand bomb attack
Sand bomb attack vs Touch: 1d20 + 18 ⇒ (14) + 18 = 32
Sand bomb damage: 3d6 + 12 ⇒ (6, 2, 4) + 12 = 24 Fire
Kvit blinded (1 round)
Move action: 30ft northeast (remain 35 ft above ground level)
Base+Buffed Stats:
Fly: 60ft Good, +3 Fly
Blur: 20% miss chance
AC 35
touch 25
flat-footed 24
CMD 21 (23 vs. grapple)
HP 57/48
Fort +7
Ref +19
Will +3
Init +8
Senses: blindsight 40ft.; darkvision 60 ft.
Perception +7
Arrows: 18 remaining
Bombs: 1 remaining (3d6+6 fire, DC 18)
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—blur, delay poison, false life,
. . 1st—reduce person (DC 17), shield, targeted bomb admixture[UC] (0), true strike (1)
Attack bonus:
+3 BAB
+11 DEX on Ranged/light weapons:
+1 Size (small)
+1 Size (reduce person)
+1 Throw anything THROWN ONLY
+1 Masterwork BOW ONLY
+1 within 30ft ANY RANGED
| Broozer |
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hours)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (20 rounds)
Wand: Enlarge Person CL2 (10 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (60 rounds)
Castable (1 Spell Level per Character Level):
N/A
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (41 rounds)
With Kvit down for the count, Hammer Bro attempts to do the same to Qul Vozo, but as he's not blinded, Hammer Bro cannot find an opening for his attack. Instead, HB backs off from the attack, letting Qul Vozo make the next move.
Free action: Rage
Standard action: Power attack with axe
Axe power attack vs Qul Vozo: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 12d6 + 22 ⇒ (6, 1, 5, 3, 2, 1, 1, 4, 1, 2, 5, 3) + 22 = 56
Move action: 30ft northwest(remain 10ft above ground level)
Free action: End Rage
Fly: 60ft Good, +3 Fly
AC 18
touch 11
flat-footed 17
CMD 26 (30 vs. bull rush, 30 vs. trip)
HP 29/80
Fort +10 (poison delayed)
Ref +3
Will +4 (+1 vs fear)
Rage: 2/7
Helm: 0/1
Gloves: 1/1
Boots: 1/1
Attack bonus:
+6/+1 BAB
+7 STR
+2 STR while raging
-1 Size
+2 Trait Improvised only (both main weapons are improvised)
-3 Size Oversized weapon (axe) only
-0 Power attack on FIRST attack per round only (Furious focus)
-2 Power attack on SECOND and following iterative attacks
Damage bonus:
+10 Strx1.5
-- OR +13 Strx1.5 while raging
+1 Trait
+1 Enhancement Attuned Axe only
+1 Feat Axes only
+6 Power Attack with two handed weapon
| Pocket, the Fool |
Retcon:
Hammer Bro's charge attack did not apply the +2 to attack for charging. With this update, the attack does hit Kvit's (blinded) AC of 28, dealing 69 damage, bringing HP to -58, killing him outright.
Kvit's defensive action has no effective change to calculate for.
Qul Vozo's non-action also has no effective change to calculate for.
With this change, Bob-Omb!'s bomb goes towards Qul Vozo, hits his 18 Touch AC, dealing 24 fire damage and blinding him for 1 round (QV now to 31hp). Hammer Bro's 23 attack roll hits QV's blinded AC, dealing 56 damage (bringing him to -25hp) and killing QV outright.
Round 6 has ended.
Points:
10 - Bob-Omb!/Hammer Bro
8 -
7 - Qul Vozo
6 - Kvit
5 - Tawum
4 - Broozer
3 - Johnny/Kenshiro
2 - -
0 - Nice
Totals:
Jest3r: 24
Dtot: 6
Chemic: 18
Character and Team Totals:
Bob-Omb! - 42
Broozer - 37
Hammer Bro - 42
GrinningJest3r: 121
Kenshiro - 31
Johnny - 34
Nice - 24
Dtot: 89
Kvit - 15
Tawum - 29
Qul Vozo - 28
Wheres_waldo: 72
Round 7. Roll Initiative.