Tawum |
Tawum follows Qul Vozo, flexing his fingers and moving with unatural grace, his fur having taken on a brownish hue
Fort: +6, Ref: +8, Will: +7
CMD 20
Nice Hollyrock |
AC:20 Touch: 14 Flat Footed: 16 ; Low-Light Vision ; HP:22; Perception +6
Nice walks down the stairs to catch up with the rest of the gang, absentmindedly twirling a bomb in her hand. A bewildered look suddenly crosses her face when she looks up to see a ceiling has appeared.
Bob-omb! |
Potion of Mage Armor (+4 Armor AC) (599 rounds remaining)
Potion of Cat's Grace (+4 Dex) (29 rounds remaining)
Extract of Shield (+4 Shield AC) (19 rounds remaining)
Bob-Omb! gestures Hammer Bro and Broozer towards their respective doors and, with his free hand, fiddles with one of his explosive vials to activate and throw at the first enemy seen.
Standard action: readied action
Attack: 1d20 + 8 ⇒ (4) + 8 = 12 vs touch AC
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 5
Hammer Bro |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (29 rounds)
Hammer Bro, wanting to test out his new weapon, walks up to the door indicated by Bob-Omb! and delivers a devastating blow to to the door.
Move action: 10ft south
Standard action: Attack
Attack vs door AC 3: 1d20 + 6 ⇒ (9) + 6 = 15
Damage vs door, 5 hardness 15 hp: 4d6 + 10 ⇒ (4, 3, 3, 3) + 10 = 23
Even using an axe instead of a blunt instrument, the door shatters into pieces at the force of the attack.
See Base
Broozer |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (29 rounds)
Broozer quickly steps up to the remaining door and throws it open, taking stock of the opponents arrayed against him.
Free action: 5ft-step south-west
Move action: open the door
Standard action: Ready action
Free action: Rage
Readied attack vs opponent entering melee range: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
End rage
See Shifted
Bob-omb! |
Readied action triggers vs Kenshiro
Readied action:
Attack: 1d20 + 8 ⇒ (4) + 8 = 12 vs touch AC
Damage: 1d6 + 4 ⇒ (6) + 4 = 10 Fire
Qul Vozo |
Qul, hearing the sound of what appears to be a winning battle against timber, advances into the adjacent room, standing by next to the door.
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Tawum |
Tawum follows Qul Vozo, taking a swig from a bottle he fishes out of his pocket
Fort: +6, Ref: +8, Will: +7
CMD 20
Johnny Gold |
AC:19 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP 22 ; Perception +4
Hearing the door slam open, Johnny quickly turns and casts a spell.
Standard Action: Cast Sleep in front of Bomb-Omb (10ft radius) (Will save DC15)
Broozer |
DC15 Will vs Sleep: 1d20 + 1 ⇒ (18) + 1 = 19
Broozer feels the magic wash over him and sees Bob-Omb! collapse, but he remains on his feet.
Nice Hollyrock |
AC:20 Touch: 14 Flat Footed: 16 ; Low-Light Vision ; HP:22; Perception +6
Nice sees Broozer is unaffected by the sleep. She quickly puts together a bomb and throws!
Standard Action: Throw bomb at Boozer
Attack:: 1d20 + 4 + 1 + 1 + 1 + 1 + 1 ⇒ (14) + 4 + 1 + 1 + 1 + 1 + 1 = 23
BAB (+1),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)
Damage:: 1d6 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12
Int modifier (+4), Point Blank Shot(+1), Focused Burn (+1)
Kenshiro Orcishish |
AC:23 Touch: 11 Flat Footed: 17 ; Darkvision ; HP 24 ; Perception +5
Kenshiro quickly casts a spell as he moves forward to strike Boozer.
Swift Action(Fervor): Cast Divine Favor
Movement: 5ft toward door
Standard Action: Power Attack
Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 - 1 ⇒ (1) + 4 + 2 + 1 + 1 + 1 - 1 = 9
Divine Favor (+2),BAB (+1),Weapon Focus(+1),Bless (+1), Power Attack (-1)
Damage:: 2d6 + 6 + 2 + 1 + 2 ⇒ (3, 6) + 6 + 2 + 1 + 2 = 20
Divine Favor (+2),Weapon Focus(+1), Power Attack (+2)
Broozer |
Kenshiro triggers Broozer's readied action
Broozer lunges around the corner of the door as Kenshiro moves into range, but the awkward angle prevents him from landing a solid hit. The attack however, startles Kenshiro into a wild attack of his own, which also slams into the doorframe.
Bob-omb! |
semi-retcon: Sleep is a 1 round casting time. Bob-Omb! gets one turn before the spell takes affect.
Potion of Mage Armor (+4 Armor AC) (598 rounds remaining)
Potion of Cat's Grace (+4 Dex) (28 rounds remaining)
Extract of Shield (+4 Shield AC) (18 rounds remaining)
Bob-Omb! sees Johnny casting a spell and knows it's likely to spell trouble. Letting Broozer handle Kenshiro, Bob-Omb! tosses a bomb over Kenshiro's shoulder towards Johnny.
Bomb attack vs Johnny's touch AC: 1d20 + 6 + 1 + 1 + 2 - 4 - 1 ⇒ (8) + 6 + 1 + 1 + 2 - 4 - 1 = 13
Attack bonuses: +6(dex)+1(throw anything)+1(point-blank shot)+2(cat's grace)-4(AC using Kenshiro as cover)-1(range past 20ft)
damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 Fire
Concentration check DC: 10+9+1 to finish casting the spell
AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 5
If concentration check is made by Johnny: Asleep Unconscious - Helpless (Dex 0 (-5), +4 for melee attacks vs Bob-Omb!)
Hammer Bro |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (28 rounds)
Hammer Bro continues his journey around the back, still trusting his companions to hold the flank.
Move action: 10ft SW
Move action: open door
See Base
Broozer |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (29 rounds)
Broozer may have missed his surprise attack vs Kenshiro, but he moves into place to unleash his full power.
5ft step: 5ft N - 5ft step does not trigger attack of opportunity
Free action: Rage
Full attack action
Gore rage power attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Gore rage power attack wild attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Hoof rage power attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Hoof rage power attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Free action: end rage
But Broozer is not able to find a single opening against Kenshiro's armor.
See Shifted
Rage remaining: 8/10
Qul Vozo |
Qul Pushes into the next room, seeing his first opponent he takes a swing
Attack on Kenshiro: 1d20 + 5 ⇒ (5) + 5 = 10
Attack bonuses:+2BAB+4Dex-1Shield
Qul in his excitement swings wide
Tawum |
Tawum follows Qul Vozo into the room, going for the next closest opponent and attempts to take them down
grapple attempt on Johnny: 1d20 + 6 ⇒ (19) + 6 = 25
Fort: +6, Ref: +8, Will: +7
CMD 20
Kenshiro Orcishish |
AC:23 Touch: 11 Flat Footed: 17 ; Darkvision ; HP 14 ; Perception +5
Kenshiro attempts a swing at Tawum as he moves past, but is too preoccupied with Broozer to land a solid hit.
Attack of opportunity: 1d20 + 4 + 2 + 1 + 1 + 1 ⇒ (3) + 4 + 2 + 1 + 1 + 1 = 12
Divine Favor (+2),BAB (+1),Weapon Focus(+1),Bless (+1)
Damage:: 2d6 + 6 + 2 + 1 ⇒ (2, 1) + 6 + 2 + 1 = 12
Divine Favor (+2),Weapon Focus(+1)
Johnny Gold |
AC:19 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP 13 ; Perception +4
Johnny breaks into song, hoping he can aid his party in a time of need.
Standard Action: Bardic Performance
Nice Hollyrock |
AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:22; Perception +6
Nice sees this becoming a brawl and prepares herself.
Swift Action(Spring loaded wrist sheath): Release hidden potion
Standard Action: Drink potion
Move Action: Draw Morningstar
Kenshiro Orcishish |
AC:25 Touch: 13 Flat Footed: 19 ; Darkvision ; HP 14 ; Perception +5
Kenshiro continues the assault on Broozer.
Swift Action(Fervor): Cast Shield of Faith
Standard Action: Power Attack
Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 + 1 - 1 ⇒ (9) + 4 + 2 + 1 + 1 + 1 + 1 - 1 = 18
Divine Favor (+2),BAB (+1),Weapon Focus(+1),Bless (+1), Inspire Courage(+1), Power Attack (-1)
Damage:: 2d6 + 6 + 2 + 1 + 1 + 3 ⇒ (6, 1) + 6 + 2 + 1 + 1 + 3 = 20
Divine Favor (+2),Weapon Focus(+1),Inspire Courage (+1), Power Attack (+3)
Bob-omb! |
Potion of Mage Armor (+4 Armor AC) (597 rounds remaining)
Potion of Cat's Grace (+4 Dex) (27 rounds remaining)
Extract of Shield (+4 Shield AC) (17 rounds remaining)
Bob-Omb! sees Tawum grapple with Johnny and the spell that Johnny was in the middle of casting fizzles out of existence. Bob-Omb! refocuses on Broozer's fight with Kenshiro, which does not appear to be going well. With that in mind, Bob-Omb! pulls a wand off of his belt and expends one of its charges towards Broozer.
Move action: retrieve item
Standard action: activate wand
Cure Light Wounds: 1d6 + 1 ⇒ (6) + 1 = 7 Regain HP
Assuring at least one more good attack from Broozer, Bob-Omb! calls out to their last teammate, "HB! Hurry the f~#% up!"
AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 5
Hammer Bro |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (27 rounds)
Hearing Bob-Omb!'s warning, Hammer Bro continues to make what moves he can.
Move action: 20ft W 5ft south
Move action: Open door
See Base
Broozer |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (27 rounds)
Reinvigorated by Bob-Omb!'s healing wand, Broozer makes one more attempt to knock Kenshiro out of this fight.
Free action: Rage
Full attack action
Gore rage power attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Gore rage power attack wild attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Hoof rage power attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Hoof rage power attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Free action: End rage
Free action: 5ft step E away from Kenshiro
And is still not able to penetrate Kenshiro's armor.
See Shifted
Rage remaining: 7/10
HP remaining: 7/32 (CON 19)
Qul Vozo |
Qul takes Another swing at Kenshiro
Attack on kenshiro: 1d20 + 5 ⇒ (9) + 5 = 14
Standard action: attack
Free action: 5ft step
Missing once again, Qul steps away from the doorway
Tawum |
Tawum makes an attempt to maintain his hold on Johnny
Maintain grapple: 1d20 + 6 + 5 + 2 ⇒ (7) + 6 + 5 + 2 = 20
extra +5 for being the attacker and +2 Kraken Style
Having maintained his grapple, Tawum now begins to take the offensive
attack on Johnny: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
-2 for -4 dex
damage on Johnny: 1d6 + 1 + 3 ⇒ (2) + 1 + 3 = 6
+3 for kraken Style(wis modifier to damage)
Fort: +6, Ref: +6, Will: +7
CMD 20
Kvit |
Kvit steps up and throws his first bomb at Nice
touch attack on nice: 1d20 + 8 ⇒ (5) + 8 = 13
random landing of the bomb: 1d8 ⇒ 6
Kvit misjudges the distance and throws the bomb right by kenshiro's head, hitting the wall behind him
Splash damage: 1d1 + 6 ⇒ (1) + 6 = 7
DC16 to take 1/2 dmg
Johnny Gold |
AC:19 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP 7 ; Perception +4
Johnny continues to sing while attempting to strike Tawum.
Free Action: Continue singing
Move Action: Draw Rapier
Standard Action: Attack Tawum
Attack:: 1d20 + 4 + 1 + 1 + 1 ⇒ (17) + 4 + 1 + 1 + 1 = 24
BAB (+1), Bless (+1), Inspire Courage (+1)
Damage:: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Inspire Courage (+1)
Nice Hollyrock |
Reflex Save for splash damage: 1d20 + 7 ⇒ (1) + 7 = 8
AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:15; Perception +6
Nice stows her weapon as she moves, then throws a bomb back at Kvit.
Move Action: 5ft E - Stow weapon
Standard Action: Throw bomb at Kvit
Attack:: 1d20 + 4 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (5) + 4 + 1 + 1 + 1 + 1 + 1 + 1 = 15
BAB (+1),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1), Inspire Courage (+1)
Damage:: 1d6 + 3 + 1 + 1 + 1 ⇒ (1) + 3 + 1 + 1 + 1 = 7
Int modifier (+3), Point Blank Shot(+1), Focused Burn (+1), Inspire Courage (+1)
Kenshiro Orcishish |
AC:25 Touch: 13 Flat Footed: 19 ; Darkvision ; HP 14 ; Perception +5
Kenshiro moves up and attempts to finish off Boozer.
Move Action: 5ft E
Standard Action: Power Attack
Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 + 1 - 1 ⇒ (5) + 4 + 2 + 1 + 1 + 1 + 1 - 1 = 14
Divine Favor (+2),BAB (+1),Weapon Focus(+1),Bless (+1), Inspire Courage(+1), Power Attack (-1)
Damage:: 2d6 + 6 + 2 + 1 + 1 + 3 ⇒ (3, 4) + 6 + 2 + 1 + 1 + 3 = 20
Divine Favor (+2),Weapon Focus(+1),Inspire Courage (+1), Power Attack (+3)
Hammer Bro |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (26 rounds)
Hammer Bro continues his movement through the house and finally comes up on Kvit, but not quick enough to be able to capitalize on the surprise.
Move action: 30ft - 5ft W, 5ft NW, 5ft N, 10ft NE, 5ft E
Move action: 10ft - 5ft E, 5ft NE
See Base
Bob-omb! |
Potion of Mage Armor (+4 Armor AC) (596 rounds remaining)
Potion of Cat's Grace (+4 Dex) (26 rounds remaining)
Extract of Shield (+4 Shield AC) (16 rounds remaining)
Bob-Omb! knows that Broozer is running out of chances in his brawl with Kenshiro, and decides to help even the odds a bit by lobbing a bomb at Kenshiro while he's distracted.
Standard action: Attack
Bomb attack vs touch AC vs Kenshiro: 1d20 + 8 ⇒ (17) + 8 = 25
Fire damage: 1d6 + 4 ⇒ (5) + 4 = 9
Splash damage, Ref DC 14 for half: 1d1 + 4 ⇒ (1) + 4 = 5
The bomb hits Kenshiro easily, but Broozer is caught in the splash.
AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 4
Broozer |
DC14 Reflex save from splash damage: 1d20 + 2 ⇒ (8) + 2 = 10 5 damage
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (26 rounds)
Broozer takes a couple of deep breaths to focus himself, and makes another attempt to break through Kenshiro's armor.
Free action: Rage
Full attack action
Gore rage power attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Gore rage power attack wild attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Hoof rage power attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Hoof rage power attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Free action: End rage
Broozer again misses every attack.
See Shifted
Rage remaining: 6/10
HP remaining: 2/32 (CON 19)
Qul Vozo |
Seeing Nice begin to bomb Kvit, Qul steps up to attack her.
Attack on Nice: 1d20 + 5 ⇒ (20) + 5 = 25
attack damage: 1d6 + 2 ⇒ (2) + 2 = 4
Crit confirm: 1d20 + 5 ⇒ (17) + 5 = 22
Crit damage: 1d6 + 2 ⇒ (3) + 2 = 5
Total damage on Nice: 9
Tawum |
Tawum makes an attempt to maintain his hold on Johnny
Maintain grapple: 1d20 + 6 + 5 + 2 ⇒ (2) + 6 + 5 + 2 = 15
extra +5 for being the attacker and +2 Kraken Style
attack on Johnny: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
-2 for -4 dex
damage: 1d6 + 1 + 3 ⇒ (5) + 1 + 3 = 9
Fort: +6, Ref: +6, Will: +7
CMD 20
Kvit |
Spooked by the rapid approach of Hammer Bro, Kvit takes a swig from his potion and steps away
Standard action: drink Mutagen
Free action: 5ft step
CMD 15
Johnny Gold |
AC:17 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP 7 ; Perception +4
Johnny strikes at Tawum once again.
Free Action: Continue singing
Standard Action: Attack Tawum
Attack:: 1d20 + 2 + 1 + 1 + 1 - 2 ⇒ (2) + 2 + 1 + 1 + 1 - 2 = 5
BAB (+1), Bless (+1), Inspire Courage (+1), Grapple (-2)
Damage:: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Inspire Courage (+1)
Nice Hollyrock |
AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:3; Perception +6
Nice sidesteps and attempts to throw a bomb at Qul Vozo. Her hand hits the wall behind her as she throws, causing the throw to go wide!
Move Action: 5ft E
Standard Action: Throw bomb at Qul Vozo
Attack:: 1d20 + 3 + 1 + 1 + 1 + 1 + 1 ⇒ (5) + 3 + 1 + 1 + 1 + 1 + 1 = 13
BAB (+1),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)
Damage:: 1d6 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
Int modifier (+3), Point Blank Shot(+1), Focused Burn (+1)
Missed Bomb Direction:: 1d8 ⇒ 8
Reflex save (DC 15): 1d20 + 7 ⇒ (9) + 7 = 16
Kenshiro Orcishish |
AC:25 Touch: 13 Flat Footed: 19 ; Darkvision ; HP 5 ; Perception +5
Kenshiro attempts to end this duel.
Standard Action: Attack Broozer with Greatsword
Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 + 1 ⇒ (18) + 4 + 2 + 1 + 1 + 1 + 1 = 28
Divine Favor (+2),BAB (+1),Weapon Focus(+1),Bless (+1), Inspire Courage(+1)
Damage:: 2d6 + 6 + 2 + 1 + 1 ⇒ (1, 1) + 6 + 2 + 1 + 1 = 12
Divine Favor (+2),Weapon Focus(+1),Inspire Courage (+1)
Bob-omb! |
Potion of Mage Armor (+4 Armor AC) (595 rounds remaining)
Potion of Cat's Grace (+4 Dex) (25 rounds remaining)
Extract of Shield (+4 Shield AC) (15 rounds remaining)
Bob-Omb! sees Kenshiro finally land a solid blow on Broozer and retaliates with another bomb before Kenshiro can turn on anybody else. With Broozer already going down, Bob-Omb! decides there's no use trying to prevent or control the bomb's splash damage either.
Standard action: Throw bomb
Bomb attack vs touch AC vs Kenshiro: 1d20 + 8 ⇒ (12) + 8 = 20
Fire damage: 1d6 + 4 ⇒ (6) + 4 = 10
Splash damage, Ref DC 14 for half: 1d1 + 4 ⇒ (1) + 4 = 5
Ref save = 2 fire splash damage
Splash vs Broozer, Nice, Kvit. Nice and Kvit get a +2 cover bonus because of the walls
AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 3
Hammer Bro |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (25 rounds)
Hammer Bro notes the flash spread of fire from Bob-Omb!'s bomb and uses the distraction to flank and attack Kvit, finally testing out his new weapon in battle.
5ft step E
Free action: Rage
Large improvised Butchering Axe attack: 1d20 + 8 ⇒ (13) + 8 = 21
If Kvit is unarmed, attack is vs FF due to Catch Off Guard feat.
Damage: 4d6 + 13 ⇒ (1, 4, 3, 2) + 13 = 23
Free action: End rage
See Base
Rage remaining 5 rounds
Broozer |
Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (25 rounds)
HP: -10, CON 19
DC 10 Con check for Stabilization: 1d20 - 10 ⇒ (16) - 10 = 6
HP down to -11
DC 14 Reflex save vs splash damage: 1d20 - 4 ⇒ (2) - 4 = -2
Unconscious reduces Dex to 0 (-5 modifier), but +1 from Twitchy trait makes total mod -4
5 damage. HP: -16
See Shifted
Rage remaining: 6/10
HP remaining: -16/32 (CON 19)