The Fool's Tournament

Game Master Pocket, the Fool

A simple combat-only tournament for learning combat rules and character-building.


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Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Qul Vozo materializes in some sort of shop, getting his bearings and taking a few practice swings with his Wakazashi.

Current Stats:
See base


Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

Active Effects:
Potion of Barkskin (+2 natural armor) 30 minutes

Tawum follows Qul Vozo, flexing his fingers and moving with unatural grace, his fur having taken on a brownish hue

Current Stats:
AC 22 T 19 FF 16
Fort: +6, Ref: +8, Will: +7
CMD 20


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

Kvit appears behind the other two, crossbow on his back and various colored vials hanging from his belt

Current Stats:
See base


AC:19 Touch: 13 Flat Footed: 16 ; Normal Vision ; HP 22 ; Perception +4

Current Buffs::
Resistance (+1 bonus to saves)(9 rounds remaining);Bess(+1 morale on attack and saving throws from fear)(19 rounds remaining)

Johnny digs through the open chest, looking for something interesting to mess with.


AC:20 Touch: 14 Flat Footed: 16 ; Low-Light Vision ; HP:22; Perception +6

Current Buffs::
Resistance (+1 bonus to saves)(9 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(19 rounds remaining)

Nice walks down the stairs to catch up with the rest of the gang, absentmindedly twirling a bomb in her hand. A bewildered look suddenly crosses her face when she looks up to see a ceiling has appeared.


AC:23 Touch: 11 Flat Footed: 17 ; Darkvision ; HP 24 ; Perception +5

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(19 rounds remaining);Shield(+4 shield bonus to AC)(19 rounds remain)

Kenshiro eyes the two entrances to the room, weapon in hand.


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Active effects:

Potion of Mage Armor (+4 Armor AC) (599 rounds remaining)
Potion of Cat's Grace (+4 Dex) (29 rounds remaining)
Extract of Shield (+4 Shield AC) (19 rounds remaining)

Bob-Omb! gestures Hammer Bro and Broozer towards their respective doors and, with his free hand, fiddles with one of his explosive vials to activate and throw at the first enemy seen.

Standard action: readied action

Readied action:

Attack: 1d20 + 8 ⇒ (4) + 8 = 12 vs touch AC
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Current stats:

AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 5


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (29 rounds)

Hammer Bro, wanting to test out his new weapon, walks up to the door indicated by Bob-Omb! and delivers a devastating blow to to the door.

Move action: 10ft south
Standard action: Attack
Attack vs door AC 3: 1d20 + 6 ⇒ (9) + 6 = 15
Damage vs door, 5 hardness 15 hp: 4d6 + 10 ⇒ (4, 3, 3, 3) + 10 = 23

Even using an axe instead of a blunt instrument, the door shatters into pieces at the force of the attack.

Current Stats:

See Base


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (29 rounds)

Broozer quickly steps up to the remaining door and throws it open, taking stock of the opponents arrayed against him.

Free action: 5ft-step south-west
Move action: open the door
Standard action: Ready action

Readied action:

Free action: Rage
Readied attack vs opponent entering melee range: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
End rage

Current Stats:

See Shifted


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Readied action triggers vs Kenshiro
Readied action:

Attack: 1d20 + 8 ⇒ (4) + 8 = 12 vs touch AC
Damage: 1d6 + 4 ⇒ (6) + 4 = 10 Fire


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Qul, hearing the sound of what appears to be a winning battle against timber, advances into the adjacent room, standing by next to the door.

readied action:

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Current Stats:
See base


Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

Active Effects:
Potion of Barkskin (+2 natural armor) 29 minutes, 54 seconds, potion of Cat's Grace (+4 to dex) 3 minutes

Tawum follows Qul Vozo, taking a swig from a bottle he fishes out of his pocket

Current Stats:
AC 22 T 19 FF 16
Fort: +6, Ref: +8, Will: +7
CMD 20


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

Kvit takes the rear, mixing together chemicals he had hanging from his belt

Current Stats:
See base


AC:19 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP 22 ; Perception +4

Current Buffs::
Resistance (+1 bonus to saves)(8 rounds remaining);Bess(+1 morale on attack and saving throws from fear)(18 rounds remaining)

Hearing the door slam open, Johnny quickly turns and casts a spell.
Standard Action: Cast Sleep in front of Bomb-Omb (10ft radius) (Will save DC15)


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

DC15 Will vs Sleep: 1d20 + 2 ⇒ (5) + 2 = 7
Bob-Omb! falls to the floor, unconscious.


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

DC15 Will vs Sleep: 1d20 + 1 ⇒ (18) + 1 = 19
Broozer feels the magic wash over him and sees Bob-Omb! collapse, but he remains on his feet.


AC:20 Touch: 14 Flat Footed: 16 ; Low-Light Vision ; HP:22; Perception +6

Current Buffs::
Resistance (+1 bonus to saves)(8 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(18 rounds remaining)

Nice sees Broozer is unaffected by the sleep. She quickly puts together a bomb and throws!
Standard Action: Throw bomb at Boozer
Attack:: 1d20 + 4 + 1 + 1 + 1 + 1 + 1 ⇒ (14) + 4 + 1 + 1 + 1 + 1 + 1 = 23
BAB (+1),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)
Damage:: 1d6 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12
Int modifier (+4), Point Blank Shot(+1), Focused Burn (+1)


AC:23 Touch: 11 Flat Footed: 17 ; Darkvision ; HP 24 ; Perception +5

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(18 rounds remaining);Shield(+4 shield bonus to AC)(18 rounds remain); Divine Favor (+2 attack and damage(bonus +1 from Fates Favored))(9 rounds remaining)

Kenshiro quickly casts a spell as he moves forward to strike Boozer.
Swift Action(Fervor): Cast Divine Favor
Movement: 5ft toward door
Standard Action: Power Attack
Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 - 1 ⇒ (1) + 4 + 2 + 1 + 1 + 1 - 1 = 9
Divine Favor (+2),BAB (+1),Weapon Focus(+1),Bless (+1), Power Attack (-1)
Damage:: 2d6 + 6 + 2 + 1 + 2 ⇒ (3, 6) + 6 + 2 + 1 + 2 = 20
Divine Favor (+2),Weapon Focus(+1), Power Attack (+2)


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Kenshiro triggers Broozer's readied action
Broozer lunges around the corner of the door as Kenshiro moves into range, but the awkward angle prevents him from landing a solid hit. The attack however, startles Kenshiro into a wild attack of his own, which also slams into the doorframe.


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

semi-retcon: Sleep is a 1 round casting time. Bob-Omb! gets one turn before the spell takes affect.

Active effects:

Potion of Mage Armor (+4 Armor AC) (598 rounds remaining)
Potion of Cat's Grace (+4 Dex) (28 rounds remaining)
Extract of Shield (+4 Shield AC) (18 rounds remaining)

Bob-Omb! sees Johnny casting a spell and knows it's likely to spell trouble. Letting Broozer handle Kenshiro, Bob-Omb! tosses a bomb over Kenshiro's shoulder towards Johnny.

Bomb attack vs Johnny's touch AC: 1d20 + 6 + 1 + 1 + 2 - 4 - 1 ⇒ (8) + 6 + 1 + 1 + 2 - 4 - 1 = 13
Attack bonuses: +6(dex)+1(throw anything)+1(point-blank shot)+2(cat's grace)-4(AC using Kenshiro as cover)-1(range past 20ft)
damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 Fire
Concentration check DC: 10+9+1 to finish casting the spell

Current stats:

AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 5
If concentration check is made by Johnny: Asleep Unconscious - Helpless (Dex 0 (-5), +4 for melee attacks vs Bob-Omb!)


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (28 rounds)

Hammer Bro continues his journey around the back, still trusting his companions to hold the flank.

Move action: 10ft SW
Move action: open door

Current Stats:

See Base


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (29 rounds)

Broozer may have missed his surprise attack vs Kenshiro, but he moves into place to unleash his full power.

5ft step: 5ft N - 5ft step does not trigger attack of opportunity
Free action: Rage
Full attack action
Gore rage power attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Gore rage power attack wild attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Hoof rage power attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Hoof rage power attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Free action: end rage

But Broozer is not able to find a single opening against Kenshiro's armor.

Current Stats:

See Shifted
Rage remaining: 8/10


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Qul Pushes into the next room, seeing his first opponent he takes a swing

Attack on Kenshiro: 1d20 + 5 ⇒ (5) + 5 = 10
Attack bonuses:+2BAB+4Dex-1Shield

Qul in his excitement swings wide

Current Stats:
See bsae


Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

Active Effects:
Potion of Barkskin (+2 natural armor) 29 minutes 48 seconds, potion of Cat's Grace (+4 to dex) 2 minutes 54 seconds

Tawum follows Qul Vozo into the room, going for the next closest opponent and attempts to take them down

grapple attempt on Johnny: 1d20 + 6 ⇒ (19) + 6 = 25

Current Stats:
AC 22 T 19 FF 16
Fort: +6, Ref: +8, Will: +7
CMD 20


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

Deciding he didn't want to risk smack Qul Vozo in the head, Kvit stand by in the next room, awaiting an opportunity to strike.

Current Stats:
see Base


AC:23 Touch: 11 Flat Footed: 17 ; Darkvision ; HP 14 ; Perception +5

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(18 rounds remaining);Shield(+4 shield bonus to AC)(18 rounds remain); Divine Favor (+2 attack and damage(bonus +1 from Fates Favored))(9 rounds remaining)

Kenshiro attempts a swing at Tawum as he moves past, but is too preoccupied with Broozer to land a solid hit.

Attack of opportunity: 1d20 + 4 + 2 + 1 + 1 + 1 ⇒ (3) + 4 + 2 + 1 + 1 + 1 = 12
Divine Favor (+2),BAB (+1),Weapon Focus(+1),Bless (+1)
Damage:: 2d6 + 6 + 2 + 1 ⇒ (2, 1) + 6 + 2 + 1 = 12
Divine Favor (+2),Weapon Focus(+1)


AC:19 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP 13 ; Perception +4

Current Buffs::
Resistance (+1 bonus to saves)(7 rounds remaining);Bess(+1 morale on attack and saving throws from fear)(17 rounds remaining);Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)

Johnny breaks into song, hoping he can aid his party in a time of need.
Standard Action: Bardic Performance


AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:22; Perception +6

Current Buffs::
Resistance (+1 bonus to saves)(7 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(17 rounds remaining); Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls); Mutagen (+4str, +2 natural armor, -2 int)(99 rounds remain)

Nice sees this becoming a brawl and prepares herself.
Swift Action(Spring loaded wrist sheath): Release hidden potion
Standard Action: Drink potion
Move Action: Draw Morningstar


AC:25 Touch: 13 Flat Footed: 19 ; Darkvision ; HP 14 ; Perception +5

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(17 rounds remaining);Shield(+4 shield bonus to AC)(17 rounds remain); Divine Favor (+2 attack and damage(bonus +1 from Fates Favored))(8 rounds remaining);Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls); Shield of Faith (+2 deflection bonus to AC)

Kenshiro continues the assault on Broozer.
Swift Action(Fervor): Cast Shield of Faith
Standard Action: Power Attack
Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 + 1 - 1 ⇒ (9) + 4 + 2 + 1 + 1 + 1 + 1 - 1 = 18
Divine Favor (+2),BAB (+1),Weapon Focus(+1),Bless (+1), Inspire Courage(+1), Power Attack (-1)
Damage:: 2d6 + 6 + 2 + 1 + 1 + 3 ⇒ (6, 1) + 6 + 2 + 1 + 1 + 3 = 20
Divine Favor (+2),Weapon Focus(+1),Inspire Courage (+1), Power Attack (+3)


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Active effects:

Potion of Mage Armor (+4 Armor AC) (597 rounds remaining)
Potion of Cat's Grace (+4 Dex) (27 rounds remaining)
Extract of Shield (+4 Shield AC) (17 rounds remaining)

Bob-Omb! sees Tawum grapple with Johnny and the spell that Johnny was in the middle of casting fizzles out of existence. Bob-Omb! refocuses on Broozer's fight with Kenshiro, which does not appear to be going well. With that in mind, Bob-Omb! pulls a wand off of his belt and expends one of its charges towards Broozer.

Move action: retrieve item
Standard action: activate wand
Cure Light Wounds: 1d6 + 1 ⇒ (6) + 1 = 7 Regain HP

Assuring at least one more good attack from Broozer, Bob-Omb! calls out to their last teammate, "HB! Hurry the f~#% up!"

Current Stats:

AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 5


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (27 rounds)

Hearing Bob-Omb!'s warning, Hammer Bro continues to make what moves he can.

Move action: 20ft W 5ft south
Move action: Open door

Current stats:

See Base


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (27 rounds)

Reinvigorated by Bob-Omb!'s healing wand, Broozer makes one more attempt to knock Kenshiro out of this fight.

Free action: Rage
Full attack action
Gore rage power attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Gore rage power attack wild attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Hoof rage power attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Hoof rage power attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Free action: End rage
Free action: 5ft step E away from Kenshiro

And is still not able to penetrate Kenshiro's armor.

Current stats:

See Shifted
Rage remaining: 7/10
HP remaining: 7/32 (CON 19)


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Qul takes Another swing at Kenshiro

Attack on kenshiro: 1d20 + 5 ⇒ (9) + 5 = 14
Standard action: attack
Free action: 5ft step

Missing once again, Qul steps away from the doorway

Current Stats:
See base


Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

Active Effects:
Potion of Barkskin (+2 natural armor) 29 minutes 42 seconds, potion of Cat's Grace (+4 to dex) 2 minutes 48 seconds

Tawum makes an attempt to maintain his hold on Johnny

Maintain grapple: 1d20 + 6 + 5 + 2 ⇒ (7) + 6 + 5 + 2 = 20
extra +5 for being the attacker and +2 Kraken Style

Having maintained his grapple, Tawum now begins to take the offensive

attack on Johnny: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
-2 for -4 dex
damage on Johnny: 1d6 + 1 + 3 ⇒ (2) + 1 + 3 = 6
+3 for kraken Style(wis modifier to damage)

Current Stats:
AC 20 T 17 FF 16
Fort: +6, Ref: +6, Will: +7
CMD 20


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

Kvit steps up and throws his first bomb at Nice

touch attack on nice: 1d20 + 8 ⇒ (5) + 8 = 13
random landing of the bomb: 1d8 ⇒ 6

Kvit misjudges the distance and throws the bomb right by kenshiro's head, hitting the wall behind him

Splash damage: 1d1 + 6 ⇒ (1) + 6 = 7
DC16 to take 1/2 dmg

Current Stats:
See base


AC:19 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP 7 ; Perception +4

Current Buffs::
Resistance (+1 bonus to saves)(6 rounds remaining);Bess(+1 morale on attack and saving throws from fear)(16 rounds remaining);Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)

Johnny continues to sing while attempting to strike Tawum.
Free Action: Continue singing
Move Action: Draw Rapier
Standard Action: Attack Tawum
Attack:: 1d20 + 4 + 1 + 1 + 1 ⇒ (17) + 4 + 1 + 1 + 1 = 24
BAB (+1), Bless (+1), Inspire Courage (+1)
Damage:: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Inspire Courage (+1)


Reflex Save for splash damage: 1d20 + 7 ⇒ (1) + 7 = 8

AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:15; Perception +6

Current Buffs::
Resistance (+1 bonus to saves)(6 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(16 rounds remaining); Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls); Mutagen (+4str, +2 natural armor, -2 int)(98 rounds remain)

Nice stows her weapon as she moves, then throws a bomb back at Kvit.
Move Action: 5ft E - Stow weapon
Standard Action: Throw bomb at Kvit
Attack:: 1d20 + 4 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (5) + 4 + 1 + 1 + 1 + 1 + 1 + 1 = 15
BAB (+1),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1), Inspire Courage (+1)
Damage:: 1d6 + 3 + 1 + 1 + 1 ⇒ (1) + 3 + 1 + 1 + 1 = 7
Int modifier (+3), Point Blank Shot(+1), Focused Burn (+1), Inspire Courage (+1)


AC:25 Touch: 13 Flat Footed: 19 ; Darkvision ; HP 14 ; Perception +5

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(16 rounds remaining);Shield(+4 shield bonus to AC)(16 rounds remain); Divine Favor (+2 attack and damage(bonus +1 from Fates Favored))(7 rounds remaining);Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls); Shield of Faith (+2 deflection bonus to AC)(18 rounds remain);Guidance (+1 competance to attack, saving throw, or skill check)(one time use within 10 rounds)

Kenshiro moves up and attempts to finish off Boozer.
Move Action: 5ft E
Standard Action: Power Attack
Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 + 1 - 1 ⇒ (5) + 4 + 2 + 1 + 1 + 1 + 1 - 1 = 14
Divine Favor (+2),BAB (+1),Weapon Focus(+1),Bless (+1), Inspire Courage(+1), Power Attack (-1)
Damage:: 2d6 + 6 + 2 + 1 + 1 + 3 ⇒ (3, 4) + 6 + 2 + 1 + 1 + 3 = 20
Divine Favor (+2),Weapon Focus(+1),Inspire Courage (+1), Power Attack (+3)


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (26 rounds)

Hammer Bro continues his movement through the house and finally comes up on Kvit, but not quick enough to be able to capitalize on the surprise.

Move action: 30ft - 5ft W, 5ft NW, 5ft N, 10ft NE, 5ft E
Move action: 10ft - 5ft E, 5ft NE

Current stats:

See Base


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Active effects:

Potion of Mage Armor (+4 Armor AC) (596 rounds remaining)
Potion of Cat's Grace (+4 Dex) (26 rounds remaining)
Extract of Shield (+4 Shield AC) (16 rounds remaining)

Bob-Omb! knows that Broozer is running out of chances in his brawl with Kenshiro, and decides to help even the odds a bit by lobbing a bomb at Kenshiro while he's distracted.

Standard action: Attack
Bomb attack vs touch AC vs Kenshiro: 1d20 + 8 ⇒ (17) + 8 = 25
Fire damage: 1d6 + 4 ⇒ (5) + 4 = 9
Splash damage, Ref DC 14 for half: 1d1 + 4 ⇒ (1) + 4 = 5

The bomb hits Kenshiro easily, but Broozer is caught in the splash.

Current stats:

AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 4


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

DC14 Reflex save from splash damage: 1d20 + 2 ⇒ (8) + 2 = 10 5 damage

Active effects:

Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (26 rounds)

Broozer takes a couple of deep breaths to focus himself, and makes another attempt to break through Kenshiro's armor.

Free action: Rage
Full attack action
Gore rage power attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Gore rage power attack wild attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Hoof rage power attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Hoof rage power attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Free action: End rage

Broozer again misses every attack.

Current stats:

See Shifted
Rage remaining: 6/10
HP remaining: 2/32 (CON 19)


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Seeing Nice begin to bomb Kvit, Qul steps up to attack her.

Attack on Nice: 1d20 + 5 ⇒ (20) + 5 = 25

attack damage: 1d6 + 2 ⇒ (2) + 2 = 4

Crit confirm: 1d20 + 5 ⇒ (17) + 5 = 22

Crit damage: 1d6 + 2 ⇒ (3) + 2 = 5

Total damage on Nice: 9

Current stats:
See base


Base Stats: AC 20, touch 20, flat-footed 16, CMD 22; HP 60; Init +3; Senses: Low-Light Vision; Perception +13

Active Effects:
Potion of Barkskin (+2 natural armor) 29 minutes 36 seconds, potion of Cat's Grace (+4 to dex) 2 minutes 42 seconds

Tawum makes an attempt to maintain his hold on Johnny

Maintain grapple: 1d20 + 6 + 5 + 2 ⇒ (2) + 6 + 5 + 2 = 15
extra +5 for being the attacker and +2 Kraken Style

attack on Johnny: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
-2 for -4 dex
damage: 1d6 + 1 + 3 ⇒ (5) + 1 + 3 = 9

Current Stats:
AC 20 T 17 FF 16
Fort: +6, Ref: +6, Will: +7
CMD 20


Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

Spooked by the rapid approach of Hammer Bro, Kvit takes a swig from his potion and steps away
Standard action: drink Mutagen
Free action: 5ft step

Active Effects:
Mutagen(+4 to dex -2 to wis +2 to nat armor. Time remaining 20 minutes

Current Stats:
AC 21 / 16 touch / 16 FF
CMD 15


AC:17 Touch: 13 Flat Footed: 14 ; Normal Vision ; HP 7 ; Perception +4

Current Buffs::
Resistance (+1 bonus to saves)(5 rounds remaining);Bess(+1 morale on attack and saving throws from fear)(15 rounds remaining);Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)

Johnny strikes at Tawum once again.
Free Action: Continue singing
Standard Action: Attack Tawum
Attack:: 1d20 + 2 + 1 + 1 + 1 - 2 ⇒ (2) + 2 + 1 + 1 + 1 - 2 = 5
BAB (+1), Bless (+1), Inspire Courage (+1), Grapple (-2)
Damage:: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Inspire Courage (+1)


AC:22 Touch: 14 Flat Footed: 18 ; Low-Light Vision ; HP:3; Perception +6

Current Buffs::
Resistance (+1 bonus to saves)(5 rounds remaining);Bless(+1 morale on attack and saving throws from fear)(15 rounds remaining); Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls); Mutagen (+4str, +2 natural armor, -2 int)(97 rounds remain)

Nice sidesteps and attempts to throw a bomb at Qul Vozo. Her hand hits the wall behind her as she throws, causing the throw to go wide!
Move Action: 5ft E
Standard Action: Throw bomb at Qul Vozo
Attack:: 1d20 + 3 + 1 + 1 + 1 + 1 + 1 ⇒ (5) + 3 + 1 + 1 + 1 + 1 + 1 = 13
BAB (+1),Point-Blank Shot(+1),Firebug (+1), Throw Anything (+1), Bless (+1)
Damage:: 1d6 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
Int modifier (+3), Point Blank Shot(+1), Focused Burn (+1)

Missed Bomb Direction:: 1d8 ⇒ 8
Reflex save (DC 15): 1d20 + 7 ⇒ (9) + 7 = 16


AC:25 Touch: 13 Flat Footed: 19 ; Darkvision ; HP 5 ; Perception +5

Current Buffs::
Bless(+1 morale on attack and saving throws from fear)(15 rounds remaining);Shield(+4 shield bonus to AC)(15 rounds remain); Divine Favor (+2 attack and damage(bonus +1 from Fates Favored))(6 rounds remaining);Inspire Courage ( +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls); Shield of Faith (+2 deflection bonus to AC)(17 rounds remain)

Kenshiro attempts to end this duel.
Standard Action: Attack Broozer with Greatsword
Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 + 1 ⇒ (18) + 4 + 2 + 1 + 1 + 1 + 1 = 28
Divine Favor (+2),BAB (+1),Weapon Focus(+1),Bless (+1), Inspire Courage(+1)
Damage:: 2d6 + 6 + 2 + 1 + 1 ⇒ (1, 1) + 6 + 2 + 1 + 1 = 12
Divine Favor (+2),Weapon Focus(+1),Inspire Courage (+1)


Base+Buffed Stats: AC 35, touch 25, flat-footed 24, CMD 21 (23 vs. grapple); HP 48; Fort +7, Ref +19, Will +3; Init +8; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +7

Active effects:

Potion of Mage Armor (+4 Armor AC) (595 rounds remaining)
Potion of Cat's Grace (+4 Dex) (25 rounds remaining)
Extract of Shield (+4 Shield AC) (15 rounds remaining)

Bob-Omb! sees Kenshiro finally land a solid blow on Broozer and retaliates with another bomb before Kenshiro can turn on anybody else. With Broozer already going down, Bob-Omb! decides there's no use trying to prevent or control the bomb's splash damage either.

Standard action: Throw bomb
Bomb attack vs touch AC vs Kenshiro: 1d20 + 8 ⇒ (12) + 8 = 20
Fire damage: 1d6 + 4 ⇒ (6) + 4 = 10
Splash damage, Ref DC 14 for half: 1d1 + 4 ⇒ (1) + 4 = 5
Ref save = 2 fire splash damage
Splash vs Broozer, Nice, Kvit. Nice and Kvit get a +2 cover bonus because of the walls

Current stats:

AC 27 T 19 FF 19
Fort: +4, Ref: +13, Will: +2
CMD +16 (+18 vs grapple)
Arrows remaining: 20
Bombs remaining: 3


Base+buffs: AC 18, touch 11, flat-footed 17, CMD 26; HP 80; Fort +10, Ref +3, Will +4 (+1 vs fear); Init +4; Senses: blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity | Base+buffs+Rage: AC 16, touch 9, flat-footed 15, CMD 23; HP 92; Fort +12, Ref +3, Will +6 (+1 vs fear); Init +4; Senses:blindsight 40ft.; darkvision 60 ft.; Perception +8; Defensive Abilities: ferocity; Weaknesses: light sensitivity

Active effects:

Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (25 rounds)

Hammer Bro notes the flash spread of fire from Bob-Omb!'s bomb and uses the distraction to flank and attack Kvit, finally testing out his new weapon in battle.

5ft step E
Free action: Rage
Large improvised Butchering Axe attack: 1d20 + 8 ⇒ (13) + 8 = 21
If Kvit is unarmed, attack is vs FF due to Catch Off Guard feat.
Damage: 4d6 + 13 ⇒ (1, 4, 3, 2) + 13 = 23
Free action: End rage

Current stats:

See Base
Rage remaining 5 rounds


Base+Shifted+buff Stats: AC 23, touch 10, flat-footed 23, CMD 22 (26 vs. bull rush, 26 vs. trip); HP 86; Fort +13, Ref +7, Will +4; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5 | +Rage Stats: AC 21, touch 8, flat-footed 21, CMD 24 (28 vs. bull rush, 28 vs. trip); HP 98; Fort +13, Ref +6, Will +6; +2 trait bonus vs. poison & polymorph effects; Init +3; Senses: blindsight 40ft.; low light vision; Perception +13; Resist Fire 5

Active effects:

Allnight (immune to fatigue) (8 hours)
Effortless Armor (Does not impact speed, reduce armor check penalty by 1) (25 rounds)

HP: -10, CON 19
DC 10 Con check for Stabilization: 1d20 - 10 ⇒ (16) - 10 = 6
HP down to -11
DC 14 Reflex save vs splash damage: 1d20 - 4 ⇒ (2) - 4 = -2
Unconscious reduces Dex to 0 (-5 modifier), but +1 from Twitchy trait makes total mod -4
5 damage. HP: -16

Current stats:

See Shifted
Rage remaining: 6/10
HP remaining: -16/32 (CON 19)

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