| Broozer | 
.Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
| Pocket, the Fool | 
| Qul Vozo | 
Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (60 rounds)
Cat's Grace (30 rounds)
Qul Vozo materialized onto the new battle field, Katana in hand
HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3
| Kvit | 
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (60 rounds)
Potion: Fox's Cunning (30 rounds)
Spells (1 spell per level per character level):
Shield (30 rounds)
Reduce Person (50 rounds)
Mutagen (60 minutes)
Kvit appears at one corner of his parties chosen rock, alchemical flask in hand
False life health: 1d10 + 6 ⇒ (8) + 6 = 14
HP: 61+14/61
AC: 33
Touch: 21
FF: 28
Bombs: 15/15
| Tawum | 
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (60 rounds)
Potion: Cat's Grace (30 rounds)
Spells (1 Spell per level per character level):
Shield (50 rounds)
Tawum drops in near Qul Vozo, flexing his fingers, ready for a fight
False life health: 1d10 + 6 ⇒ (9) + 6 = 15
HP: 60+15/60
AC:27
Touch: 19
FF: 26
Ki: 8/8
Stunning Fist: 6/6
| Broozer | 
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hour)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (30 rounds)
Wand: Enlarge Person - Spell Level 1, Caster Level 2 (20 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (70 rounds)
Castable (1 Spell Level per Character Level):
Extract: Bull's Strength - Spell Level 2, Caster Level 4 (40 rounds)
Extract: Expeditious Retreat - Spell Level 1, Caster Level 4 (40 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 4 (40 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (40 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 4 (400 rounds)
Broozer appears in the arena, a potion in one hand, flexing the claws of his other hand, he stretches out, ready for a new hunt.
AC 23
touch 10
flat-footed 23
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 86/86
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects; (Poison delayed)
Ref +5; +2 trait bonus vs. poison & polymorph effects; (Poison delayed)
Will +3; +2 trait bonus vs. poison & polymorph effects; (Poison delayed)
Rage: 10/10
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—Bull's Strength
. . 1st—Expeditious Retreat, Firebelly, Shield
| Bob-omb! | 
Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Delay Poison - Spell Level 2, Caster Level 5 (5 hours)
Extract: False Life - Spell Level 2, Caster Level 5 (5 hours)
Purchased (1 affect per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (30 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (30 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (70 rounds)
Castable (1 Spell Level per Character Level):
Extract: Blur - Spell Level 2, Caster Level 5 (50 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 5 (50 rounds)
Extract: Shield - Spell Level 1, Caster Level 5 (50 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 5 (500 rounds)
False Life: 1d10 + 5 ⇒ (4) + 5 = 9
Bob-Omb! appears in the newest arena, the air around him shimmering as multiple extracts, potions, and other spells take effect. His bow in hand in one hand, quiver of arrows on his hip, a potion in his other hand, and a set of alchemical items strung along his belt.
Base+Buffed Stats:
AC 35
touch 25
flat-footed 24
CMD 21 (23 vs. grapple)
HP 57/48
Fort +7; (Poison delayed)
Ref +19; (Poison delayed)
Will +3; (Poison delayed)
Init +8
Senses: blindsight 40ft.; darkvision 60 ft.
Perception +7
Arrows: 19 remaining
Bombs: 10 remaining (3d6+5 fire, DC 18)
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—delay poison, false life, kinetic reverberation (DC 18)
. . 1st—reduce person (DC 17), shield, targeted bomb admixture[UC] (2), true strike (2)
| Hammer Bro | 
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hours)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (30 rounds)
Wand: Enlarge Person CL2 (20 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (70 rounds)
Castable (1 Spell Level per Character Level):
N/A
Hammer Bro appears next, his massive makeshift axe in one hand, and his comparatively small hammer strapped to his back. He holds a small potion in his remaining hand and sports a new pair of gloves and a new helm, though his bizarre gas mask is strapped to his belt as well.
AC 18
touch 11
flat-footed 17
CMD 26 (30 vs. bull rush, 30 vs. trip)
HP 80/80
Fort +10 (poison delayed)
Ref +3
Will +4 (+1 vs fear)
Rage: 7/7
Helm: 1/1
Gloves: 1/1
Boots: 1/1
| Johnny Gold | 
AC:26 Touch: 17 Flat Footed: 21 ; CMD:20 ; Fort:+5 ; Reflex:+9 ; Will:+5 ; Normal Vision ; HP 66 ; Perception +8; 20% miss chance (Blur)
Blur (Concealment (20% miss chance))(59 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(59 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(59 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(9 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(9 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Johnny appears holding a pole with bewildering coat of arms, clearly the work of multiple conflicting ideas forced into a single banner.
| Nice Hollyrock | 
AC:27 Touch: 17 Flat Footed: 22 ; CMD:20 ; Fort:+8 ; Reflex:+10 ; Will:+4 ; HP:60 ; Low-Light Vision ; Perception +10; 20% miss chance (Blur)   
Blur (Concealment (20% miss chance))(59 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(59 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(59 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(9 rounds remaining),
Resistance (+1 resistance bonus on saves)(9 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Nice appears on the scene, one hand clutching their shield and the other on the large stone. She peeks around the rock to try to check out the area.
| Kenshiro Orcishish | 
AC: 28 Touch: 14 Flat Footed: 26 ; CMD:20 ; Fort:+11 ; Reflex:+6 ; Will:+12 ; Darkvision (60ft) ; HP 72 ; Perception +7 ; 20% miss chance (Blur)  
Long Arm (Reach increased by 5 ft)(59 rounds remaining),
Shield of Faith (+2 Deflection bonus to AC)(59 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(59 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(9 rounds remaining)
Blur (Concealment (20% miss chance))(59 rounds remaining),
Resistance (+1 resistance bonus on saves)(9 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Kenshiro appears behind the rock. His greatsword rests on his shoulder in one hand, a potion in the other.
| Qul Vozo | 
Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (59 rounds)
Cat's Grace (29 rounds)
Qul Vozo moves southeast, keeping an eye out for enemies approaching from the darkness
Movement: 15ft due to difficult terrain
HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3
| Kvit | 
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (59 rounds)
Potion: Fox's Cunning (29 rounds)
Spells (1 spell per level per character level):
Shield (29 rounds)
Reduce Person (49 rounds)
Mutagen (60 minutes)
Kvit moves up alongsize Qul Vozo, eying the tiger temple in front of him
Movement: 10ft due to difficult terrain
HP: 61+14/61
AC: 33
Touch: 21
FF: 28
Bombs: 15/15
| Tawum | 
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (59 rounds)
Potion: Cat's Grace (29 rounds)
Spells (1 Spell per level per character level):
Shield (49 rounds)
Tawum moves up to the other side of Qul, making a line with his allies, to make sure he's close enough to respond to a sudden attack
Movement: 15ft due to difficult terrain
HP: 60+15/60
AC:27
Touch: 19
FF: 26
Ki: 8/8
Stunning Fist: 6/6
| Broozer | 
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hour)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (29 rounds)
Wand: Enlarge Person - Spell Level 1, Caster Level 2 (19 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (69 rounds)
Castable (1 Spell Level per Character Level):
Extract: Bull's Strength - Spell Level 2, Caster Level 4 (39 rounds)
Extract: Expeditious Retreat - Spell Level 1, Caster Level 4 (39 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 4 (39 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (39 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 4 (399 rounds)
Broozer holds the potion in his hand up in a silent cheer to his teammates and then drinks it down.
Fly CL5 - Gain fly speed of 60ft, Maneuverability Good, +1/2 character level to Fly checks
(50 rounds remaining)
Currently, Broozer remains on his perch, unmoving.
Standard action: Drink potion
AC 23
touch 10
flat-footed 23
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 86/86
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects
Rage: 10/10
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—Bull's Strength
. . 1st—Expeditious Retreat, Firebelly, Shield
| Bob-omb! | 
Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Delay Poison - Spell Level 2, Caster Level 5 (5 hours)
Extract: False Life - Spell Level 2, Caster Level 5 (5 hours)
Purchased (1 affect per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (29 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (29 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (69 rounds)
Castable (1 Spell Level per Character Level):
Extract: Blur - Spell Level 2, Caster Level 5 (49 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 5 (49 rounds)
Extract: Shield - Spell Level 1, Caster Level 5 (49 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 5 (499 rounds)
Bob-Omb! mimics Broozer's silent toast and consumes his own potion. He, also, does not move, silently observing Tawum, Qul Vozo, and Kvit in the darkness across the field.
Fly CL5 - Gain fly speed of 60ft, Maneuverability Good, +1/2 character level to Fly checks
(50 rounds remaining)
Standard action: Drink potion
Base+Buffed Stats:
AC 35
touch 25
flat-footed 24
CMD 21 (23 vs. grapple)
HP 57/48
Fort +7
Ref +19
Will +3
Init +8
Senses: blindsight 40ft.; darkvision 60 ft.
Perception +7
Arrows: 19 remaining
Bombs: 10 remaining (3d6+5 fire, DC 18)
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—delay poison, false life, kinetic reverberation (DC 18)
. . 1st—reduce person (DC 17), shield, targeted bomb admixture[UC] (2), true strike (2)
| Hammer Bro | 
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hours)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (29 rounds)
Wand: Enlarge Person CL2 (19 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (69 rounds)
Castable (1 Spell Level per Character Level):
N/A
Hammer Bro also mimics his teammates' gesture before consuming his potion as well. Hammer Bro, too, remains at his perch, waiting for the remaining opponents to show themselves.
Fly CL5 - Gain fly speed of 60ft, Maneuverability Good, +1/2 character level to Fly checks
(50 rounds remaining)
Standard action: Drink potion
AC 18
touch 11
flat-footed 17
CMD 26 (30 vs. bull rush, 30 vs. trip)
HP 80/80
Fort +10 (poison delayed)
Ref +3
Will +4 (+1 vs fear)
Rage: 7/7
Helm: 1/1
Gloves: 1/1
Boots: 1/1
| Johnny Gold | 
AC:26 Touch: 17 Flat Footed: 21 ; CMD:20 ; Fort:+5 ; Reflex:+9 ; Will:+5 ; Normal Vision ; HP 66 ; Perception +8; 20% miss chance (Blur); Mirror Images: 4
Blur (Concealment (20% miss chance))(58 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(58 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(58 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(8 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(8 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(59 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Johnny moves to follow Kenshiro into battle, then casts further protection magic.
Standard Action: Cast Mirror Image 
Images:: 1d4 + 2 ⇒ (2) + 2 = 4
Move Action: 5 ft South
| Nice Hollyrock | 
AC:30 Touch: 20 Flat Footed: 22 ; CMD:20 ; Fort:+8 ; Reflex:+10 ; Will:+4 ; HP:60 ; Low-Light Vision ; Perception +10; 20% miss chance (Blur)   
Blur (Concealment (20% miss chance))(58 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(58 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(58 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(8 rounds remaining),
Resistance (+1 resistance bonus on saves)(8 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
War Blessing increasing base movement by +10
Nice manages to spot another team on the rocks. She starts to move forward, shield raised.
Standard Action: Total Defense 
Move Action: 5ft South, 15ft SouthWest (half movement for difficult terrain)
| Kenshiro Orcishish | 
AC: 30 Touch: 14 Flat Footed: 29 ; CMD:19 ; Fort:+11 ; Reflex:+5 ; Will:+12 ; Darkvision (60ft) ; HP 72 ; Perception +7 ; 20% miss chance (Blur)  
Long Arm (Reach increased by 5 ft)(58 rounds remaining),
Shield of Faith (+2 Deflection bonus to AC)(58 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(58 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(8 rounds remaining),
Blur (Concealment (20% miss chance))(58 rounds remaining),
Resistance (+1 resistance bonus on saves)(8 rounds remaining)
Enlarge Person (+2 Size Bonus to Str, -2 Size bonus to Dex, -1 AC and attack, Natural Reach 10ft)(59 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(59 rounds remaining),
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Kenshiro doubles in size as he drinks the potion in hand. He follows Nice's lead and moves to the edge of the rock.
Swift Action (Fervor): Cast Ironskin 
Standard Action: Drink Extract of Enlarge Person 
Move Action: 5ft South
| Qul Vozo | 
Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (58 rounds)
Cat's Grace (28 rounds)
Qul Vozo continues to move
Movement: 15 ft SE
HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3
| Kvit | 
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (58 rounds)
Potion: Fox's Cunning (28 rounds)
Spells (1 spell per level per character level):
Shield (28 rounds)
Reduce Person (48 rounds)
Mutagen (60 minutes)
Kvit continues to move towards the temple
Movement: 10ft due to difficult terrain
HP: 61
AC: 33
Touch: 21
FF: 28
Bombs: 15/15
| Tawum | 
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (58 rounds)
Potion: Cat's Grace (28 rounds)
Spells (1 Spell per level per character level):
Shield (48 rounds)
Tawum follows close behind his two allies
Movement: 15ft SW
HP: 60+15/60
AC:27
Touch: 19
FF: 26
Ki: 8/8
Stunning Fist: 6/6
| Broozer | 
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hour)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (27 rounds)
Wand: Enlarge Person - Spell Level 1, Caster Level 2 (17 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (67 rounds)
Castable (1 Spell Level per Character Level):
Extract: Bull's Strength - Spell Level 2, Caster Level 4 (37 rounds)
Extract: Expeditious Retreat - Spell Level 1, Caster Level 4 (37 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 4 (37 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (37 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 4 (397 rounds)
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (48 rounds)
Broozer finally moves off the stone platform but surprisingly flies swiftly over the sands towards Nice, assuming the others are nearby as well.
Move action: 60ft northeast - 15ft above ground level
Move action: 30ft northeast, 10ft east, 20ft up - 35ft above ground level
Fly: 60ft Good, +3 Fly
AC 23
touch 10
flat-footed 23
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 86/86
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects
Rage: 10/10
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—Bull's Strength
. . 1st—Expeditious Retreat, Firebelly, Shield
| Bob-omb! | 
Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Delay Poison - Spell Level 2, Caster Level 5 (5 hours)
Extract: False Life - Spell Level 2, Caster Level 5 (5 hours)
Purchased (1 affect per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (27 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (27 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (67 rounds)
Castable (1 Spell Level per Character Level):
Extract: Blur - Spell Level 2, Caster Level 5 (47 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 5 (47 rounds)
Extract: Shield - Spell Level 1, Caster Level 5 (47 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 5 (497 rounds)
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (48 rounds)
Bob-Omb! follows Broozer in leaving his perch, making no effort to hide that his movement takes him over the edge of the platform, but never any closer to the ground. Along the way, Bob-Omb! seems to disappear into the shadows, his small form easily lost even in the moonlight. Finally, he detaches a small alchemical vial from one of his belt pouches and consumes the extract inside.
Move action: --- 
Stealth during movement - allowed by Concealment from dim light: 1d20 + 37 ⇒ (18) + 37 = 55
60ft east - 15ft above ground level
Standard action: Consume extract
Targeted bomb admixture CL5 (5 rounds remaining)
Base+Buffed Stats:
Fly: 60ft Good, +3 Fly
Blur: 20% miss chance
AC 35
touch 25
flat-footed 24
CMD 21 (23 vs. grapple)
HP 57/48
Fort +7
Ref +19
Will +3
Init +8
Senses: blindsight 40ft.; darkvision 60 ft.
Perception +7
Arrows: 19 remaining
Bombs: 10 remaining (3d6+5 fire, DC 18)
Correction: Replace Kinetic Reverberation with Blur, as noted in Active Effects since turn 1
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—blur, delay poison, false life,
. . 1st—reduce person (DC 17), shield, targeted bomb admixture[UC] (1), true strike (2)
| Hammer Bro | 
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hours)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (27 rounds)
Wand: Enlarge Person CL2 (17 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (67 rounds)
Castable (1 Spell Level per Character Level):
N/A
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (48 rounds)
Hammer Bro moves easily off of his oversight perch and joins Broozer finally on the field itself.
Move action: 60ft northeast - 15ft above ground level
Move action: 5ft northeast, 35ft east, 20ft up - 35ft above ground level
Fly: 60ft Good, +3 Fly
AC 18
touch 11
flat-footed 17
CMD 26 (30 vs. bull rush, 30 vs. trip)
HP 80/80
Fort +10 (poison delayed)
Ref +3
Will +4 (+1 vs fear)
Rage: 7/7
Helm: 1/1
Gloves: 1/1
Boots: 1/1
| Johnny Gold | 
AC:26 Touch: 17 Flat Footed: 21 ; CMD:20 ; Fort:+5 ; Reflex:+9 ; Will:+5 ; Normal Vision ; HP 66 ; Perception +8; 20% miss chance (Blur); Mirror Images: 4 
Blur (Concealment (20% miss chance))(57 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(57 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(57 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(7 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(7 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(58 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Johhny moves around the now large Kenshiro then begins to sing to their team.
Move Action: 10ft East 
Standard Action: Inspire Courage
| Nice Hollyrock | 
AC:27 Touch: 17 Flat Footed: 22 ; CMD:20 ; Fort:+8 ; Reflex:+10 ; Will:+4 ; HP:60 ; Low-Light Vision ; Perception +10; 20% miss chance (Blur)   
Blur (Concealment (20% miss chance))(57 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(57 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(57 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(7 rounds remaining),
Resistance (+1 resistance bonus on saves)(7 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)(out of range until end of turn)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)(out of range until end of turn)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
War Blessing increasing dodge bonus by +1
Nice quickly throws her newly discovered bomb at Broozer before retreating back to her party.
Standard Action: Throw Dispelling Bomb at Broozer 
Attack: 1d20 + 4 + 4 + 3 + 3 + 1 + 1 - 2 ⇒ (6) + 4 + 4 + 3 + 3 + 1 + 1 - 2 = 20
Int modifier (+4), BAB (+4), Inspire Courage (+3), Firebug (+1), Throw Anything (+1), Range penalty (-2)
20% miss chance for concealment: 1d100 ⇒ 47
Dispel Check:: 1d20 + 6 ⇒ (11) + 6 = 17
Move Action: 15ft NorthEast 
Broozer: The spell with the highest caster level (DC 11+Caster level) at or under the dispel check is dispelled.
| Kenshiro Orcishish | 
AC: 31 Touch: 15 Flat Footed: 30 ; CMD:19 ; Fort:+11 ; Reflex:+5 ; Will:+12 ; Darkvision (60ft) ; HP 72 ; Perception +7 ; 20% miss chance (Blur)  
Long Arm (Reach increased by 5 ft)(57 rounds remaining),
Shield of Faith (+3 Deflection bonus to AC)(57 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(57 rounds remaining),
War Blessing (+1 dodge bonus to AC (can change at the start of each of it's turns)(7 rounds remaining),
Blur (Concealment (20% miss chance))(57 rounds remaining),
Resistance (+1 resistance bonus on saves)(7 rounds remaining)
Enlarge Person (+2 Size Bonus to Str, -2 Size bonus to Dex, -1 AC and attack, Natural Reach 10ft)(58 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(58 rounds remaining),
Bull's Strength (+4 enhancement bonus to strength)(59 rounds remaining),
Divine Favor (+3 luck bonus on attack and weapon damage rolls (additional +1 from Sacred Tattoo))(9 rounds remaining),
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Kenshiro completes his starting ritual. He holds his ground as he watches Nice start to retreat back to the rock.
Swift Action (Fervor): Cast Divine Favor 
Standard Action: Cast Bull's Strength
| Broozer | 
After Nice throws her first bomb, Broozer activates his boots and easily dodges the explosive item.
Immediate action: Activate Stagger-proof Boots
Movement: 30ft east
| Qul Vozo | 
Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (57 rounds)
Cat's Grace (27 rounds)
Qul Vozo continues to move, now seeing attacks in the distance
Movement: 15 ft SE
HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3
| Kvit | 
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (57 rounds)
Potion: Fox's Cunning (27 rounds)
Spells (1 spell per level per character level):
Shield (27 rounds)
Reduce Person (47 rounds)
Mutagen (60 minutes)
Kvit follows behind Qul Vozo
Movement: 10ft due to difficult terrain
HP: 61
AC: 33
Touch: 21
FF: 28
Bombs: 15/15
| Tawum | 
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (57 rounds)
Potion: Cat's Grace (27 rounds)
Spells (1 Spell per level per character level):
Shield (47 rounds)
Tawum follows close behind his two allies
Movement: 15ft SW
HP: 60+15/60
AC:27
Touch: 19
FF: 26
Ki: 8/8
Stunning Fist: 6/6
| Broozer | 
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hour)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor - Spell Level 1, Caster Level 3 (26 rounds)
Wand: Enlarge Person - Spell Level 1, Caster Level 2 (16 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (66 rounds)
Castable (1 Spell Level per Character Level):
Extract: Bull's Strength - Spell Level 2, Caster Level 4 (36 rounds)
Extract: Expeditious Retreat - Spell Level 1, Caster Level 4 (36 rounds)
Extract: Firebelly - Spell Level 1, Caster Level 4 (36 rounds)
Extract: Shield - Spell Level 1, Caster Level 4 (36 rounds)
Mutagen (Feral) - Spell Level 1, Caster Level 4 (396 rounds)
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (47 rounds)
Broozer sees an opportunity to eliminate multiple opponents, but knows to coordinate with Hammer Bro for maximum effectiveness.
"Target Kenshiro, then drop behind Nice!"
Broozer holds off on the rest of his actions until after Hammer Bro is able to engage his favored opponent.
Delay Turn until after Hammer Bro:
With Hammer Bro in place, Broozer drops from the sky and engages Nice, shuffling toward uses the momentum from his boots to finish the move towards Nice, roaring in satisfaction, and unleashes a full barrage of attacks against her!
No action: Fall to the ground https://paizo.com/threads/rzs2l5vi?Is-falling-a-move-action#9
DC10 Fly check to avoid damage after a fall: 1d20 - 6 + 3 ⇒ (20) - 6 + 3 = 17
Free action: Rage
No action: 5ft step east
Full round action: Full attack, with wild attack
claw: 1d20 + 17 - 2 + 2 ⇒ (4) + 17 - 2 + 2 = 21
-2 from wild attack, +2 from flanking
Miss vs FF AC 22 (denied dex bonus to AC due to attacking from flanking position
piercing damage: 1d8 + 12 + 1 ⇒ (6) + 12 + 1 = 19
precision damage: 2d6 ⇒ (3, 3) = 6
claw: 1d20 + 17 - 2 + 2 ⇒ (6) + 17 - 2 + 2 = 23
-2 from wild attack, +2 from flanking
Hit vs FF AC 22 (denied dex bonus to AC due to attacking from flanking position
slashing damage: 1d8 + 12 + 1 ⇒ (8) + 12 + 1 = 21
precision damage: 2d6 ⇒ (3, 2) = 5
claw: 1d20 + 17 - 2 + 2 ⇒ (14) + 17 - 2 + 2 = 31
-2 from wild attack, +2 from flanking
Miss vs FF AC 22 (denied dex bonus to AC due to attacking from flanking position
slashing damage: 1d8 + 12 + 1 ⇒ (7) + 12 + 1 = 20
precision damage: 2d6 ⇒ (2, 1) = 3
bite: 1d20 + 16 - 2 + 2 ⇒ (2) + 16 - 2 + 2 = 18
-2 from wild attack, +2 from flanking
Hit vs FF AC 22 (denied dex bonus to AC due to attacking from flanking position
slashing damage: 2d6 + 11 + 1 ⇒ (1, 5) + 11 + 1 = 18
precision damage: 2d6 ⇒ (5, 6) = 11
gore: 1d20 + 16 - 2 + 2 ⇒ (15) + 16 - 2 + 2 = 31
-2 from wild attack, +2 from flanking
Hit vs FF AC 22 (denied dex bonus to AC due to attacking from flanking position
piercing damage: 1d8 + 11 + 1 ⇒ (7) + 11 + 1 = 19
precision damage: 2d6 ⇒ (6, 4) = 10
hoof: 1d20 + 14 - 2 + 2 ⇒ (2) + 14 - 2 + 2 = 16
-2 from wild attack, +2 from flanking
Miss vs FF AC 22 (denied dex bonus to AC due to attacking from flanking position
bludgeoning damage: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
precision damage: 2d6 ⇒ (1, 4) = 5
hoof: 1d20 + 14 - 2 + 2 ⇒ (14) + 14 - 2 + 2 = 28
-2 from wild attack, +2 from flanking
Hit vs FF AC 22 (denied dex bonus to AC due to attacking from flanking position
bludgeoning damage: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12
precision damage: 2d6 ⇒ (5, 3) = 8
Free action: End rage
Fly: 60ft Good, +3 Fly
AC 23-4 (wild attack)
touch 10-4 (wild attack)
flat-footed 23-4 (wild attack)
CMD 25 (29 vs. bull rush, 29 vs. trip)
HP 86/86
Resist 5 (Fire)
Fort +12; +2 trait bonus vs. poison & polymorph effects
Ref +5; +2 trait bonus vs. poison & polymorph effects
Will +3; +2 trait bonus vs. poison & polymorph effects
Rage: 9/10
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—Bull's Strength
. . 1st—Expeditious Retreat, Firebelly, Shield
| Bob-omb! | 
Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Delay Poison - Spell Level 2, Caster Level 5 (5 hours)
Extract: False Life - Spell Level 2, Caster Level 5 (5 hours)
Purchased (1 affect per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (26 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (26 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (66 rounds)
Castable (1 Spell Level per Character Level):
Extract: Blur - Spell Level 2, Caster Level 5 (46 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 5 (46 rounds)
Extract: Shield - Spell Level 1, Caster Level 5 (46 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 5 (496 rounds)
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (47 rounds)
Extract: Targeted Bomb Admixture - Spell level 1, Caster Level 5 (4 rounds)
Bob-Omb! watches Broozer turn to HB and coordinate something, but is not able to make out the plan. Instead, maneuvers himself into a better position and he turns his eye on Johnny, loosing an arrow infused with the explosive catalyst of one of his Sand Bombs and then triggers the enchantment on his bow for an additional assault on Johnny.
Move action: 60ft east
Standard action: Explosive Arrow attack with Deadly Aim
Explosive Arrow vs FF AC 21 attacking from stealth: 1d20 + 17 - 1 ⇒ (16) + 17 - 1 = 32
arrow damage: 1d3 - 2 + 2 ⇒ (2) - 2 + 2 = 2
bomb damage: 3d6 + 10 ⇒ (4, 2, 2) + 10 = 18
Blinded for one round.
DC18 reflex save from Kenshiro to avoid being blinded for 1 round
Swift action: Activate Conductive  enchantment on the bow
Immolation Bomb damage: 1d6 + 10 ⇒ (3) + 10 = 13 Immolation damage continues for two more rounds, OR DC18 Reflex as a full round action to extinguish
Base+Buffed Stats:
Fly: 60ft Good, +3 Fly
Blur: 20% miss chance
AC 35
touch 25
flat-footed 24
CMD 21 (23 vs. grapple)
HP 57/48
Fort +7
Ref +19
Will +3
Init +8
Senses: blindsight 40ft.; darkvision 60 ft.
Perception +7
Arrows: 18 remaining
Bombs: 7 remaining (3d6+5 fire, DC 18)
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—blur, delay poison, false life,
. . 1st—reduce person (DC 17), shield, targeted bomb admixture[UC] (1), true strike (2)
| Hammer Bro | 
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hours)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (26 rounds)
Wand: Enlarge Person CL2 (16 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (66 rounds)
Castable (1 Spell Level per Character Level):
N/A
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (47 rounds)
Hammer Bro acknowledges Broozer's plan and flies to a point with line of sight to Kenshiro, then throws his hammer with unerring accuracy provided by his helm.
Move action: 60ft east - 35ft above ground level
Free action: Rage
Standard action: Throw the axe
Immediate action: Activate Cyclops Helm - Attack Roll becomes natural 20
Thrown axe attack: 20 + 13 - 6 = 27 automatic hit
Slashing Damage: 12d6 + 22 ⇒ (6, 6, 4, 1, 5, 4, 3, 2, 2, 4, 5, 4) + 22 = 68
Thrown axe attack crit confirmation: 1d20 + 13 - 6 ⇒ (13) + 13 - 6 = 20
-6 for 3rd effective range increment
Crit Bludgeoning Damage: 12d6 + 22 ⇒ (3, 6, 6, 2, 2, 2, 2, 6, 1, 3, 5, 4) + 22 = 64
Immediate action: Activate Stagger Proof Boots to move 25ft east
Non action: Fall to the ground (35ft)
DC10 Fly check to take no damage from the fall: 1d20 - 4 ⇒ (15) - 4 = 11
Free action: End rage
Trigger Broozer's actions listed
Fly: 60ft Good, +3 Fly
AC 18
touch 11
flat-footed 17
CMD 26 (30 vs. bull rush, 30 vs. trip)
HP 80/80
Fort +10 (poison delayed)
Ref +3
Will +4 (+1 vs fear)
Rage: 6/7
Helm: 0/1
Gloves: 1/1
Boots: 1/1
| Broozer | 
Correction to hits/misses, flanking allows sneak attack but does NOT target FF AC:
claw: 1d20 + 17 - 2 + 2 ⇒ (4) + 17 - 2 + 2 = 21
-2 from wild attack, +2 from flanking
Miss vs AC 27
piercing damage: 1d8 + 12 + 1 ⇒ (6) + 12 + 1 = 19
precision damage: 2d6 ⇒ (3, 3) = 6
claw: 1d20 + 17 - 2 + 2 ⇒ (6) + 17 - 2 + 2 = 23
-2 from wild attack, +2 from flanking
Miss vs AC 27
slashing damage: 1d8 + 12 + 1 ⇒ (8) + 12 + 1 = 21
precision damage: 2d6 ⇒ (3, 2) = 5
claw: 1d20 + 17 - 2 + 2 ⇒ (14) + 17 - 2 + 2 = 31
-2 from wild attack, +2 from flanking
Hit vs AC 27
slashing damage: 1d8 + 12 + 1 ⇒ (7) + 12 + 1 = 20
precision damage: 2d6 ⇒ (2, 1) = 3
bite: 1d20 + 16 - 2 + 2 ⇒ (2) + 16 - 2 + 2 = 18
-2 from wild attack, +2 from flanking
Miss vs AC 27
slashing damage: 2d6 + 11 + 1 ⇒ (1, 5) + 11 + 1 = 18
precision damage: 2d6 ⇒ (5, 6) = 11
gore: 1d20 + 16 - 2 + 2 ⇒ (15) + 16 - 2 + 2 = 31
-2 from wild attack, +2 from flanking
Hit vs AC 27
piercing damage: 1d8 + 11 + 1 ⇒ (7) + 11 + 1 = 19
precision damage: 2d6 ⇒ (6, 4) = 10
hoof: 1d20 + 14 - 2 + 2 ⇒ (2) + 14 - 2 + 2 = 16
-2 from wild attack, +2 from flanking
Miss vs AC 27
bludgeoning damage: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
precision damage: 2d6 ⇒ (1, 4) = 5
hoof: 1d20 + 14 - 2 + 2 ⇒ (14) + 14 - 2 + 2 = 28
-2 from wild attack, +2 from flanking
Hit vs AC 27
bludgeoning damage: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12
precision damage: 2d6 ⇒ (5, 3) = 8
| Johnny Gold | 
AC:26 Touch: 17 Flat Footed: 21 ; CMD:20 ; Fort:+5 ; Reflex:+9 ; Will:+5 ; Normal Vision ; HP 66 ; Perception +8; 20% miss chance (Blur); Mirror Images: 4 
Blur (Concealment (20% miss chance))(56 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(56 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(56 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(6 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(6 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(57 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
Witnessing the bloodbath before him, Johnny musters the courage to run away.
Free Action: Continue Inspire Courage 
Move Action: 25ft North, 5ft NorthWest 
| Nice Hollyrock | 
AC:27 Touch: 17 Flat Footed: 22 ; CMD:20 ; Fort:+8 ; Reflex:+10 ; Will:+4 ; HP:-13 ; Low-Light Vision ; Perception +10; 20% miss chance (Blur)   
Blur (Concealment (20% miss chance))(56 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(56 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(56 rounds remaining),
War Blessing (+1 dodge bonus to AC (can start at the start of each of it's turns)(6 rounds remaining),
Resistance (+1 resistance bonus on saves)(6 rounds remaining)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
DC10 to stabilize:: 1d20 + 2 - 12 ⇒ (8) + 2 - 12 = -2
| Johnny Gold | 
Fixing previous post:
AC:19 Touch: 11 Flat Footed: 19 ; CMD:20 ; Fort:+7 ; Reflex:+11 ; Will:+7 ; Normal Vision ; HP 33 ; Perception +8; 20% miss chance (Blur); Mirror Images: 4 ; Blinded 
Blur (Concealment (20% miss chance))(56 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(56 rounds remaining),
Reduce Person (+2 size bonus to dex, -2 size penalty to str, +1 attack rolls and AC)(56 rounds remaining),
War Blessing (+1 luck bonus to saving throws(can start at the start of each of it's turns)(6 rounds remaining) ,
Resistance (+1 resistance bonus on saves)(6 rounds remaining)
Mirror Image (When hit by an attack, roll to determine whether it hit Johnny or an image. Attacks that miss by 5 or less destroy an image. Spells and effects that do not require an attack roll hit normally )(57 rounds remaining)
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
War Blessing increasing bonus to saving throws +1
Johnny quickly attempts to put out the alchemist's flames.
Free Action: Continue Inspire Courage 
Full round action: Extinguish flames 
DC18 to extinguish flames:: 1d20 + 11 ⇒ (3) + 11 = 14
| Kenshiro Orcishish | 
Fixing previous post:
AC: 30 Touch: 14 Flat Footed: 30 ; CMD:19 ; Fort:+12 ; Reflex:+6 ; Will:+13 ; Darkvision (60ft) ; HP 4 ; Perception +7 ; 20% miss chance (Blur)  
Long Arm (Reach increased by 5 ft)(56 rounds remaining),
Shield of Faith (+3 Deflection bonus to AC)(56 rounds remaining),
Shield (+4 shield bonus to AC, negates magic missile attacks)(56 rounds remaining),
War Blessing (+1 insight bonus to attack rolls (can change at the start of each of it's turns)(6 rounds remaining),
Blur (Concealment (20% miss chance))(56 rounds remaining),
Resistance (+1 resistance bonus on saves)(6 rounds remaining)
Enlarge Person (+2 Size Bonus to Str, -2 Size bonus to Dex, -1 AC and attack, Natural Reach 10ft)(57 rounds remaining),
Ironskin (+4 Enhancement Bonus to Natural Armor, dismiss to cancel sneak attack / crit)(58 rounds remaining),
Bull's Strength (+4 enhancement bonus to strength)(58 rounds remaining),
Divine Favor (+3 luck bonus on attack and weapon damage rolls (additional +1 from Sacred Tattoo))(8 rounds remaining),
Flagbearer (+2 morale bonus on attacks, weapon damage, and saving throws against fear or charm)(While within 30 ft of Johnny)
Banner of Ancient Kings (+2 resistance bonus on all saving throws against min-affecting effects)(While within 30 ft of Johnny)
Inspire Courage (+3 morale bonus on saving throws against fear / charm, +3 competence bonus on attack and weapon damage rolls)(Master Performer)
War Blessing increasing attack bonus +1
DC18 Dex Save vs blind:: 1d20 + 6 ⇒ (14) + 6 = 20
Kenshiro attempts to strike back at Hammer Bro.
Swift Action(sacred weapon): Keen Weapon 
Standard Action: Attack Hammer Bro 
Attack:: 1d20 + 7 + 4 + 3 + 3 + 3 + 2 + 1 + 1 - 1 ⇒ (11) + 7 + 4 + 3 + 3 + 3 + 2 + 1 + 1 - 1 = 34
 Attacking twice and taking the higher roll (Greater Weapon of the Chosen) 
Attack:: 1d20 + 7 + 4 + 3 + 3 + 3 + 2 + 1 + 1 - 1 ⇒ (14) + 7 + 4 + 3 + 3 + 3 + 2 + 1 + 1 - 1 = 37
 Strength (+7), BAB (+4), Divine Favor (+3), Inspire Courage (+3), Weapon Training (+3), Flagbearer (+2), Weapon Focus (+1), War Blessing (+1), Enlarge (-1) 
Damage:: 4d6 + 4d6 + 7 + 3 + 3 + 3 + 3 + 2 ⇒ (2, 6, 2, 5) + (3, 5, 6, 1) + 7 + 3 + 3 + 3 + 3 + 2 = 51
 Vital Strike (4d6), Strength (+7), Two-Handed (+3), Divine Favor (+3), Inspire Courage (+3), Weapon Training (+3), Flagbearer (+2)
| Qul Vozo | 
Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (56 rounds)
Cat's Grace (26 rounds)
Qul Vozo continues to move towards the fighting
Movement: 15 ft SE
HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3
| Kvit | 
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (56 rounds)
Potion: Fox's Cunning (26 rounds)
Spells (1 spell per level per character level):
Shield (26 rounds)
Reduce Person (46 rounds)
Mutagen (60 minutes)
Kvit follows behind Qul Vozo
Movement: 10ft due to difficult terrain
HP: 61
AC: 33
Touch: 21
FF: 28
Bombs: 15/15
| Tawum | 
Hours (Free):
Spell: False life (5 hours)
Potion: Barkskin (1 hour)
Purchased (1 per 2 character levels):
Potion: Shield of faith (56 rounds)
Potion: Cat's Grace (26 rounds)
Spells (1 Spell per level per character level):
Shield (46 rounds)
Tawum follows close behind his two allies
Movement: 15ft SW
HP: 60+15/60
AC:27
Touch: 19
FF: 26
Ki: 8/8
Stunning Fist: 6/6
| Bob-omb! | 
Hours (free):
Potion: Mage Armor - Spell Level 1, Caster Level 1 (1 hour)
Extract: Delay Poison - Spell Level 2, Caster Level 5 (5 hours)
Extract: False Life - Spell Level 2, Caster Level 5 (5 hours)
Purchased (1 affect per 2 Character Levels):
Potion: Cat's Grace - Spell Level 2, Caster Level 3 (25 rounds)
Potion: Fox's Cunning - Spell Level 2, Caster Level 3 (25 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (65 rounds)
Castable (1 Spell Level per Character Level):
Extract: Blur - Spell Level 2, Caster Level 5 (45 rounds)
Extract: Reduce Person - Spell Level 1, Caster Level 5 (45 rounds)
Extract: Shield - Spell Level 1, Caster Level 5 (45 rounds)
Mutagen (Standard) - Spell Level 1, Caster Level 5 (495 rounds)
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (46 rounds)
Extract: Targeted Bomb Admixture - Spell level 1, Caster Level 5 (3 rounds)
Immolation damage vs Johnny: 1d6 + 12 ⇒ (1) + 12 = 13
Immolation splash damage vs Kenshiro: 1 + 12 = 13
DC18 reflex save from Kenshiro for half damage for being adjacent (saved = 6 fire damage)
Note correction to fire damage. Original 5 INT mod, +1 from Fox's Cunning, then doubled by targeted bomb admixture.
Immolation damage continues for one more round.
Bom-Omb! sees Kenshiro collapse, going down in flames - literally - and decides to move into overwatch position and help ensure Johnny goes down as well with another sand bomb.
Move action: 15ft northeast, 45ft north (remain 15ft above ground level)
Standard action: Sand bomb vs Johnny
Sand bomb vs TAC 11 at 38ft (35ft horizontal, 15ft vertical): 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28
-2 for second range increment
Blur and Mirror Image negated by Echolocation within 40ft
Fire damage: 3d6 + 12 ⇒ (4, 6, 4) + 12 = 26 Plus blinded for 1 round
DC18 reflex save from Kenshiro for half damage for being adjacent (saved = 6 fire damage)
Base+Buffed Stats:
Fly: 60ft Good, +3 Fly
Blur: 20% miss chance
AC 35
touch 25
flat-footed 24
CMD 21 (23 vs. grapple)
HP 57/48
Fort +7
Ref +19
Will +3
Init +8
Senses: blindsight 40ft.; darkvision 60 ft.
Perception +7
Arrows: 18 remaining
Bombs: 6 remaining (3d6+5 fire, DC 18)
Alchemist (Grenadier) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—blur, delay poison, false life,
. . 1st—reduce person (DC 17), shield, targeted bomb admixture[UC] (1), true strike (1)
Attack bonus:
+3 BAB
+11 DEX on Ranged/light weapons: 
+1 Size
+1 Throw anything THROWN ONLY
+1 Masterwork BOW ONLY
+1 within 30ft ANY RANGED
| Hammer Bro | 
Hours (free):
Potion: Allnight (8 hours)
Wand: Delay Poison - Spell Level 2, Caster Level 1 (1 hours)
Purchased (1 per 2 Character Levels):
Wand: Effortless Armor CL3 (25 rounds)
Wand: Enlarge Person CL2 (15 rounds)
Wand: Echolocation - Spell Level 4, Caster Level 7 (65 rounds)
Castable (1 Spell Level per Character Level):
N/A
Cast during combat:
Potion: Fly - Spell Level 3, Caster Level 5 (46 rounds)
Hammer Bro grunts in pain as Kenshiro's sword slices him across the chest, only nearly missing his throat, but recovers in time to see Johnny's smoldering body catch his and Kenshiro's underclothes on fire, and Kenshiro collapses and passes out in pain. Then, with Kenshiro and Johnny nothing but lightly burning piles of meat on the ground, Hammer Bro saunters over to his axe, now on the ground having fallen after embedding itself into Kenshiro just moments ago, and hefts it up, getting a new grip on the massive item.
Move action: Fly 10ft north (remain at ground level)
Move action: pick up weapon
Fly: 60ft Good, +3 Fly
AC 18
touch 11
flat-footed 17
CMD 26 (30 vs. bull rush, 30 vs. trip)
HP 29/80
Fort +10 (poison delayed)
Ref +3
Will +4 (+1 vs fear)
Rage: 6/7
Helm: 0/1
Gloves: 1/1
Boots: 1/1
Attack bonus while raging:
+6 BAB
+9 STR 
-1 Size
+2 Trait Improvised only (both main weapons are improvised)
-3 Size Oversized weapon (axe) only
-0 Power attack (Furious focus)
Damage bonus while raging:
+13 Strx1.5
+1 Trait
+1 Enhancement Attuned Axe only
+1 Feat Axes only
+6 Power Attack with two handed weapon