Ratfolk Caravan Guard

Kvit's page

59 posts. Alias of Wheres_waldo.


Gender

Base Stats: AC 20, touch 16, flat-footed 16, CMD 16/12FF; HP 50; Init +4; Senses: darkvision 60 ft.; Perception +10

About Kvit

Kvit
Male ratfolk alchemist (chirurgeon) 5 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 3 231, Pathfinder RPG Ultimate Magic 18)
N Small humanoid (ratfolk)
Init +4; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 19, touch 16, flat-footed 15 (+3 armor, +1 deflection, +4 Dex, +1 size)
hp 50 (5d8+10)
Fort +7, Ref +9, Will +2; +2 bonus vs. poison
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Offense
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Speed 20 ft.
Ranged bomb +10 (3d6+6 fire) or
. . light crossbow +8 (1d6/19-20)
Special Attacks bomb 12/day (3d6+5 fire, DC 17), swarming
Alchemist (Chirurgeon) Extracts Prepared (CL 5th; concentration +10)
. . 2nd—alter self, false life (2)
. . 1st—altered consciousness, longshot[UC], reduce person (DC 16), shield (2), targeted bomb admixture[UC]
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Statistics
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Str 8, Dex 18, Con 14, Int 21, Wis 10, Cha 8
Base Atk +3; CMB +6; CMD 16
Feats Agile Maneuvers, Brew Potion, Combat Expertise, Deadly Aim, Extra Bombs[APG], Power Attack, Precise Shot, Skill Focus (Heal), Splash Weapon Mastery, Throw Anything
Traits firebug, focused burn
Skills Acrobatics +9 (+5 to jump), Climb +2, Craft (alchemy) +15 (+20 to create alchemical items), Disable Device +10, Heal +3, Knowledge (arcana) +13, Linguistics +7, Perception +10, Spellcraft +13, Stealth +13, Use Magic Device +9; Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Use Magic Device
Languages Aklo, Common, Draconic, Dwarven, Gnome, Goblin, Orc, Sylvan
SQ alchemy (alchemy crafting +5), anaesthetic, discoveries (infusion, precise bombs [5 squares]), finesse weapon attack attribute, infused curative, mutagen (+4/-2, +2 natural armor, 50 minutes), rodent empathy, swift alchemy
Combat Gear mutagen[APG], potion of barkskin +4, potion of cure light wounds (6), potion of shield of faith +4; Other Gear mwk studded leather, crossbow bolts (30), light crossbow, alchemist starting formula book, portable alchemist's lab[APG], 7,274 gp, 5 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Anaesthetic At 5th level, a chirurgeon learns how to supplement uses of the Heal skill with pain-killing drugs.

He gains Skill Focus (Heal) as a bonus feat. Any use of the Heal skill that has a risk of harming the patient (such as extracting a barb) only
Bomb 3d6+5 (12/day, DC 17) (Su) Thrown Splash Weapon deals 3d6+5 fire damage.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Infused Curative At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare othe
Infusion Create an extract can be used by anyone but takes up a slot until used.
Mutagen (DC 17) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 50 minutes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Bombs (Su) Exclude up to 5 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.