[SFS] GM Mjolbeard's 1-29 Honorbound Emissaries (Inactive)

Game Master Mjolbeard89

Sign-up Sheet
Maps

Vacuum:
Vacuum
The void of space is effectively empty of matter, and this vacuum is perhaps the greatest danger of outer space. A creature introduced to a vacuum immediately begins to suffocate (see Suffocation and Drowning on page 404) and takes 1d6 bludgeoning damage per round (no saving throw). Because a vacuum has no effective temperature, the void of outer space presents no dangers from cold temperatures. A creature retains its body heat for several hours in a vacuum. Sound doesn’t travel in a vacuum.
Decompression occurs when a creature suddenly transitions from a pressurized environment to a vacuum, such as by being flung out of an airlock or being inside a sealed structure that becomes heavily damaged. Such a creature takes 3d6 bludgeoning damage (no saving throw) in addition to any suffocation damage.

Zero Gravity:
Movement in zero gravity (also referred to as zero-g) is not the same as flight. Controlled movement is difficult without some form of propulsion, and creatures without something to push off from often find themselves floating aimlessly. A creature in a zero-gravity environment can’t take move actions to move its speed, crawl, or take a guarded step. If a creature is adjacent to or in the same square as an object (including a wall, floor, or ceiling) or another creature one size category smaller than itself or larger, it can take a move action to push off that object or creature, moving at half its land speed in a direction of its choosing (as appropriate); if that object or creature is movable, it begins moving in the opposite direction at that same speed.
Moving in Zero-G: A creature that moves in a given direction continues to move in that direction at the same speed at the beginning of its turn each round (without taking any action); it must move the full distance unless it is able to change its motion by latching on to an object or creature, pushing off in a new direction, or creating thrust of some kind (all of which are considered move actions). If a creature runs into a solid object during its movement, it must succeed at a DC 20 Acrobatics or Athletics check to safely stop its movement; failure means that creature gains the off-kilter condition (see page 276). If a creature runs into another creature during its movement, both creatures must each attempt a DC 20 Acrobatics or Athletics check to avoid gaining the off-kilter condition. A creature anchored to a solid object (such as by the boot clamps available with most armor) receives a +4 bonus to this check. An off-kilter creature in a zerogravity environment can steady itself as a move action that requires a surface to grab on to or some method of propulsion; alternatively, that creature can throw a single item weighing at least 4 bulk (for Medium creatures; 2 bulk for Small creatures) to reorient itself and remove the offkilter condition.
If provided with sufficient handholds, a creature with a climb speed can move along a wall at full speed, as can any creature that succeeds at a DC 20 Acrobatics or Athletics check. Creatures that fly via methods that require an atmosphere, such as wings or turbofans, can’t use their fly speeds in a vacuum; once they reenter an atmosphere, they can recover and get their bearings within 1d4 rounds, after which they can fly normally. Magical flight and methods of flight that provide their own thrust, such as jump jets (see page 206), are not affected. A character in a zero-gravity environment can lift and carry 10 times her normal amount.
Weapons: Thrown weapons have their range increments multiplied by 10 in zero-g. In addition, all ranged weapons no longer have a maximum number of range increments—their wielders simply continue to accrue penalties the farther away the target is.



Honorbound Emissaries

Welcome to our run of 1-29 Honorbound Emissaries. To get started, please provide the following information:

Player Name:
Character Name:
SFS#:
Slotted Faction:
Starting XP:
Starting Fame:
Starting Reputation with Slotted Faction:
Starting Credits:
Day Job Rolls (if applicable):
Special Notes/Abilities: Please describe any special mechanical considerations I should keep in mind here.

We'll get started on Monday, November 9. I look forward to playing with you all!

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Player Name: Mike O'Donnell
Character Name: Magnus Chaal
SFS#:99317-702
Slotted Faction: Dataphiles
Starting XP:22
Starting Fame:34
Starting Reputation with Slotted Faction:12
Starting Credits:7120
Day Job Rolls (if applicable):
Special Notes/Abilities: Solar Weapon Solarian. Starting Sidereal Influence- Diplomacy. Limited Telepathy.

Second Seekers (Jadnura)

Female Human Witchwarper - 7 | SP 29/35, HP 39/39, RP 6/8 | EAC 20, KAC 21 | F+3, R+7, W+5 | Perc +10 | Init +6

Player Name: Keith Smith
Character Name: Selene Scintilla
SFS#: 124312- 124312-709
Slotted Faction: SS(J)
Starting XP: 18
Starting Fame: 33
Starting Reputation with Slotted Faction: 36
Starting Credits: 23264 (at the moment)
Day Job Rolls (if applicable): +22 Dream Interpreter
Special Notes/Abilities: Please describe any special mechanical considerations I should keep in mind here.

(I've got some levelling up to do))

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Player Name:B Viggers
Character Name:Kultanien
SFS#:100387-701
Slotted Faction: Second Seekers (LE)
Starting XP: 20
Starting Fame: TBD(likely 22)
Starting Reputation with Slotted Faction: TBD (likely 3)
Starting Credits: TBD
Day Job Rolls: diplomat: 1d20 + 21 ⇒ (13) + 21 = 34
Special Notes/Abilities: Can sense if someone is under mental control with SM as a free action.

Will spend 2 fame on getting the Second Seekers (LE) champion boon

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Player Name: azjauthor
Character Name: Gab
SFS#: 108452-701
Slotted Faction: Second Seekers (LE)
Starting XP: 28

I've got to level up my character, spend Fame, and do some purchases/sales to update credits, then will post all of that.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

OK, got my last sheet, and updated my profile and stat line, so here is my extra info:

Starting Fame: 36
Starting Rep w/ SS-LE: 32
Starting Credits: 21,523
Day Job: Profession(comedian): 1d20 + 23 ⇒ (19) + 23 = 42

Special Notes/Abilities:
Unfriendly Fire: If an attacker misses me with a ranged attack, and there's another enemy adjacent to me, I will use a reaction (if I have a reaction available) to divert the attack onto the ally.

Fast Talk: Anytime we are rolling initiative with an intelligent species that we're able to converse with, assume that I am using Fast Talk to give us a surprise round.

Convincing Liar: Keep in mind in both of the above that I have Convincing Liar, and so will withhold my Bluff expertise to determine if a re-roll is needed.

Tactful Advisor: When I get a 20+ on an aid roll, I provide a +3 bonus instead of +2. I will generally be trying to aid if not taking point on a roll.

Purchases:
Tier 3 Sedative (2,700 credits, using Errata prices)
1 smoke bomb (40 credits)

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

We're on low tier, right?


Honorbound Emissaries
Gabbers "Gab" McTalkington wrote:
We're on low tier, right?

Yes, we'll be at around APL 8, so that would be low tier for this scenario.

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Faction: Dataphiles
Social: Izalguun Profiteer (+580 credits)
Ally: Honorbound Allies
Starship: NA
Personal: Devolved (simian) Climb speed = land speed
Promo- Shirt (2 Novas)
Slotless: Marked Field Agent

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Boons:
Ally: Professional Hireling access (set 4) (slotted) [Basic and Amateur have also been taken, obviously] "Josie"
Faction: SS(LE)
Promotional: T-shirt (1 nova)
Social: Factions Friend
Several slotless and unknown boons.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Personal: Jinsul Witness
Faction: SS-LE Champion, Improved
Promotional: T-shirt re-roll, 1 nova
Social: United Society
Ally: Publicist (+2 Culture, already figured in on sheet)
Relevant Slotless: Elixir of Renewal, Marked Field Agent, Starfinder Insignia, Surviving Companion, Team Spirit

Second Seekers (Jadnura)

Female Human Witchwarper - 7 | SP 29/35, HP 39/39, RP 6/8 | EAC 20, KAC 21 | F+3, R+7, W+5 | Perc +10 | Init +6

Selene's profile and character sheet have been updated.

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Shaakar is the only crew member Magnus probably doesn't have any skills that would impress him.

I am good with working in groups to influence the others.


Honorbound Emissaries

Hey folks! Sorry for the absence the past several days. This turned out to be a hectic weekend dealing with our 3 month old daughter, and work yesterday kinda critted me.

Back in the saddle today, though, and ready to keep this party wagon rolling on!

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Is anything in the room Magnus and the jinsul are in difficult terrain?


Honorbound Emissaries

Nope, there’s just a few potted plants the troops are taking cover behind.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

I'll be travelling from around the 7th for a week or two, and unlikely to be posting.


Honorbound Emissaries

Thanks for the heads up, Kultainen! If you're comfortable with it, could you add a "bot me" spoiler to your profile, so we can keep the game running in case you're unable to post throughout your travels?

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Wow, so many characters I though I had done bot-me's for, but hadn't.

I'll get on to it.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Sorry, it's been a crazy month, and I can't find the post that references it, but ... What datapad are we looking for, again?

The Exchange

1 person marked this as a favorite.

Dr. Yuuq's datapad with all the schematics for the new life saving technology. It's in the operating theater.

Original post was on November 24th.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

I'm away the next couple of days, so please bot me as required.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

How close are we to the end?
Kultanien is signed up for a Gameday slot, but I'm wondering if I should give it up.


Honorbound Emissaries

There's one more (pretty epic) encounter to get through. If we're (i.e., I'm) able to keep the pace relatively quick, we should be able to finish in the next week or so, which would mean we're done before the start of Outpost.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Awesome. Certainly cinematic!


Honorbound Emissaries

Well done Magnus! You just effectively soloed an enemy that starts with over 100 hp in two rounds! And when I say, you just barely took them out I mean you just barely took them out! We're almost there, folks! Keep up the good work and the posting rate and we'll be done in plenty of time for the upcoming con!

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Just wanted to check on something ... You said that we can direct the weapon with our ranged attack modifier. Is that my proficient modifier, even though I'm not proficient with heavy weapons? Or is it the modifier that I'd be using if I were actually wielding a salamander flamethrower?


Honorbound Emissaries

Hope your all don’t mind, but I’m gonna go ahead and wrap this up with a bit of cinematic summary. The jinsuls didn’t really have a chance to take any of you out at this point, and all you really needed to do was hold out long enough to get across to the Honorbound, so I just hit fast forward.

At any rate, congrats! You all earned the full XP and Fame rewards for this scenario! I’ll get chronicles out to you by tomorrow evening.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Wo hoo. Thanks very much GM. Much appreciated. And just in time for OP IV.

And thanks for being a great GM for the adventure.

Second Seekers (Jadnura)

Female Human Witchwarper - 7 | SP 29/35, HP 39/39, RP 6/8 | EAC 20, KAC 21 | F+3, R+7, W+5 | Perc +10 | Init +6

Thanks very much ... fills in a hole in Selene's career.

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Thanks, it was blast.


Honorbound Emissaries

Magnus, did you want to roll a day job check?


Honorbound Emissaries

In the meantime, here are the CHRONICLES for everyone. If there's anything wrong or missing on there, please let me know, and I'll get that fixed up for you.

A quick explanation of some things on all of your chronicles:

- Unfortunately, you did not earn the full credit reward for this scenario, specifically because you did not recover Dr. Yuuqa's data pad from the operating theater in the hospital.
- On the positive side, all of you did receive 1 bonus reputation with the Second Seekers (Luwazi Elsebo)

Again, if you have any questions, please let me know!

Thanks for being a great table! I'm looking forward to playing with all of you again sometime soon!

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Wow, that was a very specific success condition, given it was blown up. I played one scenario where missing a single trap resulted in destroying one of the success conditions. Seems a little weird.

My chronicle is still showing 2 Fame/Reputation plus the bonus. Does it need corrected?

Thanks, this was a lot of fun. I've had a hard time getting this one in, so it finally gets me the last segment of my Journey to the Scoured Stars boons.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Also, just wanted to confirm: We were running low tier, so we do not gain access to the level 9-10 equipment, correct? It's not crossed out on my sheet, but I can take care of that.

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Looks good.


Honorbound Emissaries

Yeah the whole choice in the hospital thing is a bit iffy to me. Basically, if you go after the datapad, you get the full credit rewards, but the wounded folks die. That also means the other survivors and Speaks Forgotten Words don’t like you as much, and this can make it very difficult to earn the second fame.

On the other hand, prioritizing the wounded folks makes it easier for you to get the invitation from SFW and earn the second fame, but you lose out on some credits.

In the end. You all did enough to earn 2 fame/rep, so that part is correct. As for the high tier rewards, yes we played low tier, that part was just an error on my part I think. Thanks for being honest on that!

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Ah, OK. Got all the fame/reputation, not all the credits. That works. :)

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

That looks good, many thanks.

Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Mjolbeard's 1-29 Honorbound Emissaries Discussion All Messageboards

Want to post a reply? Sign in.