Using Deliverance to move to Pinnacle Atoll on Rivani's turn
SOT- no weapons or armor in hand. Constitution 7: 1d8 ⇒ 1 Alchemical Gas remains. Cast Augury at the Atoll for Monsters. 1-8, Deliverance: 3d9 ⇒ (4, 2, 6) = 12 Vanth (4), Falto (2) and Blessing of the Elements (6). Place Vanth at the bottom of the location deck. Arcane 8 recharge: 1d12 + 3 ⇒ (11) + 3 = 14 recharge Augury. Top Card 1-3,5-8, Deliverance: 1d8 ⇒ 7 Tup leaps over some quicksand Acrobatics 9: 3d8 + 1 ⇒ (2, 2, 6) + 1 = 11 Henchman?: 1d12 ⇒ 2
Tup spots a Scurvy Zombie but ducks around a rock formation.2nd card 1-3,5-7, Deliverance: 1d7 ⇒ 1 Recharge Blessing of the Gobs 2 to evade Henchman?: 1d12 ⇒ 2 Remaining cards Atoll that are shuffled- Card 1- Scurvy Zombie, Card 2- Falto, Card 3- ?, Card 4 Vanth, Card 5- ?, Card 6- Blessing of the Elements, and Deliverance. Tup wrote:
Skills and Powers: SKILLS
Strength d4 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 Acrobatics: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Intelligence d6 [ ] +1 [ ] +2 [ ] +3 Wisdom d4 Charisma d12 [x] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Charisma +1 Diplomacy: Charisma +2 Favored Card: Spell
Blessing of the Ancients. Agna moves to the Precinct of the Left Eyes. She approaches the Toxic Geyser, she says a quick prayer and looks for a way bypass it. Survival 7 check: 2d8 + 3 ⇒ (3, 8) + 3 = 14 (Discarding Blessing of the Gods then using promotional re-roll on the second die that was an 8) Survival 7 check with re-roll: 1d8 + 6 ⇒ (8) + 6 = 14 Check to defeat Toxic Geyser was 7 or greater, random monster shuffled into location. End of turn examine- Scarab Swarm, trigger encounter Agna peeks past the geyser to see a Scarab Swarm move to attack her. Agna starts to swing her longsword into the scarabs but loses her dagger in the fight. (Poison 1 damage- discard dagger)
She notices a wall with strange writing. Agna attempts to decipher the writing. Charisma6check: 1d8 ⇒ 1 Unsure of the writing she waits for the rest of the group. Curse of Poisoning: 1d5 ⇒ 2 (Crocodile Skin Madu recharge) Agna wrote:
Skills and Powers: SKILLS
Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d8 [ ] +1 [ ] +2 [ ] +3 Constitution d6 [ ] +1 [ ] +2 Intelligence d4 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 Perception: Wisdom +3 Survival: Wisdom +3 Charisma d6 [ ] +1 [ ] +2 Favored Card: Ally
Tup says a quick prayer for Uliah. (discard Blessing of the Gobs 2) Tup is about to return to attacking the siege when he hears Uliah calling out for him to wait. (end turn without exploring) Tup wrote:
Skills and Powers: SKILLS
Strength d4 [ ]+1
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 Acrobatics: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Intelligence d6 [ ] +1 [ ] +2 [ ] +3 Wisdom d4 Charisma d12 [x] +1 [ ] +2 [ ] +3 [ ] +4 Arcane: Charisma +1 Diplomacy: Charisma +2 Favored Card: Spell
Tup casts Remove Curse on Uliah. (recharge Remove Curse) Tup spots a Telekinesis Trap and is able to disarm it. Arcane12check: 2d12 + 2 ⇒ (5, 4) + 2 = 11 (discard Blessing of the Gobs 1. Using +1 Die Bump to make it a 12 to succeed) Tup continues on through the siege. (bury Torch to explore) He smells some Burning Tar but gets too close. Arcobatics6check: 1d8 + 1d4 + 2 ⇒ (2) + (1) + 2 = 5 (reveal Reformarium Servant and discard Bloodscent) Damage: 1d4 ⇒ 3 (Bury Reformarium Servant and Immolate) Tup wrote:
Skills and Powers: SKILLS
Strength d4 [ ]+1
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 Acrobatics: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Intelligence d6 [ ] +1 [ ] +2 [ ] +3 Wisdom d4 Charisma d12 [x] +1 [ ] +2 [ ] +3 [ ] +4 Arcane: Charisma +1 Diplomacy: Charisma +2 Favored Card: Spell
Tup is startled as his servant pushes him. He starts to yell at her but notices the wall falling on where they walking. Acrobatics6check: 1d8 + 1d4 + 2 ⇒ (1) + (1) + 2 = 4 (reveal Reformarium Servant and discarding Frilled Lizard)
As they round the corner, Tup starts to gasp as we walks into a poison cloud (discarding Blessing of the Gobs 1)
While watching the flames engulf the half elf, Tup pulls out his scroll of Cure and casts it on himself. cure: 1d4 + 1 ⇒ (2) + 1 = 3random cards: 3d5 ⇒ (2, 1, 4) = 7 (Bury Cure and recharge Blessing of Gobs 2, Torch, Blessing of Gobs 1) Tup wrote:
Skills and Powers: SKILLS
Strength d4 [ ]+1
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 Acrobatics: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Intelligence d6 [ ] +1 [ ] +2 [ ] +3 Wisdom d4 Charisma d12 [x] +1 [ ] +2 [ ] +3 [ ] +4 Arcane: Charisma +1 Diplomacy: Charisma +2 Favored Card: Spell
As Tup approaches the thieves he drinks his Potion of Vision for better clarity and observes a Dart Trap. (Banish Potion of Vision to automatically succeed at Perception 10 check). Tup does a quick prayer and continues on. (discarding Blessing of the Gobs to explore) He locates an Evil Eye blocking the way. His Reformarium Servant assists in removing the trap. Diplomacy10check: 1d12 + 1d4 + 2 ⇒ (8) + (2) + 2 = 12 (reveal Reformarium Servant and discarding Torch) Tup wipes his brow as he takes a quick break. Tup wrote:
Skills and Powers: SKILLS
Strength d4 [ ]+1
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 Acrobatics: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Intelligence d6 [ ] +1 [ ] +2 [ ] +3 Wisdom d4 Charisma d12 [x] +1 [ ] +2 [ ] +3 [ ] +4 Arcane: Charisma +1 Diplomacy: Charisma +2 Favored Card: Spell
Tup heads to the traders and swaps his charm animal scroll for a remove curse scroll. He then runs to Warehouse 3. Tup wrote:
Skills and Powers: SKILLS
Strength d4 [ ]+1
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 Acrobatics: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Intelligence d6 [ ] +1 [ ] +2 [ ] +3 Wisdom d4 Charisma d12 [x] +1 [ ] +2 [ ] +3 [ ] +4 Arcane: Charisma +1 Diplomacy: Charisma +2 Favored Card: Spell
Tup starts flinging fire to assist Radovan. (recharging Alchemist's Fire, Deliverance, Potion of Fortitude and Doghide Armor) Tup moves to the Precinct of Left Eyes and casts Cure on Uliah. Heal: 1d4 + 1 ⇒ (2) + 1 = 3 (banish Cure) Tup then takes some time to see what he has left in his bag. Tup wrote:
Tup assists Radovan getting through the Scorched Ruins (recharge Potion of Vision and Bloodscent) Tup then moves over to the Mausoleum. He spots a Crowbar near the entrance but is too tired to pick it up. Strength3check: 1d4 ⇒ 1 Tup continues to search the Mausoleum. (discarding Blessing of the Gobs) He moves into a tiled room and gets smacked in the face by a flying tile. Dexterity8check: 2d8 ⇒ (2, 4) = 6(discarding Blessing of Lamashtu) 1d4 damage: 1d4 ⇒ 2 (discard Fiery Glare) Scourge of Poisoning Random Card: 1d6 ⇒ 1 (Torch recharged) Tup wrote:
Tup casts Remove Curse on Talitha. (recharge Remove Curse) He then proceeds to explore the Scorched Ruins and locates a scroll of Elemental Treaty. Arcane4check: 1d12 + 2 ⇒ (9) + 2 = 11 Tups casts the spell on the Scorched Ruins. Scourge of Poisoning: 1d6 ⇒ 4 Immolate is recharged. Tup wrote:
Tup heads over to the Scorched Ruins after trading his Charm Animal for a Remove Curse. Scourge 1d4 +1: 1d4 + 1 ⇒ (1) + 1 = 2 Scourge of Poisoning- While displayed, after you reset your hand, recharge a random card.
Tup wrote:
Tup sends Deliverance to assist Radovan (recharge Deliverance)
Once there he notices a metal ring laying on the floor. He picks it up and gives it a throw. Dexterity6check: 1d8 ⇒ 8 Tup places the Chakram in his pack. He then sends out his Reformarium Servant to search around. (discarding Reformarium Servant to explore) She brings back a scimitar. Strength7check: 2d4 ⇒ (4, 4) = 8 (extra 1d4 for Reformarium Servants bonus) Tup decides he should wait for others in the group to arrive before continuing on. Tup wrote:
Tup helps Radovan burn everything. (Recharging Doghide Armor and Potion of Fortitude) He then heads over to the Ruined Temple. He notices more words about Thoth and turns away. Divine6check: 1d4 ⇒ 4 Tup wrote:
Tup continues his search for the lady and heads over to the Mausoleum. He eyes a Blessing to the Ancients at the entrance and memorizes it. Divine3check: 1d4 ⇒ 3. He then does a quick prayer to the Gobs before continuing on. (discarding Blessing to the Gobs) Tup notices an Embalmer and discusses what he saw at the parlor. Diplomacy5check: 1d12 + 3 ⇒ (7) + 3 = 10 The Embalmer walks with Tup for a bit before continue his work. (discarding Embalmer to explore) Tup finds a group of people praying to Thoth but is unable to talk them into blessing him. Divine6check: 1d4 ⇒ 4 Tup wrote:
Looking for the lady in the foppish hat, Tup sets out looking around in an old embalming parlor. Upon entering he spots a parchment. Tup puts his torch closer to examine the parchment catching the paper on fire. He realizes it was a scroll of fireblade as it burns to ash. Wisdom6check: 1d4 ⇒ 2 Tup throws away his torch and continues searching (bury Torch to explore) Tup notices movement up ahead but realizes its a Graven Guardian of Nethys Combat13check: 1d12 + 2d4 + 2 ⇒ (2) + (2, 1) + 2 = 7 (using Immolate) Tup feels the spell not working and puts pushes harder on the fire. Combat13check using Accessory Perk rerolling 1d12: 1d12 + 5 ⇒ (8) + 5 = 13
As the construct topples, a Natron Zombie rushes Tup. Tups pulls out his Potion of Vision as a catalyst to fling a fire bolt at the zombie. Tup breaths in the smell of torched zombie.Combat13check: 1d12 + 1d8 + 2 ⇒ (12) + (4) + 2 = 18 (banish Potion of Vision for spell power, nothing in discard to bury for defeating zombie without electricity) Tup wrote:
Tup will start at Embalming Parlor. Trading his Frilled Lizard for a Shock Lizard at the Sunburst Market. Swapping his Bloodscent for Remove Curse- reward from 3-1b. Tup wrote:
Tup quickens his pace as he continues searching the Ruined Temple. He plows into a Mining Construct blocking an altar. Tup throws out a gout of fire at the Mining Construct. Combat10check: 1d12 + 2 + 2d4 ⇒ (12) + 2 + (3, 3) = 20 (bury Immolate) Tup says a quick prayer to Lamashtu at the altar. (bury Blessing of Lamashtu). Tup recalls a prayer to Nethys as he leaves the Ruined Temple. (Drawing random blessing upon closing. Discarding Deliverance and Potion of Fortitude) Tup wrote:
Tup continues exploring the Ruined Temple. He eyes a parchment and quickly glances at the words. Arcane4check: 1d12 + 2 ⇒ (11) + 2 = 13 Tup picks up the scroll of Viper Strike. Tup takes some time going through his pack and dumps a few things on the ground. (discarding Doghide Armor, Bloodscent) Tup wrote:
Tup hears Radovan calls for assistance and sends him thoughts of fire. (discard Blessing of the Elements) Tup then starts to thing about burning gnolls. Charisma6check: 1d12 + 1 ⇒ (12) + 1 = 13 and remembers a Blessing of the Elements. He then continues searching the temple. (discarding Blessing of the Elements) He spots a prayer requesting a Blessing of Wadjet written on the wall. He turns not wanting to the writing to steal words from his head. Intelligence7: 1d6 ⇒ 1 Tup wrote:
Tup decides he's had enough of the Quarry for a bit and moves over to the Ruined Temple. He spots a Pahmet Clansman. Realizing its his friend and heads over to talk with him. Diplomacy6check: 1d12 + 3 ⇒ (10) + 3 = 13 The two continue searching the temple (discarding Pahmet Clansman to explore). Tup eyes a Flame Staff up against the wall and grabs it. Arcane4check: 1d12 + 2 ⇒ (2) + 2 = 4 Tup plays with the Flame staff for a bit before putting it away. (discard Flame Staff) Tup wrote:
Tup continues to explore the quarry and spots an Explorer's Staff. Tup attempts to pick it up but it slips from his fingers. Strength2check: 1d4 ⇒ 1 Tup kicks the staff away almost hitting a giant slug. Tup casts Charm Animal on the slug. (bury Charm Animal) Tup then places his turtle on the ground and follows it. (discarding Turtle to explore) Tup then eyes another staff, this one with a wolfhead on the top. Arcane6check: 1d12 + 2 ⇒ (10) + 2 = 12 Recognizing it as an Anubis Staff, he grabs it. Tup gives a quick praise to the Gobs for his good luck and presses on. (discard Blessing of the Gobs 1) Tup then notices a Baited Jewel Box. He searches the box but is unable to determine how to open it. Tup wrote:
Tup starts poking around the Quarry when a Bonecrusher Hyenamaster sends a hyena at him. Tup using the fire from his torch shots out a blast of fire at the rampaging creature. The hyena catches on fire Arcane9check: 1d12 + 1d8 + 2 - 1 ⇒ (12) + (7) + 2 - 1 = 20 (bury Torch for Card Power) Tup presses a finger to his nose and sends out a bolt of burning snot towards the gnoll. The smell of burning flesh and fur fills the Quarry as the snot slams into the Hyenamaster. Arcane9check: 1d12 + 1d6 + 2 - 1 ⇒ (11) + (4) + 2 - 1 = 16 (using Burning Snot
Pleased with himself, Tup takes some time to take in the sight of burning dogs. Tup wrote:
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