GM Fuzzfoot's Carrion Hill PFS run (Inactive)

Game Master PJP

Carrion Hill Maps and Exhibits
Background soundtrack


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Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Raynard casts Grease on Pai and moves back. (30ft)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Lini takes 1d6 ⇒ 4 damage from falling timbers. Pai gets slippery.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Round 1: (bold may take actions)
Raynard
Lini (4 dmg) & Droogami (Bull’s strength)
Pai (38 damage, grappled, greased)
Nectanebo


Round 2: (bold may take actions)
Igor & Pebble
Borax (mage armor)

Invisible (gliitered) Spawn of Yog-Sothoth (16 dmg)

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Igor and Tiny Pebble left the building at the beginning on round 1. Do they still need to make reflex saves for falling debris on round 2?

Also everyone please remember that the entire building is difficult terrain now (so half-movement). This may reduce Raynard's last move to 15'. At least going half-speed in B2 means no Acrobatics checks so that is a slight upside. :)

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Thank you, Raynard, for that +10 to my pathetic bonuses for escaping a grapple!

Pai sees her life flash before her eyes as the glittery invisible tentacles whollop her soundly and hold her fast. Then all of a sudden she's super slippery. Writhing and squirming, she gives all she's got to her escape effort, screaming terrified gibberish all the while.

CMD to escape grapple: 1d20 + 4 + 10 ⇒ (16) + 4 + 10 = 30

If she pops free, she'll flee the building post haste.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Igor understands the futility of staying and fighting. He runs with Tiny Pebble towards safety.

"Regroup away from this place. We are no match for this creature."

They will both take the run action but they stay together at Tiny Pebble's top speed. So that means they move 80' this round and they are well off the map.

@GM Fuzzfoot - Igor and Tiny Pebble started Round 2 outside the building so I am assuming that they do not have to roll reflex saves for falling debris. If I am incorrect then let me know and I will roll for them.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

@Igor - no. Others will get that luck now.
Pai escapes! Unfortunately, the first square of movement provokes an AoO.

Attack: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Grab: 1d20 + 19 ⇒ (15) + 19 = 34

Pai gets regrabbed.

Sorry...


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

withdraw action doesn't provoke an AoO


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Withdraw is a full round action. Escaping a grapple is a standard action.


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

ahh ok...my bad...thought she was out already then her action

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

The GM is right unfortunately but there is still hope for Pai.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

But she can take a 5' step.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

^Yes but taking a 5' step after escaping the grapple would probably not have helped as the monster could simply re-grab her this round. Risking the opportunity attack to fly away was the right move. It just did not work out.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

Nectanebo bids his servitor cover their escape from the horror (skeleton double-moves), since he is inclined to agree with Igor's assessment that they haven't got a ghost of a chance against...

...wait. Ghost?

Nectanebo glances behind him, the mischievous look in his eyes only slightly dampened by no longer seeing Igor there.

"Master Bulan, have you ever seen anything like this?" He inquires as, with a flourish, he throws open the darkest and deepest reaches of his coat - from which emerges a veritable flood of twisted ghosts, dancing, screaming, and snapping their ethereal teeth as they storm their way to the monster, its invisible flesh shriveling at the ghostly horde's touch!

Ghostly horde, DC 17 Fortitude save for half: 2d6 ⇒ (4, 3) = 7

If they cannot defeat it now, perhaps it can still be weakened for later!

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

@Nectanebo - You might want to move into the room as the stairs I think is blocking your line of effect (the GM will have to adjudicate). Otherwise you might do collateral damage to Raynard (and possibly others) if you summon the effect on the stairs and then have them move in. Considering how tight this fight or rout is going to be we need to be careful with any possible missteps. Very nice effect btw. :)

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

Alright, then; done (assuming being on the stairs is good enough) - and of course I kept collateral damage in mind.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax raises an eyebrow apprehensively as Nectanebo starts to undress before him. As the elf's actions become clear Borax exhales in relief.

As a "flood" of ghost seems rather small, Borax quips, "Well, I did think it would be bigger!?"

Borax can hear Pai suffering in back in the building, whirling around and making eye contact with Igor, 'I have a smokestick, if someone things that will be useful? I would need to light it and then throw it immediately."

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Igor's acute hearing picks up Borax's question even at the distance of around 70'.

(His Perception modifier is +21 so even with a -7 penalty for distance he can easily hear the question)

The wizard shouts back.

"No, the creature has hearing like a bat. It will not be helpful."

(Blindsight 30')

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

we are like 20' from each other on the map????

Borax has nothing to combat this creature. Open to suggestions.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Fort save: 1d20 + 9 ⇒ (2) + 9 = 11

Maintain grapple: 1d20 + 19 + 5 ⇒ (14) + 19 + 5 = 38

The creature seems to make some gross sucking sounds as it's tentacle pulls Pai in and he enjoys a snack of her blood.

Con dmg to Pai: 1d4 ⇒ 2

Movement draws AoO from Lini and Droogmi, both of which must make Reflex DC 15 saves as well.

Round 2: (bold may take actions)
Lini (4 dmg) & Droogami (Bull’s strength) AoOs
Raynard
Lini (4 dmg) & Droogami (Bull’s strength)
Pai (38 damage, grappled, greased, 2 Con dmg)
Nectanebo


Round 3: (bold may take actions)
Igor & Pebble
Borax (mage armor)

Invisible (glitter) Spawn of Yog-Sothoth (23 dmg)


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

fort Lini: 1d20 + 8 ⇒ (3) + 8 = 11
fort Droogi: 1d20 + 6 ⇒ (19) + 6 = 25

gonna try something to see if we can get Pai free...if not, we'll have to bail...

Enough of this! Lini snarls as she hunches down and starts to change shape. She takes the form of a snow leopard just like Droogi, but with a shock of green hair on her head.

assuming the failed save allows it still...will move up if I cn to full attack next round.

Droogi snarls as he nips and paws at the beast to try to make it let Pai free.

bite: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 231d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
claw1: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 291d3 + 4 + 1 ⇒ (3) + 4 + 1 = 8
claw2: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 271d3 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Droogi AoO: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 221d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

As the sparkly-yet-invisible tentacles suck away her blood, Pai screams in terrified outrage. "NO! AAAAAAAH! No-no-no-no-no-no-no!" Thrashing wildly, she desperately tries to free herself again.

CMB to escape: 1d20 + 4 + 10 ⇒ (19) + 4 + 10 = 33
Nice!

Breaking free, she tries to weave erratically as she flees to avoid being grabbed again.

Acrobatics to leave threatened square: 1d20 + 7 ⇒ (18) + 7 = 25
She can move 30 ft away from the monster in the direction of the nearest exit. CMD = 16

Checking my understanding of CON damage: this automatically reduces Pai's max HP by 6 (one for each character level, since 2 CON points = 1 HP), correct? In addition to being a -1 on Fort saves and all her kineticist abilities.


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

if Pai escapes, we'll bail


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The effect of the stench is a sickened condition. The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Droogi misses as the creature moves by, but manages to get two claw attacks in now. Does Droogi have magic fang? If not, he did no damage.

@Pai - yes, i think you have this right.

Pai JUST escapes getting re-grabbed (beat it by 1 on the acrobatics).

Round 2: (bold may take actions)
Raynard
Lini (4 dmg) & Droogami (Bull’s strength)
Pai (38 damage, grappled, greased, 2 Con dmg)
Nectanebo

Round 3: (bold may take actions)
Igor & Pebble (far away)
Borax (mage armor)

Invisible (glitter) Spawn of Yog-Sothoth (23 dmg + maybe 14 dmg from Droogi?)

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

RAynard moves closer and tries to hit the crature.

+1 Scimitar cold iron: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d6 + 6 ⇒ (5) + 6 = 11

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Yay! Since Pai escaped the grapple, I moved her token.

@Raynard, to quote Caduceus Clay: "It's bad. We're running."

@GM Fuzzfoot: Lini did cast Magic Fang on Droogi; see here.

Regarding Air Shroud: It remains up until then end of round 10 for those who have it.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Good for you Pai. The dice gods were with you! :)

I posted a long post in discussion explaining why but Droogami should be hitting with both the bite and the AoO due to the fact that the monster had the Grappled condition at the time of these attacks.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

@Pai - thanks! I thought so, but must have forgotten to write it down.
@Igor - your rules clarifications are only correct in some regards, but fail to recognize others. Rather than retrying the entire transaction which would be much much worst for Pai, I am going to leave it stand and we will move on. I will, however, take into account the penalties for the grappling creature RAW even though they make no sense here for any continued issues, including allowing Raynard’s attach to be a hit here.
@Nectanebo - with Igor and Borax effectively out of the battle, you are up and then the monster can go again.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Grappling discussion continued:

Actually what happened to Pai is exactly what I think should have happened in terms of results anyways so there is no need to revisit that point anyways. Escaping from a Pin is the same as escaping from a Grapple and only requires one check. Once she escaped the Pin she would have no penalties at all and would be able to use her acrobatics and flight normally to flee the monster.

In terms of the grappling rules I did not invent them and I agree that they might not make sense in terms of a creature with multiple tentacles. However these are the rules by RAW. If a creature wants to begin a grapple and not gain the grappled condition then they must make that grapple attempt at -20 to the roll as per the grab ability in the Bestiary. That being said you are the GM and it is a game so if you feel that you want to make any changes going forward then go ahead. I would just ask that you let us know so we can plan accordingly. :)

Igor draws forth a scroll of Fly should he need to use it in a possible footrace with the monster. He then moves with Tiny Pebble a further 30 feet from the building.

(They are now 110' away from the building)

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax continues after Igor. Double move


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Igor made a note about not weakening the creature that isn't actually correct. You all DID successfully steal 3 of the keepers from the beast, so it is in a weakened state (and I have been accounting for that - but I did NOT give you weakened stats since your knowledge would not have necessarily known that. I am not trying to talk you into or out of any tactics, but I do want you to know this could be much worse. As such, I will start including the negatives visibly where appropriate.

The creature stops chasing Pai, and turns its attention to Reynard, Lini, Droogi, and the skeleton.

Bite v Lini: 1d20 + 17 - 6 ⇒ (11) + 17 - 6 = 22
Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Tentacle v Lini: 1d20 + 16 - 6 ⇒ (13) + 16 - 6 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Tentacle v Droogi: 1d20 + 16 - 6 ⇒ (18) + 16 - 6 = 28
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Tentacle v Reynard: 1d20 + 16 - 6 ⇒ (20) + 16 - 6 = 30
Crit confirm?: 1d20 + 16 - 6 ⇒ (2) + 16 - 6 = 12 No.
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Tentacle v Skeleton: 1d20 + 16 - 6 ⇒ (1) + 16 - 6 = 11

All three remaining zombies get crushed by falling debris.

Round 3: (bold may take actions)
Raynard (9 dmg)
Lini (23 dmg) & Droogami (8 dmg, Bull’s strength)
Pai (38 damage, grappled, greased, 2 Con dmg)
Nectanebo


Round 4: (bold may take actions)
Igor & Pebble (far away)
Borax (mage armor,far away)

Invisible (glitter) Spawn of Yog-Sothoth (37 dmg)


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

Ouch! Stupid beasty! Get him, Droogi! We gotta fight our way out!

Lini takes a 5 ft step back and uses her curing wand to close her wounds

clw: 1d8 + 1 ⇒ (3) + 1 = 4

Droogi keeps up his attacks on the beast.

bite: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 141d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
claw1: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 221d3 + 4 + 1 ⇒ (3) + 4 + 1 = 8
claw2: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 191d3 + 4 + 1 ⇒ (2) + 4 + 1 = 7


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Did you take into account flanking? Because if not, the first claw will hit. I will assume you did not.

Round 3: (bold may take actions)
Raynard (9 dmg)
Lini (19 dmg) & Droogami (8 dmg, Bull’s strength)
Pai (38 damage, grappled, greased, 2 Con dmg)
Nectanebo


Round 3: (bold may take actions)
Igor & Pebble (far away)
Borax (mage armor)
Invisible (glitter) Spawn of Yog-Sothoth (45 dmg)

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Good to know it could always be worse. :) Pai can always zap and fly away. If she gets lucky with her SR roll she can do some serious damage. I am not encouraging anyone to stick around but free damage on the way out. Why not?


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

no i hadn't....extra damage is good!

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Lini you are wild shaped into a cat. What are you doing with you wand? I think someone forgot. LOL. :)

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

"Lini! Raynard! Get out of there!" Screaming frantically, Pai takes aim at the flailing glitter monster.

Electric blast vs. Touch AC; Empowered: 1d20 + 7 + 3 - 1 ⇒ (14) + 7 + 3 - 1 = 23
unempowered damage: 3d6 + 2 + 4 - 1 ⇒ (6, 3, 2) + 2 + 4 - 1 = 16
16 x 1.5 = 24 points of damage total
Includes Point Blank Shot, Precise Shot, Elemental Overflow, Constitution damage, and Metakinesis (Empower Spell)
Spell Resistance: 1d20 + 6 ⇒ (11) + 6 = 17
Rats.

Her jaw drops to the floor and total terror swells within her as her blast has no effect on the monster. "NO REALLY RUN!!!" She shrieks in panic. This is her worst nightmare: a horrendous murder-monster that's immune to her electric blasts. (At least, that's what it looks like to her right now.) She tenses her whole self, ready to fly away as soon as the others flee or if danger gets too close.

Readying a move action to fly outta there as soon as every one else is beyond the monster's reach or if the building would collapse on her.

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Raynard strikes again and starts to move to the exit.

+1 Scimitar cold iron: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 1d6 + 6 ⇒ (1) + 6 = 7

+crit confirm: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d6 + 6 ⇒ (2) + 6 = 8


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Reynard makes an excellent strike, but he just misses a critical pain point. (no confirm - did you include flanking? Still not a confirm, but don't forget your advantages!).

Round 3: (bold may take actions)
Raynard (9 dmg)
Lini (19 dmg) & Droogami (8 dmg, Bull’s strength)
Pai (38 damage, grappled, greased, 2 Con dmg)
Nectanebo

Round 4: (bold may take actions)
Igor & Pebble (far away)
Borax (mage armor)

Invisible (glitter) Spawn of Yog-Sothoth (52 dmg)

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

Sorry for the delay...again...bad past few days, but they got a bit better late last night.

Borax Bulan wrote:
As a "flood" of ghost seems rather small, Borax quips, "Well, I did think it would be bigger!?"

Humans, Nectanebo reflects. Even the smart ones can scarcely raise their minds higher than their lumbar regions!

His servitor valiantly attempts to distract the (enemy) horror to Lini's benefit...

aid another to grant Lini +2 AC: 1d20 + 5 ⇒ (14) + 5 = 19 Does flank apply to aid another? Add +2 to that if so

...as Nectanebo urges the ghost-storm onward...

Spending another Focus to sustain Ghostly Horde:
Ghostly horde, DC 17 Fortitude save for half: 2d6 ⇒ (6, 3) = 9

...and briefly grasps the hilt of his Guidingstar, its power invigorating him 1 Focus spent from Guidingstar to gain 5 rounds of Quickness.

DM:
@DM: What's with the pools? Hazards? Hindrances? Neither? Spent fuel rods from Fukushima, perhaps...?

ALSO: How would you feel about this spell affecting this enemy?

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Igor stands with Tiny Pebble waiting in vain for the rest of the party to flee.

Just a heads up everyone. The Glitterdust spell will expire at the top of round 6 right before Igor's turn.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Fort Save: 1d20 + 9 - 6 ⇒ (18) + 9 - 6 = 21

I assume Borax is also still running away.

Bite v Droogi: 1d20 + 17 - 6 ⇒ (14) + 17 - 6 = 25
Damage: 1d8 + 8 ⇒ (2) + 8 = 10

Tentacle v Droogi: 1d20 + 16 - 6 ⇒ (8) + 16 - 6 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Tentacle v Droogi: 1d20 + 16 - 6 ⇒ (6) + 16 - 6 = 16
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Tentacle v Lini: 1d20 + 16 - 6 ⇒ (15) + 16 - 6 = 25
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Tentacle v Lini: 1d20 + 16 - 6 ⇒ (15) + 16 - 6 = 25
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Round 4: (bold may take actions)
Raynard (9 dmg)
Lini (37 dmg) & Droogami (26 dmg, Bull’s strength)
Pai (38 damage, grappled, greased, 2 Con dmg)
Nectanebo


Round 5: (bold may take actions)
Igor & Pebble (far away)
Borax (mage armor)

Invisible (glitter) Spawn of Yog-Sothoth (57 dmg)

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax seeing his companions are not leaving, returns to the door and tries to figure out exactly when the building is going to collapse so he can warn the group.

K. Engineering wInsp (add to whatever my earlier roll was): 1d20 + 9 + 1d6 ⇒ (16) + 9 + (1) = 26

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

"EEEEE--cough-cough!" The shrill shriek that escapes from Pai catches in her throat and causes her to choke on her own spittle. She *really* doesn't like having that thing so close to her. Flinging a blast at its face out of sheer panic, she ducks and weaves her way out the door, panting with wild eyes. Trembling in terror, she lets out a blood curdling scream. "AAAAAAAAA--wait! It worked!" She turns in the air, immediately feeling shame at leaving her team in there, especially since she *can* hit it after all.

Electric blast vs. Touch AC, Empowered: 1d20 + 7 + 3 - 1 ⇒ (6) + 7 + 3 - 1 = 15
Damage before Empowering: 3d6 + 2 + 4 - 1 ⇒ (5, 5, 3) + 2 + 4 - 1 = 18
18 x 1.5 = 27 points of damage total
Includes Point Blank Shot, Precise Shot, Elemental Overflow, Empower Spell, and Constitution damage
Spell Resistance: 1d20 + 6 ⇒ (16) + 6 = 22
WOO-HOO!

Acrobatics to leave threatened square: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Raynard steps to the side 5ft and attacks.

+1 Scimitar cold iron: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 1d6 + 6 ⇒ (6) + 6 = 12


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Borax figures it won't take long for the walls to come tumbling down - 2 rounds at most!

Pai - you are still greased, right? Assuming so, you make your escape.

Pai's electrical damage appears to fully affect the creature! It shudders a bit as it gets tazed.

EDIT: Ninja'd by Raynard!

Raynard follows up with a vicious swing, and he feels it slice alien flesh.

Round 4: (bold may take actions)
Raynard (9 dmg)
Lini (37 dmg) & Droogami (26 dmg, Bull’s strength)

Pai (38 damage, grappled, greased, 2 Con dmg)
Nectanebo

Round 5: (bold may take actions)
Igor & Pebble (far away)
Borax (mage armor)

Invisible (glitter) Spawn of Yog-Sothoth (91 dmg)

It is invisible, but you can sense its end is near...


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

Droogi snarls as he realizes Lini is in trouble. He heads back to her and starts to collapse from exertion. Lini changes back to her normal shape and prepares a wand.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Round 4: (bold may take actions)
Raynard (9 dmg)
Lini (37 dmg) & Droogami (26 dmg, Bull’s strength)
Pai (38 damage, grappled, greased, 2 Con dmg)
Nectanebo

Round 5: (bold may take actions)
Igor & Pebble (far away)
Borax (mage armor)

Invisible (glitter) Spawn of Yog-Sothoth (91 dmg)


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

send Pebble over to me..i can cast magic fang on him...

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

@Grimdog - We are too far away for that to be a reality. At Tiny Pebble's top speed he could only get there in two rounds. You guys are almost there anyways and I can loan Pai my shirt re-roll to bypass the SR roll next round if necessary.

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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Welcome aboard. This module is listed for characters level 4-6, so let me know what you are bringing to the table.

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Player: neodam
Character: Raynard Milton
Class/Level: Magus / 5
PfS #: 137484-9
Faction: GL
Slow Track or Normal: normal
Day job N/A

GM Fuzzfoot thank you for running this.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

Much obliged!

Player: I'm Hiding In Your Closet
Character: Nectanebo the Vulture
Class/Level: Occultist 5
PfS #: 40025-13
Faction: Scarab Sages
Slow Track or Normal: normal
Day Job: Craft (Jeweler): 1d20 + 21 ⇒ (7) + 21 = 28

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Player: Mage of the Wyrmkin
Character: Igor Ivantoe
Class/Level: Wizard 5
PfS #: 115226-10
Faction: Grand Lodge
Slow Track or Normal: Normal

Take 10 on Craft-Alchemy 26 for 50 gold.

I will need to level him up and do some retraining so he will be ready to play tomorrow (Monday). I am very excited to get this going.

Thanks for running. It is appreciated.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Player: Arrowhawk on Mythweavers
Character: Borax Bulan
Class/Level: Investigator 4
PfS #: 43870-6
Faction: Dark Archives
Slow Track or Normal: normal
Day job: TBD

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Is there room for one more? If so:

Player: Warah
Character: Pai Shecks
Class/Level: Kineticist 6
PfS #: 289224-1
Faction: Liberty's Edge
Slow Track or Normal: normal
Day job: Profession: artisan: 1d20 + 6 ⇒ (5) + 6 = 11

Pai's an aerokineticist with electric blast and the ability to fly all day long. She's chatty and energetic, but gets super nervous when fighting undead.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun
Pai Shecks wrote:
Day job: [dice=Profession: artisan]1d20 + 6

Forgive me for kibitzing, but shouldn't "artisan" just mean a Craft skill (and then you'd have to be more specific)?

Grand Lodge

Male Human(I think) Gamer 20

hmm...looks like we need beef. I'll bring in a pregen Valeros...

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

I would pick up Lini instead. Her animal companion is probably better than Valeros plus she has spells. How sad. :(

Grand Lodge

Male Human(I think) Gamer 20

nothing is set in stone...i just have no experience with Lini...i might change my mind

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

I have played her before and for a Core Pre-Gen she is decent. Natural Spell is good at level 4. If you can switch up her spells then she is even better as she can fly around as a Eagle zapping or healing people while her cat is quite the beast. Of course if you do not feel comfortable with Druids I understand completely. :)

I am ready to play as soon as everyone else is ready.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun
grimdog73 wrote:
hmm...looks like we need beef. I'll bring in a pregen Valeros...

I see you've got a 5th-level Swashbuckler, why not him?

Also: Holy f%#%, dude, why does your character roster have so many Rondelero Swashbucklers and Slayers?!?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ok, I just purchased and need a bit to read through it, but should be up and running soon. Welcome everyone.

grimdog - you are fine either way, just let me know what you decide.


@GM Fuzzfoot - You might want to make your slides public so we can access them. When you are ready of course. :)

Grand Lodge

Male Human(I think) Gamer 20

lol...i like rondeleros and slayers...and my fifth lvl is in a game right now...and i think i'll take Lini...haven't played a druid since 1ed DnD...might be fun...


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Cool - and thanks for pointing out the share! Been a while since I set up a new game...

Lini has a cat and Igo has a familiar. Anyone else have a +1? My general approach is to just have the +1 act on the same initiative as the PC, but I do give them their own perception checks.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

My character has clockwork spy I got form a module. This will be the first scenario I've used it in.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun
GM Fuzzfoot wrote:
Lini has a cat and Igo has a familiar. Anyone else have a +1?

*looks down at panoply of Implements...and down at the ground, or rather, at something beneath it*

It's...not quite that simple.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

No sidekick here.


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

here i am....sorry...thought i had everything done...

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

If we do decide to camp outside, Pai will happily buy the tent. She has a handy haversack, so the weight won't matter.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

I do not see how you would fit a tent into a Handy Haversack. I understand that there are collapsible but I wonder if it can be compacted down to 8 cubic feet?

I am sure that the Druid can fashion some temporary lodging outdoors with her survival skills. A Lean-to or equivalent depending on the terrain and what she is able to hunt.

It is likely that we will wind up in the city anyways but it is fun to discuss.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

There's an "efficient tent" that could probably fit.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Okay, I had to do some major updating for Borax.

I also need to use some Prestige to buy a wand of Grease.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

I have a couple things I could do now, but as Tiny Pebble just alluded to, I would prefer to see a tactical map before I do.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

Taken the liberty of sprucing up/applying colored borders to everyone's map tokens (such as are yet on the map); hope you like them.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Hi guys. How's everyone doing?

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Fine here. Did we search the entire building or is your character simply jumping around?

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Pai searched A3, A4, and A5. The description for A3 didn't have a spoiler; her Perception roll upon entering was 14. A4's spoiler has been opened. In A5, she failed the Perception check and succeeded at the Survival check.

Pai's impulsive and energetic, so this group's more methodical pace doesn't match her jive. That's why she's bouncing around so much. Also, she doesn't really think there'll be danger next door, since that building isn't smashed. If she was concerned about safety, she'd definitely stick with the group.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Well we can always jump back there after we cleared the other rooms so the order is not really that relevant. :)

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Hi everyone. It looks like we've stalled. Is everyone doing okay? Or just busy?

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

I've been busy, but I'm also not all that sure what's going on, or what I can do to help.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

I am here as well. I thought we were waiting on the GM.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Looks like GM Fuzzfoot has a lot of other games running. I'll send them a PM to check in.


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

still here...

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Pai's happy to go first, but doesn't have darkvision.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Light sources are going to be critical from here on out, so make sure you do post how you are able to see and how far.

Anyone else want to weigh in? It is a holiday here (US) so I know some may not have a chance to post.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Igor has a light spell on his dagger which is now partially unsheathed. He also has low light vision. His familiar has Darkvision 60' and Tremorsense 60' so it should be difficult for non-flyers to sneak up on the party.

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Raynard has Ioun Torch, low light vision and light spell


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

Lini can cast light on her sickle, plus has sunrods as a backup. and she has lowlight too.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

I've got Low-Light Vision, 8 candles, a flint/steel set, and a candlestick.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax needs to be in the rear out next to it

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

Should I light myself a candle (something I've NEVER done before in all my years in this game!), or have we got enough light as is?


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^I think that we are good with the light that we have in the party so save your candle unless you want to set the mood. :)

The only time I had a character use a candle was in 0 level play. When your character has a mining pick and that is a good weapon you know that you have hit rock bottom.


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Isn’t that the point of a mining pick, to hit rock bottom?

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

@DM, would you mind linking the link in your signature directly to the maps, please?


Bad guys ... withdrawing. I am impressed. :)

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Looks like we've stalled again. Is everyone super busy right now?


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

i'm here...

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

I don't know what to do now...too distracted with worrying about my imminent ghoul fever, I suppose.

What was up with A12? Should I bother searching it more?

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