Str 10 Dex 12 Con 16 Int 23 Wis 10 Cha 7
HP 62 Init +8 Speed 30' Senses: Low-Light Vision, Perception +23
AC 11 T 11 FF 10 BAB +3 CMB +3 CMD 14
F+7 R+5 W+7
Homeland: Absalom Age:30
Boons - Important
Beheading the Serpent (All Aspis agents and hirelings are at -1 to hit, damage, saves and skill checks)
Grippli`s Favor - +2 Charisma checks vs Gripplis.
Reroll a Knowledge,Perception or Sense Motive at +13(1)
Seeds cure 1d4+1 hp (3)
Once per adventure spend 1 minute to gain a potion of cure serious wounds(3)
Once per adventure add 1d6+1 to an Appraise, Disable Device,Knowledge(Local), Perception, Profession or Stealth check(4)
Contraband - Cracked Amethyst Ioun stone granted.
Kobold friend - +2 Diplomacy (Humanoid - Reptilian)
+1 vs Confusion and Fear.
Gain one bit of information about an Aberration (1).
Return the Favor: Free Body Recovery (1).
Nexus Crystal: Reduce negative energy damage received by 10 after any save is made. (Minor Artifact. 1/2 #, must be carried)
Worthy Foe (Humanoid with Human Subtype)(3)- As a swift action check a box. Until the beginning of your next turn choose a boon.
1) +2 to Hit, +2 to Damage and +2 Dodge AC.
2) +2 CL vs SR, +1 Spell DC, +2 saves vs their spells and abilities.
Faction: Grand Lodge
Prepared Agent +1 KS check/Gather Information via Diplomacy 1/adventure.
1st Magic Missile 4d4+7 Force 170',Ear Piercing Scream 3d6+3 Sonic Damage and Dazed for 1 round Fortitude DC 17,Heightened Awareness 70 minutes,Vanish 5 rounds, Protection from Evil 7 minutes,Shield +4 AC,7 minutes, Mage Armor 7 hours.
2nd Flurry of Snowballs 4d6+3 Cold, 30'cone (2), Reflex DC 18 SR NO,Glitterdust Will DC 20 SR NO,Create Pit Reflex DC 20, SR NO, Mirror Image 1d4+2,7 minutes, (Open slot - 1 minute to fill).
3rd Fireball 7d6+3 Fire Reflex DC 19 (2),Haste,Monstrous Physique I.
4th Emergency Force Sphere, Summon Monster IV 7 rounds (2).
Magical Items
Headband of Intellect +2 (Fly, Auran),Belt of Mighty Constitution +2, Cloak of Protection +2, Pearl of Power 1st x6, Eyes of the Eagle,Cracked Dusty Rose Prism (+1 competence to Initiative), Four Leaf Clover (+2 luck bonus on ability checks, skills and saves 3/day).
Scrolls:
3rd level - Fly, Heroism(2)
2nd level - Lesser Restoration(2) (0 gp resale value - boon)
In combat Igor will stay as far back from danger as possible.
If confronted directly he will cast Vanish.
Offensively he will use Grease or Force Missile as is appropriate.
| HP 62/62|AC 11 T 11 FF 10|CMB +3 CMD 14|F +7 R +5 W +7,+2 vs Enchantment,+1 vs Confusion and Fear|INIT +8|PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3