Avahzi Serafian

Igor Ivantoe's page

717 posts. Organized Play character for Mage of the Wyrmkin.


Full Name

Igor Ivantoe

Race

| HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage

Classes/Levels

Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

Gender

Male N Half-Elf Wizard 7|Buffs:

Size

Medium

Age

30

Alignment

N

Deity

Irori

Location

Absalom

Languages

Common, Elven, Draconic, Infernal, Abyssal, Terran, Aklo, Azlanti, Auran.

Occupation

Alchemist/Stonemason

Strength 10
Dexterity 12
Constitution 16
Intelligence 23
Wisdom 10
Charisma 7

About Igor Ivantoe

Male N Half-Elf Wizard 7

Str 10 Dex 12 Con 16 Int 23 Wis 10 Cha 7
HP 62 Init +8 Speed 30' Senses: Low-Light Vision, Perception +23
AC 11 T 11 FF 10 BAB +3 CMB +3 CMD 14
F+6 R+4 W+6
Homeland: Absalom Age:30

Boons - Important
Beheading the Serpent (All Aspis agents and hirelings are at -1 to hit, damage, saves and skill checks)
Grippli`s Favor - +2 Charisma checks vs Gripplis.
Reroll a Knowledge,Perception or Sense Motive at +13(1)
Seeds cure 1d4+1 hp (3)
Once per adventure spend 1 minute to gain a potion of cure serious wounds(3)
Once per adventure add 1d6+1 to an Appraise, Disable Device,Knowledge(Local), Perception, Profession or Stealth check(4)
Contraband - Cracked Amethyst Ioun stone granted.
Kobold friend - +2 Diplomacy (Humanoid - Reptilian)
+1 vs Confusion and Fear.
Gain one bit of information about an Aberration (1).
Return the Favor: Free Body Recovery (1).

Nexus Crystal: Reduce negative energy damage received by 10 after any save is made. (Minor Artifact. 1/2 #, must be carried)

Faction: Grand Lodge

Prepared Agent +1 KS check/Gather Information via Diplomacy 1/adventure.

Skills
Appraise +10, Craft (Stone masonry +10, Alchemy +11), Fly +11/+17#, Knowledge(Arcana,Planes)+20*,Knowledge(Dungeoneering,Nature)+15*,Knowledge( Engineering, Geography, History, Local,Nobility) +14*, Knowledge(Religion)+16*/+18* vs Undead, Linguistics +10, Perception +23,Spellcraft +16, UMD +4.

*Includes Deific Obedience

#Fly Scroll.

Languages: Common, Elven, Draconic, Infernal, Abyssal, Terran, Aklo, Azlanti, Auran.

Feats
Improved Initiative, Spell Focus/Gr. Spell Focus (Conjuration), Improved Familiar,Deific Obedience (Irori:+4 sacred bonus on all Knowledges).

Bonus Wizard Feat: Fast Study (Prep time reduced to 1/15 minutes).

Traits
Reactionary, Observant

Level 4 - +1 Int

Wizard Class Abilities
FCB (Wizard 1-7, +7 hp)
Retrain 4 hit points @ Level 6 (12 PP and 720 gp).
Spell Focus (Conjuration)
Arcane Bond - Improved Familiar("Tiny Pebble" Earth Elemental - Alertness)

Evocation School
1. Intense Spells +3 hp per evocation spell
2. Force Missile 1d4+3 Force damage 160' 9/day

Opposition Schools (Enchantment, Necromancy)

Spell Casting

Concentration +13

Spells per Day 0-4, 1st-7,2nd-6,3rd-4,4th-3.

Spell Book
0 - Resistance, Acid Splash, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.

1 - Color Spray, Silent Image, Burning Hands, Grease, Endure Elements, Magic Missile, Identify, Comprehend Languages, Enlarge Person, Mage Armor, Protection from Evil, Shield, Unseen Servant, Shocking Grasp, Disguise Self, Expeditious Retreat, Reduce Person, Ant Haul, Crafter's Fortune, Vanish, Heightened Awareness, Infernal Healing, Monkey Fish, Ear Piercing Scream, Anticipate Peril, Deja Vu, Expeditious Construction, Feather Fall, Floating Disk,Touch of the Sea.

2 - Flaming Sphere, Glitterdust, Web, Create Pit, Flurry of Snowballs, Mirror Image, See Invisibility, Summon Monster II, Investigative Mind.

3- Fireball, Stinking Cloud, Aqueous Orb, Haste, Clay Skin, Ablative Barrier, Summon Monster III, Monstrous Physique I, Protection from Energy, Magic Circle against Evil, Dispel Magic.

4- Emergency Force Sphere, Summon Monster IV.

Prepared Spells
0 Detect Magic, Ghost Sound, Light, Prestidigitation.

1st Magic Missile 4d4+7 Force 170'(2),Vanish 5 rounds,Silent Image,Mage Armor +4 AC 7 hours, Grease Reflex DC 19 SR NO,Shield +4 AC,7 minutes.

2nd Flurry of Snowballs 4d6+3 Cold, 30'cone, Reflex DC 18 SR NO,Glitterdust Will DC 20 SR NO (2),Mirror Image 1d4+2, 7 minutes, Create Pit Reflex DC 20, SR NO, Summon Monster II, 7 rounds.

3rd Fireball 7d6+3 Fire Reflex DC 19,Haste,Clay Skin DR 5/Adamantine,35 hit points, 70 minutes, Monstrous Physique I (7 minutes).

4th Emergency Force Sphere, Summon Monster IV 7 rounds, (Open Slot).

Racial Abilities

Low Light Vision, Skill Focus(Perception), Elf Blood, Elven Immunities, Keen Senses, Multi Talented Wizard, Rogue.

Magical Items
Headband of Intellect +2 (Fly, Auran),Belt of Mighty Constitution +2, Cloak of Protection +1, Pearl of Power 1st x6, Eyes of the Eagle,Cracked Dusty Rose Prism (+1 competence to Initiative), Four Leaf Clover (+2 luck bonus on ability checks, skills and saves 3/day).

Scrolls:

3rd level - Fly, Heroism(2).

1st level - Heightened Awareness (2),Obscuring Mist,Mage Armor(2), Silent Image.

Wands:

Cure Light Wounds (28 charges, 1d8+1 Hp)

False Life (2 charges, 1d10+3 Temp Hps, 3 hours)

Spell Foci and Alchemical Equipment
Fine Miniature Shovel (10 gold value)
Blood Boiling Pill
Alchemical Grease (0.5)

Equipment

Backpack, Spell Book,Spell Component Pouch,Tools MW(UMD), Scroll Case(Wood), Artisan Outfit,Waterskin,Waterproof Bag, Spring-Loaded Wrist Sheath,Scroll Box, Rations (2 days), Bottle (with cork).

Dagger.

Light Encumbrance (33# limit): 21.5#

XP 19 Fame 32 Prestige 7
3'511.95 Gold

Load Out:
Waterproof Bag - Spell Book,Rations (2).
Bottle (with cork) - Blood Boiling Pill.
All scrolls in Scroll Box.

Bot Instructions:

In combat Igor will stay as far back from danger as possible.
If confronted directly he will cast Vanish.

Offensively he will use Grease or Force Missile as is appropriate.

Taglines:

| HP 62/62| AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2| Speed 30'|Resist 10 Negative Energy Damage

Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6 , Four Leaf Clover 3/3, Force Missiles: 9/9, +1 Knowledge 1/1| Spells 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 3/3