GM Fuzzfoot's Carrion Hill PFS run (Inactive)

Game Master PJP

Carrion Hill Maps and Exhibits
Background soundtrack


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Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

Igor continues the assault and launches a trio of missiles at their prone opponent.

Magic Missile CL5, Intense Spell: 3d4 + 3 + 2 ⇒ (4, 1, 4) + 3 + 2 = 14


HP 31/31 |AC 21 Incorp T 10 T 10 FF 21 |CMB +6 CMD 15|F +3 R +1 W +5|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion|Immune: Crits,Sneak Attack,Flanking, Precision Damage, Bleed, Paralysis, Poison, Sleep effects, Stunning|Small Earth Elemental Familiar N Buffs :

Tiny Pebble is just out of reach to attack so he travels underground and pops out of the ground half-melded into the wall and facing the partially masked man.

(Double Move, Earth Glide)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Since both Borax and Nectanebo are still upstairs, let's move on. They can use double move actions to get into the carven retroactively if they like.

Somehow this guys doesn't even have Acrobatics!

Finding himself blind, on the ground and fairly helpless, he simply tries to flee.

Stand up, which will give the cat an AoO, then moving along the path, which gives everyone with a weapon out an AoO. Let's resolve this first, and then we will go to next round.


HP 31/31 |AC 21 Incorp T 10 T 10 FF 21 |CMB +6 CMD 15|F +3 R +1 W +5|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion|Immune: Crits,Sneak Attack,Flanking, Precision Damage, Bleed, Paralysis, Poison, Sleep effects, Stunning|Small Earth Elemental Familiar N Buffs :

Tiny Pebble is currently flanking with the cat so they should both get an additional +2 to hit the poor blind man.

Attack of Opportunity, Flank,Blind Opponent,PA,Earth Mastery,Prone: 1d20 + 6 + 2 + 2 - 1 + 1 + 4 ⇒ (9) + 6 + 2 + 2 - 1 + 1 + 4 = 23
Damage,Earth Mastery,PA: 1d6 + 4 + 1 + 3 ⇒ (1) + 4 + 1 + 3 = 9

@GM Fuzzfoot: The Alchemist will need to make an Acrobatics check untrained vs DC 10 at -4 due to being blind as he is moving more than half his movement. Otherwise he will fall again. This is assuming that he survives the gauntlet of attacks. :)

He will also get another save vs Glitterdust Will DC 20 at the end of his turn.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

Droogi snaps at the man, trying to bring him down again.

bite AoO: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 231d6 + 3 - 2 + 1 ⇒ (3) + 3 - 2 + 1 = 5
forgot to add the +1 damage from Magic fang on earlier roll....just noticed...
trip: 1d20 + 3 ⇒ (10) + 3 = 13unsure if i get a flank bonus to the trip...if so add +2

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

Nectanebo is rather altogether wrapped up in the old church's exceptional manifestation of ruin value until he hears the crash of breaking glass and blustering hiss of strange gases below.

"Damn! So much for a friendly visit..." He mutters as he and his minion bound downstairs.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Anyone else with the AoOs?

The man stumbles and bumbles through you all as he gets smacked by the "extras" and drops, dead.

A sudden cool wind blows as if from no where, giving you a slight chill.

Assuming you check the man...
His gear consists of +1 studded leather, ring of protection +2, belt of incredible dexterity +2, a key, and 475 gp which apparently was just some loose change jingling in a side pouch?

He also still has 3 of those vile poison vials.

Which brings me to 1 minute later.... Droogmi must make another Fort chekc vs poison, DC 13.

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Can I take belt of incredible dexterity +2?

"That is one beautiful belt!"

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Huh. We still don't know if he's one of our marks, or some other rando. Oooh! That's some good loot! Who wants what? All his stuff would be too big for me, anyway, so you tall folks can have it. I can carry the key, though! Whatever you don't want, we can store in my handy haversack for now. Well, except the armor. Why the fudge did he have that thing over his mouth? Did he take a vow of silence or something? So weird! Bet it made it really hard to eat. He'd have to take it off then, right?" It is not surprising that chatterbox Pai has a hard time understanding the choice to block one's voice. "Say, where's that breeze coming from?" She drops her Air Shroud so she can smell (just in case), and flies to the entrance of the tunnel the guy was trying to reach and peers down it, trying to see where it goes.

Perception, low light vision: 1d20 + 11 ⇒ (19) + 11 = 30

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

Sure Raynard take it. I would like to take the ring for now. My character's AC is terrible.

"Well, we can divide the loot officially at the end of the adventure of course but it makes good sense to make use of it now."

"It is an amazing haul."

Igor recovers his lost spell (Magic Missile) with a pearl of power. He takes a moment to clean up any remnants of poison magically (with Prestidigitation) before proceeding to examine the actual vials of poison.

"I dabble with Alchemy in my spare time. I am curious to see what he was working on."

The wizard levitates a vial (with Prestidigitation) examining the poison from a safe distance.

(His take 10 on Alchemy is 21 without any spell buffs)

"Yes Violet poison and he was trying to make it more potent. It seems like he succeeded. I am surprised that there is no antidote for the poison but I guess considering his appearance and connections I should not be."

@GM Fuzzfoot - Is there a safe way to transport these vials? Considering that my character has Alchemy trained he should know.

Turning to Pai.

"Yes your Handy Haversack will be great for storing all the extra loot that people do not want to use immediately. That is really helpful. Thanks.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

He has a full alchemists lab here. The poison is as safe to carry as any poisons are (or alchemist's fire).

You notice that the strip of leather across the man's mouth is covered with runes of protection copied from the pages of the Pnakotic Manuscripts.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

Igor examines the runes of protection copied across the leather strip to see if it has any possible value. He directs the packing up of the Alchemist's Lab and other valuables to be brought back to the Inn.

Good thing in PFS we do not have to worry about the weight of the loot. Otherwise it would take several trips to bring back up I imagine.

"If we are done here we should examine the rest of the underground complex. We cannot afford to leave any clues behind."

"Pai, mentioned an underground breeze. That is unusual."


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

Lini rushes over to Droogi.Oh no! Are uou okay buddy? Spit it out...might make you feel better... fort: 1d20 + 6 ⇒ (5) + 6 = 11can i use heal to aid? Got +11...so auto aid...

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

A take 10 on your Heal would exceed the poison DC thus granting a +4 bonus on the save for your cat.

Igor stops for a moment once he realises that Droogami is still suffering from the effects of the poison.

"Lini, I don't see an antidote here and it would take me too long to craft one to be of use this time but it looks like you are on the right track with your feline friend."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

With the administration of some medical aid, the cat finally coughs up a hairball, taking with it the last of the poison it inhaled. While still weak, he will recover.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Has Borax made his way down to the group yet?


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

We'll have to get you some milk to calm your tummy later. Ok, pal? Now...where do you suppose this key fits into? Lini says, rubbing Droogi's stomach.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

@Borax - sure, but the time they are done with combat, you could have arrived.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

Igor turns to Lini.

"If I would have to guess I would say it is for a door at the end of the passage unexplored."

"Shall we go and see where it leads?"

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
Pai Shecks wrote:

"Say, where's that breeze coming from?" She drops her Air Shroud so she can smell (just in case), and flies to the entrance of the tunnel the guy was trying to reach and peers down it, trying to see where it goes.

[dice=Perception, low light vision]1d20 + 11

@GM Fuzzfoot: What did she see down the tunnel?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Dropping the spell is recognized as an immediate mistake, as the small coming from the tunnel is pretty nasty. You can't see much without entering the tunnel.

Flying down to the other end, you find a cavern with a filthy lake. Flying was the right approach - as you can see, C3 looks somewhat like a water slide, and a 20' drop into the lake in C4.

You do see a relatively intact skeleton dressed in Crow’s armor laying slumped on the northwestern beach. Amid the remains is a distinctive-
looking weapon—a mithral longsword.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

Well, I think we found out what happened to one of the missing guardsman...we should retrieve his remains...to give the family closure. At least we got a semblance of justice for him, right? Lini says, a bit more sullen than usual.

If you want to lower me down, I can gather him up...

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Phew! Gross!" Pai reactivates her Air Shroud, wishing she could protect everyone else for more than just a minute with it too. She stealthily flies down a ways and sees how treacherous the descent (and possibly returning ascent) will be.

Stealth: 1d20 + 11 ⇒ (12) + 11 = 23

Returning to the group, she grimaces a little as she informs them: "You'll wanna get out some rope before going down. Anyone got, like, climbing gear or something? Getting down there'll be easy, if you do it on your butts and don't mind getting wet or going really fast with no control. Could be fun, actually! There's a 20 foot drop into a lake at the end of the tunnel, but I couldn't tell how deep the water is. I've got 50' of rope here. I think we need another 50' just to get to the end of the tunnel. So, like, two more ropes to tie together and attach them up here somehow."

@GM Fuzzfoot: Is this area stinky in the same way as the smelly giant slug monster?

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

Igor shakes his head at the crazy Gnome.

"I will send Tiny Pebble with you. He can glide through the walls easily enough. If you get into big trouble I can always use one of these..."

The wizard points to a scroll.

"...and fly to help you. They are expensive enough that I do not want to make a habit of it."

@GM Fuzzfoot - Should I assume that Carrion Hill would be considered a small city in terms of being able to make purchases and such? Having Fly or at least Levitate in my spell book would be a good thing rather than relying only on scrolls. :)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yes, it is considered a spall city - populaton 9,200.

The smell is typical of a putrid swamp, with more than one dead body dumped in it. So no, not nearly as bad as what you experienced before.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

No rope for me..just a few pieces of string to make an impromptu tent if needed. I should maybe invest in a coil...but it's so heavyyyyyy... Lini laments sarcastically. She takes a rag and puts it over her face to try to block some of the smell, knowing full well that it won't prevent her nose from the assault.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun
Raynard Milton wrote:

Can I take belt of incredible dexterity +2?

"That is one beautiful belt!"

"Hell of a nice ring, too...!"

Igor Ivantoe wrote:
Sure Raynard take it. I would like to take the ring for now. My character's AC is terrible.

But his natural hit points appear to be better than mine by a wide margin - would you mind if I took it, especially since I'm far more prone to engage in melee?

As for the mithril longsword - I could take it, but could anyone else use it more than I could? I've got a nice sword of my own, and while it's not mithril, I could make it (or any other weapon) function as one in a pinch.

Nectanebo hunches down over the latest dead Crow, the spread and hang of his coat really demonstrating at least one of the reasons he earned his sobriquet.
"That is a nice sword you've got there, friend! I should be pretty concerned about anything that could take down a trained warrior armed with that. If you could tell us a bit about it, it would be most helpful..." He continues cheerfully as he snaps off a distal phalanx and begins chewing it like a hard candy....

Another day, another Deadspeaker....

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

Igor looks at Nectanebo eyeing the new ring on his finger but decides to say nothing about it. He has a scroll in hand in case he is needed to fly into the next room.

Your character did not even participate in the last combat so as a player I am not inclined to hand it over for your immediate use. It would stretch credulity a bit too much.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

It looks like Nectanebo has already gone down to the lake. Are we doing anything to prep for a return trip, like setting up some ropes, or are you guys just sliding down? Pai will accompany the first person going down so they're not alone.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

ropes would be preferred...but i can climb if needed...Droogi too

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

Climbing might be difficult due to the walls probably being slippery. Might I suggest that Tiny Pebble go with Pai as they can both get around pretty easily and can leave if something does decide to pop up?

It is not clear from Nectanebo's post if he is waiting for the return of the body or going to the body. He is certainly being creepy with his cannibal-like behavior. Kudos? :)

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

It's not cannibalism, they're HUMANS!

Anyway, I guess I'll save what I do for when the way is safe and clear, if I can; I'm a bit lost regarding all this 'rope/pulley' discussion.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The sluce opens at the ceiling, 20 feet above the cavern floor.

Partially composed of natural cavern, partially remnants of long-buried buildings and foundations, the ceiling of this dank, 40-foot-tall cavern is supported by several stone pillars. Water drips from numerous spots in the ceiling, pattering into a fungus-choked lake below. Here and there, islands and beaches rise from the sides of the dark lake, but these areas of doubtful land are clogged with hideous fungi of pale yellow, bone white, bruise purple, and other noxious hues.

As you (not really sure who) examine the body, a nearby threat emerges. This mushroom grows from a bed of tentacular roots. Deep violet tendrils slither out of the dozens of fissures in its pointed cap.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

Umm...guys? We might have a problem here... Lini says as she gets out her blade. Droogi instantly hunches over, ready to pounce.

kn nature: 1d20 + 11 ⇒ (12) + 11 = 23

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

@GM Fuzzfoot - It would be good to establish who is in the cavern and how exactly they got there. It would be great if you could put an icon on the map for the body as well. Also is C3 full of water as it does not look like it is on the map? Thanks. :)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

C3 is not full of water, but it is wet and slick.

Map updated. There are four of these violet fungi.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

@GM Fuzzfoot - To be clear then is it possible to walk in C3 or is a person likely to fall and be thrown into the lake?

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

Paizo had another "log 'em out" glitch, so I didn't see any notifications.

GM Fuzzfoot wrote:

The sluce opens at the ceiling, 20 feet above the cavern floor.

"The sluce"? Does that mean C3?

I'll wait to have Pai address the violet fungi until we've decided who's down there. I peeked at some of your character sheets, and it looks like we don't have enough rope in this party to do what Pai proposed. It seems like GM Fuzzfoot was hand-waving the decent; if you'd like to do so as well that's all right with me.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yes, C3 is "the sluce". You could slip and fall and be thown down into the lake, but if you are nimble enough, you should be able to avoid it.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

did i get any info from my kn. nature roll?

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Trying to catch up here
Borax takes a moment and tries to investigate the alchemy lab for anything useful including spell reagents.

Alchemy T10 = 25

Not sure if Borax can follow along, but he is not going to jump down a hole


1 person marked this as a favorite.
Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Lini knows that the most dangerous thing about violet fungi is rot. Rot (Ex)
A creature struck by a violet fungus’s tentacle must succeed on a DC 15 Fortitude save or the flesh around the point of contact swiftly begins to rot away, exposing raw bone with shocking swiftness. This hideous affliction causes 1d4 points of Strength damage and 1d4 points of Constitution damage. This is a poison effect. The save DC is Constitution-based.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

Don't let them touch you! You'll rot away almost instantly! Back off, Droogi. Burn them! Lini says calmly,getting out a wand and making flame appear in her hand, then backs up a step.

move to draw, standard to cast Produce Flame, 5 ft step back, Droogi will back up too

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Eeew! Gross! Well, here's hoping they're not immune to electricity. I'm surprised how many things are, you know?"

When we start attacking:

Pai flies up to the ceiling and calmly begins zapping the blue fungus. The flickering light from her crackling blast causes the cavern to ominously flicker in and out of focus.

Electric blast vs. Touch AC; Extended Range: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 263d6 + 2 + 4 ⇒ (6, 4, 4) + 2 + 4 = 20
Spell Resistance: 1d20 + 6 ⇒ (14) + 6 = 20
No Burn taken for the Extended Range (120 ft) infusion due to Infusion Specialization. Attack and damage rolls include Elemental Overflow bonuses.


HP 31/31 |AC 21 Incorp T 10 T 10 FF 21 |CMB +6 CMD 15|F +3 R +1 W +5|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion|Immune: Crits,Sneak Attack,Flanking, Precision Damage, Bleed, Paralysis, Poison, Sleep effects, Stunning|Small Earth Elemental Familiar N Buffs :

Tiny Pebble stands ready to assist against the plant creatures should the ranged attacks prove to be ineffective.

Elementals are immune to poison so he can go in if needed.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Between Lini and Pai, the fungi are easily destroyed from a distance with no threat of harm to themselves. After that, is is an easy tast to retrieve the dead Crow and his sword.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

The Wizard nods at the young women.

"Excellent job."

He turns his attention to the body of the young crow trying to determine if any of the equipment is magical.

(Detect Magic)


HP 31/31 |AC 21 Incorp T 10 T 10 FF 21 |CMB +6 CMD 15|F +3 R +1 W +5|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion|Immune: Crits,Sneak Attack,Flanking, Precision Damage, Bleed, Paralysis, Poison, Sleep effects, Stunning|Small Earth Elemental Familiar N Buffs :

Tiny Pebble returns to his master's side. He smiles at Pai and Lini clearly impressed with their abilities to ably handle the situation.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

Well...lucky for us we came prepared...those things would lay your bones bare in mere seconds... Lini says as she slowly gathers the dead Crow guardsman's body.

Please tell me there is nothing else here that is trying to kill us...

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"I'll keep an eye out while you guys take care of that dude. Huh. There were supposed to be two guys here. Just our luck the other one's out. Where do you think he went?" Chattering halfway to herself, Pai peers around the cavern to watch for other threats, and maybe to see if there are any bodies down here that might be the other Keeper dude who was supposed to be here.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

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