Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

Slides

Loot Sheet


1,001 to 1,050 of 3,906 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice makes a 5ft step towards the battered lizard and implants a Mesmerist trick.

If Esgidiau takes damage again:

Eustice activates his Psychosomatic Surge trick and gives Esgidiau temporary hit points.
Temp. HP: 1d8 + 1 ⇒ (3) + 1 = 4

If Esgidiau is brought to 0 HP by the attack.
Additional Temp. HP: 1d8 ⇒ 5


3/5 tricks


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

assuming Rhys shares the bit about the plant being immune to electricity

Fang bares his teeth at the crazy plant. "An' this right here. This is why I don't go out pickin flowers."

Pulling out a small glass vial, while circling around the back of the plant monster.

"Didn't one yous find some plant killer stuff in a bottle?"


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Not risking an AoO from this for flank, but I'll start working my way that way.

Rhys steps forward and attacks.

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 7 ⇒ (1) + 7 = 8


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Bite, grappled: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
Talon, grappled: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Talon, grappled: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22

Bite: 1d4 + 2 ⇒ (2) + 2 = 4
Talon: 1d6 + 2 ⇒ (6) + 2 = 8
Talon: 1d6 + 2 ⇒ (2) + 2 = 4


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will start his rage and strike out with his trident

7/8 rage

Trident PA: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 6 ⇒ (5) + 6 = 11


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Spell count was not correct. I did not use any with the boars, so this is the first one of the day.

Seeing the terrible lacerations on Rhys' companion, Mary Kay swiftly moves over and lays a blessing of Razmir on him. "ROI" Infernal healing

Arcane Bolt 8 | Sorcerer 5


Atlan and Rhysfar will miss the creature. Esgidiau lands 2 hits on the Vine. Eustice and Mary go to the aid of Esgidiau. Fang gets prepared.

The Assassin Vine will try to maintain the grapple.
Grab: 1d20 + 13 ⇒ (19) + 13 = 32
If it maintains then it will constrict
Constrict: 1d8 + 7 ⇒ (5) + 7 = 12

As the vine tries to squeeze the life out of Esgidiau the healing of the Psychosomatic Surge takes effect within Esgidiau.

Combat Tracker wrote:


Round 3
Atlan
Eustice
Mary Kay
Rhysfar & Esgidiau Esgi HP 0/27 1Temp HP Left *Grabbed*
Red -15
Fang

Everyone is up.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys steps into flank and attacks.

Attack: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Damage: 1d8 + 7 ⇒ (3) + 7 = 10


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Esgidiau's wounds stitch up thanks to Mary Kay's magics, and he attacks.

Bite: 1d20 + 5 ⇒ (3) + 5 = 8
Talon: 1d20 + 6 ⇒ (7) + 6 = 13
Talon: 1d20 + 6 ⇒ (10) + 6 = 16

Talon 1?: 1d6 + 2 ⇒ (5) + 2 = 7
Talon 2: 1d6 + 2 ⇒ (6) + 2 = 8

Before the end of his turn, Rhys will swift action to swap Esgidiau's animal focus to Bear, earning him an additional 3 hit points.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay pulls her sling from her pouch, as she moves to get a clearer shot. With a flick she sends the stone to move a few branches, clearing a path for Atlan’s strike.

Aid Another Atlan Attack: 1d20 + 4 ⇒ (8) + 4 = 12


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice implants the same Mesmerist trick into Esgidiau.

If Esgidiau takes damage.:
Eustice activates Psychosomatic Surge giving Esgidiau temporary hit points.
Temp HP: 1d8 + 1 ⇒ (5) + 1 = 6
If Esgidiau would be reduced to 0HP from the attack.
More Temp HP: 1d8 ⇒ 3

2/5 tricks


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang moves closer to the fight, but seeing his allies close to the creature, he pulls out his knife instead of throwing the bottle.

These little burners are risky. Don't wanna accidentally hurt my new friends.

Feeling the magic of his shirt infuse him, he steps up into flank

double move and pulling a knife, swift action to active quick runners shirt, then taking a last move up adjacent.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will see Rhys move into place and carefully strike at a precise point on plant beast

6/8 Rage

Trident PA/SA: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 6 ⇒ (5) + 6 = 111d6 ⇒ 2


Esgidiau still conscious score a hit on the creature with his talon and Atlan focuses and land a big hit on the creature, with that the creature releases Esgidiau and falls.

Out of Combat


After the creature falls there are no more threats in the area and you are able to gather a good amount of reagents from the area. You are able to gather 600gp worth of reagents for Alba. She then says that she will give you half of what you brought back.

She will make 300gp worth of alchemical items and potions. Just let you know what exactly you will want.

You are also able to bring back the boars which when you get back into camp they will take from you so they can start to clean them.

After you talk to Alba you hear 2 of the colonists starting to yell at each other. The 2 colonists that are arguing are Luetin Calewick (Blacksmith) and Harcourt Carrolby.

You hear from the other colonists that the clerics moved to live in separate houses and the house that was originally set for the clerics vacant.

You hear that Ramona gave Luetin first rights to the house so the blacksmith could keep an eye on the smithy even though the smith has its own quaint living quarters. Ramona told Harcourt, he could have it if the blacksmith changed his mind.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice will approach the argument and listen for a few seconds to get the gist. After he's gathered some information from his observation he will interrupt.
"Excuse me gentlebeings, what seems to be the problem here."
Diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17


As you get closer you hear Harcourt say, "You don't need all that room to yourself, the blacksmith has its own living quarters." Luetin says, "Ramona offered the space to me so I can have a place to look over my Smith." Harcourt says, "A working class man like you wouldn't understand the demands placed upon the people of business." Luetin says, [b]"The only reason you want a house inside the palisade only because you are a coward."


They tell you that the blacksmith Luetin wants to have the place so he can keep an eye on his Smith. Halcourt wants the place so he has a place when the rest of his family comes over and have room to start getting ready for his business.

They were about to start fighting but stopped because you intervened.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"I'm sure we can work out a fair and equitable solution to this dilemma. Do either of you have any suggestions on what to do that doesn't resolve with you getting everything you want and the other be damned? Because, and let's be honest here, this is a small and remote community. In the coming years we will have to rely upon eachother quite heavily and there's no reason to start off with bad blood."
Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24


Luetin looks at Eustice, "You have a point, I just wanted to have a place close to the smith so I can watch over it." Harcourt chimes in and says, "I could keep an eye on the smithy for you." Luetin looks at Harcourt and says, "Well if you would promise to hire me to expand one of the other houses in my free time then I think we could have a deal." Eustice looks at both men to see if both parties are happy with the arrangements and they shake hand to seal the deal.

After this you have a number of days downtime and are able to do what you wish and this would be the end of the 2 week downtime. So what all you had planned to due during then is now completed


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay will continue on the caverns, unless that is at least cleaned out and sealed at the far end, with at least a wooden door. We got it cleared out, I want it to stay that way.

I would like to work with Alba on making items. Unless people have other choices I think acid, alkali flask, alchemist fire could be a small chunk. Not certain if we want magical potions. Alchemical cement and grease might be useful.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice adds some notes to his files, particularly pointing out the unnecessary strife Ramona caused by pitting two colonists against each other, which further cements his suspicion that she may be an operative of the Illusionatti.

Not knowing much about alchemical items I'll let you all decide what's best for the group with my share.


1 person marked this as a favorite.
CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang would take 10 Alchemist's Kindness. They're only 1gp each. Other folks can have the remaining 50gp worth of stuff


You all are getting up and about to start your day when you hear a knock at your door. As you open the door you see Carver Hastings Shown on Slide 1 and he says, "Hello, I have something I want to discuss with you but would like to talk in private."


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay comes over from brushing her hair. "Please come in. Our house is private. Or did you mean you did not want to be seen talking with us? Would you prefer to meet in the grove northeast of here, in say, an hour?"

that grove east of A13


"Your house would be perfect." He enters in and takes a seat, Sorry for the secrecy but this is something that I am trying to not let anyone else know. You all seem like trustworthy folks that are out for the good of the group and nothing nefarious. I have found an area that seems to be a ruin of somekind, I am not really sure because I did not get that close but it looks old. I was wondering if you could take a look at it and see if it is of any danger to the camp or the people.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay beams at the rugged gentleman. "Something interesting that we know where to go... not having to roam around wondering what is going to jump us next. Sounds intriguing. We know there are some Azlanti ruins someplace around here."

Mary Kay will try to get needed info like location, what type of ruin and if any special gear is needed to get there. Or if he just did not want to go there solo.


"It should not take much to get there. I did not want to go there by myself and you have proved yourself to be quite capable and trustworthy. I am not sure what kind of ruin it is I didn't get close. I saw these stone columns and headed back."


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Hmm yes. Sounds intriguing."


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"It's best we get to it, then. Azlanti ruins may mean powerful magic—not the sort of thing you want a villager stumbling on and using after a scuffle at the tavern." Rhys says with the supreme confidence of a man whose sure he wouldn't be irresponsible with powerful ancient magic.

"I may need to drop a few things off, and take a few tools with if we're heading deeper into the wilds."


"Please let me know as soon as you know more." He will give you the directions to the location he talked about.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Intrigin'? Nah, sounds like another place to wander around and have things try to kill us. Course, those things have turned themselves into some tasty snacks. So, I guess I'm in. Let's go check out yer mystery ruins there... uh... Carson?"

Fang gives a non-committal shrug and then starts gathering his gear for the trip.


I forgot to say his name is Carver Hastings.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys returns to his lodgings to retrieve his drill, hammer, pick, snorkel, and swimming fins, and leaving behind his falchion. He'll also bring some of his dried carnivore feed for Esgidiau 4 days should do it.

Before leaving, Rhys finds a berry bush and casts goodberry twice.

Goodberry: 2d4 ⇒ (1, 1) = 2
Goodberry: 2d4 ⇒ (4, 4) = 8


You guys can head out when your ready.

Thanks to the directions that you got from Carver it will take you about half a day to get to the location. When you get to the location you see the stone columns.

The trees thin out around this field of shattered stones and fragments. Toppled marble columns jut haphazardly from the ground and are partially covered with moss. These rocks are the only evidence that buildings once stood here, but the passage of thousands of years has left little but their broken stone skeletons. One remnant remains incongruous with the ruins: a circular marble dais carved from a distinctly lustrous pinkish stone, perfectly preserved but surrounded by a crumbled stone rotunda that has not weathered the ages nearly as well.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice approaches cautiously and casts detect magic.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay moves around the outside, looking at it from a few different angles.

Knowledge(Religion or Local): 1d20 + 10 ⇒ (20) + 10 = 30 +2 if arcane


Eustice is detecting magic coming from the dias. Mary can tell that the stone pillars are thousands of years old.

Are you going to be approaching the dias?


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice notifies his companions of the magic aura and approaches it.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay nods her head. "This stuff looks to be old enough to be Azlanti. Could be dwarven or elven, but no reports of them inhabiting these islands."


When you start to approach the dias, a humanoid figure flickers into existence on the dais and starts to speak. Slide 1 Updated with picture

"Loyal citizens of the empire—fear not. The blot in the heavens is but a ruse by veiled foes to keep us distracted in this time of mounting chaos. Tend to your regular duties, and trust in the Ioun Imperative and your emperor to keep you safe. Do not fail us, and we shall not fail you.”

Mary Kay is the only one to understand due to it being in Azlanti


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay will translate and mention that the Illusionate might be older than people thought. But this was not really a ruse, as the blot in heavens was real.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"More likely the Illusionatti wanted to lure the people into false security. They wanted to silence dissidents. You say they mentioned 'mounting chaos'? Were the people fighting back against the Illusionatti?" Eustice gets a crazed look in his eye and starts mumbling to himself, "Illusionatti... three i's. Ioun Imperative... three i's. Of course!"


Every few minutes he starts to repeat himself.


Perception:

Esgidiau Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Eustice Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Fang Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Mary Kay Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Atlan Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Rhysfar Perception: 1d20 + 6 ⇒ (1) + 6 = 7

You notice that there are several monkey goblins in the trees around you.

Initiative:

Eustice: 1d20 + 3 ⇒ (1) + 3 = 4
Fang: 1d20 + 3 ⇒ (7) + 3 = 10
Mary Kay: 1d20 + 2 ⇒ (9) + 2 = 11
Atlan: 1d20 + 4 ⇒ (14) + 4 = 18
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (14) + 1 = 15
Red: 1d20 + 4 ⇒ (2) + 4 = 6
Blue: 1d20 + 4 ⇒ (14) + 4 = 18
Yellow: 1d20 + 4 ⇒ (16) + 4 = 20
Orange: 1d20 + 4 ⇒ (3) + 4 = 7
Green: 1d20 + 4 ⇒ (12) + 4 = 16
Purple: 1d20 + 4 ⇒ (14) + 4 = 18

Yellow is going to move up and then attack at Rhysfar.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d3 + 2 ⇒ (3) + 2 = 5

Combat Tracker wrote:


Round 1
Yellow
Atlan
Purple
Blue
Green
Rhysfar & Esgidiau
Mary Kay
Fang
Orange
Red
Eustice

Atlan is up.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

ill take care of these 3!

Atlan will charge at orange and thrust his trident at orange

trident PA/SA: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 4 ⇒ (2) + 4 = 61d6 ⇒ 6


Purple will move up and strike out at Mary Kay.
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d3 + 2 ⇒ (3) + 2 = 5

Purple will approach Atlan and attack.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d3 + 2 ⇒ (1) + 2 = 3

Blue will approach Atlan and attack.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d3 + 2 ⇒ (2) + 2 = 4

Combat Tracker wrote:


Round 1
Yellow
Atlan
Purple
Blue
Green
Rhysfar & Esgidiau
Mary Kay HP 7/12
Fang
Orange
Red
Eustice

Rhysfar, Esgidiau, Mary and Fang are up.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys clicks.

Handle ANimal: 1d20 + 7 ⇒ (1) + 7 = 8

Unfortunately, the overwhelmed dinosaur freezes.

Rhys steps in front of Mary Kay and swings at Purple.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Crit confirm: 1d20 + 6 ⇒ (17) + 6 = 23

Normal damage: 1d8 + 7 ⇒ (6) + 7 = 13
Critical damage: 1d8 + 7 ⇒ (8) + 7 = 15


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay steps back a bit, clutching at the stab to her side. Looking at the crowd around Atlan, she sends a jolt in his direction.

Green Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (19) + 4 = 23
Electric: 1d3 + 1 ⇒ (3) + 1 = 4

Arcane Bolt 8 | Sorcerer 6


Esgidiau is having trouble focusing with the image and the monkey goblins and freezes. Rhysfar swiftly cuts down Purple in a flash. Mary shoots at Green to provide some support.

Combat Tracker wrote:


Round 1
Yellow
Atlan
Blue
Green -4
Rhysfar & Esgidiau
Mary Kay HP 7/12
Fang
Orange
Red
Eustice

Fang is up.

1,001 to 1,050 of 3,906 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Bozzinator's Ruins of Azlant Extravaganza All Messageboards

Want to post a reply? Sign in.