
GM Bozzinator |

You go to Alba's place and she tells you, I have to build a stock of raw materials and supplies if I want to start my own business, and assist those in the colony. I have a list of alchemical and curative items the settlement needs for health and quality of life, such as antitoxin, and so I am in search for certain base compounds derived from rare plants, which I can use in a variety of different alchemical weapons, goods, and potions. I have a good lead on where these plants might be found, based upon some scouting performed by Lyra Heatherly. Lyra didn’t actually find the plants in question, but her reports on the climate and local flora confirm that the conditions are right for these natural reagents to grow naturally. She looks at around at everyone.
So what do you think?

Evan “Fang” Grissom |

"Trackin' down plants? That sounds like a snoozefest. I suppose I could go along as a guard, if'n ya thinks there might be killer plants, or other such nonsense out there. But I ain't pickin no flowers."
Fang crosses his arms trying not to make eye contact with anyone.

GM Bozzinator |

You should have no issue with quicksand, Lyra said she was able to map all of those areas.
Alba looks at Fang and gives a chuckle, If you are able to grab the supplies I will use 50% of the value of the reagents you harvest to create potions or alchemical items for you.
Alba gives you a general location where you should start to look.

Mary Kay Ponzi |

This is the stuff I was talking about. Gonna get rich on my new perfume line.
"Should be able to find all sorts of neat things! If nothing else, some different seasoning for the stew pot or as a rub for ribs would make my mouth water. Thyme is wasting." Mary Kay nods sagely.

Rhysfar Llannelan |

"That's an excellent deal, Fang. Maybe some sooth syrup for you, in case you eat someone who disagrees with you?" Rhys says, keeping a mostly straight face.
"There are a few things I find handy, reagents and such. Cold iron, dew of lunary, spirit of magnesia, spirit of wine. We are also in dire need of alchemical weapons, that swarm pretty much wiped us out on that front."

GM Bozzinator |

You can start to head out when you are ready. You know that it will probably take about half a day to get to the location. You are about half way there walking along the beach when you hear something from the trees.
Eustice: 1d20 + 3 ⇒ (13) + 3 = 16
Fang: 1d20 + 3 ⇒ (17) + 3 = 20
Mary Kay: 1d20 + 2 ⇒ (9) + 2 = 11
Atlan: 1d20 + 4 ⇒ (5) + 4 = 9
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (10) + 1 = 11
Yellow: 1d20 ⇒ 12
Green: 1d20 ⇒ 2
Red: 1d20 ⇒ 2
Round 1
Fang
Eustice
Mary Kay
Rhysfar & Esgidiau
Atlan
Yellow
Red
Green
Everyone is up.
Map 1 Updated.
Mary Kay Ponzi |

Mary Kay grins as the creatures come into view. "Come on Fang! Let's partially cook this one now!" She sends a zap at Green. "Got too excited there. So tired of fish."
Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (4) + 4 = 8
Electric: 1d3 + 1 ⇒ (1) + 1 = 2
Arcane Bolt 8 | Sorcerer 6

Evan “Fang” Grissom |

Fang splashes out into the water, then draws in the charged particles of air, pressing them into a crackling orb and firing it at green.
Ranged vs Touch: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Elec: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Eustice Befufftlefumpter |

Eustice, as part of the preparations to leave, pats Atlan on the back. "I'll follow your lead."
Eustice levels his stare on green and casts Murderous Command. (-2 Will saves, DC 15 Will save)

Rhysfar Llannelan |

Rhys charges red.
Attack: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Handle Animal: 1d20 + 7 ⇒ (6) + 7 = 13

Esgidiau |

Unable to charge, Esgidiau moves forward and attacks red.
Talon: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

GM Bozzinator |

I jumped the gun a little and Fang actually hit
Atlan moves up and lands a big blow to Green and the creature falls. Rhysfar and Esgidiau rush up to red and Esgidiau lands a blow with his talon.
Eustice, since Green has been killed and you still have a move action which one did you want to target. Red or Yellow?

Evan “Fang” Grissom |

Surging forward in the water, Fang launches a shot at red.
Ranged vs Touch: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Elec: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Esgidiau |

Esgidiau attacks red.
Bite: 1d20 + 5 ⇒ (6) + 5 = 11
Talon: 1d20 + 6 ⇒ (2) + 6 = 8
Talon: 1d20 + 6 ⇒ (5) + 6 = 11

Rhysfar Llannelan |

Rhys attacks red.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Then taking a 5 foot step to open room for Atlan.

Mary Kay Ponzi |

Mary Kay moves forward and sends a Jolt at whichever one is still alive.
Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (13) + 4 = 17
Electric: 1d3 + 1 ⇒ (2) + 1 = 3
Arcane Bolt 8 | Sorcerer 5

Eustice Befufftlefumpter |

Eustice keeps his stare on yellow and casts Unwitting Ally. If red falls and his allies turn on yellow, he will activate painful stare on yellow.
-2 to will, DC 14 will save.

GM Bozzinator |

Fang lands a solid hit on red. Esgidiau has a hard time connecting with Red but Rhysfar swifting cut it down. Mary Kay lands a shock to Yellow while Eustice still tries to mess with his head.
Will Save: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13
Round 2
Fang
Eustice
Mary Kay
Rhysfar & Esgidiau
Atlan
Yellow -4
Atlan is up
Failed cuz of the stare

Atlan Moredew |

Atlan will charge forward at full speed and thrust his trident into the boar!
trident PA: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 4 ⇒ (1) + 4 = 5

Eustice Befufftlefumpter |

Eustice maintains his stare on yellow and applies his painful stare again. He steps around his allies and tries to get a touch spell off on the remaining boar.
Touch: 1d20 + 1 ⇒ (12) + 1 = 13
Touch of Fatigue DC 14 Fort Save.

Esgidiau |

Bite: 1d20 + 5 ⇒ (12) + 5 = 17
Talon: 1d20 + 6 ⇒ (3) + 6 = 9
Talon: 1d20 + 6 ⇒ (8) + 6 = 14
Bite: 1d4 + 2 ⇒ (2) + 2 = 4
Talon: 1d6 + 2 ⇒ (1) + 2 = 3

GM Bozzinator |

You guys are able to take the boars with you for more food later. Then you continue to the destination that was given to you by Alba.
A small hill rises in the center of a copse of trees, their numbers thinning along the incline. A number of trees adorn the hill like the tines of a crown, and in their shadows grow odd-looking ferns, mushrooms, and bushes resplendent with berries of an unusual color.
The trees and going up the hill would be rough terrain so double movement.
Esgidiau Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Eustice Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Fang Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Mary Kay Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Atlan Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Rhysfar Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Rhysfar Llannelan |

Rhys and Esgi begin moving forward, alert for danger.
Swift to change Esgidiau's animal focus to Falcon for a +4 bonus to perception.
Rhys Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Esgidiau Perception, Scent: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27

GM Bozzinator |

As you are heading up to get the reagents you were sent to get, Fang and Esgidiau notice something. Fang is able to point out that the plant is not an ordinary plant.
Eustice: 1d20 + 3 ⇒ (20) + 3 = 23
Fang: 1d20 + 3 ⇒ (1) + 3 = 4
Mary Kay: 1d20 + 2 ⇒ (14) + 2 = 16
Atlan: 1d20 + 4 ⇒ (20) + 4 = 24
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (12) + 1 = 13
Red: 1d20 ⇒ 8
Round 1
Atlan
Eustice
Mary Kay
Rhysfar & Esgidiau
Red
Fang
Atlan, Eustice, Mary Kay, Rhysfar & Esgidiau are up.

Eustice Befufftlefumpter |

Eustice, in an uncharacteristically brash move, dashes forward. He holds the plant creature in his hypnotic gaze and casts Color Spray. -2 will saves, DC 15 Will

Mary Kay Ponzi |

Mary Kay starts as the brush starts moving around.
Knowledge(Religion or Local: 1d20 + 10 ⇒ (17) + 10 = 27 +2 if arcane
"Screw this. I had one, this is good time." Moving forward she pulls a flask from her bandolier and gives it an ackward lob.
Alchemist Fire w/ PB/PS/2nd range splash: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
Fire: 1d6 + 1 ⇒ (1) + 1 = 2 Burning for a round
Arcane Bolt 8 | Sorcerer 5

Rhysfar Llannelan |

Knowledge (nature): 1d20 + 6 ⇒ (15) + 6 = 21 As always, GM's choice.
Swift action to switch both Esgidiau and Rhys' animal focus to Bull, barring anything particularly surprising from the knowledge check.
Rhys clicks, sending Esgidiau darting towards the plant. Has the attack trick trained twice if it matters.
Handle Animal: 1d20 + 7 ⇒ (17) + 7 = 24
Grr, two good rolls on skill checks.
Rhys moves forward, drawing Llafngwyrdd on the move. Double move.

Esgidiau |

Esgidiau leaps, slashing at the plant with his talon.
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

GM Bozzinator |

The fire from Mary is effective and its still burning. Rhysfar and Atlan move up to get better positioning. Esgidiau moves up and tries to attack but is not successful.
1d4 ⇒ 4
The Assassin Vine will reach out and attack Esgidiau.
Slam: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
If it hits then it will attempt to grab
Grab: 1d20 + 9 ⇒ (20) + 9 = 29
Then if it is grabbed it constricts
Constrict: 1d8 + 7 ⇒ (1) + 7 = 8
Alchemist Fire Damage: 1d6 ⇒ 5
Round 2
Atlan
Eustice
Mary Kay
Rhysfar & Esgidiau Esgi HP 4/27 *Grabbed*
Red -7
Fang
Everyone is up.