Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will continue his work on the training grounds and working with the citizens to make them better fighters


You go to Alba's place and she tells you, I have to build a stock of raw materials and supplies if I want to start my own business, and assist those in the colony. I have a list of alchemical and curative items the settlement needs for health and quality of life, such as antitoxin, and so I am in search for certain base compounds derived from rare plants, which I can use in a variety of different alchemical weapons, goods, and potions. I have a good lead on where these plants might be found, based upon some scouting performed by Lyra Heatherly. Lyra didn’t actually find the plants in question, but her reports on the climate and local flora confirm that the conditions are right for these natural reagents to grow naturally. She looks at around at everyone.

So what do you think?


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Was this when she ran afoul of the quicksand?"


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"I'm game." Rhys says simply.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Trackin' down plants? That sounds like a snoozefest. I suppose I could go along as a guard, if'n ya thinks there might be killer plants, or other such nonsense out there. But I ain't pickin no flowers."

Fang crosses his arms trying not to make eye contact with anyone.


You should have no issue with quicksand, Lyra said she was able to map all of those areas.

Alba looks at Fang and gives a chuckle, If you are able to grab the supplies I will use 50% of the value of the reagents you harvest to create potions or alchemical items for you.

Alba gives you a general location where you should start to look.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

This is the stuff I was talking about. Gonna get rich on my new perfume line.

"Should be able to find all sorts of neat things! If nothing else, some different seasoning for the stew pot or as a rub for ribs would make my mouth water. Thyme is wasting." Mary Kay nods sagely.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"That's an excellent deal, Fang. Maybe some sooth syrup for you, in case you eat someone who disagrees with you?" Rhys says, keeping a mostly straight face.

"There are a few things I find handy, reagents and such. Cold iron, dew of lunary, spirit of magnesia, spirit of wine. We are also in dire need of alchemical weapons, that swarm pretty much wiped us out on that front."


You can start to head out when you are ready. You know that it will probably take about half a day to get to the location. You are about half way there walking along the beach when you hear something from the trees.

Initiative:

Eustice: 1d20 + 3 ⇒ (13) + 3 = 16
Fang: 1d20 + 3 ⇒ (17) + 3 = 20
Mary Kay: 1d20 + 2 ⇒ (9) + 2 = 11
Atlan: 1d20 + 4 ⇒ (5) + 4 = 9
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (10) + 1 = 11
Yellow: 1d20 ⇒ 12
Green: 1d20 ⇒ 2
Red: 1d20 ⇒ 2

Combat Tracker wrote:


Round 1
Fang
Eustice
Mary Kay
Rhysfar & Esgidiau
Atlan
Yellow
Red
Green

Everyone is up.

Map 1 Updated.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay grins as the creatures come into view. "Come on Fang! Let's partially cook this one now!" She sends a zap at Green. "Got too excited there. So tired of fish."

Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (4) + 4 = 8
Electric: 1d3 + 1 ⇒ (1) + 1 = 2

Arcane Bolt 8 | Sorcerer 6


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang splashes out into the water, then draws in the charged particles of air, pressing them into a crackling orb and firing it at green.

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Elec: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Fang and Mary attempt to hit the boars but they were just too hungry to focus.

Combat Tracker wrote:


Round 1
Fang
Eustice
Mary Kay
Rhysfar & Esgidiau
Atlan
Yellow
Red
Green


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice, as part of the preparations to leave, pats Atlan on the back. "I'll follow your lead."

GM:
Eustice 8mplants Psychosomatic Surge in Atlan. 4/5 tricks.

Eustice levels his stare on green and casts Murderous Command. (-2 Will saves, DC 15 Will save)


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys charges red.

Attack: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Handle Animal: 1d20 + 7 ⇒ (6) + 7 = 13


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Unable to charge, Esgidiau moves forward and attacks red.

Talon: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will move up and stab at green with his trident

Trident SA: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 4 ⇒ (7) + 4 = 111d6 ⇒ 2


I jumped the gun a little and Fang actually hit

Atlan moves up and lands a big blow to Green and the creature falls. Rhysfar and Esgidiau rush up to red and Esgidiau lands a blow with his talon.

Eustice, since Green has been killed and you still have a move action which one did you want to target. Red or Yellow?


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

I will move forward and target Yellow.


Will Save: 1d20 + 1 - 2 ⇒ (5) + 1 - 2 = 4

Yellow is going to move up to Red and attack.
Gore: 1d20 + 4 ⇒ (4) + 4 = 8

Red is going to attack Esgidiau
Gore: 1d20 + 4 ⇒ (10) + 4 = 14

Combat Tracker wrote:


Round 2
Fang
Eustice
Mary Kay
Rhysfar & Esgidiau
Atlan
Yellow
Red -6

Everyone is up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Surging forward in the water, Fang launches a shot at red.

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Elec: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Esgidiau attacks red.

Bite: 1d20 + 5 ⇒ (6) + 5 = 11
Talon: 1d20 + 6 ⇒ (2) + 6 = 8
Talon: 1d20 + 6 ⇒ (5) + 6 = 11


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys attacks red.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Then taking a 5 foot step to open room for Atlan.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay moves forward and sends a Jolt at whichever one is still alive.

Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (13) + 4 = 17
Electric: 1d3 + 1 ⇒ (2) + 1 = 3

Arcane Bolt 8 | Sorcerer 5


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice keeps his stare on yellow and casts Unwitting Ally. If red falls and his allies turn on yellow, he will activate painful stare on yellow.
-2 to will, DC 14 will save.


Fang lands a solid hit on red. Esgidiau has a hard time connecting with Red but Rhysfar swifting cut it down. Mary Kay lands a shock to Yellow while Eustice still tries to mess with his head.

Will Save: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13

Combat Tracker wrote:


Round 2
Fang
Eustice
Mary Kay
Rhysfar & Esgidiau
Atlan
Yellow -4

Atlan is up

Failed cuz of the stare


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will charge forward at full speed and thrust his trident into the boar!

trident PA: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 4 ⇒ (1) + 4 = 5


Atlan lands a minor blow to the creature.

The creature tries to strike back.
Gore: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Combat Tracker wrote:


Round 2
Fang
Eustice
Mary Kay
Rhysfar & Esgidiau
Atlan
Yellow -9

Everyone is up.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will strike again quickly

Trident PA: 1d20 + 4 ⇒ (18) + 4 = 221d8 + 4 ⇒ (3) + 4 = 7


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice maintains his stare on yellow and applies his painful stare again. He steps around his allies and tries to get a touch spell off on the remaining boar.
Touch: 1d20 + 1 ⇒ (12) + 1 = 13
Touch of Fatigue DC 14 Fort Save.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys steps up and attacks.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Bite: 1d20 + 5 ⇒ (12) + 5 = 17
Talon: 1d20 + 6 ⇒ (3) + 6 = 9
Talon: 1d20 + 6 ⇒ (8) + 6 = 14

Bite: 1d4 + 2 ⇒ (2) + 2 = 4
Talon: 1d6 + 2 ⇒ (1) + 2 = 3


Atlan lands a good hit on the creature while Eustice gets into his mind. While the creature is reeling from the hit both physically and mentally Esgidiau lands the final blow.

Out of Combat.


You guys are able to take the boars with you for more food later. Then you continue to the destination that was given to you by Alba.

A small hill rises in the center of a copse of trees, their numbers thinning along the incline. A number of trees adorn the hill like the tines of a crown, and in their shadows grow odd-looking ferns, mushrooms, and bushes resplendent with berries of an unusual color.

The trees and going up the hill would be rough terrain so double movement.

Perception:

Esgidiau Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Eustice Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Fang Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Mary Kay Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Atlan Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Rhysfar Perception: 1d20 + 6 ⇒ (6) + 6 = 12


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Knowledge (Nature): 1d20 + 6 ⇒ (11) + 6 = 17

Rhys scans the area for anything useful.


You notice that near the top of the hill there might be things that you need.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay moves slowly forward so not to outpace the rest of her companions.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys and Esgi begin moving forward, alert for danger.

Swift to change Esgidiau's animal focus to Falcon for a +4 bonus to perception.

Rhys Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Esgidiau Perception, Scent: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice follows.


As you are heading up to get the reagents you were sent to get, Fang and Esgidiau notice something. Fang is able to point out that the plant is not an ordinary plant.

Initiative:

Eustice: 1d20 + 3 ⇒ (20) + 3 = 23
Fang: 1d20 + 3 ⇒ (1) + 3 = 4
Mary Kay: 1d20 + 2 ⇒ (14) + 2 = 16
Atlan: 1d20 + 4 ⇒ (20) + 4 = 24
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (12) + 1 = 13
Red: 1d20 ⇒ 8

Combat Tracker wrote:


Round 1
Atlan
Eustice
Mary Kay
Rhysfar & Esgidiau
Red
Fang

Atlan, Eustice, Mary Kay, Rhysfar & Esgidiau are up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice, in an uncharacteristically brash move, dashes forward. He holds the plant creature in his hypnotic gaze and casts Color Spray. -2 will saves, DC 15 Will


You stare at the creature, cast a spell and it does not seem to be effected.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Is the space beneath the trees difficult terrain?


Yes it is


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay starts as the brush starts moving around.

Knowledge(Religion or Local: 1d20 + 10 ⇒ (17) + 10 = 27 +2 if arcane

"Screw this. I had one, this is good time." Moving forward she pulls a flask from her bandolier and gives it an ackward lob.

Alchemist Fire w/ PB/PS/2nd range splash: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
Fire: 1d6 + 1 ⇒ (1) + 1 = 2 Burning for a round

Arcane Bolt 8 | Sorcerer 5


Knowledge Nature to ID.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Knowledge (nature): 1d20 + 6 ⇒ (15) + 6 = 21 As always, GM's choice.

Swift action to switch both Esgidiau and Rhys' animal focus to Bull, barring anything particularly surprising from the knowledge check.

Rhys clicks, sending Esgidiau darting towards the plant. Has the attack trick trained twice if it matters.

Handle Animal: 1d20 + 7 ⇒ (17) + 7 = 24

Grr, two good rolls on skill checks.

Rhys moves forward, drawing Llafngwyrdd on the move. Double move.


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Esgidiau leaps, slashing at the plant with his talon.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Assassin Vine
N Large Plant
Can Constrict a grappled foe
Immune to Electricity and Plant Traits.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will double move and motion to Rhys to flank


The fire from Mary is effective and its still burning. Rhysfar and Atlan move up to get better positioning. Esgidiau moves up and tries to attack but is not successful.

Spoiler:

1d4 ⇒ 4

The Assassin Vine will reach out and attack Esgidiau.
Slam: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
If it hits then it will attempt to grab
Grab: 1d20 + 9 ⇒ (20) + 9 = 29
Then if it is grabbed it constricts
Constrict: 1d8 + 7 ⇒ (1) + 7 = 8

Alchemist Fire Damage: 1d6 ⇒ 5

Combat Tracker wrote:


Round 2
Atlan
Eustice
Mary Kay
Rhysfar & Esgidiau Esgi HP 4/27 *Grabbed*
Red -7
Fang

Everyone is up.

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