Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang 5fts to the side and swings the Morningstar.

”Here goes nothin’.”

Melee: 1d20 + 1 ⇒ (2) + 1 = 3
Bludgeoning: 1d8 ⇒ 3


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice mutters softly to himself, "Load the bullet, gain momentum, release! Its not that hard you useless filangies!"

Eustice reloads and fires again after giving his fingers a stern talking to. He keeps his stare locked onto yellow, waiting to drive home any extra damage from his painful stare.
Sling: 1d20 + 2 ⇒ (10) + 2 = 12
Bullet: 1d4 ⇒ 2


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys steps up and swings at Yellow.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d8 + 7 ⇒ (8, 1) + 7 = 16


Fang is having a hard time getting used to the weapon and is unable to connect. Eustice is starting to get aggravated a bit as he is still unable to connect with the sling. Rhysfar steps up and get a big hit on the Crysmal and it drops.


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Edited, as yellow is down.

Handle Animal to attack: 1d20 + 7 ⇒ (1) + 7 = 8

Esgidiau, confused and agitated from his wound, doesn't respond to Rhys' command.


---Poating for Mary Kay---

Mary is going to try to aid Atlan's attack.
Aid Another: 1d20 + 4 ⇒ (12) + 4 = 16


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will move into flank and attack the other elemental beast

5/6 rage

greatclub: 1d20 + 8 ⇒ (16) + 8 = 241d10 + 6 ⇒ (6) + 6 = 12


Atlan moves up and gets a solid hit on the creature.

Green will attack Atlan then take a 5ft step.
Stinger Attack: 1d20 + 7 ⇒ (11) + 7 = 18

Combat Tracker wrote:


Round 4
Green -15
Eustice
Atlan
Fang
Mary Kay
Rhysfar & Esgidiau Esgidiau HP 17/27

Everyone is up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Aid Attack for Atlan: 1d20 + 4 ⇒ (6) + 4 = 10

Mary Kay again sizes up her opponent. Slinging a stone to where the claw meets the stone, she causes Green to stumble before Atlan.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys moves around and clicks again, irritated.

Handle Animal: 1d20 + 7 ⇒ (10) + 7 = 17

As Esgidiau rushes forward to attack, he swings.

Attack, Outflank: 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Esgidiau steps toward the remaining crysmal and attacks.

Bite: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25
Talon: 1d20 + 7 + 4 ⇒ (2) + 7 + 4 = 13
Talon: 1d20 + 7 + 4 ⇒ (5) + 7 + 4 = 16

Bite: 1d4 + 3 ⇒ (2) + 3 = 5
Talon: 1d6 + 3 ⇒ (1) + 3 = 4


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

remembering that I wanted to try and fight defensively. +2 AC

"C'mon ya pest. Let's have a go." Fang gestures for the creature to come get some and then swings his morningstar.

Melee: 1d20 + 1 + 2 - 4 ⇒ (5) + 1 + 2 - 4 = 4
Bludgeoning: 1d8 ⇒ 8


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice shifts his gaze to Green and prepares to use Painful Stare. He steps over for a better line of sight and reloads his sling.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will attack the elemental again harnessing his rage into another strong attack hoping to end this battle

4/8 rage

greatclub: 1d20 + 8 ⇒ (1) + 8 = 91d10 + 6 ⇒ (1) + 6 = 7


Mary still focusing on helping Atlan. Fang is trying to fight a bit on the defensive but can't connect. Rhysfar can't seem to connect with the creature. Esgidiau connects with the creature but can't seem to hurt it's hard exterior. Atlan is unable to connect with the creature. Eustice maintains his stare as he repositions and reloads.

Green will attack Esgidiau then take a 5ft step.
Stinger Attack: 1d20 + 7 ⇒ (1) + 7 = 8

Combat Tracker wrote:


Round 5
Green -15
Eustice
Atlan
Fang
Mary Kay
Rhysfar & Esgidiau Esgidiau HP 17/27

Everyone is up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice fires his sling again, reloading for another shot. He maintains his stare, looking for weakness in the creature to apply some mental damage.

Sling: 1d20 + 2 ⇒ (7) + 2 = 9
Bullet: 1d4 ⇒ 4


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys moves and readies an attack for when Esgidiau moves into flank.

Attack, Outflank: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19
Bludgeoning Damage: 2d8 + 7 ⇒ (6, 4) + 7 = 17


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Esgi follows the creature with a flurry of attacks.

Bite: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28

Talon: 1d20 + 7 + 4 ⇒ (20) + 7 + 4 = 31
Talon crit confirmation: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17

Talon: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28

Bite bludgeoning: 1d4 + 3 ⇒ (1) + 3 = 4
Talon slashing: 1d6 + 3 ⇒ (6) + 3 = 9
Talon crit confirmed: 1d6 + 3 ⇒ (5) + 3 = 8
Talon#2: 1d6 + 3 ⇒ (3) + 3 = 6

With outlflank, if the crit confirms it lets Rhys make an AoO.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Attack of Opp if Crit confirmed: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29
Damage: 2d8 + 7 ⇒ (4, 1) + 7 = 12

Man, if I was wielding the longsword and this crit confirmed it would have let Esgidiau also make an AoO...


With a flurry of attacks from Rhysfar and Esgidiau the creature is defeated.

You are able to collect the precious stones that you previously found which is 1,200gp worth. Other than that there is nothing left in this area.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Esgidiau hooks some of the smashed remains with a talon, peering at it doubtfully.

"Nope, not food. Here." Rhys holds out a handful of goodberries to the creature.

-10 goodberries, +10 hp to Esgidiau.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys makes sure to check the side passages before continuing on.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

I'm not trying to take point here, leaving room ahead of me for Atlan.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will take lead and move forward checking for traps and ambushes

perception: 1d20 + 7 ⇒ (9) + 7 = 16


The walls of this cave are slick with moisture, and the smell of rotted meat fills the air.

Spoiler:

Red Stealth: 1d20 + 13 ⇒ (18) + 13 = 31
Blue Stealth: 1d20 + 13 ⇒ (11) + 13 = 24
Esgidiau Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Eustice Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Fang Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Mary Kay Perception: 1d20 + 1 ⇒ (13) + 1 = 14

You don't notice anything ahead of you.

Spoiler:

Eustice: 1d20 + 3 ⇒ (16) + 3 = 19
Fang: 1d20 + 3 ⇒ (15) + 3 = 18
Mary Kay: 1d20 + 2 ⇒ (7) + 2 = 9
Atlan: 1d20 + 4 ⇒ (20) + 4 = 24
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (16) + 1 = 17
Yellow: 1d20 + 2 ⇒ (6) + 2 = 8
Green: 1d20 + 2 ⇒ (6) + 2 = 8


When you start to enter the room one Choker from the east and one from the west rush up and attack you.

Red rushes at Rhysfar
Tentacle Smack: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Blue rushes at Atlan
Tentacle Smack: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Combat Tracker wrote:


Round 1
Atlan
Eustice
Fang
Rhysfar & Esgidiau
Mary Kay
Red
Blue

Everyone is up.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys swings the Llafngwyrdd and steps aside to make room for Esgi.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 7 ⇒ (1) + 7 = 8 Might be higher if lead blades is still up, but I'd understand if it wasn't.


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Handle Animal: 1d20 + 7 ⇒ (11) + 7 = 18

bite: 1d20 + 5 ⇒ (6) + 5 = 11
Talon: 1d20 + 6 ⇒ (18) + 6 = 24 1 higher if magic fang is still in effect.
talon: 1d20 + 6 ⇒ (6) + 6 = 12 1 higher if magic fang is still in effect.

Talon: 1d6 + 2 ⇒ (2) + 2 = 4 1 higher if magic fang is up.

Unfortunately, Esgidiau isn't smart enough to move further up to clear a path


I would say Magic Fang and Lead Blades would not still be up because of the healing and moving to the new area.

Combat Tracker wrote:


Round 1
Atlan
Eustice
Fang
Rhysfar & Esgidiau
Mary Kay
Red -4
Blue

Mary, Atlan, Fang and Eustice are up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay sighs as mortal humanoid creatures jump out of the shadows. [b]"This is more normal."[b] She peers into the distance and sends a jolt of electricity into Blue.

Blue is 5 ft further back, but looks like less cover from the corner.
Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (12) + 4 = 16
Electric: 1d3 + 1 ⇒ (1) + 1 = 2

Arcane Bolt 8 | Sorcerer 6


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang flops forward then charges up to zap at blue.

"Let's see if this tickles yer fancy."

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Elec: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

enemy will have +4 to ac due to soft cover.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice hits Blue with his hypnotic stare and casts Murderous Command.
(-2 Will saves, DC 15 Will Save)


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will move into the room attempting to acrobatics to avoid there attacks and get into flank with Rhys

acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22

Trident PA/SA: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 4 ⇒ (4) + 4 = 81d6 ⇒ 6


Will Save Blue: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15

Rhysfar and is unable to connect with the creature but Esgidiau is able to get a hit with a talon. Fang and Mary are not able to connect because they are carefully trying not to hit their friends in the front lines. Atlan gets a sold hit on the creature but its still standing. Eustice lowers his gaze and casts Murderous Command at the creature but the creature is able to shrug it off.

Red attacks Esgidiau
Tentacle Smack: 1d20 + 6 ⇒ (13) + 6 = 19
Tentacle Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Then he will attempt to grab
Grab: 1d20 + 8 ⇒ (19) + 8 = 27
Then he will constrict
Constrict: 1d4 + 3 ⇒ (4) + 3 = 7

Blue attacks at Atlan and miss.
Tentacle Smack: 1d20 + 6 ⇒ (5) + 6 = 11

Combat Tracker wrote:


Round 2
Atlan
Eustice
Fang
Rhysfar & Esgidiau Esgidiau HP 13/27 *Grabbed*
Mary Kay
Red -4
Blue -14

Everyone is up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Elec: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Fang tries again to zap at blue then takes a step forward.

still +4ac from soft cover.


Fang lands a solid hit on the Choker (Blue) and it falls.

Combat Tracker wrote:


Round 2
Atlan
Eustice
Fang
Rhysfar & Esgidiau Esgidiau HP 13/27 *Grabbed*
Mary Kay
Red -4

Atlan, Eustice, Mary, Rhysfar & Esgidiau are up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice steps forward and pats Esgidiau on the back. He implants a Mesmerist trick in the Dino, removing the one already implanted in Atlan.

Mesmerist Trick:
Psychosomatic Surge. The next time He takes damage Eustice will activate the trick as a free action granting temporary hit points.
Temp HP: 1d8 + 1 ⇒ (4) + 1 = 5
If the attack would bring him to 0 HP add another d8.
More Temp HP: 1d8 ⇒ 7

3/5 tricks per day

He switches his stare to red and waits to add Painful Stare for 1hp of mental damage.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys circles around red and attacks.

Attack, outflank: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18
Slashing Damage: 1d8 + 7 ⇒ (8) + 7 = 15


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

There's really no reason Esgi would wait for Rhys to move, so this would be without the benefit of outflank, sadly.

Bite: 1d20 + 5 ⇒ (2) + 5 = 7
Talon: 1d20 + 6 ⇒ (2) + 6 = 8
Talon: 1d20 + 6 ⇒ (2) + 6 = 8

Breathtaking.


Rhysfar moves around the creature to get into flank and lands a massive hit on the creature and it falls.

Out of Combat

As everyone is collecting themselves and checking the area for anything, you guys find a few different things. You find a steel flask still full of whiskey etched with an elaborate R on it, a silver mirror with a rose motif worth 150gp, a set of dice in a wooden cup capped with leather, 2 vials of defoliant, 4 Fireworks (star candle), a thunderstone, a belt and a wadded up cloak. The cloak and the belt are magical.

You are also easily able to collect the gems in the other room (worth1,200gp) and you know for sure that this area is cleaned out of further danger.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Have lots of spells left. Can use one on Esgidiau, no problem. That will get most of it back.

Spellcraft: 1d20 + 12 ⇒ (10) + 12 = 22 Cloak
Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23 Belt

"I would like to set these gems aside for later use. They are not significantly more valuable than what we would normally see. But they are more suited for enchantment. I might be able to make some decent items out of these."

Taking Craft Wondrous Item next level. I can use these as part of the material component for making stuff. Not sure if it gives a bonus, but the flavor of it is nice.

Arcane Bolt 8 | Sorcerer 5


Meridian Belt and Shield Cloak.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys gestures to the flask.

"Must have stolen that from one of the colonists." I'm sure there's an obvious answer that I've forgotten, but Rhys will consult the manifest for some assistance here.

"These caves could be useful. Emergency shelter or storage or something."


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

I agree with Rhys these tunnels can act as a emergency shelter once we do some extra work to make sure its safe.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

"These items are gimmicky. Absolutely no interest for me, but someone might like it.

I would almost like to see about putting the well inside an enclosed structure, making it more like a spring house. If we widen the crack entrance to the well it would be worth putting a bigger pulley and rope. These caverns would make a great root cellar."


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys nods. "I've got some skill with carpentry, I can work on that."


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"I think I could make good use of that cloak if noone objects?" Eustice asks he companions. If noone disagrees he will place it across his shoulders and strike a pose, "Well, does it agree with me?"


After you make it back to town you are able to tell everyone that everything is taken care of in the well.

After a nice rest you are waking up and getting ready for the day you see Lyra Heatherly run into Talmandor's Bounty in search of help. She let you know that her and Milo Cattenbury were exploring and mapping when Milo fell into a patch of quicksand. You are able to run to the location of Milo and after long time of trying different methods you are able to free him and help him back to town. Milo is extremely grateful that you guys were able to save him. Lyra makes careful note of the area so that way no one else falls victim to the hazard.

After a few more days of rest and downtime you get a request from Alba Divenvaar.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys spends his downtime training the wolves, and beginning to fashion a better hoist for lowering goods down to the cavern system at the bottom of the well.

Taking 10 on carpentry: 10 + 5 = 15


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice continues to observe and conduct friendly interviews with the various colonists. He spends some extra time with Milo and Lyra trying to determine if either is exhibiting new behaviors since the quick sand incident. He takes careful notes and files them away.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay will clear out bodies, remove that plugged wall where we fought the creatures with darkness. Then help get the building up.

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