
GM Bret |

Could we get a better view of the meeting place?
Sure, you could go there and scope it out. You know it is at the Guiding Light. It is easy for you to find out that is one of two temples to Aroden built in Cassomir at its height. The temple's location is well known, no checks required to find it.
I will put a short blurb in Gameplay with the information you find out about it before visiting.
The other thing you could do is report to VC Themis.

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Oh, giving the VC a short update isn't a bad idea!

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Yeah I totally forgot about that. Krizz would definately want to update our VC

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When I request a set of rolls, please give them in the order requested. I may have reasons for requesting them in a certain order. I mention this now so people are aware the next time.
Hide and Peek: Krizz, Asketell, Evindal, Zac
Crash the Party: Belgetran
Not specified yet: RoseLooks like I can't give the update until I find out what Rose is doing. I need to know which group she is in.
I think based on her post…
Rose has a feat (Round Ears) that gives her a bonus to pass as human. Would it apply here? If not she'll go with stealth instead.
…She would choose to Crash the Party if the bonus from her Round Ears feat would apply to the Deception check, otherwise she’d choose to Hide and Peek with a Stealth check.

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Ahhh so sorry to keep you guys waiting. She definitely wants to buy a disguise kit and I forgot I wanted to (I ran into this problem last game too!)
Again sorry to keep you guys waiting.

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Rose Thesar wrote:Oh, the insistence worries me , but yes, she won't reroll.Sorry, it is difficult to convey properly and I haven't been consistent.
You get to find out if you have a failure or critical failure before deciding to use a Hero Point. Your roll was a failure. There were no critical failures in that portion of the skill challenge.Rose has no trouble finding and purchasing a disguise kit.
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
You have time to react to the above, including telling the others.
Since I haven't been consistent, I will also tell Krizz that his Stealth check is a failure. They have an opportunity to use a Hero Point if they wish.
Did...did my nat 20 on Deception not get me anything?
EDIT: It just occurred to me that it was probably because I failed on the Perception/Occultism check.

GM Bret |

Did...did my nat 20 on Deception not get me anything?
See latest update for the results of that roll.
----
I am sorry, this series of skill checks were a little more clunky than I like. It would have been no problem in VTT or face to face, but with PbP it felt a little disjoint. I need to think about how I might have presented it better.

GM Bret |

So I reread Acid Flask and am pretty sure that I've been doing it wrong. I've got a bomber alchemist of my own.
The Lesser Acid Flask immediately does 1 acid damage + 1 splash damage. The base 1 damage is hidden in the description of the base Acid Flask.
With the way persistent damage is done, the target doesn't take the 1d6 persistent until their turn is almost done. They take the damage and then make the flat check for ending the persistent damage.
Reading it more carefully, it looks to me like using assisted recovery someone could prevent that persistent damage. The reason is you get an additional flat check immediately, it might have never reached the end of the target's turn.
It will not come up this battle, no one is going to assist Red before the end of their turn when both Green and Red have an angry Ulfen in their face!
@Asketell, would you mind checking the sections on persistent damage and the acid flask. Tell me if you read it a different way.

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I think that's correct. It also looks like the person suffering the persistent damage could use two actions themselves on their turn to give themselves an immediate flat check.
Also, if Reast's 10 dmg is a result of Evindal having gotten a crit last time, I don't think the 1 splash dmg gets doubled on a crit.

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Yeah, I missed that the acid flask does 1 point of damage on a hit, in addition to the splash.
Yeah, I'm reading persistent damage the same way. I'm not bothered by the fact that an enemy could avoid ever taking the persistent damage by spending actions to get an additional flat check. I think taking away two of an enemy's actions is way better than dealing 1d6 damage.

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Sorry everyone, the hecticness continues for 1 more day. I should be able to post normally starting tomorrow. If needed please bot me until then.

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Sorry if I wasn’t clear. Yes, this is an opportunity to use a social skill for Initiative. Belgetran, Asketell and Evindal have all done something that would allow Intimidate or Deception to be used.
I presume based on the above that Belgetran would like to use Intimidation for Initiative.
I mean, it doesn't matter if it's Deception or Intimidation for me; the bonus for both is the same.

GM Bret |

@Evindal
Your crafting computations do not match how I understand it to work.
I am assuming you have the alchemical formula for Cat's Eye Elixir.
My reading of the skill and the example crafting indicates you do not roll for anything other than the initial 4 days of crafting.
You had the initial investment correct. Since you got a normal success on the check, each additional day is worth 3 sp.
Level 2 trained from Table 4-2, Income Earned.
8 days (field commissioned) x 3 sp = 2.4 gp crafted.
Remaining cost is 1.1 gp. For the moment, I will assume you still plan to just pay the remainder.
Please review the craft skill and example in the rulebook. Let me know if there is something I missed or that you disagree with.
Thanks.

GM Bret |

Chronicles can be found here.
Please let me know of any issues or questions about them.
During the time we were playing, there was a change such that you no longer gain fame from scenarios. Instead there are boons that you can get for completing the scenario found on the boon page of your “My Organized Play”. Some will require a certain level of reputation with a faction before you can get them, others will only require you complete the scenario and it gets reported. Some boons may cost ACP.
See this blog for the full official details.
It may take a couple of days for this game to be reported since I report it to the PbP Gameday HQ and they report it on Paizo.
The other thing that has changed is the Pathfinder Training.
Those who were Field Commissioned may now pick a skill they are trained in. They will also get a skill feat when they make it to 5th level.
Those who chose between the various masters can now redo their choice. They now have three choices: Scrolls, Spells, Swords, General. Note that as part of this change you can also change what Lore skill you are trained in and Pathfinder Society Lore is now an option for all agents that went through the training.
Ask if you have any questions about any of this. I will do my best to answer.

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Great game, GM! Many thanks for running.
I'll take a look at the crafting question and get back to you.
Did you ever have a chance to make a ruling on the question of the two alchemists trading formulae? I haven't had a chance yet to look and see if this issue was addressed in the latest update to the Guide.

GM Bret |

Glad you enjoyed the game. Please do tell me if you disagree on the crafting, it isn’t something I have a lot of familiarity with yet.
Did you ever have a chance to make a ruling on the question of the two alchemists trading formulae? I haven't had a chance yet to look and see if this issue was addressed in the latest update to the Guide.
Yes, I looked at it.
In the end, I do not feel comfortable with the interpretations that result in getting formulas for free. The rules are silent on PC alchemists copying formulas from each other.
Although it is no where near infinite power, I am going with this FAQ to say you can’t get formulas for free. Since there is nothing giving guidelines for a reduced price, if you want to copy from another PC it is exactly the same price as copying from an NPC.

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Re crafting, I was going by this:
Downtime is spent in Downtime Units of up to 8 days at a time. If a character earns 8 days or fewer of downtime, it is spent in a single unit. If they earn more than 8 days, the character spends units of 8 days, one at a time, until 8 or fewer days remain, then spends the remaining days as a single unit.
I interpret this as meaning that you make a second roll for the second, four day, block of downtime. Do you disagree?
And yes, I do have the formula for Cat's Elixir (it was one of the free formulae I took when I leveled up to level 2).
And fair enough re your ruling on the alchemists formula trading question.

GM Bret |

The Org Play team has gone to considerable effort to use the rules as written in the various rulebooks, trying to minimize special rules. In all cases I can think of, the Org Play rules are defining it for cases the rules don’t define or are left to GM Discretion.
One of their big reasons for changing how reputation with a faction works is to bring it into conformance with the rules in the GMG.
With the above in mind, the way I read what you quoted from the Guide is that all downtime is done in units of days available and resolved in blocks of 8 days except where there are less than that number of days remaining.
Earn Income would require a new roll for each 8 day block. Crafting does not appear to.

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Yeah, I don't think there's discounted formula scribing like there was in 1st edition. I DO think we'd be able to work out of each other's formula books during an adventure, though. It'd be kind of niche for this to come in handy, but considering that alchemists only get two new formula's per level I could see it being useful.
Looks great! Thanks for GMing!

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Ok, sounds good. Thanks again for running the game - it was fun.

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Thank-you for the game, I enjoyed playing immensely. I just really still need to find a good voice for Rose.