How to update PFS characters to Year 2 format

Thursday, October 1, 2020

Last week, we updated the Guide to Organized Play: Pathfinder Society. While we understand the timing of the update was unfortunate given my scheduled absence, we had a perfect storm of available collaborators, convention schedules, staffer movement, and blog slot vacancies. I’m passionate about my role as OPM, but I still need to take a breather and I used a limited opportunity to do so. Today we’re trying to address some of the feedback we received, in particular how to bring existing characters up to date. We plan to continue the conversations as needed, so please keep constructive criticism coming our way.

Schools

All characters with points in Spells, Scrolls, or Swords remove the points and any benefits conferred by their old School training. Then choose one of the five current options - Spells, Scrolls, Swords, Generalist, or Field Commission and apply benefits as outlined in the Year 2 Guide. Characters who choose Field Commission do not apply “extra downtime” retroactively.
Characters with points in Field Commission remove points but have no other changes.

Fame/Boons

Of all the revisions, removing Boons/Fame is the biggest. We’ve gotten feedback for quite a few years that Pathfinder Society is just too convoluted and confusing to get going. After ten years of program adjustments and changes, the team agreed. Many streamlines/improvements came with the Pathfinder (second edition) ruleset and, as GMs of the campaign, organized play needed to lean into those changes. We spent hours discussing what was integral to the Society and what we could trim, and boon slotting/Fame was at the top of the trim list. The biggest reason is that we had a way to move the math/learning curve to the backside and not make it a 10-page section of the Guide. In an ideal world, we would have done this at edition change. Unfortunately, it took Covid, no traveling, and the addition of the OPA for us to have capacity to deep delve into revisions. So we decided to do it before everything settled. There will be some growing pains, but on the other side we should have a system that allows for customization for the players that want it and can be ignored by players who don’t want to engage with the system.

The conversion period has several phases.

  • Phase 1: Fame Accrual. As of the start of Year 2 (31 July 2020), scenarios/quests/bounties don’t grant fame. Any chronicles issued between 31 July and 15 September that have Fame awards are grandfathered in as accurate.
  • Phase 2: Boon Purchase. As of 31 December 2020, Fame boons can no longer be purchased.
  • Phase 3: Game Rewards rollout. Starting 1 October 2020, boons unlocked at the Liked level are available for purchase. We will roll out Admired boons shortly and Revered after that. The delay in rollout allows for OP developers to watch the interaction between the boons and make sure we address any conflicts before adding another level. Goal is to have all boons rolled out by 31 October.
  • Phase 4: Conversion. We are finishing a conversion system and will announce the particulars within the next few weeks. We hoped to have it done already, but the perfect storm above also caused issues here.
  • Phase 5: New Unlocks. We will continue to monitor the program, including purchases, and may add new options at future points in the campaign.

There are two rules for Game Rewards tied to factions.

  1. Purchased Fame boons remain valid for use with the limitations in place when they were purchased (only one Capstone boon, for example).
  2. Boons with the same name have the purchase limitations as listed on the Boon tab of My Organized Play and play limitations as listed in the Guide to Organized Play: Pathfinder Society.

Home Region

Each character should choose a location as their home region. This can be as granular as a city or as broad as a nation. The home region opens up language options per page 432 of the Core Rulebook. Other rulebooks that have language options follow the same access rules. Please note that Varki is a choice if the region of origin is Land of the Linnorm Kings. A player can unlock other regional based options through the World Traveler AcP reward.

Other Clarifications

Bounties - These adventures are not part of the Pathfinder Society line of scenarios/quests, but they are produced by the Organized Play team. Thus we are able to auto-sanction them at time of production instead of issuing sanctioning documents. It is our intention that Bounties run at Society events are for PFS legal characters. GMs running Bounties outside of Society credit can choose to run in PFS mode or Campaign mode. We’ll get this language updated in the Guide shortly.

Learning Spells - Some members of the community raised questions about how their cleric and druid characters could use the new spells from the Advanced Player’s Guide. We’re happy to provide a solution! Any prepared spellcaster can use the Learn a Spell activity to learn any common spells they have access to from tutors at the Grand Lodge. This adds no additional material cost beyond the standard cost for the Learn a Spell activity.

If you missed it earlier, check out our Monthly Update blog!

Please visit us again next Thursday for more information on the Organized Play programs!

Until then - Explore, Report, Cooperate!

Tonya Woldridge
Organized Play Manager

Alex Speidel
Organized Play Associate

More Paizo Blog.
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Envoy's Alliance *

Does the access to Learn a Spell also apply to spontaneous spellcasters with appropriate feats? I'm thinking of a Sorcerer with Arcane Evolution as one example.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

To clarify, If we bought a boon with Fame are we supposed to buy the boon on the boon section of our Organized Play page?

3/5 **

6 people marked this as a favorite.

Wait, so to learn a non-Core common spell you still need to pay gold? I feel like I’m missing some of the nuance of that whole thing, but isn’t the common trait supposed to mean that it’s available to anyone? So a 1st level Occult witch could get summon instrument for free (because 10 free cantrips at level 1), but a cleric would have to pay 2 gp AND make a check to be able to prepare it?

Sovereign Court 4/5 * Organized Play Manager

Steven Lau wrote:
To clarify, If we bought a boon with Fame are we supposed to buy the boon on the boon section of our Organized Play page?

You don't have to, the purchased boon will be sufficient.

Grand Lodge 4/5 ***** Venture-Captain, Missouri—Columbia

My wizard is so happy with the ruling on spells for prepared casters!

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Tonya Woldridge wrote:
Steven Lau wrote:
To clarify, If we bought a boon with Fame are we supposed to buy the boon on the boon section of our Organized Play page?

You don't have to, the purchased boon will be sufficient.

But I can if I want to have them consolidated in one location?

**

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I seem to be unable to purchase the Fall of Plaguestone boons on my character who has the chronicle sheet for said adventure, when you click purchase it doesn't add it to the purchased list at the bottom

Shadow Lodge 4/5 5/55/55/55/5 ****

2 people marked this as a favorite.
KingTreyIII wrote:
Wait, so to learn a non-Core common spell you still need to pay gold? I feel like I’m missing some of the nuance of that whole thing, but isn’t the common trait supposed to mean that it’s available to anyone? So a 1st level Occult witch could get summon instrument for free (because 10 free cantrips at level 1), but a cleric would have to pay 2 gp AND make a check to be able to prepare it?

It's a subtle few words added to Clerics and Druids in the Core Rulebook. I missed it myself when I first started playing 2nd edition.

Divine Spellcasting wrote:
At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list in this book (page 309) or from other divine spells to which you gain access.

Emphasis mine (and Druids have almost identical text in their class entry). Since Wizards and Witches have to pay gold to learn spells beyond what they start with, this still leaves Clerics and Druids better-off, since they automatically know all common spells from the CRB, but to get access to the ones in other books, they're now a bit closer to the rest of the prepared casters in the game, financially.

Also,

Learn a Spell wrote:
If you have a spellbook, Learning a Spell lets you add the spell to your spellbook; if you prepare spells from a list, it’s added to your list; if you have a spell repertoire, you can select it when you add or swap spells.

Emphasis mine. So you only have to do the activity once, and then the spell is permanently on your list! :)

Grand Lodge 4/5 ****

7 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Mike Bramnik wrote:
KingTreyIII wrote:
Wait, so to learn a non-Core common spell you still need to pay gold? I feel like I’m missing some of the nuance of that whole thing, but isn’t the common trait supposed to mean that it’s available to anyone? So a 1st level Occult witch could get summon instrument for free (because 10 free cantrips at level 1), but a cleric would have to pay 2 gp AND make a check to be able to prepare it?

It's a subtle few words added to Clerics and Druids in the Core Rulebook. I missed it myself when I first started playing 2nd edition.

Divine Spellcasting wrote:
At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list in this book (page 309) or from other divine spells to which you gain access.
Emphasis mine. Since Wizards and Witches have to pay gold to learn spells beyond what they start with, this still leaves Clerics and Druids better-off, since they automatically know all common spells from the CRB, but to get access to the ones in other books, they're now a bit closer to the rest of the prepared casters in the game, financially.

I take a slightly different view. Bolded for emphasis. You'd have access to the spells in the APG because their rarity is Common. Nothing changes in this regard, though the sentence can certainly be read in a more restrictive way.

Paizo Employee 5/55/5 * Organized Play Associate

J03_M4M4 wrote:
I seem to be unable to purchase the Fall of Plaguestone boons on my character who has the chronicle sheet for said adventure, when you click purchase it doesn't add it to the purchased list at the bottom

Is it GM or player credit? As I mentioned in the Monthly Update, GM credit has a known bug where it doesn't qualify (tech is fixing). If it's player credit, that's weirder.

**

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Alex Speidel wrote:
J03_M4M4 wrote:
I seem to be unable to purchase the Fall of Plaguestone boons on my character who has the chronicle sheet for said adventure, when you click purchase it doesn't add it to the purchased list at the bottom
Is it GM or player credit? As I mentioned in the Monthly Update, GM credit has a known bug where it doesn't qualify (tech is fixing). If it's player credit, that's weirder.

Its GM credit, missed that in the update, will keep an eye out. Thanks :)

3/5 **

Josh Klingerman wrote:
Mike Bramnik wrote:
KingTreyIII wrote:
Wait, so to learn a non-Core common spell you still need to pay gold? I feel like I’m missing some of the nuance of that whole thing, but isn’t the common trait supposed to mean that it’s available to anyone? So a 1st level Occult witch could get summon instrument for free (because 10 free cantrips at level 1), but a cleric would have to pay 2 gp AND make a check to be able to prepare it?

It's a subtle few words added to Clerics and Druids in the Core Rulebook. I missed it myself when I first started playing 2nd edition.

Divine Spellcasting wrote:
At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list in this book (page 309) or from other divine spells to which you gain access.
Emphasis mine. Since Wizards and Witches have to pay gold to learn spells beyond what they start with, this still leaves Clerics and Druids better-off, since they automatically know all common spells from the CRB, but to get access to the ones in other books, they're now a bit closer to the rest of the prepared casters in the game, financially.
I take a slightly different view. Bolded for emphasis. You'd have access to the spells in the APG because their rarity is Common. Nothing changes in this regard, though the sentence can certainly be read in a more restrictive way.

In that circumstance, what was the need of the clarification in the blog. If it's common, then you have access to it, but the Learn a Spell clarification seems to disagree with that.

EDIT: Okay, the clarification actually helps witches and wizards because they can get new spells for relatively cheap, but my whole thing still stand with regard to clerics/druids.

Liberty's Edge 3/5 *

Pathfinder Adventure Path Subscriber

So characters that were field commissioned in Season 1 do not gain the new lore skill and skill feat options that Season 2 field commissioned agents get?

****

Any chance this change to learning spells can apply to Uncommon ones you accessed through Esoteric Spellcaster?

Sczarni 5/5 5/55/5 ***

Michael Hallet wrote:
So characters that were field commissioned in Season 1 do not gain the new lore skill and skill feat options that Season 2 field commissioned agents get?

That seems to be true:

The Blog wrote:

Schools

All characters with points in Spells, Scrolls, or Swords remove the points and any benefits conferred by their old School training. Then choose one of the five current options - Spells, Scrolls, Swords, Generalist, or Field Commission and apply benefits as outlined in the Year 2 Guide. Characters who choose Field Commission do not apply “extra downtime” retroactively.

Characters with points in Field Commission remove points but have no other changes.

Although I really hope it's an error.

This also means former Field Commissioned agents can't choose one of the new Schools.

The Exchange *

I will read it, but may need take time tomorrow to re-read it to comprehend.

Not related:
I was trying to unscrew screw from a metal picture frame and it took a toll from me.


1 person marked this as a favorite.

I need to see the text for the new faction rewards. I want to know exactly what I'm buying.

If it is shown somewhere, please let me know. I cannot find it.

1/5 * RPG Superstar Season 9 Top 16

Any chance we can rebuild some options as a result of the school change? It's not only a loss of skills, but also I built a concept around it.

Dark Archive 2/5 **

9 people marked this as a favorite.

Constructive Criticism from the last announcement:

1.) Please clarify whether we can have more than one hireling as they are an 'ally boon' that doesn't explicitly place a pawn. Please tell me you listened to the community in the last post and will let us slot more than one hireling.

2.) How can I convert the Envoy Alliance Eager Protege accumulated boon XP? I'd like to get my free 2nd level or 3rd level PC start.

3.) Will we be getting double the ACP or will ACP costs be discounted for things like new ancestries since ACP now has to cover the cost of buying basic boons that normally would have been purchased on fame/prestige?

4.) What are my rebuild options for any character your changes have significantly impacted?

Scarab Sages 3/5

3 people marked this as a favorite.
Red Griffyn wrote:

Constructive Criticism from the last announcement:

1.) Please clarify whether we can have more than one hireling as they are an 'ally boon' that doesn't explicitly place a pawn. Please tell me you listened to the community in the last post and will let us slot more than one hireling.

2.) How can I convert the Envoy Alliance Eager Protege accumulated boon XP? I'd like to get my free 2nd level or 3rd level PC start.

3.) Will we be getting double the ACP or will ACP costs be discounted for things like new ancestries since ACP now has to cover the cost of buying basic boons that normally would have been purchased on fame/prestige?

4.) What are my rebuild options for any character your changes have significantly impacted?

The ACP economy definitely sounds like something that should be looked at, since we're effectively getting half as many right now.

Silver Crusade 3/5 5/55/5 *** Venture-Agent, New Zealand—Auckland

Quote:


Quote:
Characters with points in Field Commission remove points but have no other changes.

Although I really hope it's an error.

This also means former Field Commissioned agents can't choose one of the new Schools.

I was wondering about that too as it seemed more reasonable for at least one of my Field Agents to take the Generalist School instead. Still, I do have the Character Rebuild Boon that were issued a while back so I can use that if I have to.

Sczarni 5/5 5/55/5 ***

1 person marked this as a favorite.
Red Griffyn wrote:
What are my rebuild options for any character your changes have significantly impacted?

Echoing this.

I am sure I am not alone, when I utilized the free Rebuild with Hirelings in mind, to give feats and skill training to my Hirelings that I initially had on my Character.

Now that Hirelings are restricted, I either need that Fame refunded (at the very, very least) so I can spend AcP to Rebuild my character again, or, preferably, I would like to just rebuild my character back to the way they were before my first Rebuild.

**

9 people marked this as a favorite.

If the intent of the wording for Cleric/Druid spellcasting was that they only could prepare spells from the CRB without using Learn a Spell, this needs to be explicitly stated.

The word "access" has a specific rules meaning tied to it, so it's easy to read that sentence as referring specifically to the meaning of access everywhere else (that it's an available option for the campaign via rarity or otherwise).

It does appear that Learn a Spell uses it too - I can certainly see where your intent was on this... but it is not remotely clear without someone pointing it out and then poring over the rulebook to connect passages.

I strongly suggest errata for the CRB to use "learn from other sources" instead and explicit clarification in the blog. I would put money that north of 3/4 of players were reading that as Clerics not needing Learn a Spell, since we've had non CRB divine spells sanctioned for ages.

Grand Lodge 4/5 5/55/5 ***

1 person marked this as a favorite.
Quote:
Rebuild?

No soup rebuild for you!

Grand Lodge 4/5 5/55/5 ***

So if a cleric has to use Learn a Spell for common Divine (or whatever) spells that happen to appear in other books, does that mean a fighter has to take Weapon Proficiency if they want to use a common weapon from a new book? When a sorcerer gains new spells for increasing level, can they select a common spell from an alternate source even if it’s the same tradition as the cleric? If so, why is one class “punished” and the other not? Doesn’t make sense. Why would the access rules apply differently depending on your class?

Grand Lodge 4/5

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

Because clerics and druids can change spells every day. Fighters and sorcerers can't change their options at no cost.

**

5 people marked this as a favorite.
Steven Schopmeyer wrote:
Because clerics and druids can change spells every day. Fighters and sorcerers can't change their options at no cost.

It should be noted that Wizards have the same "or gain access to from other books" clause in the wording for their initial spellbook entries. It makes zero sense if they have to Learn a Spell during character creation.

Sorcerers have the same clause for their repertoire, as do Bards. Are they also required to Learn a Spell?

Oracles do NOT have that clause, do they not have to pay when Bards and Sorcerers do?

Edit: And for extra fun? Wizard Dedication does not have that clause. This interpretation would mean that RAW, a level 1 wizard cannot start play with APG cantrips, but that a Fighter who multiclasses Wizard can start with them for free.

4/5 5/5 ***

Quote:
So if a cleric has to use Learn a Spell for common Divine (or whatever) spells that happen to appear in other books, does that mean a fighter has to take Weapon Proficiency if they want to use a common weapon from a new book? When a sorcerer gains new spells for increasing level, can they select a common spell from an alternate source even if it’s the same tradition as the cleric? If so, why is one class “punished” and the other not? Doesn’t make sense. Why would the access rules apply differently depending on your class?

The fighter still has to buy the weapon...

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
Dubious Scholar wrote:
It should be noted that Wizards have the same "or gain access to from other books" clause in the wording for their initial spellbook entries. It makes zero sense if they have to Learn a Spell during character creation.

But again, they have to spend a limited resource to have the spell available to prepare. Clerics and Druids do not.

5/55/5 *** Venture-Agent, Online—VTT

1 person marked this as a favorite.
TwilightKnight wrote:
So if a cleric has to use Learn a Spell for common Divine (or whatever) spells that happen to appear in other books, does that mean a fighter has to take Weapon Proficiency if they want to use a common weapon from a new book? When a sorcerer gains new spells for increasing level, can they select a common spell from an alternate source even if it’s the same tradition as the cleric? If so, why is one class “punished” and the other not? Doesn’t make sense. Why would the access rules apply differently depending on your class?

It goes further than this. The same text that would prevent druids and clerics from preparing APG spells also exists in Bards, Wizards, and Sorcerers.

This means that Wizards cannot take APG spells at creation, OR upon level up. The only way to add them is to Learn A Spell.

Similarly, Bards and Sorcerers CANNOT add any APG spells to their repertoires without first using Learn a Spell for those spells.

4/5 ****

1 person marked this as a favorite.

There's a bunch of related unanswered issues/questions to the spell learning...

1: How does this effect spontaneous casters?

2: APG casters do not have text limiting them to CRB spells

3: Wizard/sorcerer/bard dedications do not contain CRB limiting text while cleric/druid do.

4: Basic/expert/master multiclass archetype feats do not appear to contain the CRB limiting text either.

This really feels like an issue that needs some errata or at least clarification rather than a weird bit of PFS ruling that appears to be built on some other bit of rules we don't know about.

Sczarni 5/5 5/55/5 ***

TwilightKnight wrote:
Quote:
Rebuild?
No soup rebuild for you!

I realize this has been Paizo's stance before, but it continues to confuse me.

In virtually every other industry, whether it be software, retail, auto manufacturing, airline bookings... Like, literally everything... When the company breaks something, they're obligated to fix it, at zero cost to their customers.

Why is this even a discussion here?

2/5

So wait, if my cleric wants to pick any spell from the APG I have to use the Learn A Spell activity?

5/55/5 *** Venture-Agent, Online—VTT

Micheal Smith wrote:
So wait, if my cleric wants to pick any spell from the APG I have to use the Learn A Spell activity?

Under the current understanding of "access" to spells, all CRB classes must use Learn A Spell to be able to use APG spells at all, since they all have the same text as the clerics.

Shadow Lodge 4/5 5/55/55/55/5 ****

Nefreet wrote:
Michael Hallet wrote:
So characters that were field commissioned in Season 1 do not gain the new lore skill and skill feat options that Season 2 field commissioned agents get?

That seems to be true:

The Blog wrote:

Schools

All characters with points in Spells, Scrolls, or Swords remove the points and any benefits conferred by their old School training. Then choose one of the five current options - Spells, Scrolls, Swords, Generalist, or Field Commission and apply benefits as outlined in the Year 2 Guide. Characters who choose Field Commission do not apply “extra downtime” retroactively.

Characters with points in Field Commission remove points but have no other changes.

Although I really hope it's an error.

This also means former Field Commissioned agents can't choose one of the new Schools.

I am also hoping we'll see clarification for this point from on high.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

7 people marked this as a favorite.

I'm also having some difficulty with this sudden new requirement to learn spells. We already have rarity/access rules, standard/limited/restricted rules, but now there's also a stealth difference between common spells from one book and common spells from other books?

Looking back at PF1, in the CRB it actually has similar language:

PF1 CRB p. 39 wrote:

Spells: A cleric casts divine spells which are drawn

from the cleric spell list presented in Chapter 10.

Sometimes someone would ask if that meant clerics could only cast spells from the CRB, to which the response would usually range from

- "that's because the CRB was the first book, they couldn't really point to other books"
- "it's not meant to be exclusive, it's just a helpful pointer to where in the book you can find them"
- "you're reading too much into that"
- "you're out of your mind"
- "playing by the rules doesn't mean trying to find the most out there RAW interpretation that results in an unplayable game"

5/5 **

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The current World Traveller boon is restricted to the nations in the Lost Omens World Guide (I.e. not Tian).

Is this also true with the character’s Home Region?

Also is the cost for Secondary Initiation correct. 2 seems very low compared to similar boons.

Also Inherited Wayfinder which was purchasable with Achievement Points seems to have been replaced by Wayfinder which requires Game Rewards which are showing as 0. If I purchased the Inherited Wayfinder with Achievement Points when it was available, do I loose it and need to buy it with Game Rewards when I have some?

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

Clarification?

Is the Multilingual feat still give access to uncommon languages?

***

1 person marked this as a favorite.
Nefreet wrote:
TwilightKnight wrote:
Quote:
Rebuild?
No soup rebuild for you!

I realize this has been Paizo's stance before, but it continues to confuse me.

In virtually every other industry, whether it be software, retail, auto manufacturing, airline bookings... Like, literally everything... When the company breaks something, they're obligated to fix it, at zero cost to their customers.

Why is this even a discussion here?

1. In part, because I don't know if Paizo would agree they're breaking anything.

2. In part, because I don't know if I'd agree that other companies are obligated to fix things.

Their propensity to fix things mostly depends on how they perceive it will impact future business. The terms of service on freemail services are constantly changing (generally for the worse); unfortunately, because the users don't pay (I don't use the word "customers" for that reason - the advertisers are their "customers," the users are the product), they frequently and very flippantly renege on their old agreements. Subscription-based services (ISPs, Netflix, etc.) are more favorable, but only by so much (mostly depending on their level of competition). The old brick-and-mortar retailers are the best at customer service, because they tend to build relationships with their customers (whom they have to physically see). They're also getting murdered by their faceless, impersonal, literally-shifty online counterparts, so it's uphill to argue against economics.

3. In part, and this is purely my opinion, the public opinion on different priorities is too skewed towards getting stuff. I think things that get handed out have to be super scrutinized because people make the "if X gets it, why doesn't Y?" argument too often. I bet if Paizo had used this School system last year, nobody would have complained about how bad it was, because everyone would have been like, "oh, we get stuff beyond what the CRB said we'd get - cool!" But now that we're used to getting 10 Treasure Bundles plus Soothe scrolls plus Level-0 Earn Income, any revision downward faces incredible resistance. "We only get 180% of Wealth by Level and not 190%? YYYYYEEEEAAAAARRRGGGHHHHHH!!!"

---

In the end, I think a limited Rebuild is a zero-cost way of solving problem, and I'd advocate it, but I completely and totally understand why there's a debate about it.

Paizo wanting to move Chronicle Boons from pieces of paper they can never track down to an online marketplace that they can revise and change at will? I get it. Don't 100% agree, but I get it.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Cyrad wrote:
Any chance we can rebuild some options as a result of the school change? It's not only a loss of skills, but also I built a concept around it.

How did you lose skills from this? None of the schools lost options, there's just effectively two more schools to pick from.

Grand Lodge ***

4 people marked this as a favorite.

Hi!
I have translated this post into german language. Link below.

Hallo!
Ich habe diesen Post ins Deutsche übersetzt. Der link dazu ist:

http://pfs2.talonzorch.de/?p=393

Liberty's Edge 2/5 5/5 **

1 person marked this as a favorite.

So... to clarify: if I have a character who is a member of the Swords but wants to get a healing potion for his consumable, my only option for doing so is to "forget" to pick something?

Does it really make sense to have that incentive built into the game?

** Venture-Agent, Oregon—Portland

Is there any chance of a rethink on the home region/ethnicity restrictions? I was thinking about trying out 2e GMing soon, but I am wavering at the thought of having to tell an eager new player that they can't have a character who is the equivalent of Native American or who is from the equivalent of China.

I mean, yes, if someone wanted to have a character who originally hailed from Arcadia in 1e, then they didn't have a lot of material to work with, and they couldn't officially list an Arcadian language on their character sheet, but the concept wasn't outright banned as far as I can tell.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

3 people marked this as a favorite.

The concept of a divine cast having to learn a spell is foreign to me. Divine spells are granted by a "higher" entity as a reward for praying to them. Why does the entity suddenly tell their followers the they have to go to a class to learn a spell?

Please reconsider this. It Flys in the face of decades of game play.

3/5 5/55/55/5 *** Venture-Lieutenant, Ohio—Dayton

Shisumo wrote:

So... to clarify: if I have a character who is a member of the Swords but wants to get a healing potion for his consumable, my only option for doing so is to "forget" to pick something?

Does it really make sense to have that incentive built into the game?

Why would you describe it as "forgetting"? It's just another option. Your school had items, and there's a baseline of standard items everyone can choose. You get to pick from one or the other.

Scarab Sages 3/5

5 people marked this as a favorite.
Lau Bannenberg wrote:

I'm also having some difficulty with this sudden new requirement to learn spells. We already have rarity/access rules, standard/limited/restricted rules, but now there's also a stealth difference between common spells from one book and common spells from other books?

Looking back at PF1, in the CRB it actually has similar language:

PF1 CRB p. 39 wrote:

Spells: A cleric casts divine spells which are drawn

from the cleric spell list presented in Chapter 10.

Sometimes someone would ask if that meant clerics could only cast spells from the CRB, to which the response would usually range from

- "that's because the CRB was the first book, they couldn't really point to other books"
- "it's not meant to be exclusive, it's just a helpful pointer to where in the book you can find them"
- "you're reading too much into that"
- "you're out of your mind"
- "playing by the rules doesn't mean trying to find the most out there RAW interpretation that results in an unplayable game"

I gotta second this, we already have 2 systems to restrict access to things, why do we need a third?

3/5 **

2 people marked this as a favorite.

Moving the Learn a Spell implication discussion to its own thread to keep things organized and all in one place.

Liberty's Edge 2/5 5/5 **

Allen Snyder wrote:
Shisumo wrote:

So... to clarify: if I have a character who is a member of the Swords but wants to get a healing potion for his consumable, my only option for doing so is to "forget" to pick something?

Does it really make sense to have that incentive built into the game?

Why would you describe it as "forgetting"? It's just another option. Your school had items, and there's a baseline of standard items everyone can choose. You get to pick from one or the other.

I mean, that would absolutely make sense, but it's not actually what the Guide says:

Player Basics wrote:

In a Pathfinder Society Scenario, your character also receives gifts from their friends and connections before leaving on missions. At this point, you can select your free consumable item or items from the list below. You can choose a consumable from a level lower than yours if you wish.

If not used by the end of the adventure, the item is returned to the character’s contacts. If you neglect to choose an item, you receive the default choice of a healing potion of the appropriate level.

The bolded part is the only indication of how one might access the default.

I realize this is probably not how it's meant to be, but as it stands I can't actually read it any other way. I would advise a wording tweak to make the intent more clear, if indeed the idea is that you can always take the healing potion option if you want it.

Sovereign Court 4/5 * Organized Play Manager

Steven Lau wrote:
Tonya Woldridge wrote:
Steven Lau wrote:
To clarify, If we bought a boon with Fame are we supposed to buy the boon on the boon section of our Organized Play page?

You don't have to, the purchased boon will be sufficient.

But I can if I want to have them consolidated in one location?

This is something we are working on as part of conversion and will have more information shortly. But we are trying to find a way to consolidate that doesn't overwhelm the available processes.


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Why are you changing the cleric/druid classes so completely? They have never had to learn spells separately using the Learn a Spell activity. Their divine source has always let them know all available spells as a gift and they must only choose their daily prepared allotment. Buying access to uncommon spells via ACP still makes sense in that regard, also.

Was this answer truly thought out, or just a comment from someone unaware of what they were saying? O.o

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