GM Losonti's Wrath of the Righteous (Inactive)

Game Master Losonti

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GM Losonti wrote:
I'll say it does, because why not?

We're in bonkers phase as I believe we are about to get our first mythic tier.


Greta Gyllenhår wrote:
I took arcane strike instead of power attack because I didn't want to pull too far ahead of anyone else in damage, and because I like the mythic version of it quite a bit.

Ooo you're right that is really good. I need to put that on the potential feats list.

Between that barroom brawler, flexible fury, and spell kenning... why I won't know what to do cause I will have faaar too much I can do.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Helping the kids move back in to their home. No Internet connection yet. Hopefully tomorrow.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil
Fred Junior wrote:

Ooo you're right that is really good. I need to put that on the potential feats list.

Between that barroom brawler, flexible fury, and spell kenning... why I won't know what to do cause I will have faaar too much I can do.

I was thinking about possibly doing barroom brawler too. I get so few feats that even with its short duration it might be worthwhile to be able to pretend I have more in a pinch.


Wrath of the Righteous | Iron Gods

Sorry folks! I wasn't feeling well this weekend and wound up sleeping through most of it, followed by a pretty busy day at work.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Hope you're better!


Wrath of the Righteous | Iron Gods

I am! Post will be up this evening.


Am I the only morale bonus right now?

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

We're blessed too.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Crap! I forgotten about Bless!

Tristan has a Morale bonus from Teamwork feat.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

I too forgot about bless.

Also, I’m already cooking for the (American) holiday tomorrow. I’ll try to get posts up tomorrow night but I’m not likely to get anything up before then.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

MMmmmmm..... Turkey! Tomorrow evening I plan to be in a turkey coma!


I'm having vegetarian roulade


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

I'm a firm believer in a vegetarian diet. I just prefer my vegetables recycled! ;-)

Actually, my daughter, son-in-law and grandson are vegetarian. I have greatly enjoyed the recipes that they have served during our visits. It took a while to get them to stop serving the meat substitute stuff though. It doesn't feel or taste right so it actually makes a good recipe fail.


I have to eat mostly vegetarian to keep my cholesterol under control.

I'm going to disagree with you on meat substitute, and maybe suggest they don't know how to cook it, its easily ruined if you cook it too much. I have a spaghetti recipe that calls for Italian sausage and we started using Beyond Meat's Italian sausage instead, its fantastic and better than the meat version.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Too well done? I'll have to keep that in mind. But if you're doing vegetarian, why do you need meat substitute? There are lots of great vegetarian recipes out there!

@Caliban. Forget the gloves that I previously mentioned. When you can craft, and when I get a lot more gold.... I'm going to want a Greater Hat of Disguise. Let me shape change into a race that can see in the dark!
But, I also need to save for enchanting my ring. (bonded object) I have big plans for that!


Selann Juris wrote:
But if you're doing vegetarian, why do you need meat substitute? There are lots of great vegetarian recipes out there!

That's like asking, if you're having soup for lunch why does it have to have peas in it? There are so many other kinds of soup out there.

Why not both? I did a lovely chickpea, zucchini, and tomato couscous last night for the record. But I will absolutely do spaghetti with beyond meat's Italian sausage in the future because it is also delicious.

My point was that, in my experience if you cooked it like meat, it can easily be overcooked and not taste good. This is why I don't like beyond meat's brats because I can't get the hang of getting a good char on them. I got it right exactly once and now I can't replicate it.


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@GM Losonti, better move us on or we're going to start sharing recipes. :)


Wrath of the Righteous | Iron Gods

Oh, yes, that would be the worst! Post coming later today.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan's Chef instructor!


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Huzzah!

I’ll be taking another level of bloodrager, and guardian for my path. I might take the dual path feat, maybe? I’m probably going to take legendary item (for my hammer), so getting the extra base ability from dual path would kind of make up for not getting a normal path ability.

I’ll start updating my profile as soon as possible.


Wrath of the Righteous | Iron Gods

Nice! Greta, because your campaign trait corresponds to your chosen mythic path, you also get some extra abilities. You gain an additional 3 HP per level, and anytime you are reduced to negative HP by an attack or effect from a demon, you can expend one use of mythic power to heal yourself by 2d6+twice your mythic tier.

This occurs after the damage is dealt, so if the attack is enough to kill you outright, you can't use it.


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F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

3hp/level?!?

Pardon me while I pick my jaw up off the floor.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic is taking both Hierophant and Champion with Dual Path. Are there similar benefits to Touched by Divinity? :)


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Wrath of the Righteous | Iron Gods

There is! You can pick another of Iomedae's domains to use with your trait. You gain the 1st-level spells granted by these domains as spell-like abilities that you can use once a day each for each mythic rank you have. You can expend a use of mythic power to cast any of these domains' spells as spell-like abilities, as long as their spell level is less than or equal to your mythic rank.


Wrath of the Righteous | Iron Gods

Selann, you gain a +2 bonus on Reflex saves. By expending one use of mythic power, you can treat your result on an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check as if you had rolled a natural 20.


And I thought we were compelled to do the corresponding mythic path, lol. I was planning on staying with marshal in any case.

Anyway I get a rage power at 6th and since its a power that I will be granting to others I thought I should consult everyone before committing to one.

My top 3 in no particular order

Lesser Spirit Totem AKA Summoning the Band - Everyone gets an extra attack that does energy damage that is infrequently resisted. The problem with this one is that we will occasionally heal an enemy unexpectedly. I don't expect to go further down this line. Spirit totem is too situational and Greater spirit totem while worthwhile probably doesn't make up for investing two powers for it.

Quick Reflexes - +1 AoO/round. With two party members who use reach weapons on the regular this seems legit. If this is the power I will definitely take unexpected strike at 9th and possibly Come and Get Me at 12th.

Lesser Cult Totem AKA Best Friends Forever - diverts morale to attack and flanking bonuses to damage. + to damage is usually better than + to attack. And, uh, it leads to Cult Totem which might be busted on a skald.

Thoughts? Suggestions?


Looks like all the upgraded traits can be found here.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none
Fred Junior wrote:
Lesser Spirit Totem AKA Summoning the Band - Everyone gets an extra attack that does energy damage that is infrequently resisted. The problem with this one is that we will occasionally heal an enemy unexpectedly. I don't expect to go further down this line. Spirit totem is too situational and Greater spirit totem while worthwhile probably doesn't make up for investing two powers for it.

I agree that it probably doesn't advance very well. Also just based on how we all dealt with our archer companions, I suspect that we won't remember to use it. :)

Fred Junior wrote:
Quick Reflexes - +1 AoO/round. With two party members who use reach weapons on the regular this seems legit. If this is the power I will definitely take unexpected strike at 9th and possibly Come and Get Me at 12th.

This sounds incredibly awesome! It's good for those of us with poor Dex too, because Combat Reflexes is never going to be in our future unless we do something with mythic path abilities.

Fred Junior wrote:
Lesser Cult Totem AKA Best Friends Forever - diverts morale to attack and flanking bonuses to damage. + to damage is usually better than + to attack. And, uh, it leads to Cult Totem which might be busted on a skald.

Is Junior going to start a cult? :D

I'd never looked at these powers before, or if I have I don't remember them. Lesser Cult Totem seems to me like a massive penalty with a piddling benefit. If Benedic casts mythic heroism on himself, he gets a +4 morale bonus to attack and damage. With Lesser Cult Totem, that would remove the attack bonus and wouldn't even change his damage bonus! How is that at all good? :)


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

I think Greta is completely updated. I have all of the hit points now, lol. I went with mythic arcane strike instead of dual path, but if possible I'd like to reserve the right to switch that if I change my mind before everyone else is ready. Between legendary item and the guardian path abilities, I don't think I'd ever take an ability from a second path, but the fleet charge basic ability (from champion or trickster) would be super useful for positioning (and for being able to get full attacks off), so I'm really tempted to wait on arcane strike until 3rd.

@Junior- I might be wrong, but I'm not sure you're allowed to take more than one different totem (and I'm almost positive you can't use more than one at a time). I'm not completely familiar with how granting powers works for you but if the options are a power you can grant along with lesser celestial totem or a power you can grant instead of it, I'd vote for the one you can grant with it. If you can only grant 1 at a time anyways that's a lot less important and you can do whatever you like (although, as one of the reach weapon wielders, I like the extra AoO, lol).


Wrath of the Righteous | Iron Gods

Ah, bummer. I was having fun posting them one at a time, lol.


GM Losonti wrote:
Ah, bummer. I was having fun posting them one at a time, lol.

Oops, I got impatient waiting for mine.

Greta Gyllenhår wrote:
@Junior- I might be wrong, but I'm not sure you're allowed to take more than one different totem (and I'm almost positive you can't use more than one at a time). I'm not completely familiar with how granting powers works for you but if the options are a power you can grant along with lesser celestial totem or a power you can grant instead of it, I'd vote for the one you can grant with it. If you can only grant 1 at a time anyways that's a lot less important and you can do whatever you like (although, as one of the reach weapon wielders, I like the extra AoO, lol).

I don't have lesser celestial totem, which is very meh, but lesser celestial blood. I can understand why they would get mixed up. So I can yet choose a totem power. I'll be able to switch them out once I get Flexible Fury.

Benedic wrote:
Fred Junior wrote:
Lesser Cult Totem AKA Best Friends Forever - diverts morale to attack and flanking bonuses to damage. + to damage is usually better than + to attack. And, uh, it leads to Cult Totem which might be busted on a skald.

Is Junior going to start a cult? :D

I'd never looked at these powers before, or if I have I don't remember them. Lesser Cult Totem seems to me like a massive penalty with a piddling benefit. If Benedic casts mythic heroism on himself, he gets a +4 morale bonus to attack and damage. With Lesser Cult Totem, that would remove the attack bonus and wouldn't even change his damage bonus! How is that at all good? :)

Maybe, ;)

I had considered that it would be a penalty in certain situations, I was thinking of good hope, but mythic heroism also wouldn't play well. Regular heroism does play. Cult Totem would essentially grant a free attack to the party any time one of us were damaged in melee.


@Losonti - Loyalty is ok to take as my path ability right? How do you want to do the cohort? I was thinking Amelia or Millorn or Lotney.


Wrath of the Righteous | Iron Gods

I will be honest, I barely understand the Leadership feat and haven't really invested much into learning about it (since it's so often preemptively banned). That said, if you want to take it, go ahead. This whole AP is a giant power trip, anyway.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Had my weekly EC game last night and our Starfinder game tonight, so update tomorrow after work.


Should I roll them up? Amelia is a cleric formerly of Baphomet IIRC. Technically you would control them but that's going to be a hassle for you so I can do it.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Did anyone take Riftwarden Orphan (Archmage)? I like the being able to recharge magic items! And the +4 to caster level checks to penetrate demons spell resistance!?! I would have taken that if I'd known....


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

I think not knowing was part of the design?

@Junior- I wouldn’t presume to tell anyone how to do their character, but I’d humbly suggest you consider maybe skipping leadership? Just from a logistic standpoint our party is so big that we already have trouble fitting into rooms and positioning ourselves for combat and adding another body will just make that worse. Also, your cohort won’t be mythic so they’re going to lag further behind us (power wise) than they would in a normal party, so they’ll have less to offer and be harder to keep alive. If you want to have them set up somewhere else instead of adventuring and just have them craft for us or be an info gatherer, that would probably be fine but adventuring might not be great. That’s my 2cp, anyways, ymmv.


You can tell me how to build my character, you just aren't allowed to be upset if I ignore you, lol.

Anyway yeah this is an RP choice. I'm more in it for the followers, a budding deity needs worshippers after all. If Amelia joins us on adventures it would be a support role, and not mix it up in the danger zone. Maybe she can have her own adventures and missions for the Crusade.

If we get a base of operations she can hunker down and do some crafting for us.


Wrath of the Righteous | Iron Gods

Re: Riftwarden orphan: I believe Caliban has that trait.

I'm just glad none of you have animal companions. I'm a player in a home game where 2 PCs have animal companions and one of them also has a familiar. Turns can take a while.

Meanwhile, my kineticist has a pretty simple routine: hover in the air and blast anything that moves. I love that class, I hope it gets a 2e version soon.

I'll throw together a proper stat block for Amelia later tonight. She was level 2 when you met her, so I'll let you take it from there. I will let you all know that unless you take them into your cohort, your rangers and assorted NPCs you've adopted will be hanging back, so that should cut down on the clown car aspect of some of the upcoming adventures.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

That's part of why I took bonded object instead of familiar. Plus I'd heard that familiars/companions with Mythic quickly become useless or a liability....


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

I do have riftwarden orphan!

Okay Levelled up, Dual path Champion/Archmage


Wrath of the Righteous | Iron Gods

I'll post the upgrade you get in case you missed the link earlier (and because it's fun!):

Caliban, you gain a +4 trait bonus on caster level checks to penetrate a demon’s spell resistance. Once per day, you can recharge a charged magic item by expending one use of mythic power. Doing so adds a number of charges equal to 1d10 + your mythic tier to the item, up to its normal maximum number of charges.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

very, very cool.


Anyone taking outflank next level?


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Just a quick reminder that Paizo made it a lot easier to magically share Teamwork feats with this spell: shared training.


Lol anyone going to magically share outflank, Tristan?


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

I am taking Teamwork Feat: Lastwall Phalanx this level, but I could be persuaded to take Outflank next level?
I know. It will be a bit ridiculous, but, I didn't write it...lol.

Now to look at Mythic rules. I haven't read them since the Mythic book come out...lol. We made our home DM cry a lot! Although, not as much as 3.5 Epic...lol!

Touched by Divinity?

Mythic Marshal Tier 1 Mythic Power Points: 5/5
Mythic Feat: Legendary Teamwork
Source Mythic Adventures pg. 68
You and your allies fight with great coordination.

Prerequisites: Any two teamwork feats.

Benefit: Any fixed numeric bonuses you gain from teamwork feats are increased by 1. This doesn’t apply to variable numeric bonuses or to effects that are not numeric bonuses, such as additional attacks of opportunity, movement, or other extra actions.

Hard to kill:
Surge +1d6

Marshal's order: Rally (Su): As a swift action, you can expend one use of mythic power to rally your allies. This gives you and each of your allies within 30 feet the option to reroll any one d20 roll after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower.

Path ability: Commanding Entrance (Ex) (Mythic Origins pg. 28): When you first enter an area or make your presence known to a group of strangers, as a free action you can expend one use of mythic power and attempt a single Diplomacy or Intimidate check to modify the attitudes of everyone within 10 feet per tier, and an additional number of characters equal to your Charisma modifier who are outside that range but have line of sight to you. (For instance, you could affect everyone near the entrance of a throne room and key people on the dais at the far end.) Alternatively, when you reveal yourself during the first round of combat (not counting the surprise round), you can expend one use of mythic power as a free action to use Intimidate to demoralize your targets.

I have the power!

I would like to formally apologize for the remainder of the AP.....lol!


It only took like 10 hours to decide but I should be good now.

New abilities:
Shared Training - 2nd level spell
Barroom Brawler - Mythic feat to normal feat
Quick Reflexes - Rage power
Song of Strength - New song
Advance - Marshal order
Loyalty - Path ability

Otherwise its mostly numbers going up and the mythic abilities everyone gets.


Wrath of the Righteous | Iron Gods

Amelia
Female human ex-cleric of Baphomet 1/fighter 1
CE Medium humanoid (human)
Init +3; Senses Perception +5

Defenses
AC 13, touch 9, flat-footed 14 (-1 Dex, +4 armor)
hp 15 (1d8+1d10+1)
Saves Fort +4, Ref -1, Will +5

Offense
Speed 30 ft.
Melee mwk glaive +5 (1d10+3/x3)
Melee dagger +4 (1d4+3/19-20)

Statistics
Core Stats: Str 14, Dex 8, Con 10, Int 13, Wis 17, Cha 12
Base Atk +1; CMB +3; CMD 12
Feats Combat Casting, Improved Initiative, Weapon Focus (Glaive)
Skills Climb +6, Knowledge (Religion) +6, Perception +5, Stealth +0
Languages Common, Abyssal, Hallit
Combat Gear masterwork glaive, dagger, masterwork chain shirt
Note: As an ex-cleric of Baphomet, Amelia has lost all class features from her cleric class (except for armor, shield, and simple weapons proficiency) and cannot gain any more levels as a cleric of Baphomet until atoning.

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