GM Losonti's Wrath of the Righteous
(Inactive)
Game Master
Losonti
Maps and Handouts
Party Loot
Language guide
House Rules
Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor
We get in there I can cast Vanish on myself.... That's what I was planning!
Dang that was close. Thanks for being our Worf Grets
Wrath of the Righteous | Iron Gods
Man, if I'd instantly killed Greta I would have felt awful. I mean, she does it to my guys all the time, but they usually don't even have names lol
M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23
Team, don't forget your complementary mongrel archers. I have a felling they'll be necessary. Especially if we find enemies we can't reach (in balconies etc)
F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil
I need to rest for a couple rounds (to wait out the fatigue from raging, and maybe drink a clw potion if we still have a bunch of them), does someone want to run downstairs and fetch some or all of the archers we left behind?
Greta Gyllenhår wrote: I need to rest for a couple rounds (to wait out the fatigue from raging, and maybe drink a clw potion if we still have a bunch of them), does someone want to run downstairs and fetch some or all of the archers we left behind? According to your loot page you have three on your person. Don't forget to tick the quantity down if you use one. I dropped my archer because we have such a large party as is. We have trouble finding space for everyone to stand without adding more bodies.
M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23
Greta, don't forget you're only 4 HP below par.
Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3
Tristan is absolutely convinced that something will be coming at us from the Garrison entrance; hence, Strider is on watch duty for the duration.
F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil
That’s exactly why I left my ranger down there too. And, thanks, Massielo, I forgot your ability keeps working after combat.
I don't mean to step on your toes Selann, I just thought it was funny.
Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor
No problem. I was offline for a couple days, so....

F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil
GM Losonti wrote: In front of that pedestal stands a single half-elf woman, holding a massive scythe at the ready. One of her arms looks normal enough, but the other is instead a massive insectoid claw. She is already in the midst of casting a spell when the door opens all the way, and the battle begins. Was this just supposed to be flavor text? If not, the concentration DC not to lose a spell when you get hit during casting, iirc, is 10 +damage dealt +spell level (around 37 in this case). If it was, could we please avoid flavor text that might influence tactical decisions in the future? My main motivation in burning a hero point wasn’t dealing damage (I can do that next round), it was interrupting the spell I thought she was still casting. Now I need to roll a really important save and I don’t have a hero point left to help me if I fail because I used it trying to avoid the save in the first place.
It was bestow curse which has a casting time of a standard action. The only way to interrupt it through damage would be a readied action or AoO unfortunately.
Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor
Here we go.... Boom! We're all dead! Now everybody create new characters so we can start up the next chapter!!!
Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3
I feel like I should probably read the Game Play page now....
Wrath of the Righteous | Iron Gods
It was just flavor text. She was preparing to cast a different spell, but lost initiative (and she changed her mind about what spell to cast once you hit her). I apologize for the confusion. Since that led you to spend a hero point trying to interrupt it, I'll give you the option of rerolling your Will save, with the caveat that it will erase the damage you initially dealt.
Wrath of the Righteous | Iron Gods
Actually, I'll do you one better: I feel pretty sure you probably would have applied your +8 to the roll in advance, and that would result in a success here.
What happens if we can't break the stone? Probably hard mode...
Wrath of the Righteous | Iron Gods
Hey all, just bumping this.
Maybe bot Greta? She's been absent from the Strange Aeons game we are in together too. Only a couple of days, I hope everything is alright.
Wrath of the Righteous | Iron Gods
Ah, fair enough. I was worried that maybe she just hadn't seen the new posts. I'll go ahead and retroactively put her hero point onto her Will save to avoid being cursed.
Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism
Looking at Feats - thinking about Craft Wondrous item. Opinions?
Craft wondrous is great, I will be picking up craft arms and armor. Very tempted to take amplified rage and shared training but no.
Here’s my short list for new 2nd level spell, I can't decide
Ally across time
Bladed Dash
Cat’s Grace
Glitterdust
Heroism
Sense Vitals
Shamefully overdressed
Invisibility
Tattoo potion
Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism
I've got Invisibility already, probably picking up Mirror Image and Sonic Scream
F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil
Sorry for the delay- things have gotten busy at work with the holidays and end of year paperwork and whatnot (and also I got caught up in a big game of axis and allies over the weekend). I should be posting in all my games at some point later today.
Caliban Tre'Athkar wrote: I've got Invisibility already, probably picking up Mirror Image and Sonic Scream
Didn't I make a scroll of mirror image for you already? If not I can, just need the materials.
Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism
Oh I don't recall that! But awesome, I'll look at a different spell instead.
M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23
I'm a big fan of Glitterdust to remove invisibility. The save vs blind is just a cherry on top. If Selann doesn't have it, I'd recommend it. Heroism is great for the incredible duration, and the Moment of Greatness wand we're planning will probably synergise well with it.
Got myself Moment of Greatness and Silence for level 5. Went for Improved Iron Will feat.
Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism
Okay so: Spells - Disfiguring touch, Sonic Scream. Feat - Extra Hex - Evil Eye, Magus Feat - Craft Wondrous Item
M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none
Fred Junior wrote:
Here’s my short list for new 2nd level spell, I can't decide
Ally across time
Bladed Dash
Cat’s Grace
Glitterdust
Heroism
Sense Vitals
Shamefully overdressed
Invisibility
Tattoo potion
I also love glitterdust even with the save every round, but in a mythic campaign I think heroism is the way to go. Mythic heroism is so good it’s worth building a character around! (Benedic also gets it as a domain spell this level.)
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Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism
So after talking with Junior, I think I'm going to drop Sonic Scream for Bladed Dash! Thanks!
Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor
@Caliban, You're taking Craft Wonderful Items? Cool! I want Trapspringer's Gloves! When we have time for it of course!
Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor
When should we start posting for this next battle?
Wrath of the Righteous | Iron Gods
As soon as you're ready! You all automatically won initiative. :)
Also, with regards to your allies: they do not receive these bonuses. Just you.
I know heroism is the right answer, I will get mythic spellcasting eventually. I suppose we can do "Enter the Fredverse" next level.
F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil
I'm starting to work on gameplay posts right now, but it looks/sounds like we hit level 5 and there's a fair chance I won't get a chance to handle that until tomorrow.
Wrath of the Righteous | Iron Gods
No worries, Greta. Take your time.
Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3
Heroism is always the answer, sir!
16 posts in Discussion and 5 in Game Play.....seems something may be happening over there....
Tristan de Lion wrote: Heroism is always the answer, sir! I probably shouldn't choose spells solely for lulz.
Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3
I think Tristan may have access to Heroism? If not, he may be changing his name to Lutz...
F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil
Lol- straight from one epic fight to a second even more epic fight. That was cool but I’ll have to level up before I post (probably not until tomorrow).
Tristan de Lion wrote: I think Tristan may have access to Heroism? If not, he may be changing his name to Lutz... Yes but not until 7th level.
Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3
Tristan is 5th.
Power Attack
Blistering Invective new 2nd level spell
Bane: swift action rounds 5/5
Discern Lies (Sp): immediate action rounds 5/5
skills points +7
picked up dwarven just because....
Background Skills: Linguistics(Int)+6(5), Profession(soldier)+11(5)
Post turn after work....
My level up was rather simple:
New spell: Heroism
+1 spell slots, +2 rage rounds
Craft magic arms and armor
Spell kenning 1/day
+7 sp, nothing weird here except for the 1 rank in planes
F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil
Greta should be leveled up now. I took arcane strike instead of power attack because I didn't want to pull too far ahead of anyone else in damage, and because I like the mythic version of it quite a bit. And, I took shield for my new spell known, but I was on the fence about that choice... if anyone in the party is willing and able to make me a scroll of that from time to time I'd switch to cheetah's sprint instead. Other than that, it was pretty straight forwards... +1 to all my same skills, +1 to all my attack rolls, gained improved uncanny dodge.
Unfortunately, it took longer than I'd hoped so I wont actually get to post until later.
Can do, but a wand would be cheaper when we get to that point. Unless you don't expect to use it a lot.
Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor
@Fred, Do I still get the precision damage (sneak attack) with the Rage Song?
Selann Juris wrote: @Fred, Do I still get the precision damage (sneak attack) with the Rage Song? Yessir
Things you can't do while raging: Cast spells or use cha, dec, or int skills, except acrobatics, fly, intimidate, and ride.
F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil
Time for another round of everyone's favorite game: can Greta one-shot it?
I didn't include the +2d6 in the crit damage because bonus damage dice don't usually multiply on a crit, but if they do in this case that would be an extra 4d6 (because I have a x3 crit).
Wrath of the Righteous | Iron Gods
I'll say it does, because why not?
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