GM Losonti's Wrath of the Righteous (Inactive)

Game Master Losonti

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Any chance can she take this archetype? At least until we can make progress towards turning her to a new deity? If not I'll have to think on how I want her to level up.


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Wrath of the Righteous | Iron Gods

I'm inclined to say yes, but I'll want some time to consider it in a bit more detail.

Is everyone else comfortable with their level-up and first mythic rank?


Wrath of the Righteous | Iron Gods

Actually, this is also a good place for a vibe check, since we're at the end of book 1. How is everyone feeling about the game so far? Y'all definitely seem eager to continue, so no worries there, I think.

I know I'm not as constantly active as I used to be during my pandemic funemployment, but I feel like I'm getting better about returning to some level of consistency. What are some things you like vs things that could use some improvement? You can post in here or send me a PM (or I can make an anonymous survey if that makes things easier!).


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Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Ready, and ready to continue.... I think.


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M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

I'm very pleased with this game, and I think you're doing everything really well GM! I know you want constructive criticism but honestly I can't think of anything to nitpick. It's very fun!

I think Benedic has been fully updated.


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I'm having a great time. I have a lot issues with mythic rules, mostly because it multiples the complexity of the game, but that's probably easier to get a handle on when we have a day or more to construct our posts.

Everyone is great to play with. Even though it is slower paced I have no fear that the game will come to an untimely end.


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Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Yeah I'm really enjoying the game and the pace has been fine - it seems like we've all got lives and catch up as quick as we can.

I think I'm good with my mythic setup, I really dug into it when I started the character, so I've had time to play with the ideas there some. Of course, what I was intending and what actually happens mechanically are two different things...

Grand Lodge

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M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

I'm really enjoying the game. I don't mind the changes of pace at all!

However, I may need help with mythic. I'll just start reading stuff I find with Google.


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F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

I'm definitely enjoying the game! My only bit of constructive criticism is what I already shared: I tend to be a little bit more tactically minded than some players (especially when playing someone with a reach weapon), so I'm extra-appreciative of precision/clarity in the descriptions of events in combat (like knowing whether or not I can interrupt a spell). I do GM on the boards also though, so I understand how easy it is to accidentally give someone the wrong idea.

As for the mythic stuff, I'm running 1 game right now that uses it and have run others in the past, so I'm pretty comfortable with it (and would be glad to help others if they have questions).

And, I think I do want to change my feat, if that's okay? I'll definitely take mythic arcane strike at some point but I think I'm going to take dual path now instead; fleet charge is just too handy for getting myself into a fight quickly (I just have to figure out if I want to take it as a champion or a trickster, lol). I'm trying to post in all my games right now, but I should be able to finalize that tonight (and which path I use to get it won't actually affect anything right now, if you're waiting to move along).


Wrath of the Righteous | Iron Gods

Changing your feat is totally fine!


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Also, I don't know what's wrong with me but I can't stop thinking about how funny it would be if I, the only member of the party who worships a god other than Iomedae, took the godling mythic path ability to be blessed by the Inheritor, lol.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Ok, here we go.

Non-mythic:
Spells: Learned Communal resist energy. Traded Cause fear for liberating command
Basically there's not much more to choose.

Mythic:
Hierophant. Combined with Touched by divinity I get Glory + Sun domains.
Divine surge: Inspired Spell (OP for spontaneous caster)
Ability: Faith's reach
Feat: Spell lore (Mythic) - Learned Cure Serious Wounds (Mythic). Please confirm that I use a 3rd slot for it.


Wrath of the Righteous | Iron Gods

Based on my understanding, that is correct. To make it mythic, you just spend a use of mythic power in addition to the usual cost/actions.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none
Massielo Cirus wrote:
Please confirm that I use a 3rd slot for it.

I don't think you have to use up one of your spells known on the mythic version, if I get what you're asking. As I understand it, Massielo knows the mythic version as part of taking Mythic Spell Lore, and whenever he casts the non-mythic version you can spend a point of mythic power to make it mythic. As long as he knows the non-mythic version he should be golden.


Wrath of the Righteous | Iron Gods

Oh! I misunderstood in that case. Yeah, mythic spells aren't a separate spell known (nor do they take up extra space in a spellbook). They don't even need to be prepared as a mythic version; you decide at the time of casting whether to make it mythic or not.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

This game is exactly as it should be! We love it!

Tristan is ready to return to kicking demon ass!


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta is completely updated (again). I went with dual path [champion] for my feat, mostly for fleet charge but if my durability gets too crazy with guardian I may branch out and take some champion path abilities later on.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Was just checking out the Champion abilities.... Blowback is hilarious! At higher tier just hit your enemies and send them flying across the battlefield! And it doesn't indicate that size matters....


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F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

like this?


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic will gladly wear the amulet of natural armor +1.

I suppose he could just cast shatter with Inspired Spell, so we don't have to wait. Normally I'd be reluctant to spend mythic power on something we can do without it, but I suppose there's no reason to be conservative with it right now!


Right now my Superman Greta gets brainwashed plan is spell kenning into protection from evil. I also have it on my list of scrolls to make.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

I was just going to use Cause Fear.... ;)


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Lol- better keep the Will save low then…

Are we taking (or, can we have taken) the crystal shards out of the walls? I’m guessing, since our GM moved us along without waiting for any response, that they’re worthless now but they might make nice keepsakes, or possible components for future magic items (and it would remove any chance of them somehow being misused in the future)?


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

We should take the shards, one each?, at least until we figure out what they do. Remember the scales!


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Oh! If they’re actually not significant at all, could one of them have been embedded in my hammer instead of the wall?


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

I think there's some significance. There are seven of them and seven of us. Coincidence? Maybe....


I missed them when I was updating loot. I'll get one on each of our pages later tonight.


Wrath of the Righteous | Iron Gods

They're definitely useful! I linked directly to their entry in the archives of Nethys because their power and use is immediately apparent to anyone who touches one.


I've broken down and switched out barroom brawler for amplified rage. I was initially going to use it to grab teamwork feats to share with shared training but I'm pretty confident that it doesn't work.


F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9

Presenting Amelia, lead guitarist.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Sorry, GH, I missed your question IC. I was thinking that those of us who prepare them haven't actually gotten our spells back, since we haven't had time to do so yet. If I'm wrong (GM, can you confirm?) he will gladly cast bull's strength on Greta before he bashes the door in.


We counted as rested right before the babau fight


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

What Junior said (it was one of the effects of the waves of light).


Wrath of the Righteous | Iron Gods

Junior is correct. Now, you didn't rest again after it, but I don't think anyone used any significant resources during that encounter.

also, junior, idk if you take requests, but if you can find some particularly appropriate moment to play e1m1, well...


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Lol, will do. I smacked myself in the head when I found doom guy's helmet in the WotR video game.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Sorry Greta! I think we all wanted to try out the new powers! I know I did...


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Lol- ooc I totally get it, Greta was only miffed ic. As a guardian, my new powers are largely oriented towards tanking, which probably isn’t necessary at all against a bunch of random cultists, but when we get to BBEGs if everyone still swarms in and doesn’t let me get positioned and get its attention I won’t be able to do my job.


We'll be sure to throw you to a dragon at the first opportunity.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

A dragon? We're Mythic! It'll be a 2-headed demon/dragon! Claw/Claw/Bite/Bite/Wing Buffet (x2)/Tail slap and lots of magic.... Maybe a flaming aura!!!


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Are we voting because I choose demon dragon!


My wife played a kobold paladin of Apsu who was the party tank. There were three dragons in that game and she invariably ended up being a chew toy.


Forgot to post my leadership scores

Base: 9
Reputation: 10 (+1 special power)
Cohort: 9 (-1 different alignment)
Followers: 9 (-1 moves around a lot)
Cohort Level: 4th, cannot be evil or lawful
Followers: none, yet

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Wait... don't you need level 7 for leadership?


Not if you take it as a mythic path ability. I can still take the feat next level, if I do, then I add my tier to my leadership score.


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Wrath of the Righteous | Iron Gods

Hey everyone, I was planning on doing a post tonight but I'm just totally exhausted. Sorry. :(

Massielo, go ahead and take your turn since you're having to wait on me.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

My schedule from now until Christmas is pretty hectic. I’ll try to sneak in posts (mostly from my phone) whenever I can but feel free to bot me if necessary.


Wrath of the Righteous | Iron Gods

Hey folks, still alive and all. I will move us forward tonight or tomorrow. Thanks for your patience.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

That's ok. Glad you're well.


Wrath of the Righteous | Iron Gods

I really hate to do this, but I just got some really, really awful news that I need to deal with before I can focus on the game. I'm sorry for the hold up.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Oh no, Losonti! I hope it can be addressed quickly and with minimal pain to you and yours. Thanks for the heads up, and don't worry that we are impatiently tapping our feet. Take as long as you need!

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