GM Losonti's Wrath of the Righteous (Inactive)

Game Master Losonti

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F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Lol, that's what I figured (@Junior).

@Benedic- according to the description that Junior quoted, when you choose to apply alignment channel to a use of channel energy it effects aligned outsiders instead of its normal effect, so it won't do anything to normal living creatures or to undead. To answer your question though, yes I do get healed by normal channeling (and so do you).


The hope was that when you are showing demons the power of Iomedae that Greta would get healed as a cool side effect.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

I wonder if there's a feat or spell that makes us all outsiders... That would be, uhmmmm beneficial...

Anyway, so many of us are martial flavored, we should probably talk about teamwork feats at some point. Especially since we have an Inquisitor.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Yes; Tristan would very much sinc Teamwork Feats with our Martials.


Escape route?


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Wrath of the Righteous | Iron Gods

Alignment Channel is specific enough that it makes you pick a particular subtype (Chaotic, Evil, Good, or Lawful) when you take the feat, and specifies it does not affect any creatures that don't match that subtype. You can take the feat again to affect other subtypes, but you can only affect one subtype per channel.

I probably won't be able to write up anything substantial until much later today, so feel free to chat amongst yourselves for now.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23
Fred Junior wrote:
Escape route?

Well, consider these teamwork feats that are in the APG alone:

Outflank is a great teamwork feat that also pairs very well with Paired Opportunists.

For those of us who, unlike me, have 13+ Dex, Precise Strike will increase the damage a lot.

Finally, for those of us who cast spells, we can get Shielded Caster for amazing concentration checks.

And this is APG alone. You can check this page for a comprehensive list.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Re: Alignment Channel, that ruling makes sense. :) I had assumed that since we no longer can choose either to harm or heal with channeled energy that it would work the same way for Alignment Channel. But having it only affect the chosen alignment subtype creates two distinct strategies for channeling, which is nice. If Benedic focuses on damaging channels, he and Massielo should overlap in their specialties a bit less.

Since we are all good-aligned, the Lastwall Phalanx feat is particularly strong. I guess it depends on how often we will be all grouped together in a clump.

Junior can take Amplified Rage, and the spell shared training, which would let him give his improved rage to everyone.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Sharing amplified rage is nuts.

Also, I was hoping to keep Greta’s build pretty simple so that I can afford to spend a few feats on stuff I don’t often get to take (like maybe some of the interesting aasimar racial feats or something), but if a bunch of people are taking teamwork feats I’ll try to pick up one or two of them too (you know, to be a team player).

edit: also, if anyone wanted to multiclass (or look at different archetype, if the GM is open to making some really last minute tweaks), the cavalier’s tactician ability (which can also be gotten through a handful of archetypes for other classes) could multiply the teamwork usefulness too if anyone wanted to pick it up?

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23
Benedic wrote:


Since we are all good-aligned, the Lastwall Phalanx feat is particularly strong. I guess it depends on how often we will be all grouped together in a clump.

Wow, that seems op


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

@GM Losonti are we using the Terendelev Dragon scale: Heightened Awareness CL 1 3/3 the same? It was as our character level.


Wrath of the Righteous | Iron Gods

Thank you for asking! Terendelev's scales have a caster level of 19. I know that Mioki came up with some additional abilities so that everyone got a unique scale, but I'm not sure what they all are. I'll post the original abilities below, so if your scale has a different ability please post it.

Cloudwalking: Three times per day as a standard action, a scale can be used to cast levitate. A pillar of roiling clouds rises below the levitating object or creature, growing and shrinking with the target’s altitude. This pillar is 5 feet in diameter (regardless of the target’s size) and provides concealment (20% miss chance) to any creature or object wholly contained within.

Disguise: Three times per day as a standard action, a scale can be used to cast alter self. While disguised, the target gains a +4 bonus on all Bluff checks made against evil creatures.

Resistance: Three times per day as a standard action, a scale can be used to cast resist energy—but only against electricity or cold.

Sacred Weaponry: Three times per day as a standard action, a scale can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Can trade mine for any of these? I can even roll for it. I think mine was sort of lame.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Ive got a resistance one


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

I've got Cloud Walking/Levitate

@Massielo, You got Anticipate Peril 3/day at 19th level? And don't want it? Want to trade? Mine is levitate 3/day....


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Yes. Yes, he is...lol!

Caster level=Character level?


Wrath of the Righteous | Iron Gods

You can trade the scales as you like, but can only benefit from one at a time.

The original effects seem to all be 2nd level cleric spells, so if folks want to reshuffle the custom scales that's what I'd try to keep them in line with. I suspect Tristan is probably quite happy with 3 free castings of heightened awareness per day, though.

Also, levitate might not be the most exciting of the bunch, but at CL19 that lets you lift an object of up to 1,900 pounds!


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

I got one that does moment of greatness 3 times/day. The way that spell interacts with rage is a bit weird, but the idea of the item has a nice thematic link to my character. I’m happy to hold on to it or switch to a standard one, which our new GM prefers?


Wrath of the Righteous | Iron Gods

Nope, that's totally fine with me. It's a great spell that I don't see used very often.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23
Selann Juris wrote:

I've got Cloud Walking/Levitate

@Massielo, You got Anticipate Peril 3/day at 19th level? And don't want it? Want to trade? Mine is levitate 3/day....

Happily. Anticipate peril requires you to know that you'll need an initiative check before that need... But I guess it makes sense for your character.


I have the disguise one. If someone else wants it I'll happily trade. The way I understand versatile performance to work, the bonus to bluff won't apply to my sing check once I start using that for bluff.


Tristan de Lion wrote:

Yes. Yes, he is...lol!

Caster level=Character level?

I think you missed GM Losonti's ruling, Tristan.

GM Losonti wrote:
Thank you for asking! Terendelev's scales have a caster level of 19.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

@Massielo. Sounds good to me, and yes, with the special powers I have as a Diviner, it would work great!

Don't forget the concealment too:
Silver Dragon Scale (Human palm size): Bestows on the carrier the ability of the Levitate spell 3x per day. This particular Levitate spell wraps the person or item levitating in a 5-foot diameter roiling cloud. This benefits the person or item levitated by offering concealment (20% miss chance)


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Mine is align weapon.

@Junior, the scale gives you a +4 to Bluff checks, but it doesn't matter what skill you are using to make those Bluff checks. So if you roll Perform: Sing for a Bluff check, you could still get the +4. Plus, alter self is a pretty nice +2 size bonus to Str I believe, even if you're not bluffing anyone.


I see your argument. But I'll defer to GM ruling because I don't think its quite clear. Also how did I miss it was alter self and not disguise self? I wish I could use it it to take the appearance of a specific individual, that is myself, only slightly more muscled.


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Wrath of the Righteous | Iron Gods

on the subject of whether that +4 to bluff applies to versatile performance

Maybe it wouldn't normally apply, but these are minor artifacts, given to you as part of the dying act of an ancient paladin dragon. They should feel powerful.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Senor Chang! He cannot die.


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Wrath of the Righteous | Iron Gods

Hey everyone, sorry I didn't mention this sooner, but today is my partner's birthday, so I may not get to a post today. Greta's attack definitely absolutely clobbered her target, and the other one can't get away from her (and that would only delay the inevitable), so I'm going to handwave the rest of the encounter as a near-perfect win for the party.

Currently in the process of trying to make an ice-cream cake. Wish us luck.


Good luck! You'll need it.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Oh what a cool, fun challenge!

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

No worries, have fun!


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Happy Burpday!


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

@GM Losonti Being that our Dragon Scales are CL 19, and Heightened Awareness is 10 minutes/level; would it be cheese if I just cast it every 3 hours 10 minutes 3 times per day to cover a 9 1/2 adventuring day? Although, I am spoiled by PFS games...lol.


Wrath of the Righteous | Iron Gods

If you never dismiss it for the initiative bonus, you could certainly do that. The resist energy scale has the same potential duration.


Wrath of the Righteous | Iron Gods

Thanks for the reminder about the Tongues curse, Massielo. I play in a home game with my partner and their character has the same curse, so you think I'd know better!


We should all just learn celestial and just always speak it, lol.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban's got Celestial :D


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Sounds good to me!


Wrath of the Righteous | Iron Gods

Linguistics is even a background skill! :P


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Celestial also happens to be my native tongue, lol.


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Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Well, I guess I'll have to learn it! I speak Abyssal.... Considered it important to be able to understand the fiends if I ever ran in to one.


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F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

I felt the same way. We can use abyssal to tell secrets we don’t want any of the priests to overhear.


Lol


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan knows Celestial. The youth frowns when half the group gets processed by demons...lol!


Tristan de Lion wrote:
The youth frowns when half the group gets processed by demons...lol!

Forshadowing our ultimate demise.

Demon: "No thanks Gary processed human always makes me gassy."


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic speaks Celestial too. Doesn't look like the curse will affect you very much, Massielo!

Bah, I'm with Tristan. Anyone speaking anything other than Celestial or Common is probably possessed. ;)


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Not possessed; processed. Tristan is not interested in all that Sodium...


So much for speaking orkish, lol.


Benedic wrote:
(I think because he is already hostile, we would have to end combat to actually attempt a Diplomacy check, but let me know if you want me to roll anyway.)

Diplomacy usually takes a minute of interaction to have any effect. So we can use it in combat, it just takes 10 rounds. Which if a combat takes over 10 rounds something has gone wacky.


Wrath of the Righteous | Iron Gods

Yeah, it's unfortunately not very practical in combat, barring extenuating circumstances (incredible rolls, an opponent willing to listen, etc). Your best bet for a non-fatal resolution to this would probably be to knock him out.

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