[SFS_Aerondor] 01-35 Rasheen's Riches (Inactive)

Game Master Aerondor

Map
Chronciles


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Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

piloting: 1d20 + 18 ⇒ (5) + 18 = 23 Jackojare is just warming up.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel sends a quick telepathic missive to nearby his party members.

Their captain is fishing for information from us, though it is unclear whether he seeks anything specific.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

"You don't think he meant our bodies, do you?" Donovan gets better situated at his station.

Lantern Lodge

Silent tide map

corpse fleet init: 1d20 + 14 ⇒ (14) + 14 = 28

Starfinders move first

Status, round 1
JackoJare (pilot) to move

Donovan (role)
Sefel (role)
Chivix (role)
Bugface (role)
Bluuu(role)


Pretty sure Chivix is taking a gunnery spot

Lantern Lodge

Silent tide map

Prod.. need someone to move your ship...

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Are we green and which way are we facing? Arrows indicate facing?

Lantern Lodge

Silent tide map

Arrows are facing, and you are green, in the middle of the map.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

piloting evasion: 1d20 + 18 ⇒ (20) + 18 = 38 moved ship.

Lantern Lodge

Silent tide map

rolls:

captain encourages DC15: 1d20 + 21 ⇒ (19) + 21 = 40
engineer power to weapons DC 25: 1d20 + 16 ⇒ (12) + 16 = 28
pilot manoeuvre DC 25: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
science target life support DC15: 1d20 + 16 ⇒ (19) + 16 = 35
starboard gunner: 1d20 + 14 ⇒ (1) + 14 = 15
turret gunner: 1d20 + 14 ⇒ (11) + 14 = 25 miss due to evade
glitching: 1d100 ⇒ 40 Weapons
arc: 1d4 ⇒ 2


The corpse fleet opens fire. While its close in lasers miss by a long shot, the emp turret comes distressingly close to hitting, only Jac's desperate last minute evasion keeping you safe.

Status, round 1
Donovan (role)
Sefel (role)
Chivix (role)
Bugface (role)
Bluuu(role)

JackoJare (pilot) Evaded


Chivix sat down at the controls to the forward weaponry and familiarized himself with them. When the enemy ship declared their intent to attack, Chivix lined them up in the crosshairs and pulled the trigger, only to be thrown sideways as Jac slewed the ship around in evasive maneuvers.

plaasma cannon: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 5d12 ⇒ (2, 4, 11, 6, 3) = 26

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

During the Gunnery Phase, Donovan will attempt to Taunt the enemy ship.

"Most unfortunate that you have chosen to face your final death." He turns to his crew. "Destroy that vessel. Reduce it to its component atoms."

Intimidate w/Expertise: 1d20 + 12 + 1d6 + 1 ⇒ (6) + 12 + (3) + 1 = 22


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Following Chivix’s lead, Bluuuuu has a nuke loaded into the turret’s launcher and shoots out the missile, watching as it races towards the opposing ship.

Attack: 1d20 + 11 ⇒ (8) + 11 = 19

Assuming that is still on target, put missile on map

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

{Let's put these guys down.}

Engineering: 1d20 + 17 ⇒ (9) + 17 = 26

Diverting power to weapons.

Lantern Lodge

Silent tide map

Chivix opens up with the plasma cannon, but the Congretation's deflector shields push the blast aside. miss

Donovan opens up a channel, but it seems like his taunts about death fall on an uninterested audience.

Bluu fires a missile, but a long range point defence system quickly takes it out. miss

Bugface meanwhile directs more power into your weapons, although your poor shooting makes that somewhat redundant.

Sefel tries an aggressive scan of the enemy ship.
computers DC 15: 1d20 + 17 ⇒ (6) + 17 = 23

He sends a stream of information to your consoles.

The CONGREGATION OF PERPETUAL AGONIES is a Large destroyer with Speed 6; Maneuverability average (turn 2); Drift 1; with just a common crew compartment it can hold a crew of between 6 and 20.

He gets a quick overview of its defences.
AC 21; TL 19
HP 170; DT —; CT 34
Shields medium 100 (forward 30, port 25, starboard 25, aft 20)

baddies, init round 2: 1d20 + 14 ⇒ (5) + 14 = 19

Status, round 2
JackoJare (pilot) Roll for init, if you don't beat a 19, then move.

Donovan (captain)
Sefel (science officer)
Chivix (gunner)
Bugface (engineer)
Bluuu (gunner)

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

"Hey, Bluuuu, those really disappointed me. Could you please let them know how hurt we are."?

Encourage Gunner: 1d20 + 12 + 1d6 + 1 ⇒ (17) + 12 + (4) + 1 = 34

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

piloting init: 1d20 + 18 ⇒ (9) + 18 = 27

Lantern Lodge

Silent tide map

The corpse fleet finishes turning around and closes head on with your ship.

Status, round 2
JackoJare (pilot) move and stunt.
Sefel (science officer)
Chivix (gunner)
Bugface (engineer)
Bluuu (gunner)

Donovan (captain) encouraged Bluuu
Enemy has moved but not otherwise acted.

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

{Bugface is going to give the guns more power again. This time Bugface suggests hitting them.}

Engineering: 1d20 + 17 ⇒ (14) + 17 = 31


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Of course Donovan. Bluuuuu replies as he carefully aims before firing again.

attack v TL: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 for damage: 5d8 ⇒ (3, 6, 7, 8, 7) = 31

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Back!

I see general info and defenses from that last scan, so:

Sefel continues scanning, this time to reveal the Agonies' weapon systems.

Computers, scan for weapons: 1d20 + 17 ⇒ (12) + 17 = 29 starting with the mentioned emp turret, and if I make addition 5s over the DC, then other forward weapons first.

Lantern Lodge

Silent tide map

Sefel continues his scan of the ship, finding out it has at least three weapons, an EMP cnnon in the turret, and facing forward a heavy laser net and a plasma cannon. You really don't want to end up in front of it.

Bugface directs power to weapons and Bluuu lets fly with his own weapon.
Boom

Can someone provide actions for Jack and Chivix.

Status, round 2
JackoJare (pilot) move ship and stunt.
Chivix (gunner)

Donovan (captain) encouraged Bluuu
Enemy has moved but not otherwise acted.
Sefel (science officer) (Scanned)
Bugface (engineer) (diverted power to weapons)
Bluuu (gunner) (fired 31 damage, exactly where depends on your final postion and orientation)

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Is the green arrow Jackojare's previous ship movement or something he intended for this turn? If this turn, it looks like we're just missing two more movement for the round.

Lantern Lodge

Silent tide map

Green arrow is the current orientation of your ship.

The move currently on the map is your last move, I'll change it to make it more obvious.

You do not have to move, you can stay right where you are if you like, but it would still pay to do a stunt, even if only an evade.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

I like where I'm at, but evade piloting evade: 1d20 + 18 ⇒ (13) + 18 = 31

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Is this a reasonable Chivvix box?

plasma cannon: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 5d12 ⇒ (11, 5, 6, 6, 2) = 30


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Seems so. Until we know more/are really in the thick of it not sure if he'd want to use the Resolve to Broadside.

Lantern Lodge

Silent tide map

Just check as you are in the front arc of the other ship. I realised the arrow was facing in the wrong direction. I'll do an update in a couple of hours, but give you time to relocate if you wanted.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

If they are anything like us (fair guess, were at least from the same manufacturer :p ) I’d suggest trying to keep out of their front arc as much as possible while still being able to face them.]


Thanks for botting. My computer has been down.

Lantern Lodge

Silent tide map

Your weapons tear through the front shields of the corpse fleet ship. Ouch 61 damage!

COPA, don't peek!:

shields 0/25/25/0
Hull 139/170

captain encourages gunner DC15: 1d20 + 21 ⇒ (1) + 21 = 22 yes!
engineer power to weapons DC 25: 1d20 + 16 ⇒ (6) + 16 = 22 yes!
pilot evade DC 20: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23 yes!
science target lief support : 1d20 + 16 ⇒ (5) + 16 = 21 yes!
forward gunner (FaW): 1d20 + 14 - 4 + 2 ⇒ (11) + 14 - 4 + 2 = 23 miss
forward gunner (FaW): 1d20 + 14 - 4 + 2 ⇒ (5) + 14 - 4 + 2 = 17 miss
turret gunner: 1d20 + 14 ⇒ (13) + 14 = 27 hit
EMP system: 1d100 ⇒ 7 life support

pilot init: 1d20 + 14 ⇒ (17) + 14 = 31

The ships opens fire with its formidable front weaponry. However it looks like the gunner was a little too entheusastic, and Jack manages to narrowly avoid the barrage.

The EMP cannon however gets a direct hit on your life support, which is now glitching!

Status, round 3; Your life support is glitching. What would you expect from a corpse fleet ship?
JackoJare (pilot) init - if you don't beat a 31 then also move

Chivix (gunner)
Donovan (captain) e
Sefel (science officer)
Bugface (engineer)
Bluuu (gunner)

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

init: 18 + 1d20 ⇒ 18 + (4) = 22
Well, it is is a good thing we didn't get to close to the enemy ship. I'm afraid if I lose init to many times, being too close makes it easier for enemy to get behind me or for the enemy to get out of our firing arc.
piloting backup manuever: 1d20 + 18 ⇒ (14) + 18 = 32

Lantern Lodge

Silent tide map

The "Congregation of Perpetual Agonies" powers forward, opening up with all its forward weapons!

It's weapons tear through your forward shields, causing quite a bit of damage.

Your Forward shields are on zero, 14 hull damage. Note this happens during the gunnery phase, so divert is not an option for you. If you chose to balance to bolster your front shields, I'll rework the damage.

COPA, don't peek:

shields (T:70) 0/25/25/20
Hull 139/170
captain encourages gunner DC15: 1d20 + 21 ⇒ (9) + 21 = 30 yes
engineer power to weapons DC 25: 1d20 + 16 ⇒ (15) + 16 = 31 yes
pilot evade DC 20: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33 yes
science balance : 1d20 + 16 ⇒ (12) + 16 = 28 yes
forward gunner : 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27 yes
forward gunner : 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31 yes
forward laser net: 5d6 ⇒ (3, 5, 3, 2, 5) = 18
forward plasma cannon: 5d12 ⇒ (4, 3, 12, 1, 6) = 26 +1 from divert
44 damage to SF ship.
COPA shields after balance:
shields (T70) 49/7/7/7

Status, round 3; Your life support is glitching. What would you expect from a corpse fleet ship?
Chivix (gunner)
Donovan (captain) (glitching life support, -2 to skill checks)
Sefel (science officer)
Bugface (engineer)
Bluuu (gunner)

JackoJare (pilot) init for next round if you want. But don't do any moves.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

preemptive init for next round: 1d20 + 18 ⇒ (13) + 18 = 31


As Jackalore got the ship into position, Chivix lined up the plasma cannon onto the enemy and fired.

plasma cannon: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 5d12 ⇒ (8, 5, 1, 11, 8) = 33

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel sends out a telepathic missive to his teammates, containing palpable anxiety.

They have made a gaping hole in our forward shields! I will borrow from the others and patch them up, but it seems they have the capability to tear through our defenses quickly!

Cryptwarden Tier 7: 15 + 1.5×7 ⇒ DC25 for balance shields
Shields Medium 100; forward 30, port 25, starboard 25, aft 30

Balance shields (Computers DC25): 1d20 + 17 ⇒ (10) + 17 = 27 0/25/25/30 ⇒ 20/20/20/20

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Encourage Bluuu. "Bluuuu please reiterate our disappointment in them."
Diplomacy w/Expertise: 1d20 + 12 - 2 + 1d6 + 1 ⇒ (10) + 12 - 2 + (3) + 1 = 24

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Well then, maybe we should race them, you know tear through their shields and fronts faster than they can tear through ours.

Lantern Lodge

Silent tide map

I think the aft shield value you had was a typo. It should likely have been 20. Given the 100 max shields. If you rebalance to make they all the same you will have 70/4=17 in each, and 19 in front. .


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Sounds good to me Bluuuuu replies as he digs deep into his Resolve and fires a Broadside of his attached nuclear launcher and their ship's laser net.

Attack, Nuke broadside: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 for damage: 5d8 ⇒ (2, 6, 6, 5, 1) = 20
Attack Laser net broadside: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 for damage: 5d6 ⇒ (5, 4, 1, 1, 4) = 15

Nice, a Crit! Also going to use my Promotional Re-roll boon on the nuke, with +1 from my GM glyph

Nuke re-roll: 1d20 + 11 - 2 + 1 ⇒ (11) + 11 - 2 + 1 = 21

Lantern Lodge

Silent tide map

The laser net in the front of the 'Congregation tries to take out the nuke.
point defence DC 10+10=20: 1d20 + 12 ⇒ (9) + 12 = 21

And the nuke explodes before it can hurt the enemy ship.
Although double checking, even wit ha 21, that was a miss.

However your own heavy laser net causes chaos aboard the enemy ship as it tears into the forward shields, almost depleting them.

@Bluu, your broadside also lets you fire that plasma cannon. And don't forget your +2 to hit from the captain.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

I did forget the +2 from the captain, but thought that even when Broadsiding, each weapon could only be fired once in a round (and Chivix shot the plasma cannon)

Also while the laser net seems like it would have destroyed the nuke anyway, as a missile its going after their TL, which based on an earlier scan their TL is just 19, so even if they Evaded successfully I think that would've normally hit? Unless I'm missing something. Again, not relevant this time because of the net, but if Bluuuuu noticed something weird that may affect his future rounds' plans.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none
GM Aerondor wrote:
I think the aft shield value you had was a typo. It should likely have been 20. Given the 100 max shields. If you rebalance to make they all the same you will have 70/4=17 in each, and 19 in front. .

Ah, I definitely missed that typo when I copied that from the slides. Wouldn't it have been 25 (four shields into 100)? Or were they already unbalanced? Otherwise, yes, whatever was left that level balancing with remainder to forward shield is what I intended.

Lantern Lodge

Silent tide map

I missed Chiv, that will add a bit of damage. Good point about the missile, even with an evade, it would have hit without that point defense.
@Sefel, I'll take the unbalanced shields as a 'error in SF favor' and have the extra in the forward quadrant, which helps you a bit more as otherwise there would be give more damage to your hull

With the initial 33 damage from the plasma cannon, that would have burned through the front shields first. So an extra crit...

COPA, don't peek:

Shields (fixed from last time) 18/7/25/20
Hull 139/170
round 3 SF Plasma cannon 31 damage
Shields (fixed from last time) 0/7/25/20
Hull 126/170
crit: 1d100 ⇒ 93 power core glitching
ruond 3 SF Crit with lasers
Hull 111/170
crit from crit hit: 1d100 ⇒ 16 life support glitching

Total:
Shields end of round 3 0/7/25/20
Hull 111/170
Glitching Power (engineer), life support (captain)

Your ship:
Shields (T:70) 19/17/17/17
Hull: 156/170
Glitching life support. What else would you expect from a corpse fleet ship?

Status, round 3;
Bugface (engineer)

baddy has acted.
JackoJare (pilot)init 31 for round 4
Sefel (science officer) balanced shields
Donovan (captain) (glitching life support, -2 to skill checks) encouraged Bluu
Bluuu (gunner) fired
Chivix (gunner) fired

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Bugface tries to patch life support.

Engineering: 1d20 + 17 ⇒ (20) + 17 = 37

Lantern Lodge

Silent tide map

The life support ystems come back online. "air pressure stabilised!"

corpse fleet init: 1d20 + 14 ⇒ (5) + 14 = 19
Thje pilot takes an aggressive stance, heading straight toward you!

Status, round 4;
Bugface (engineer)
JackoJare (pilot)
Sefel (science officer)
Donovan (captain)
Bluuu (gunner)
Chivix (gunner)

baddy has moved but not acted

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

I could do a flyby or an evade. I suspect he has good rear guns as well, so I stay there and evade. piloting evade: 18 + 1d20 ⇒ 18 + (5) = 23 evade stay in place


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Bluuuuu takes the opportunity to fire the Laser Net from point blank range then, leaving the Plasma cannon to Chivix.

Attack: 1d20 + 11 ⇒ (12) + 11 = 23 for damage: 5d6 ⇒ (2, 3, 4, 2, 1) = 12

I am not sure if we have had an excellent scan yet. the barathu exclaims. But they do see remarkably similar to us. And if that is the case, I think their rear may be quite exposed.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

piloting init next round: 1d20 + 18 ⇒ (6) + 18 = 24

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

I want each of those missiles to hit, continue to encourage Bluuu.

Diplomacy w/Expertise: 1d20 + 12 - 2 + 1d6 + 1 ⇒ (2) + 12 - 2 + (1) + 1 = 14

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