
Bluuuuu |

Charged, yes. A planar breach is an odd thing though. Is there a 'Plane of Cold'? Or maybe just the arctic spot of Elysium or Abbadon.
Either way, you are right Donovan. Best to treat this mission like we have limited time. Let us land as close as we can Jackojare, then head out fast to the crash site.

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You can the Crypt Warden on Aratrosim without difficulty, although the external weather is as bleak as predicated. Outside the ship is a thick fog, and the icy surface of the moon slippery. On the plus side, the low gravity of the moon makes for impressive leaps and jumps! On the minus.. why risk breaching your suits environmental seals. Out there is very, very cold. However it does have a (just) breathable atmosphere. Although you wouldn't want to breath it for too long.
Can you all please include a perception check with your next post
stuff: 6d100 ⇒ (87, 17, 72, 8, 36, 18) = 238
As you head off on your trip, little of note happens. The mists swirl, the ice creaks and overhead the planet of Aratros hangs in the dark sky, with the gas giant making an impressive backdrop near the horizon.
Suddenly, nearby the ice crashes outward and upward as a huge plume of supercold liquid spurts into the air!
reflex DC 17 save everyone; if you fail, also give me a DC18 STR or athletics check

Bluuuuu |

Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Bluuuuu shivers even within the confines of his armor. This terrain is miserable, and the barathu quickly realizes its unlikely anyone would have been able to long survive in the crashed ship even if they lived through the impact. Still, he moves with caution through the fog.
Reflex: 1d20 + 4 ⇒ (10) + 4 = 14
Athletics: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9
Ack! Is all he can get out as the sudden crash of ice causes the solider to flail.
Also Bluuuuu has a natural fly speed, and so would be traveling a few feet above the plateoid's surface. Don't think its relevant right here, just the mention of how slippery the icy ground is reminded me to mention it.

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Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Sefel trots nervously behind the rest of the group. Every time the next teammate gets a little too far ahead he complains.
Wait! This fog to too thick! If we loose sight of each other not everybody will make it back!
-------------------
Reflex, DC 17: 1d20 + 5 ⇒ (8) + 5 = 13
Athletics, DC18: 1d20 ⇒ 3
Whoa!
Sefel tries to hop backwards but slips and flails on the ice.

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One thing of note that happens is before embarking, Bugface puts on their new power armor which is very large. Bugface is actually large sized in it. Probably should have mentioned that.
Perception: 1d20 + 15 ⇒ (4) + 15 = 19
Reflex: 1d20 + 12 ⇒ (19) + 12 = 31
{Stay close to Bugface, Sefel. Bugface doesn't need to see you.}

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The fog is all around, but not too thick, just at the moment. You have maybe fifty feet of visibility. Visibility that is rapidly obscured as a Cryovolcano explodes.
cold damage: 4d6 ⇒ (1, 1, 6, 3) = 11 to Bluuu and Sefel.
Status, twenty-thirty minutes out, bold still to post
Don - save still required
Chivix - save till required
Bugface
Jackojare
Sefel 19/30 SP
Bluuu 61/72 SP
You have reached an especially treacherous bit of the moons surface, where it is incredibly slippery with nasty falls all around. Everyone apart from Bluuu needs to make an additional reflex save. [ooc]Chiv/Don, this is in addition to your first ones from above.

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Man this is horrible, but the mission is well worth it. We should have invested in Jet packs instead of walking.
reflex: 1d20 + 8 ⇒ (11) + 8 = 19

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Bugface can fly as well, just not all the time like Bluuuu. I think anyway, it's kind of weird to think about how that boon interacts with power armor.

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If you want to default aloft, I'm happy with that, but you need to let me know. Things like slippery surfaces won't affect you, but strong winds might. In this case, the slippery surface is kind of hidden, so you can't just "hop up and over"

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Wouldn't default to aloft, no. But if the treacherousness can be avoided by flying over it I'll do that. Just in case it's not something Bugface would've seen coming, or can't tell where it ends, to fly over I'll go ahead and roll a reflex.
Reflex: 1d20 + 12 ⇒ (18) + 12 = 30

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Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Reflex: 1d20 + 8 ⇒ (3) + 8 = 11
Donovan is focusing his attention on not sliding about when the cryovolcano spits out its 'hello'.
Getting up and continuing on. "We can make it without the packs. Besides, there wouldn't last long enough for us to get there, let alone return."
Reflex: 1d20 + 8 ⇒ (3) + 8 = 11
"Maybe we should think about using jet packs."

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Chiv reflex #1: 1d20 + 10 ⇒ (8) + 10 = 18
Chiv reflex #1: 1d20 + 10 ⇒ (12) + 10 = 22
Chivix avoids both the cyrovolcano and the slippery slope, which is more than can be said for the unfortunate Donovan. AFter being frozen by the frozen volcano, he then suffers a large number of bumps and bruises as he falls down a short cliff.
bludgeoning: 4d6 ⇒ (4, 1, 6, 1) = 12
The team continues on, through the increasingly hostile envrionment. Suddenly there is another rumble from the thin ice as another cryovolcano explodes!
And another ref DC17 save from you all, to avoid [dice=4d6[/dice] cold damage. I'm happy for those with healing to take a moment to use those abilities, I'm just trying to get through this without a "roll x saving throws" type post - give you a feel for the difficult travel without drawing it out into boredom.
Speaking of which, I also need a survival check from someone to see how well you are managing to stay on the route.
Status, thirty-forty minutes out, bold still to post reflex (DC 18) vs the fall. Everyone DC 17 reflex vs cold.
Sefel 19/30 SP - ref DC18 required vs 12 budgeoning.
Bluuu 61/72 SP
Don - 12/35SP
Chivix -
Bugface
Jackojare

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Reflex: 1d20 + 8 ⇒ (8) + 8 = 16
Donovan can't remember the last time he'd had so much trouble on a march.

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Reflex, DC 18 (fall): 1d20 + 5 ⇒ (4) + 5 = 9
Fortitude, DC 17 (cold): 1d20 + 2 ⇒ (20) + 2 = 22
Sefel groans. Not much farther, you say...

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Bluu, floating above the ground, is not able to react fast enough to avoid the blast of frozen liquid from below. Distracted, Donovan also catches it. Jac Sefel and Bugface quickly side step, although Chivix is not so quick. Luckily his thermal capacitor absorbs some of the cold.
reflex civ: 1d20 + 10 ⇒ (3) + 10 = 13
cold damage: 4d6 ⇒ (5, 3, 2, 2) = 12
who: 1d6 ⇒ 5
Bugface, who up til now has fared well finds that some particles seem to be interfering with his suit! The malfunctioning armor is starting to let the cold in!
I'll give you an engineering check if someone wants to try and fix that
Floating above the ground, Bluu thinks you are well on track, and must be getting close.
Pause in case anyone wants to heal or try to get Bug's suit working again, then we will continue on our icy trek
Status, fifty minutes out,
Sefel 7/30 SP -
Bluuu 49/72 SP
Don - 0/35SP
Chivix -105/112 SP;
Bugface
Jackojare

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I don't suppose that these hazards count as a significant enemy, do they? If so, Donovan could have used his Inspiring Boost once on everyone that was injured by them. I figured not, but thought I'd ask."
Donovan can auto Aid an Engineering attempt.

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Technically not. This encounter doesn't even have a CR rating.
That said, I think in the spirit of Inspiring boost Donovan could try to keep everyones spirits up as you tackle the horrid conditions. So I'm willing to let you use it once per person.

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I believe we approach our goal, but some of us might like a short rest...
What do others think? 1RP/10m to recover SPs?

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The weather is pretty bleak at the moment. Resting here for ten minutes... might be okay... or might result in another cryovolcanic eruption.

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"Keep your feet moving, soldier. If you're lucky, maybe you can rest a bit once we get to the downed ship, but this environment is to hazardous to stop moving. So until then, left, right, left-right-left." Each of you gets up to 14 stamina back from Inspiring Boost. [
Thank you GM

Bluuuuu |

My concern is the elements. Bluuuuu says. The barathu is worried. If you fall I will carry you and protect you as well as I can Sefel. But we are exposed here. Quite dangerously so.
Even as he thinks the soldier sees Bugface’s helmet start to crack. Bugface! Here, let me help...
Engineering Aid: 1d20 + 9 ⇒ (7) + 9 = 16
Bluuuuu has adventures with Bugface before, so won’t embarrass the shirren by pretending they can’t handle their own Engineering. But he will gladly help :)

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Sefel sighs audibly from his environmental suit, over the comms.
Very well. Onward. Your pep talk is giving me a bit of a second wind somehow, Donovan...
Sefel gives himself something to do by aiding in Bugface and Bluuuuu's engineering efforts.
Engineering: 1d20 + 17 ⇒ (2) + 17 = 19

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{Oh yes, thank you. Non-functional environmental protections seems bad here.}
Engineering: 1d20 + 17 ⇒ (6) + 17 = 23

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Sefel and Bluu converge on Bugface to offer help to repair the crack in his visor. A bottle of "Quick fix battle glue, a product of AbdarCorp(tm)" appears and once again Bugface feels warm and comfy.
Led onward you spy a snowy outcrop ahead, perhaps even some rocky terrain that might protect you from the volcanos. As you get closer it becomes apparent that it is almost too regular to be a rocky outcrop, perhaps it is the crashed ship you are looking for.
Fate however is unkind, as just as you are approaching it, Sefel notices some odd blue lights under the ice... moments before yet another cryovolcano explodes!
And a final reflex DC17 save
Status, an hour out out, Ref DC 17 from everyone.
Sefel 21/30 SP - been inspire
Bluuu 63/72 SP - been inspired
Don - 14/35SP - been inspired
Chivix 112/112 SP; been inspired
Bugface
Jackojare

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"Oh no! Not again."
Reflex: 1d20 + 8 ⇒ (7) + 8 = 15
Average. I just need to roll average.

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Sefel sighs again, as if he's having the worst day ever. He sends a telepathic missive to the party.
I'm having the worst day ever.
Reflex, DC17: 1d20 + 5 ⇒ (13) + 5 = 18
Yeeeeeow! This time he just catches it and jumps out of the way.
Okay, maybe things are looking up a tiny bit...

Bluuuuu |

Reflex: 1d20 + 4 ⇒ (11) + 4 = 15
I should look into investing in a transport vehicle... Bluuuuu laments as he takes another blast of frigid cold-magma

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ref Civ: 1d20 + 10 ⇒ (9) + 10 = 19
The group is getting better at noticing these eruptions and only Bluu and Don are caught... and them only just
cold: 4d6 ⇒ (1, 3, 4, 3) = 11
And then you are onto solid... well, solid-er terrain.
An immense red and dark gold starship lies motionless and lodged between two sets of jutting ice mounds. The name Bliss of Pursuit is visible in stylized Common above a set of identification numbers. External damage to the hull, including laser burns and missile impacts, demonstrate that the ship took damage in some intense combat, but the fact that the ship is in one piece indicates that the pilot managed to bring the vessel down in a controlled manner. Ice and snow have collected on the starboard side of the ship, leaving it partially buried and inaccessible on that side. The port airlock shows signs of forced entry, but has been re-sealed.
This is an AbadarCorp explorer frame, often used by mid-ranking diplomats, upscale merchants, and other influential people desiring comfort in long-distance travel.
The only obvious means of entry is the port airlock. That will require either a skilled engineering separate engineering check from the above one or a large amount of brute strength to open.
Status,
Sefel 21/30 SP - been inspire
Bluuu 52/72 SP - been inspired
Don - 3/35SP - been inspired
Chivix 112/112 SP; been inspired
Bugface
Jackojare

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Piloting, DC16: 1d20 + 12 ⇒ (2) + 12 = 14
Sefel squints at the ship, but shrugs. He immediately gets to focusing on the one available airlock.
It's been forced at some point, but sealed again. Let me see what I can do...
Engineering: 1d20 + 17 ⇒ (8) + 17 = 25

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Sefel has little difficulty getting the airlock to open. The ship’s interior hallways bear blast damage on the walls. Scorch marks of small fires long extinguished stain the floors. A thin layer of frost covers every surface. The air is somewhat warmer than outside and curiously dry. Dull red emergency lighting provides the only illumination.
And... we have a map.

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After opening the airlock, Sefel presents the way for Jackojare and Bluuuuu to lead the way.
Hey, we don't know what could be lurking on here. Actually...
Sefel's mind reaches forward looking for others in the unknown spacecraft.
Activate Detect Thoughts SLA, 60' cone straight forward.

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"Before we breach, let's take a few minutes to catch our breath."
Take a 10 minute rest.

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You can easily enter the first chamber of the ship, to enjoy the relative rest and comfort of the frozen spaceship.
Donvan takes a quick break, while Sefel determines there are no thoughts to be detected.
stuff: 4d20 ⇒ (1, 3, 4, 3) = 11
Status,
Sefel 21/30 SP - been inspire
Bluuu 52/72 SP - been inspired
Don - 35/35SP; 5/6RP -
Chivix 112/112 SP; been inspired
Bugface
Jackojare

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I add 17 to enginneering.
{What is an Abadarcorp ship doing out here? Bugface isn't sure this is the type of ship that pioneers would use.}
Bugface pulls out their plasma fork and is ready to head in.

Bluuuuu |

It's possible Rasheen may have had sponsership. Bluuuuu thinks to the rest of you. Or, far more likely, we may not be the only parties interested in following her footsteps.
As Sefel and the others recover, the barathu directs a tentacle to the hallway twisting west. Should we head toward the bridge? See if there are records for who was aboard, and why they were here?

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{The thing is, this is a luxury ship. Anything is possible though. The bridge is a good spot to start.}

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Anyone else will rest? Donovan can use his Inspiring Boost only once per person per rest.

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I too am interested in that. However for the sake of expedience I'll open up a bit more of the map
While resting, you peak around the corner and from the emergency lighting can see the way to what is probably the bridge.

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Oh, right, while everyone is resting Jackojare will use his 10 minutes to make a frag grenade III and then load it into his grenade launcher. Good to be a bombard.

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Sefel can "rest" (hang out) but will keep his RP. He's not down very many SPs.
I didn't detect any active minds on the ship. When we're done resting I suggest we proceed this way to the bring.
Once there, Sefel will check the computer console for any useful logs of what might have gone wrong.