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The team slowly stalks the deserted corridors of the dead ship. Footsteps echo eerily off blasted metal bulkheads and the flickering red emergency lighting doesn't help much at all.
Still, which way is forward is more or less obvious, and the team arrays itself before what is presumably the doors into the bridge.
Status,
Sefel 21/30 SP - been inspire
Bluuu 52/72 SP - been inspired
Don - 35/35SP; 5/6RP -
Chivix 112/112 SP; been inspired
Bugface
Jackojare
Oh, and lets have a perception check for while you were having a short break.

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As usual, deserted ships are a little eerie. They're such enclosed spaces and one can only imagine the numerous souls that stalked these corridors before... whatever when wrong.
The lashuna's antennae rub together momentarily while he ponders and trudges forward.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Bluuuuu |
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Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Do not worry. Statistically speaking, eventually Starfinder agents like us should eventually come across a downed vessel that is not haunted, merely the new home to a local species. Bluuuuu broadcasts to set Sefel at ease.
His delivery needs work

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As in the hallways, blast marks scorch the walls and ceiling here. The starboard duty stations are badly damaged and appear to have been electrically overloaded. Blood stains spatter the seats at those posts, but no bodies are present, though bloody streaks in the floor indicate they may have been moved. The monitor at the pilot’s station appears to have exploded, leaving the seat riddled with debris and covered with blood and even some frozen pieces of bone. Additional shrapnel appears to have reached the captain’s station. The port duty stations remain intact except for one cracked monitor.
All sorts of checks you might want to do here. I'll leave them up to your imagination to start with.

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Sefel immediately heads to the duty station to see what information can be extracted from it.
Computers: 1d20 + 17 ⇒ (9) + 17 = 26
He takes a cloth and wipes off one of the non-cracked monitors as he attempts to access the computer and scroll through flight and mission logs.

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Donovan tries to help repair and repower the different components.
Aid Engineering: 1d20 + 9 ⇒ (5) + 9 = 14

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But lets get a perception from everyone while we are doing other stuff.
Sefel quickly notices that the computers will need to have power routed to them in order to work. Anyone going to lead on an engineering check?

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Perception: 1d20 + 7 ⇒ (1) + 7 = 8
These aren't going to do much good without power...
He looks around for some cables to divert it from.
Engineering, power to computers: 1d20 + 17 ⇒ (12) + 17 = 29

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With Donovan giving a hand, Sefel quickly reestablishes power to the computer. He finds the crews logs... with a bit more work you may be able to also find some navigation data...

Bluuuuu |

Perception: 1d20 + 2 ⇒ (13) + 2 = 15
While Sefel focuses on the ship's computers, Bluuuuu examines the gory signs left behind, trying to determine how fresh the blood is - and is the trail indicates someone crawled away themselves, or seems to have been dragged by an outside force.
Medicine?: 1d20 + 12 ⇒ (2) + 12 = 14

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With Donovan giving a hand, Sefel quickly reestablishes power to the computer. He finds the crews logs... with a bit more work you may be able to also find some navigation data...
A bit more work meaning get aid on computers, or re-roll it after the engineering check?

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Bugface scans the area with every sense they have available.
Perception: 1d20 + 15 ⇒ (19) + 15 = 34
{Do you need Bugface's help with the computers?}

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@Sefel, another check. You passed the first one, but there is a lot to discover here.
Chivix notices a satchel lying under the captains station shrapnel ridden seat. It holds a small medal, like the sort that would be pinned to a uniform. The medal is shaped in the form of a blooming lotus flower, spitting out flames.
A quick check would show is is magical, if anyone is doing that type of check routinely.
Also within the satchel is a credstick with a small note attached "reserve funds".
Bugface, casting his eyes about notices something strange. While most of the cabin has a thin coating of ice on it, the fire suppressant system is specifically not frozen over. There is a small light blinking next to it.
The blood smears leave the cabin and go back out into the hall you entered by, but vanish there. Jackojare suspects some type of automated cleaning system may have still been functioning to scrub them. The marks themselves make it look as if the bodies were likely dragged rather than moving under their own steam.

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Sefel would do routine detect magic checks
Sefel continues into the computer with the power running...
Computers: 1d20 + 17 ⇒ (9) + 17 = 26

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"Let me see." Donovan has spent his life in different military organizations. He might be familiar with the medal.
Profession: Mercenary: 1d20 + 7 ⇒ (19) + 7 = 26 mercenary theme

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Bad Things(tm) Happen.
Statistics are a wonderful thing. One statistic is that the freezing gel of the fire suppression system seems to operate at around 250K. That is more than a little uncomfortably cold.
You are aware of this as that is the ambient temperature your suits register just before they are covered in it. Ouch, that stings.
cold damage everyone but Jack: 6d12 ⇒ (4, 1, 1, 5, 9, 3) = 23 Reflex DC 16 for half
Not that the suits seem to be keen on doing anything other than blinking just at the moment.
Those who fail the above reflex find themselves staggered due to frozen armor, Fort DC 14 to avoid
Of course, bad things come in threes, or at least twos, for at this stage, a very dead creature appears and jumps at Jack.
init: 1d20 + 6 ⇒ (9) + 6 = 15 Anyone who beats this may act
Status : Initiative (and your reflex/fort saves)
Sefel 21/30 SP - been inspire
Bluuu 52/72 SP - been inspired
Don - 35/35SP; 5/6RP -
Chivix 112/112 SP; been inspired
Bugface
Jackojare
Bad thing (init 15)

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Init: 1d20 + 7 ⇒ (5) + 7 = 12
limited telepathy Look out!

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What about the medal?
Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
Fort: 1d20 + 4 ⇒ (14) + 4 = 18
Initiative: 1d20 + 4 ⇒ (5) + 4 = 9

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Doh! Forgot the saves...
Reflex, DC16: 1d20 + 5 ⇒ (3) + 5 = 8 Full damage
Fortitude, DC14: 1d20 + 2 ⇒ (6) + 2 = 8 Staggered
Aaaand my armor froze up. Ouch... cold. Sefel's message oozes chagrin even in telepathy.

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The medal doesn't ring any mercenary bells with Donovan.
I suspect a culture check is the appropriate one here
Status : Initiative (and your reflex/fort saves)
Bluuu 52/72 SP - been inspired
Chivix 112/112 SP; been inspired
Bugface
Jackojare
Bad thing (init 15)
Sefel 0/30 SP; 32/34 hp - been inspired; staggered: 2d4 ⇒ (2, 3) = 5
Don - 12/35SP; 5/6RP -

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I was hoping... but here's Culture
Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (12) + 8 + (5) + 1 = 26

Bluuuuu |

Reflex: 1d20 + 4 ⇒ (3) + 4 = 7
Fort: 1d20 + 9 ⇒ (9) + 9 = 18
Init: 1d20 + 2 ⇒ (17) + 2 = 19
Bluuuuu takes the suppression system's blast full on, but the barathu manages to moves forwards nonetheless to block the doorway and prevent the corpse-thing from reaching his staggered comrades.
Drawing out his new chains as he moves, the solider stabs at the undead while calling out Oh well. The odds the next abandoned ship is not haunted went up then. Now, what is this thing?
Attack v EAC: 1d20 + 15 ⇒ (7) + 15 = 22 for Cold damage: 3d4 + 17 ⇒ (2, 2, 3) + 17 = 24

Chivix Velloro |

reflex: 1d20 + 10 ⇒ (5) + 10 = 15
fortitude: 1d20 + 12 ⇒ (5) + 12 = 17
initiative: 1d20 + 3 ⇒ (16) + 3 = 19
With 5 Cold Resistance, Chivix only takes 18 cold damage, despite the failed save
"Don't worry, Jack, I'm coming!" Chivix called out to his bug friend as he raced out of the bridge and into the hall. As he moved, an energy shield blossomed from his left arm. It formed into a large riot shield and he held it up in front of him.
Double move, and call my entropic shield into place. +1 AC for now
EAC:25+1
KAC:27+1
SP:94/112
HP:60/60
RP:10/10
Entropy Points:1
Abilities: entropic shield (+1 AC)

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Quickdraw rifle, move up and fire hit: 1d20 + 14 ⇒ (12) + 14 = 26 vs KAC at red thing dmg: 2d8 + 10 ⇒ (8, 7) + 10 = 25 piercing
edit: oh right our init wasn't rolled for us init: 1d20 + 5 ⇒ (17) + 5 = 22

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Don stares at the medal... it looks....it looks like the insignia of one of the crime families.
Bluu and Chiv also take the full brunt of the fire suppressant system, but manage to avoid being frozen in place.
Bluu and Jac turns their weapons on the undead crew member with devastating effect. Doesn't knock it down though.
Status : Initiative (and your reflex/fort saves)
Bugface
Bad thing (init 15) 49 damage
Sefel 0/30 SP; 32/34 hp - been inspired; staggered: 2d4 ⇒ (2, 3) = 5
Don - 12/35SP; 5/6RP -
--end of round 1--
Bluuu 29/72 SP - been inspired
Chivix 94/112 SP; been inspired
Jackojare

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Reflex: 1d20 + 12 ⇒ (14) + 12 = 26
Bugface knew it wouldn't take long.} Bugface broadcasts while moving into the hall and opening fire.
Fork Attack: 1d20 + 11 ⇒ (6) + 11 = 17
E&F Damage: 1d10 + 7 ⇒ (6) + 7 = 13

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The undead thing's suit deflects Bugface's fork.
It stabs at Chiv with a nasty knife.
trickyness: 1d20 ⇒ 3
attack: 1d20 ⇒ 6
But the vanguard has fought operatives before and sees the low blow, easily avoiding it.
stuff: 1d4 + 1 ⇒ (2) + 1 = 3
Status : Initiative (and your reflex/fort saves)
Sefel 0/30 SP; 32/34 hp - been inspired; staggered: 2d4 ⇒ (2, 3) = 5
Don - 12/35SP; 5/6RP -
Bluuu 29/72 SP - been inspired
Chivix 94/112 SP; been inspired
Jackojare
Bugface
Bad thing (init 15) 49 damage
-end of round 2--

Bluuuuu |

Bluuuuu swings his chains to the north of Chivix.
Attack v EAC: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25 for Cold damage: 3d4 + 17 ⇒ (2, 3, 1) + 17 = 23
Attack v EAC: 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 for Cold damage: 3d4 + 17 ⇒ (3, 1, 3) + 17 = 24
I am unfortunately presuming you are one of the crew of this ship? Bluuuuu tries to get a response from the undead even as he striks it. Do you have a name? Was there a task this ship was doing that could put you to rest?

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"Offf mmyyyy shhiippp...Innntruuuddderrsssssssssssss" snarls the creature as Bluu's chains smash into it.
Status : Initiative (and your reflex/fort saves)
Sefel 0/30 SP; 32/34 hp - been inspired; staggered: 2d4 ⇒ (2, 3) = 5
Don - 12/35SP; 5/6RP -
Chivix 94/112 SP; been inspired
Jackojare
Bugface
Bad thing (init 15) 72 damage
-end of round 2--
Bluuu 29/72 SP - been inspired

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Is that staggered *for 5 rounds* on Sefel? He's bolded which usually means "gets a turn".

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Ah, I had it mixed up with another status I guess and thought I had no actions.
Brr... gonna need some head soon.
The team can hear him aching and creaking over the comms as he begins working on an incantation.
[standard] I wanna cast mAgIc MiSsIlE
Force damage, missile 1: 1d4 + 1 ⇒ (4) + 1 = 5
Force damage, missile 2: 1d4 + 1 ⇒ (2) + 1 = 3

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Donovan makes his way out of the bridge while summoning his rifle to his hands. Seeing the creature, Donovan fires at it.
Laser Rifle, Corona, called, ghost=killer:
v EAC: 1d20 + 7 ⇒ (12) + 7 = 19 Fire Dmg: 2d6 + 5 ⇒ (4, 1) + 5 = 10

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And with a scream, the horror drops to the ground.
Wow, that was easy, you guys are brutal, and its tactics are not really the best.

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Ah, I had it mixed up with another status I guess and thought I had no actions.
Brr... gonna need some head soon.
The team can hear him aching and creaking over the comms as he begins working on an incantation.
That was supposed to be *heat*. Bleh

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[ooc]Just while you thaw out, I'm going to leave us in rounds.
Status : Initiative
Don - 12/35SP; 5/6RP -
Chivix 94/112 SP; been inspired
Jackojare
Bad thing (init 15) 90 damage; redead, prone, not breathing.
-end of round 2--
Bluuu 29/72 SP - been inspired
Bugface
Sefel 0/30 SP; 32/34 hp - been inspired; staggered: 4 more rounds

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Jackojare can't heal anyone so he will fire another shot into itjust in case it has regeneration or something hit: 1d20 + 14 ⇒ (14) + 14 = 28 He is using the full round heavy fire thing, which adds his str to dmg dmg: 2d8 + 12 ⇒ (2, 5) + 12 = 19

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"This craft may have belonged to a criminal syndicate. Does he have any distinguishing marks or anything?" Jackojare shoots it again. "Does what's left of him have any distinguishing marks or anything?"

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The dead mans suit looks like a pretty standard set of battle armor Kasatha microcord and an odd cloak.
However as you start to look through his equipment a horrible moan echos down the hallway!
Will DC 16 or you are frightened.
The flickering red emergency lights cast dull illumination on the scene as you look around.
Status : Initiative
Don - 12/35SP; 5/6RP -
Chivix 94/112 SP; been inspired
Jackojare
Bluuu 29/72 SP - been inspired
Bugface
Sefel 0/30 SP; 32/34 hp - been inspired; staggered: 3 more rounds
Bad thing (init 15) 109 damage; redead, prone, not breathing.
-end of round 3--

Chivix Velloro |

will: 1d20 + 3 ⇒ (14) + 3 = 17
perception: 1d20 + 11 ⇒ (4) + 11 = 15
Chivix heard the moaning sound and started looking around. "Sounds like we have another friend coming. Thaw out quick, Sef. Or wait a moment and warm yourself in combat!"
Chivix lifted his shield and turned, looking for the source of the threat.

Bluuuuu |

Will: 1d20 + 7 ⇒ (10) + 7 = 17
I am not sure. What sort of marks would... Bluuuuu's question is cut off as the strange sound echoes about. Spinning in the air, the barathu tries to locate the source of the noise.
Double moving down the corridor the undead seems to have come from (already moved on the map). Bluuuuu's already in his second Move action, but so far has just moved 35 feet to get to the corridor. Depending on what he sees around it he may continue.

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will: 1d20 + 9 ⇒ (20) + 9 = 29 Okay, then Jackojare doublemoves around the corner, he goes ahead of everyone being superbrave and scared of nothing.

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Will, DC16: 1d20 + 6 ⇒ (9) + 6 = 15 +2 if that's a spell or magical effect
Perception, DC25: 1d20 + 7 ⇒ (16) + 7 = 23
Gah! What is that?