[SFS_Aerondor] 01-35 Rasheen's Riches (Inactive)

Game Master Aerondor

Map
Chronciles


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Lantern Lodge

Silent tide map

The team slowly stalks the deserted corridors of the dead ship. Footsteps echo eerily off blasted metal bulkheads and the flickering red emergency lighting doesn't help much at all.

Still, which way is forward is more or less obvious, and the team arrays itself before what is presumably the doors into the bridge.

Status,
Sefel 21/30 SP - been inspire
Bluuu 52/72 SP - been inspired
Don - 35/35SP; 5/6RP -
Chivix 112/112 SP; been inspired
Bugface
Jackojare

Oh, and lets have a perception check for while you were having a short break.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

perception: 1d20 + 3 ⇒ (19) + 3 = 22

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

As usual, deserted ships are a little eerie. They're such enclosed spaces and one can only imagine the numerous souls that stalked these corridors before... whatever when wrong.

The lashuna's antennae rub together momentarily while he ponders and trudges forward.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


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Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Do not worry. Statistically speaking, eventually Starfinder agents like us should eventually come across a downed vessel that is not haunted, merely the new home to a local species. Bluuuuu broadcasts to set Sefel at ease.

His delivery needs work

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Lantern Lodge

Silent tide map

As in the hallways, blast marks scorch the walls and ceiling here. The starboard duty stations are badly damaged and appear to have been electrically overloaded. Blood stains spatter the seats at those posts, but no bodies are present, though bloody streaks in the floor indicate they may have been moved. The monitor at the pilot’s station appears to have exploded, leaving the seat riddled with debris and covered with blood and even some frozen pieces of bone. Additional shrapnel appears to have reached the captain’s station. The port duty stations remain intact except for one cracked monitor.

All sorts of checks you might want to do here. I'll leave them up to your imagination to start with.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel immediately heads to the duty station to see what information can be extracted from it.

Computers: 1d20 + 17 ⇒ (9) + 17 = 26

He takes a cloth and wipes off one of the non-cracked monitors as he attempts to access the computer and scroll through flight and mission logs.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Donovan tries to help repair and repower the different components.

Aid Engineering: 1d20 + 9 ⇒ (5) + 9 = 14

Lantern Lodge

Silent tide map

But lets get a perception from everyone while we are doing other stuff.
Sefel quickly notices that the computers will need to have power routed to them in order to work. Anyone going to lead on an engineering check?

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

These aren't going to do much good without power...

He looks around for some cables to divert it from.

Engineering, power to computers: 1d20 + 17 ⇒ (12) + 17 = 29

Lantern Lodge

Silent tide map

With Donovan giving a hand, Sefel quickly reestablishes power to the computer. He finds the crews logs... with a bit more work you may be able to also find some navigation data...

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

perception: 1d20 + 3 ⇒ (10) + 3 = 13
survival: 1d20 + 10 ⇒ (13) + 10 = 23 to track the blood trail where it starts and stops.


perception: 1d20 + 11 ⇒ (12) + 11 = 23

While Sefel was working with the computers, Chivix kept his eye out for danger or interesting things.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Perception: 1d20 + 2 ⇒ (13) + 2 = 15

While Sefel focuses on the ship's computers, Bluuuuu examines the gory signs left behind, trying to determine how fresh the blood is - and is the trail indicates someone crawled away themselves, or seems to have been dragged by an outside force.

Medicine?: 1d20 + 12 ⇒ (2) + 12 = 14

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none
GM Aerondor wrote:

With Donovan giving a hand, Sefel quickly reestablishes power to the computer. He finds the crews logs... with a bit more work you may be able to also find some navigation data...

A bit more work meaning get aid on computers, or re-roll it after the engineering check?

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Bugface scans the area with every sense they have available.

Perception: 1d20 + 15 ⇒ (19) + 15 = 34

{Do you need Bugface's help with the computers?}

Lantern Lodge

Silent tide map

@Sefel, another check. You passed the first one, but there is a lot to discover here.

Chivix notices a satchel lying under the captains station shrapnel ridden seat. It holds a small medal, like the sort that would be pinned to a uniform. The medal is shaped in the form of a blooming lotus flower, spitting out flames.
A quick check would show is is magical, if anyone is doing that type of check routinely.
Also within the satchel is a credstick with a small note attached "reserve funds".

Bugface, casting his eyes about notices something strange. While most of the cabin has a thin coating of ice on it, the fire suppressant system is specifically not frozen over. There is a small light blinking next to it.

The blood smears leave the cabin and go back out into the hall you entered by, but vanish there. Jackojare suspects some type of automated cleaning system may have still been functioning to scrub them. The marks themselves make it look as if the bodies were likely dragged rather than moving under their own steam.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel would do routine detect magic checks

Sefel continues into the computer with the power running...

Computers: 1d20 + 17 ⇒ (9) + 17 = 26

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Donovan continues to help Sefel.
Aid Computer (automatic)


"Hey! Found some kind of medal over here, and a credstick. Don't recognize the medal though."

or do i? Culture: 1d20 + 11 ⇒ (16) + 11 = 27

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

"Let me see." Donovan has spent his life in different military organizations. He might be familiar with the medal.
Profession: Mercenary: 1d20 + 7 ⇒ (19) + 7 = 26 mercenary theme

Lantern Lodge

Silent tide map

Bad Things(tm) Happen.

Statistics are a wonderful thing. One statistic is that the freezing gel of the fire suppression system seems to operate at around 250K. That is more than a little uncomfortably cold.

You are aware of this as that is the ambient temperature your suits register just before they are covered in it. Ouch, that stings.
cold damage everyone but Jack: 6d12 ⇒ (4, 1, 1, 5, 9, 3) = 23 Reflex DC 16 for half
Not that the suits seem to be keen on doing anything other than blinking just at the moment.
Those who fail the above reflex find themselves staggered due to frozen armor, Fort DC 14 to avoid

Of course, bad things come in threes, or at least twos, for at this stage, a very dead creature appears and jumps at Jack.

init: 1d20 + 6 ⇒ (9) + 6 = 15 Anyone who beats this may act

Status : Initiative (and your reflex/fort saves)
Sefel 21/30 SP - been inspire
Bluuu 52/72 SP - been inspired
Don - 35/35SP; 5/6RP -
Chivix 112/112 SP; been inspired
Bugface
Jackojare

Bad thing (init 15)

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Init: 1d20 + 7 ⇒ (5) + 7 = 12

limited telepathy Look out!

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

What about the medal?

Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
Fort: 1d20 + 4 ⇒ (14) + 4 = 18
Initiative: 1d20 + 4 ⇒ (5) + 4 = 9

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Doh! Forgot the saves...

Reflex, DC16: 1d20 + 5 ⇒ (3) + 5 = 8 Full damage
Fortitude, DC14: 1d20 + 2 ⇒ (6) + 2 = 8 Staggered

Aaaand my armor froze up. Ouch... cold. Sefel's message oozes chagrin even in telepathy.

Lantern Lodge

Silent tide map

The medal doesn't ring any mercenary bells with Donovan.
I suspect a culture check is the appropriate one here

Status : Initiative (and your reflex/fort saves)
Bluuu 52/72 SP - been inspired
Chivix 112/112 SP; been inspired
Bugface
Jackojare

Bad thing (init 15)
Sefel 0/30 SP; 32/34 hp - been inspired; staggered: 2d4 ⇒ (2, 3) = 5
Don - 12/35SP; 5/6RP -

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

I was hoping... but here's Culture
Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (12) + 8 + (5) + 1 = 26


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Reflex: 1d20 + 4 ⇒ (3) + 4 = 7
Fort: 1d20 + 9 ⇒ (9) + 9 = 18
Init: 1d20 + 2 ⇒ (17) + 2 = 19

Bluuuuu takes the suppression system's blast full on, but the barathu manages to moves forwards nonetheless to block the doorway and prevent the corpse-thing from reaching his staggered comrades.

Drawing out his new chains as he moves, the solider stabs at the undead while calling out Oh well. The odds the next abandoned ship is not haunted went up then. Now, what is this thing?

Attack v EAC: 1d20 + 15 ⇒ (7) + 15 = 22 for Cold damage: 3d4 + 17 ⇒ (2, 2, 3) + 17 = 24


reflex: 1d20 + 10 ⇒ (5) + 10 = 15
fortitude: 1d20 + 12 ⇒ (5) + 12 = 17
initiative: 1d20 + 3 ⇒ (16) + 3 = 19

With 5 Cold Resistance, Chivix only takes 18 cold damage, despite the failed save

"Don't worry, Jack, I'm coming!" Chivix called out to his bug friend as he raced out of the bridge and into the hall. As he moved, an energy shield blossomed from his left arm. It formed into a large riot shield and he held it up in front of him.

Double move, and call my entropic shield into place. +1 AC for now

current status:

EAC:25+1
KAC:27+1

SP:94/112
HP:60/60
RP:10/10

Entropy Points:1
Abilities: entropic shield (+1 AC)

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Quickdraw rifle, move up and fire hit: 1d20 + 14 ⇒ (12) + 14 = 26 vs KAC at red thing dmg: 2d8 + 10 ⇒ (8, 7) + 10 = 25 piercing

edit: oh right our init wasn't rolled for us init: 1d20 + 5 ⇒ (17) + 5 = 22

Lantern Lodge

Silent tide map

Don stares at the medal... it looks....it looks like the insignia of one of the crime families.

Bluu and Chiv also take the full brunt of the fire suppressant system, but manage to avoid being frozen in place.

Bluu and Jac turns their weapons on the undead crew member with devastating effect. Doesn't knock it down though.

Status : Initiative (and your reflex/fort saves)
Bugface

Bad thing (init 15) 49 damage
Sefel 0/30 SP; 32/34 hp - been inspired; staggered: 2d4 ⇒ (2, 3) = 5
Don - 12/35SP; 5/6RP -
--end of round 1--
Bluuu 29/72 SP - been inspired
Chivix 94/112 SP; been inspired
Jackojare

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Reflex: 1d20 + 12 ⇒ (14) + 12 = 26

Bugface knew it wouldn't take long.} Bugface broadcasts while moving into the hall and opening fire.

Fork Attack: 1d20 + 11 ⇒ (6) + 11 = 17
E&F Damage: 1d10 + 7 ⇒ (6) + 7 = 13

Lantern Lodge

Silent tide map

The undead thing's suit deflects Bugface's fork.

It stabs at Chiv with a nasty knife.
trickyness: 1d20 ⇒ 3
attack: 1d20 ⇒ 6
But the vanguard has fought operatives before and sees the low blow, easily avoiding it.
stuff: 1d4 + 1 ⇒ (2) + 1 = 3

Status : Initiative (and your reflex/fort saves)
Sefel 0/30 SP; 32/34 hp - been inspired; staggered: 2d4 ⇒ (2, 3) = 5
Don - 12/35SP; 5/6RP -
Bluuu 29/72 SP - been inspired
Chivix 94/112 SP; been inspired
Jackojare
Bugface

Bad thing (init 15) 49 damage
-end of round 2--


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Bluuuuu swings his chains to the north of Chivix.

Attack v EAC: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25 for Cold damage: 3d4 + 17 ⇒ (2, 3, 1) + 17 = 23
Attack v EAC: 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 for Cold damage: 3d4 + 17 ⇒ (3, 1, 3) + 17 = 24

I am unfortunately presuming you are one of the crew of this ship? Bluuuuu tries to get a response from the undead even as he striks it. Do you have a name? Was there a task this ship was doing that could put you to rest?

Lantern Lodge

Silent tide map

"Offf mmyyyy shhiippp...Innntruuuddderrsssssssssssss" snarls the creature as Bluu's chains smash into it.

Status : Initiative (and your reflex/fort saves)
Sefel 0/30 SP; 32/34 hp - been inspired; staggered: 2d4 ⇒ (2, 3) = 5
Don - 12/35SP; 5/6RP -
Chivix 94/112 SP; been inspired
Jackojare
Bugface

Bad thing (init 15) 72 damage
-end of round 2--
Bluuu 29/72 SP - been inspired

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Is that staggered *for 5 rounds* on Sefel? He's bolded which usually means "gets a turn".

Lantern Lodge

Silent tide map

Indeed it is. Staggered means you can still take a standard action.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Ah, I had it mixed up with another status I guess and thought I had no actions.

Brr... gonna need some head soon.

The team can hear him aching and creaking over the comms as he begins working on an incantation.

[standard] I wanna cast mAgIc MiSsIlE
Force damage, missile 1: 1d4 + 1 ⇒ (4) + 1 = 5
Force damage, missile 2: 1d4 + 1 ⇒ (2) + 1 = 3

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Donovan makes his way out of the bridge while summoning his rifle to his hands. Seeing the creature, Donovan fires at it.

Laser Rifle, Corona, called, ghost=killer:
v EAC: 1d20 + 7 ⇒ (12) + 7 = 19 Fire Dmg: 2d6 + 5 ⇒ (4, 1) + 5 = 10

Lantern Lodge

Silent tide map

And with a scream, the horror drops to the ground.

Wow, that was easy, you guys are brutal, and its tactics are not really the best.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none
Sefel Lamunesh wrote:

Ah, I had it mixed up with another status I guess and thought I had no actions.

Brr... gonna need some head soon.

The team can hear him aching and creaking over the comms as he begins working on an incantation.

That was supposed to be *heat*. Bleh

Lantern Lodge

Silent tide map

[ooc]Just while you thaw out, I'm going to leave us in rounds.

Status : Initiative
Don - 12/35SP; 5/6RP -
Chivix 94/112 SP; been inspired
Jackojare

Bad thing (init 15) 90 damage; redead, prone, not breathing.
-end of round 2--
Bluuu 29/72 SP - been inspired
Bugface
Sefel 0/30 SP; 32/34 hp - been inspired; staggered: 4 more rounds

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare can't heal anyone so he will fire another shot into itjust in case it has regeneration or something hit: 1d20 + 14 ⇒ (14) + 14 = 28 He is using the full round heavy fire thing, which adds his str to dmg dmg: 2d8 + 12 ⇒ (2, 5) + 12 = 19

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

"This craft may have belonged to a criminal syndicate. Does he have any distinguishing marks or anything?" Jackojare shoots it again. "Does what's left of him have any distinguishing marks or anything?"

Lantern Lodge

Silent tide map

The dead mans suit looks like a pretty standard set of battle armor Kasatha microcord and an odd cloak.

However as you start to look through his equipment a horrible moan echos down the hallway!

Will DC 16 or you are frightened.

perception DC 25:
blue lights are flickering from back down the corridor your came up.

The flickering red emergency lights cast dull illumination on the scene as you look around.

Status : Initiative
Don - 12/35SP; 5/6RP -
Chivix 94/112 SP; been inspired
Jackojare
Bluuu 29/72 SP - been inspired
Bugface
Sefel 0/30 SP; 32/34 hp - been inspired; staggered: 3 more rounds

Bad thing (init 15) 109 damage; redead, prone, not breathing.
-end of round 3--


will: 1d20 + 3 ⇒ (14) + 3 = 17

perception: 1d20 + 11 ⇒ (4) + 11 = 15

Chivix heard the moaning sound and started looking around. "Sounds like we have another friend coming. Thaw out quick, Sef. Or wait a moment and warm yourself in combat!"

Chivix lifted his shield and turned, looking for the source of the threat.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Will: 1d20 + 7 ⇒ (10) + 7 = 17

I am not sure. What sort of marks would... Bluuuuu's question is cut off as the strange sound echoes about. Spinning in the air, the barathu tries to locate the source of the noise.

Double moving down the corridor the undead seems to have come from (already moved on the map). Bluuuuu's already in his second Move action, but so far has just moved 35 feet to get to the corridor. Depending on what he sees around it he may continue.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

will: 1d20 + 9 ⇒ (20) + 9 = 29 Okay, then Jackojare doublemoves around the corner, he goes ahead of everyone being superbrave and scared of nothing.

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Will: 1d20 + 3 ⇒ (10) + 3 = 13

I guess Bugface us running.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Will, DC16: 1d20 + 6 ⇒ (9) + 6 = 15 +2 if that's a spell or magical effect

Perception, DC25: 1d20 + 7 ⇒ (16) + 7 = 23

Gah! What is that?

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