[SFS_Aerondor] 01-35 Rasheen's Riches (Inactive)

Game Master Aerondor

Map
Chronciles


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Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Will: 1d20 + 4 ⇒ (15) + 4 = 19
Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Donovan points out the flashing blue lights, "You think that's an invitation or a warning?"

Lantern Lodge

Silent tide map

Most of the party takes off down the corridor, away from the airlock you entred, either through fear, or a desire to explore the unknown. Motivations matter little, it is the end result that counts.

The corridor winds around past a couple of doors and ending in a small engineering bay.

@Sefel Does your bonus count against supernatural effects as well?
If it does you are okay, if not, you too are frightened.

Don sees a ghostly figure gliding down the hallways towards him.

Status : Initiative
Don - 12/35SP; 5/6RP -
Sefel 0/30 SP; 32/34 hp - been inspired; staggered: 3 more rounds; frightened: 2d4 ⇒ (1, 2) = 3

Bad thing (init 15) 109 damage; redead, prone, not breathing.
Other bad thing.
-end of round 3--
Chivix 94/112 SP; been inspired
Jackojare
Bluuu 29/72 SP - been inspired
Bugface; frightened: 2d4 ⇒ (1, 2) = 3

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

No, not specifically. Just what I put in the qualify, in case you knew that it was a spell or magical effect. Frightened and staggered then.

Lantern Lodge

Silent tide map

Don, are you taking an action?

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

[ooc]Geez! How did I miss that? Sorry, everyone."[ooc]

"We've got another one." He raises his weapon and fires.
Use Get'Em!
Laser Rifle, Corona, called, ghost killer: getem
v EAC: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 Fire Dmg: 2d6 + 5 ⇒ (3, 3) + 5 = 11

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Conditions:

Frightened wrote:
You flee from the source of your fear as best you can. If you are unable to flee, you can instead fight. You take a –2 penalty to ability checks, attack rolls, saving throws, and skill checks. You can use special abilities, including spells, to flee; indeed, you must use such means if they are the only way you have to escape while you are frightened. If you are already frightened and become subject to an additional effect that would cause you to be frightened, the duration of the frightened condition increases by the duration of the second effect.
Shaken wrote:
You take a –2 penalty to attack rolls, saving throws, skill checks, and ability checks while you have the shaken condition. If you are already shaken and then become subject to an additional effect that would cause you to be shaken, the duration of the shaken condition increases by the duration of the second effect.
Staggered wrote:
You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.

Well, I guess he does get an action after all.

Sefel slowly trudges along in his suit and catches up with Don.

[move] 15'

Lantern Lodge

Silent tide map

@Sefel, as you are frightened, you need to trudge...away.. from the frightening thing. Namely that apparition.

Donovan opens up fire on the figure, although his fire seems to be not especially effective against it.

Gliding forward it reaches out to touch Donovan, his hand reaching into the vanguards chest...

atack: 1d20 ⇒ 17

And then squeezes on his heart!
damage: 6d6 ⇒ (6, 5, 5, 1, 5, 6) = 28 Fort DC 16 for half

Status :
Chivix 94/112 SP; been inspired
Jackojare
Bluuu 29/72 SP - been inspired
Bugface; frightened: 2 rounds
Don - 12/35SP; 5/6RP - (28/14 extra damage depending on save)
Sefel 0/30 SP; 32/34 hp - been inspired; staggered&frightened: 2 more rounds;

Bad thing (init 15) 109 damage; redead, prone, not breathing.
ghostly thing. 5 damage
-end of round 4--

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Right, my bad. Given that position do I have line-of-sight to the threatening thing to cast a spell on it in self-defense?

Some RP'ing retcon

The lashunta's antennae start vigorously pointing in the opposite direction as fright sets in. Soon he turns and the rest of him follows until he finds the opposite corner near the forward crew consoles.

Don, run! How can you face that thing!

IF Sefel has line of sight to Ghostly Thing:
[standard] Cast magic missile on Ghostly Thing
Force damage, missile 1: 1d4 + 1 ⇒ (2) + 1 = 3
Force damage, missile 2: 1d4 + 1 ⇒ (1) + 1 = 2

Lantern Lodge

Silent tide map

I'm happy with purely defensive spells being cast. So things that will hide you or protect you, but not things that would damage someone attacking you. My take on fleeing is that if you could get out of line of sight of it, you would. If you found youself at the end of a dead-end and saw it coming toward you, you could fire, but if there was a corner you could duck around, you would.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

In that case Sefel will cast invisibility.

Sefel nervously rubs his hands together in his safe corner and makes himself even more scarce.

[standard] cast invisibility on self


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Hearing shouts and gunfire from the direction of the bridge, Bluuuuu about-faces and floats back to where he just left.

Seeing Don being assaulted by a spectral...thing, the barathus continues to hurry forwards, calling out to the human. Go: I will keep the spirit occupied!

Double move

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

I’ve got plenty of allies in the way so i’m Waiting till they go

Lantern Lodge

Silent tide map

Sefel vanishes! While Bluu floats back toward the sound of combat.

Status :
Chivix 94/112 SP; been inspired
Jackojare
Bugface; frightened: 2 rounds
Don - 12/35SP; 5/6RP - (28/14 extra damage depending on save)

Bad thing (init 15) 109 damage; redead, prone, not breathing.
ghostly thing. 5 damage
-end of round 4--
Sefel 0/30 SP; 32/34 hp - been inspired; staggered&frightened: 2 more rounds; invisible;
Bluuu 29/72 SP - been inspired

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

This thing is resistant to fire? Or is it incorporeal? Cause ghost killer.

Donovan steps back through the door to the bridge to keep away from the apparition and shoots at it.

Laser Rifle, Corona, called, ghost killer:
v EAC: 1d20 + 7 ⇒ (13) + 7 = 20 Fire Dmg: 2d6 + 5 ⇒ (3, 2) + 5 = 10


Chivix charged down the hallway, angling his shield into the...ghost? He concentrated just a moment until he could feel a buzzing around his left hand, then thrust it at the spirit. His entropic field met the incorporeal form and he felt a slight resistance.

attack vs eac: 1d20 + 12 ⇒ (9) + 12 = 21
acid: 2d6 + 14 ⇒ (3, 6) + 14 = 23

Charging, using entroopic charge to negate penalties. Gaining 1 EP

current status:

EAC:25+1
KAC:27+1
SP:94/112
HP:60/60
RP:10/10

Entropy Points:2
Abilities: entropic shield (+1 AC)

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare doublemoves around the corner.

Lantern Lodge

Silent tide map

Incorporeal... sorry, missed ghost killer

Those ghost looks slighter the worse for wear as it realises its nature was not quite the protection it had hoped for. And some more as a second blast of fires tears into it.

Chivix pours acid onto the ghost, who wilts, but only slightly.

Given he is frightened, I'll not wait for Bugface
Still need a fort save for you Don, DC16

The ghost again reaches out, to Don and his hated weapon, trying to suck his life from him.

touch: 1d20 ⇒ 12
dex drain: 1d4 ⇒ 3

The Ghost now looks more substantial, as Don finds himself slowing down...

Status :
Bluuu 29/72 SP - been inspired
Chivix 94/112 SP; been inspired
Jackojare
Don - 12/35SP; 5/6RP - (28/14; extra damage depending on two fort saves DC 16); 3 dex drain;
Sefel 0/30 SP; 32/34 hp - been inspired; staggered&frightened: 1 more rounds; invisible;
Bugface; frightened: 1 rounds

Bad thing (init 15) 109 damage; redead, prone, not breathing.
ghostly thing. 26 damage
-end of round 5--

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Nobody sees it, but invisible Sefel creeps up into the nearest corner where he doesn't have to see either scary creature.

[move] 10'


Chivix hauled off and smacked the creature again with his entropic strike, noting that the energy damage was hurting the creature, but only partially. That's okay. A partial blow from Chivix was still painful, he was certain.He angled his shield directly at the ghost, trying to protect Don as he did.

Swing at ghost, then angle shield to add +2. Going to use Bodyguard this turn for Don if he is attacked again, or Bluuuu if he its hit. That gives them +2 bonus to AC, and lowers mine by same.

vs eac: 1d20 + 12 ⇒ (4) + 12 = 16
a damage: 2d6 + 14 ⇒ (1, 3) + 14 = 18

Lantern Lodge

Silent tide map

Sefel slinks around, while Chivix finds the ghost a little tricky to land a blow on this time.

Status :
Bluuu 29/72 SP - been inspired
Jackojare
Don - 12/35SP; 5/6RP - (28/14; extra damage depending on two fort saves DC 16); 3 dex drain;
Bugface; frightened: 1 rounds

Bad thing (init 15) 109 damage; redead, prone, not breathing.
ghostly thing. 26 damage
-end of round 5--
Chivix 94/112 SP; been inspired
Sefel 0/30 SP; 32/34 hp - been inspired; invisible;

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Even with people in my way, fire tactical rifle, full round action to add the heavy fire soldier ability hit: 14 + 1d20 ⇒ 14 + (1) = 15 vs KAC Nope, not happening
dmg: 2d8 + 12 ⇒ (2, 3) + 12 = 17

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

I think I'm as far away as I can get?

Bugface cowers in the corner.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Why is he messing with me? I'm innocent and cute.

-3 Dex

Fort: 1d20 + 4 ⇒ (18) + 4 = 22
Fort: 1d20 + 4 ⇒ (2) + 4 = 6

Lantern Lodge

Silent tide map

Innocent? You just burnt him, twice, and through his incorporeality! You are a bad man(tm)

Don resists the worst damage from the ghost, while Jack, obviously worried by it, fires into the ceiling. Just in case there was another specter up there. Hard to tell with the faintly flickering emergency lights.

Status :
Bluuu 29/72 SP - been inspired
Don - 0/35SP; 32/34hp; 5/6RP ; 3 dex drain;

Bad thing (init 15) 109 damage; redead, prone, not breathing.
ghostly thing. 26 damage
-end of round 5--
Chivix 94/112 SP; been inspired
Sefel 0/30 SP; 32/34 hp - been inspired; invisible;
Jackojare
Bugface;


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Bluuuuu steps into the adjoining hall as the barathu lashes out twice with his chains. W/ his Soldier's Hit-and-Run style

Attack v EAC: 1d20 + 11 ⇒ (3) + 11 = 14 for Cold damage: 3d4 + 17 ⇒ (3, 1, 2) + 17 = 23
Attack v EAC: 1d20 + 11 ⇒ (10) + 11 = 21 for Cold damage: 3d4 + 17 ⇒ (4, 3, 1) + 17 = 25

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Donovan retreats from the ghost (accepting AoO) and readies to use Inspiring Boost on whomever it attacks or to run if it comes after him again.

Lantern Lodge

Silent tide map

The ghost reaches out to offer Donovan a final caress as he pulls back.
attack: 1d20 ⇒ 10
damage(fort DC16 for half): 6d6 ⇒ (3, 2, 1, 4, 6, 1) = 17

Bluu's chains wrap around the ghost, but seem to have only a limited effect on it. One miss, one hit for half damage

It turns it's ire on the barathu.
attack: 1d20 ⇒ 6
But, unused to other floating combatants, is unable to get its ghostly hands upon him

Sefel and Bugface realise that hidden as they are, they have nothing to worry about as the supernatural fear they faced slowly dissipates.

Status :
Chivix 94/112 SP; been inspired
Sefel 0/30 SP; 32/34 hp - been inspired; invisible;
Jackojare
Bugface;
Bluuu 29/72 SP - been inspired
Don - 0/35SP; 32/34hp; 5/6RP ; 3 dex drain; (extra 17/8 damage; fort dc16)

Bad thing (init 15) 109 damage; redead, prone, not breathing.
ghostly thing. 38 damage
-end of round 6--


"That's right, ghostie! Chivix has you right where he wants you!"

Chivix lashed out again, taunting the ghost and trying to keep it off his companions. He kept that shield up, this time covering Bluuu as much as possible.

Swing at ghost, then angle shield to add +2 to AC. Going to use Bodyguard this turn for Bluuuu if he its hit. That gives them +2 bonus to AC, and lowers mine by same.

attack vs eac: 1d20 + 12 ⇒ (2) + 12 = 14
a damage: 2d6 + 14 ⇒ (3, 5) + 14 = 22

current status:

EAC:25+2 (-2?)
KAC:27+22 (-2?)
SP:94/112
HP:60/60
RP:10/10

Entropy Points:2
Abilities: entropic shield (+2 AC), bodyguard (-2 AC if applicable)

Dice roller DOES NOT like me this combat.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Fire at ghost again hit: 1d20 + 14 ⇒ (15) + 14 = 29 vs KAC
dmg: 2d8 + 12 ⇒ (1, 8) + 12 = 21 piercing.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Indeed. Bluuuuu replies to the vanguard as he swings his own weapon at the spirit. We could have tried to help you, but it seems you wish only violent responses.

Attack the first v EAC: 1d20 + 11 ⇒ (7) + 11 = 18 for Cold damage: 3d4 + 17 ⇒ (2, 3, 3) + 17 = 25
Attack the second v EAC: 1d20 + 11 ⇒ (8) + 11 = 19 for Cold damage: 3d4 + 17 ⇒ (1, 4, 2) + 17 = 24

Lantern Lodge

Silent tide map

Chivix's swing is well wide of the mark, but Jackojare is right on target. But the bullet goes straight thought the ghost without doing any obvious damage to it.

Bluuu's cold chains however bring back the chill of the grave to it, tearing at its essence.

Status :
Sefel 0/30 SP; 32/34 hp - been inspired; invisible;
Bugface;
Don - 0/35SP; 32/34hp; 5/6RP ; 3 dex drain; (extra 17/8 damage; fort dc16)

Bad thing (init 15) 109 damage; redead, prone, not breathing.
ghostly thing. 62 damage
-end of round 6--
Chivix 94/112 SP; been inspired
Jackojare
Bluuu 29/72 SP - been inspired

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Bugface realizes that there's nothing to be afraid of and heads back towards the fight.

Double move.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel suddenly snaps to it, realizing he's pressed hard into his corner and is suddenly self conscious of his cowering. He quickly looks around to see that nobody is in the forward hold and dashes through the door, seeing Bluuu and Chivix confronting the ghost that had sent him running.

Begone pesky poltergeist!

[move] 30'
[standard] Cast magic missile on ghostly thing

Force damage, missile 1: 1d4 + 1 ⇒ (2) + 1 = 3
Force damage, missile 2: 1d4 + 1 ⇒ (4) + 1 = 5

No longer invisible

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Now that he has a bit of space between himself and the ghost, Donovan gets his gumption back. "That's it team. Don't let up. Tear it apart." use Get'Em!

Laser Rifle, Corona, called, ghost killer: get'em
v EAC: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 Fire Dmg: 4d6 + 10 ⇒ (4, 3, 2, 4) + 10 = 23

A crit! Can ghostly things burn?

Lantern Lodge

Silent tide map

The magical missiles slam into the ghost with considerable force. It turns a baleful glare on the technomancer as if to say "you're next, jimmy."

Sadly incorporeal creatures are immune to crits.

Donovan opens fire and blasts the ghost as well, fire coursing through its insubstantial form.

And when the flames vanish... so does the ghost... at least for now.

Out of combat... for now.

Status :
Sefel 0/30 SP; 32/34 hp - been inspired;
Bugface;
Don - 0/35SP; 32/34hp; 5/6RP ; 3 dex drain; (extra 17/8 damage; fort dc16)
Chivix 94/112 SP; been inspired
Jackojare
Bluuu 29/72 SP - been inspired

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel beams with his newfound courage after the horrible fright.

Yeah! That wasn't so bad. I wonder if we'll come across the ghosts of the rest of this ship's crew...


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

I hope not. Bluuuuu replies as he drifts back towards the others. Given the size of the shuttle, the crew may have been sizable.

Don, Sefel: I can see blood on your armor. Perhaps we should secure this room and compose ourselves. If there are more ghosts that will be an issue, but we can bar the doors against any of the undead with bodies.

Take a 10-minute rest here?


The dice roller can hate me all it wants if it lets you guys keep doing that!

"I'll stand watch if you guys need to rest."

Chivix parks himself in the hall just outside the door and scans the area.

perception: 1d20 + 11 ⇒ (19) + 11 = 30

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Donovan puts another shot in the prone form of the bad thing.
"Can somebody tell me what that is.... was?"

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

By the way, what does this re-dead guy have on him?

Lantern Lodge

Silent tide map

The team retreats to the abattoir that was once the flight deck. The computers, now blinking at you with restored power.

On the way past you drag mr Dead again in with you so you have time to search his body while you rest up.

The body was wearing kasatha microcord (II), and a cloak (a mk1 diffraction cloak) has was armed with a resonant dirge pistol and an ultrathin switchblade.

Who is taking ten apart from Bluuu?

Status :
Sefel 0/30 SP; 32/34 hp - been inspired;
Bugface;
Don - 0/35SP; 32/34hp; 5/6RP ; 3 dex drain; (extra 17/8 damage; fort dc16)
Chivix 94/112 SP; been inspired
Jackojare
Bluuu 72/72 SP; 9/10RP;

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackjare will just sit there for a while, when we are all ready, he'll let someone with a high perception lead the way.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Donovan will take the time to recuperate.

That armor would be quite an upgrade to Donovan's AC. How hard is it to tranfer armor upgrades?


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Swapping out armor upgrades, or transferring from one to another, takes 10 minutes.
Bluuuuu's own armor is solid for now (and he's much better protected than you), so if you'd like the microcord, I'm fine with it.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel is taking 10/spending RP

Sefel slumps down and rests while his body overcomes the recent fright and previous frost burn from the boreal "cold springs".

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

I thought so. I just couldn't find it to be sure. People willing to wait a bit longer than 10 minutes?

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sure thing!

Lantern Lodge

Silent tide map

There is no immediately obvious rush on you.

The group waits while some members rest up, and bits of armour upgrades are moved across. Oh, and Don undresses the dead guy. Everyone turns their backs.

don fort save: 1d20 + 4 ⇒ (2) + 4 = 6

That computer keeps blinking at you. All that effort to restore power...

Status :
Sefel 30/30 SP; 32/34 hp; 6/7RP
Bugface;
Don - 35/35SP; 15/34hp; 4/6RP ; 3 dex drain;
Chivix 94/112 SP; been inspired
Jackojare
Bluuu 72/72 SP; 9/10RP;

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none
GM Aerondor wrote:
That computer keeps blinking at you. All that effort to restore power...

Sefel had done some work on it before? Re-roll to get back into it?

Sefel returns to the console and continues where he left off at the powered-up computer.

Computers: 1d20 + 17 ⇒ (17) + 17 = 34

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

I mean he has the time while everyone's waiting on me.

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