Wyrm Sniper

Donovan Delacroix's page

356 posts. Organized Play character for Dax Thura.


Classes/Levels

Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Gender

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)

About Donovan Delacroix

Donovan Delacroix
Male human mercenary envoy 5
LN Medium humanoid (human)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense SP 35 HP 34 RP 6
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EAC 17; KAC 17
Fort +4; Ref +6; Will +4
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Offense
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Speed 30 ft., swim 20 ft.
Melee converted dueling sword +4 (1d8+6 S; analog)
Ranged static arc pistol +5 (1d6+2 E; arc 2; stun) or
. . ghost killer called corona laser rifle +5 (2d6+5 F; burn 1d6) or
. . tactical semi-auto pistol +5 (1d6+2 P; knockdown; analog, fiery)
Offensive Abilities get 'em
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Statistics
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Str 13 (+1); Dex 15 (+2); Con 12 (+1); Int 12 (+1); Wis 10 (+0); Cha 18 (+4)
Skills Acrobatics +6, Athletics +8 (+16 when swimming), Bluff +9, Computers +9 (3 ranks), Culture +8, Diplomacy +12, Disguise +8, Engineering +9 (3 ranks), Intimidate +12, Medicine +6, Perception +6, Piloting +10 (5 ranks), Profession (mercenary) +7, Sense Motive +8, Sleight Of Hand +6, Stealth +8; (reduce the DCs of Culture and Profession [mercenary] checks by 5 when recalling knowledge about military procedures and personnel)
Feats Great Fortitude, Longarm Proficiency, Skill Synergy (computers, engineering), Weapon Specialization (longarms)
Languages Celestial, Common, Jinsul, Kasatha, Orc, Sarcesian, Vesk
Other Abilities dispiriting taunt, improved exo-guardians champion, expertise, inspiring boost [14 SP]
Combat Gear mk I serums of healing (2); Other Gear vesk brigandine II (upgrade: infrared sensors, jetpack)[AR], converted dueling sword, ghost killer called corona laser rifle with 1 high-capacity battery (40 charges), static arc pistol with 1 battery (20 charges), tactical semi-auto pistol with 9 small arm explosive rounds, athletic clothing[AR], batteriess (2), beacon, binoculars[PW], cigarss (4), engineering tool kit, gear clamp, gear clamp, high-capacity batteriess (2), personal comm unit, professional clothing, small arm explosive rounds[AR] (9), starfinder backpack[AR], tetrad certified translator, titanium alloy cable (60 ft.), whiskeys (4), credstick (1,603.6 credits); Augmentations gill sheath, mk 1 synergizing symbiote (charisma), swimming fins[AR], voice amplifier
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A young Donovan Delacroix joined the Stewards expecting a life of adventure and glory. He was disappointed. In time, he left and joined the Knights of Golarion. Though he did get the action he craved, Donovan found that he often did not agree with their philosophies and eventually left them too. He's now joined the Pathfinder Society hoping to find his place with them.

Bot Me:

- use Inspiring Boost to keep his allies in the fight.
- take cover and fire laser rifle at boss
- if in cover get 'em and fire laser rifle at boss

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Player Name: Dax Thura
Character Name: Donovan Delacroix
Race, Theme, Class: human, mercenary, envoy 5
PFS ID: 33973-705
Reputation with factions: Exo-Guardian 26, Acquisitives 3, Second Seeker (Luwazi Elsebo) 2
Starting fame: 20
Day Job roll: Mercenary +7
Notes:
Boons slotted
- Faction
* Guardians Champion, Improved: gain Rep and Fame for faction; regain Resolve after crit
- Promotional
* Shirt Re-Roll
- Ally
* Duskmire Allegiance (yeti): +1 to Str and Dex skill checks and +1 to Fort saves
- Personal
* none
- Social
* [ ] [ ] [ ] Contractor’s Respect: loaned weapon/armor up to lvl +1 (max 8th)
- Starship
* Star Monster Slayer: gain +2 in combat with living ship, allies gain +1
- Slotless
* Claimant to Salvation: benefit when exploring Salvation’s Moon
* [ ] For the Future First: +4 Rep with new First Seeker
* Marked Field Agent: subdermal implant increase light level by 1 in 5’
* [ ] Protector of the Future: gain SS (LE) boon or reduce cost of a SS (LE) boon by 2
* Society Contract: benefits when playing a pre-gen
* [ ] Star Sugar Heartlove!!!: owns Strawberry Machinecake album

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[dice=Culture w/Expertise]1d20+8+1d6+1[/dice]
[dice=Diplomacy w/Expertise]1d20+12+1d6+1[/dice]
[dice=Intimidate w/Expertise]1d20+12+1d6+1[/dice]
[dice=Perception]1d20+6[/dice]
[dice=Sense Motive w/Expertise]1d20+8+1d6+1[/dice]
[dice=Stealth]1d20+10[/dice]

Laser Rifle, Corona, called, ghost killer:
[dice=v EAC]1d20+7[/dice] [dice=Fire Dmg]2d6+5[/dice]

Arc Pistol, Static:
[dice=v EAC]1d20+7[/dice] [dice=Electrical Dmg]1d6+2[/dice]

Dueling Sword, converted: analog
[dice=v KAC]1d20+4[/dice] [dice=Slashing Dmg]1d8+6[/dice]

Gunnery:
[dice=v EAC]1d20+9[/dice] [dice=Dmg]1d8[/dice]