Wyrm Sniper

Donovan Delacroix's page

356 posts. Organized Play character for Dax Thura.


Classes/Levels

Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Gender

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)

About Donovan Delacroix

Donovan Delacroix
Male human mercenary envoy 9
LN Medium humanoid (human)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +12 (+14 to vision-based checks)
--------------------
Defense SP 63 HP 58 RP 8
--------------------
EAC 27; KAC 28
Fort +6; Ref +12; Will +6
DR 5/—; Resist electricity 10, fire 6
--------------------
Offense
--------------------
Speed 30 ft., swim 20 ft.
Melee converted dueling sword +7 (1d8+10 S; analog)
Ranged advanced semi-auto pistol +12 (2d6+4 P; analog, fiery; critical knockdown) or
. . ghost killer called aphelion laser rifle +14 (3d6+9 F; critical burn 1d6) or
. . static arc pistol +12 (1d6+4 E; stun; critical arc 2)
--------------------
Statistics
--------------------
Str 13 (+1); Dex 22 (+6); Con 12 (+1); Int 14 (+2); Wis 10 (+0); Cha 18 (+4)
Skills Acrobatics +13, Athletics +11 (+19 when swimming), Bluff +11, Computers +12 (5 ranks), Culture +14, Diplomacy +16, Disguise +11, Engineering +12 (5 ranks), Intimidate +16, Medicine +7, Perception +12 (+14 to vision-based checks), Piloting +18 (9 ranks), Profession (Mercenary) +16, Sense Motive +12, Sleight Of Hand +12, Stealth +12; (theme knowledge (mercenary))
Feats Enhanced Resistance, Great Fortitude, Longarm Proficiency, Skill Synergy (computers, engineering), Weapon Focus (longarms), Weapon Specialization (longarms)
Languages Celestial, Common, Daimalkan, Draconic, Drow, Infernal, Jinsul, Kasatha, Orc, Sarcesian, Shirren, Vesk, Ysoki
Other Abilities dispiriting taunt, expertise (1d6+2), grunt, improved get 'em, inspiring boost [22 SP], menacing gaze, quick dispiriting taunt
Combat Gear mk I serums of healing (2); Other Gear d-suit III (upgrade: deflective reinforcement, jetpack, mk 2 electrostatic field), advanced semi-auto pistol with 28 small arm explosive rounds, converted dueling sword, ghost killer called aphelion laser rifle with 1 high-capacity battery (40 charges), 1 high-capacity battery (40 charges), static arc pistol with 1 battery (20 charges), batteriess (2), beacon portable light, binoculars[PW], cigarss (4), engineering tool kit, gear clamp, gear clamp, high-capacity batteriess (2), high-capacity battery, high-capacity battery, infrared sensors, personal comm unit, professional clothing, professional's tools, starfinder backpack[AR], tetrad certified translator, titanium alloy cable (60 ft.), whiskeys (4), credstick (96.4 credits); Augmentations advanced darkvision capacitors, gill sheath, mk 1 synergizing symbiote (charisma), mk 2 synergizing symbiote (dexterity), swimming fins[AR], voice amplifier
--------------------
Donovan Delacroix
Male human mercenary envoy 9
LN Medium humanoid (human)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +12 (+14 to vision-based checks)
--------------------
Defense SP 63 HP 58 RP 8
--------------------
EAC 27; KAC 28
Fort +6; Ref +12; Will +6
DR 5/—; Resist fire 6
--------------------
Offense
--------------------
Speed 30 ft., swim 20 ft.
Melee converted dueling sword +7 (1d8+10 S; analog)
Ranged advanced semi-auto pistol +12 (2d6+4 P; analog, fiery; critical knockdown) or
. . ghost killer called aphelion laser rifle +14 (3d6+9 F; critical burn 1d6) or
. . static arc pistol +12 (1d6+4 E; stun; critical arc 2)
--------------------
Statistics
--------------------
Str 13 (+1); Dex 22 (+6); Con 12 (+1); Int 14 (+2); Wis 10 (+0); Cha 18 (+4)
Skills Acrobatics +13, Athletics +11 (+19 when swimming), Bluff +11, Computers +12 (5 ranks), Culture +14, Diplomacy +16, Disguise +11, Engineering +12 (5 ranks), Intimidate +16, Medicine +7, Perception +12 (+14 to vision-based checks), Piloting +18 (9 ranks), Profession (Mercenary) +16, Sense Motive +12, Sleight Of Hand +12, Stealth +12; (theme knowledge (mercenary))
Feats Enhanced Resistance, Great Fortitude, Longarm Proficiency, Skill Synergy (computers, engineering), Weapon Focus (longarms), Weapon Specialization (longarms)
Languages Celestial, Common, Daimalkan, Draconic, Drow, Infernal, Jinsul, Kasatha, Orc, Sarcesian, Shirren, Vesk, Ysoki
Other Abilities dispiriting taunt, expertise (1d6+2), grunt, improved get 'em, inspiring boost [22 SP], menacing gaze, quick dispiriting taunt
Combat Gear mk I serums of healing (2); Other Gear d-suit III (upgrade: deflective reinforcement, jetpack, mk 2 electrostatic field), advanced semi-auto pistol with 28 small arm explosive rounds, converted dueling sword, ghost killer called aphelion laser rifle with 1 high-capacity battery (40 charges), 1 high-capacity battery (40 charges), static arc pistol with 1 battery (20 charges), batteriess (2), beacon portable light, binoculars[PW], cigarss (4), engineering tool kit, gear clamp, gear clamp, high-capacity batteriess (2), high-capacity battery, high-capacity battery, infrared sensors, personal comm unit, professional clothing, professional's tools, starfinder backpack[AR], tetrad certified translator, titanium alloy cable (60 ft.), whiskeys (4), credstick (96.4 credits); Augmentations advanced darkvision capacitors, gill sheath, mk 1 synergizing symbiote (charisma), mk 2 synergizing symbiote (dexterity), swimming fins[AR], voice amplifier
--------------------
A young Donovan Delacroix joined the Stewards expecting a life of adventure and glory. He was disappointed. In time, he left and joined the Knights of Golarion. Though he did get the action he craved, Donovan found that he often did not agree with their philosophies and eventually left them too. He's now joined the Pathfinder Society hoping to find his place with them.
He has scars around his, now cybernetic, eyes from where a migo clawed them out.

Bot Me:

- use Inspiring Boost to keep his allies in the fight.
- take cover and fire laser rifle at boss
- if in cover get 'em and fire laser rifle at boss

======================================================
Player Name: Dax Thura
Character Name: Donovan Delacroix
Race, Theme, Class: human, mercenary, envoy 9
PFS ID: 33973-705
Reputation with factions: Exo-Guardians 52, Acquisitives 6, SS (LE) 3 (EH) 3, Wayfinders 1
Day Job roll: Mercenary +16
Notes:
Boons slotted
- Faction -
* Exo-Guardians Champion, Improved: gain Rep and Fame for faction; regain Resolve after crit
- Promotional -
* Promotional Reroll: 1/adventure reroll a d20 with a +4 to the roll
- Ally -
* Duskmire Allegiance (yeti): +1 to Str and Dex skill checks and +1 to Fort saves
- Personal -
* none
- Social -
* [ ] [ ] [ ] Contractor’s Respect: loaned weapon/armor up to lvl +1 (max 8th)
- Starship -
* Star Monster Slayer: gain +2 in combat with living ship, allies gain +1
- Slotless -
* Claimant to Salvation: benefit when exploring Salvation’s Moon
* [ ] For the Future First: +4 Rep with new First Seeker
* Marked Field Agent: subdermal implant increase light level by 1 in 5’
* [ ] Protector of the Future: gain SS (LE) boon or reduce cost of a SS (LE) boon by 2
* Society Contract: benefits when playing a pre-gen
* [ ] Star Sugar Heartlove!!!: owns Strawberry Machinecake album
* Year of the Scoured Stars: +2 to Str

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

===========================================
[dice=Culture w/Expertise]1d20+14+1d6+2[/dice]
[dice=Diplomacy w/Expertise]1d20+16+1d6+2[/dice]
[dice=Intimidate w/Expertise]1d20+16+1d6+2[/dice]
[dice=Perception]1d20+12[/dice]
[dice=Sense Motive w/Expertise]1d20+12+1d6+2[/dice]
[dice=Stealth]1d20+12[/dice]

Laser Rifle, Aphelion, called, ghost killer:
[dice=v EAC]1d20+14[/dice] [dice=Fire Dmg]3d6+95[/dice]

Semi-Auto Pistol, Adv: fiery:
[dice=v KAC]1d20+12[/dice] [dice=Piercing Dmg]2d6+4[/dice]

Arc Pistol, Static:
[dice=v EAC]1d20+12[/dice] [dice=Electrical Dmg]1d6+4[/dice]

Dueling Sword, converted: analog
[dice=v KAC]1d20+7[/dice] [dice=Slashing Dmg]1d8+10[/dice]

Gunnery:
[dice=v EAC]1d20+12[/dice] [dice=Dmg]1d8[/dice]