Lashunta

Sefel Lamunesh's page

503 posts. Organized Play character for PaleDim.


Race

| SP 30/30 HP 32/34 | RP 6/7 | EAC 21; KAC 22 | Fort +2; Ref +5; Will +6; +2 vs spells/magical effects | Init: +7 | Limited Telepathy 30’ | Perc: +7, SM: +1, Darkvision 60'

Classes/Levels

| Speed 30ft | Detect Thoughts 0/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 3/5; 2nd 0/4 | frostbite pistol 20/20 | corona rifle 37/40 | cache capacitor: disguise self | Active conditions: none

Gender

Male damaya lashunta scholar technomancer 6

About Sefel Lamunesh

I like putting my technology passion and talents to work to solve problems. I do not like being pushed around.

Sefel Lamunesh
Male damaya lashunta scholar technomancer 6
LN Medium humanoid (lashunta)
Init +7; Senses darkvision 60 ft.; Perception +7
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Defense SP 30 HP 34 RP 7
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EAC 21; KAC 22
Fort +2; Ref +5; Will +6; +2 vs. spells and other magical effects
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Offense
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Speed 30 ft.
Ranged corona laser rifle +7 (2d6 F; burn 1d6) or
. . frostbite-class zero pistol +7 (1d6+3 C; staggered [DC 15])
Spell-Like Abilities
(CL 6th)
. . 1/day—detect thoughts (DC 14)
. . At will—daze (DC 13), psychokinetic hand
Technomancer Spells Known (CL 6th; ranged +7)
. . 2nd (4/day)—invisibility, knock, mirror image, security seal
. . 1st (5/day)—disguise self, flight, magic missile, supercharge weapon
. . 0 (at will)—dancing lights, detect magic, energy ray, mending, token spell, transfer charge
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Statistics
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Str 10 (+0); Dex 16 (+3); Con 10 (+0); Int 18 (+4); Wis 13 (+1); Cha 14 (+2)
Skills Computers +17 (6 ranks), Engineering +17 (6 ranks), Life Science +13, Mysticism +12, Perception +7, Physical Science +14, Piloting +12 (6 ranks), Sleight Of Hand +12; (reduce the DCs of Physical Science checks by 5 when recalling knowledge about astronomy)
Feats Improved Initiative, Longarm Proficiency, Skill Synergy (computers, engineering), Spell Focus
Languages Castrovelian, Common, Kasatha, Shirren, Vercite, Ysoki; limited telepathy 30 ft.
Other Abilities cache capacitor I (current spell), magic negation, spell cache (item type), spell countermeasures, tip of the tongue
Other Gear d-suit II (upgrade: infrared sensors), corona laser rifle with 1 high-capacity battery (40 charges), frostbite-class zero pistol with 1 battery (20 charges), consumer backpack, engineering tool kit, field rations (1 week)s (4), flashlight, hygiene kit, personal comm unit, professional clothing, starstone compass, tier 1 antibiotic[COM], tier 1 antitoxins (2), toolkit (hacking), travel clothing, credstick (8864.4 credits)

SFS:

SFS # 272301-702
Experience 16
Slotted Faction Dataphiles

Reputation 29 Fame, 18 Global Reputation
Reputation with Acquisitives: 1
Reputation with Dataphiles: 11
Reputation with Exoguardians: 1
Reputation with Second Seekers (Luwazi Elsebo): 5
Reputation with Wayfinders:

Chronicles
Alledisil's Starfinder Quest - Into the Unknown +1 XP +2 Fame +750 cr

[SFS] Fugitive on the R.ed Planet - GM Ewok +1 XP +2 Fame +719 cr

[SF] Incident at Absalom Station - GM Ewok (Book 1) +3 XP +5 Fame +2160 cr

GM Wolfspirit's Half-Alive Streets +1 XP +2 Fame +735 cr

Egg's Star Sugar Heartlove!!! +1 XP +2 Fame +1485 cr

[SF] Dead Suns AP - GM Ewok (Book 2) +3XP +5 Fame +4380 cr

GDVIII: Redelia's Night in Nightarch +1XP +2 Fame +1447 cr

[SFS/Shifty] #2:15 Infernal Gallery (A) +1XP +2 Fame +1460 cr

[SF] Dead Suns AP - GM Ewok (Book 2) +3XP +5 Fame +12255 cr

[SFS_Aerondor] 01-35 Rasheen's Riches +1 XP +2 Fame +5097 cr

Boons Slotted this Adventure:

Ally:
Faction:
Personal:
Promotional:
Social: AbadarCorp Acquaintance
Starship:
Slotless:

All My Boons:

[_] Rasheen’s Footsteps (Social Boon; Acquisitives Tier 2) Before using this boon, you must have a Reputation Tier of 2 of higher with the Acquisitives faction and spend an additional 2 Fame to check the box that precedes this boon; once you do so, this boon is active and can be slotted as a Social boon.

Once per adventure when this boon is slotted, you can gain a +4 bonus on the first Diplomacy, Bluff or Intimidate check you make when interacting with a previously undiscovered creature or new species not already known to the Pact Worlds. You can also choose, once per adventure, to gain a +4 bonus on the first Acrobatics, Athletics, or Perception check you make while exploring an area on a previously unexplored world. You must choose to apply these bonuses before attempting the skill checks.

[_][_][_] Explorer’s Perseverance (Slotless Boon; Limited Use) By discovering Jelev Rasheen’s beacon, you’ve uncovered the first step taken in this legendary explorer’s final voyage. The event has kindled an exploratory spirit within you, allowing you to earn some modicum of victory even from failure. Once per adventure, any time during that adventure when you would miss out on the rewards in a scenario, you may check a box off this boon. Instead of losing the full value of rewards listed for that encounter, instead you lose only 50% of that value. Note, this only affects the credit value of an encounter; you still miss out on any Chronicle sheet rewards associated with the encounter, such as item access. Once all check boxes are marked off this boon, you cannot use it any further.

Abysshead Download (Slotless Boon) A digital copy of the drow album Abysshead made its way onto one or more of your technological storage devices. When downloaded, the album infects every digital device you have. While seemingly harmless, the album plays from devices at inopportune moments and displays random unwanted advertisements for the band. Future scenarios will detail exactly how this may affect you.

Corpse Fleet and Devourer Blueprints (Slotless Boon; Limited-Use): You have clashed with the Cult of the Devourer and the Corpse Fleet, in the process uncovering some of each group’s secrets. At the end of any adventure, including this one, you can purchase a single piece of equipment from the Corpse Fleet article (Starfinder Adventure Path #3: Splintered Worlds 44) or Cult of the Devourer article (Starfinder Adventure Path #2: Temple of the Twelve 46) as though it were listed in the Starfinder Core Rulebook—any item with an item level equal to your character level +1. In addition, you receive a 10% discount on this purchase, or a 20% discount if you craft the item yourself. Check the appropriate organization off when you make this purchase, you cannot use this boon to purchase an item from that article again. Once both checks are marked, cross this boon off your Chronicle sheet.
[_] Corpse Fleet
[_] Cult of the Devourer

Diabolical Hitchhiker

Gun Runner (Ally Boon; Limited Use) Your involvement in reacquiring the Society’s stolen drow weapons hasn’t gone unnoticed. As a result, you’ve forged strong relationships with the Starfinders responsible for distributing new weapons. While this boon is slotted, you can purchase grenades at a 10% discount. Alternatively, at the end of a scenario when you have this boon slotted, you can permanently cross it off this Chronicle sheet to gain a one-time 20% discount on a single
weapon purchase.

Half-Orc Admittance (Personal Boon; Limited Use) The half-orc mercenaries of Apostae know of your successful foray against Villyth Zeizerer. During this venture, you likely killed or incapacitated many half-orcs to retrieve the Society’s stolen goods. The half-orcs of Apostae not only fear your reputation, but also seek to follow in your footsteps. You can apply this boon in one of two ways. Select one of the following uses, and cross the other use off this Chronicle sheet.
New Character: You can play a half-orc character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.
Existing Half-Orc: You can apply this boon to an existing half-orc character in your possession that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.

Loaned Ship: Crypt Warden (Starship Boon; Limited-Use): You can only slot this boon in a Tier 5–8 scenario, and everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead choose to take a captured Crypt Warden from the Corpse Fleet (Splintered Worlds 51). The statistics for this hull appear below. This ship can be further upgraded with Starship boons from other characters in the group as normal. When used in Subtier 7–8, the PCs crewing this ship gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC, and does not count towards the reroll limit for that PC. Otherwise, this ability functions following the rules for rerolls as detailed in the Starfinder Core Rulebook on page 243.

Loaned Ship: Sunrise Maiden

AbadarCorp Acquaintance (social boon)

[_] [_] [_] AbadarCorp Augmentation (social boon)

[_] Scoured Stars Memorial (Social Boon) Thanks to your efforts on Songbird Station, the Starfinder Society earned immense publicity from the Strawberry Machine Cake concert. Organizations and people across the Pact Worlds now go out of their way to assist the Starfinder Society. You can check the box next to this boon to do one of the following:
• Ignore the Fame cost of having your body recovered.
• Ignore the Fame cost of purchasing the Starship Towing boon.
• Reduce the Fame cost of receiving a raise dead by 4.

Tip of the Conspiracy (Unidentified Boon)You assisted Historia-7 in learning about a growing conspiracy against the Starfinder Society, though the trail of clues seemingly ended at Songbird Station. This boon represents your involvement in thwarting one of the conspiracy’s plans. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify what boon slot it must be slotted in.

Enemy of the Devourer (Social Boon) After stopping a Cult of the Devourer cell on Castrovel, you’ve developed quite the reputation. You’ve also taken steps to learn as much as you can about the destructive organization. You gain a +2
bonus on any Culture, Diplomacy (gather information), or Mysticism check related to the Cult of the Devourer. Once per session, you can re-roll any one saving throw against an effect created by a follower of the Devourer.

Qabarat University Admittance (Slotless Boon) In thanks for your service, the Qabarat University of Xenoarchaeology and Xenoanthropology has offered you admittance and free tuition to attend the school. At the end of an adventure, you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded 3 XP, you can instead check 3 boxes. Once all six boxes for a skill are checked, you gain a permanent +1 insight bonus when making checks with that skill. Once you’ve checked all 18 boxes below, you graduate from Qabarat University and gain 2 Fame.

* [_][_][_][_][_][_] Culture
* [_][_][_][_][_][_] Life Science
* [_][_][_][_][_][_] Physical Science

Bot Me! / Tactics:

[dice=supercharge weapon extra damage]4d6[/dice]

[dice=mending hit points repaired]1d4[/dice]

After battle
- search for spare batteries on or around fallen foes
- Use transfer charge to re-up the battery attached to his laser pistol

Piloting
- Preferred roles: Engineering, Science officer
- Lesser preferred but capable: Pilot
Rest are doable in a pinch, but not his comfort zone.

Skills Sefel relies heavily on skills related to engineering, software and device development (computers + engineering). He isn't an aggressive hacker by habit, but he is capable when needed. Having just left the life of an office job he hasn't yet found the need to build a complicated rig, such as a mechanic would have.

Background:

TODO

I'd like to try a technomancer who was a research scientist for a corporation, but ended up on the outs over creative differences on a brilliant project. He needs a new job, but has found himself blacklisted from regaining a similar position with other companies. Wherever this adventure takes him he's likely looking for answers so an alternative outlet to his old professional life.