Sefel Lamunesh's page

310 posts. Organized Play character for PaleDim.


| SP 20/20 HP 24/24 | RP 4/5 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4; +2 vs spells/magical effects | Init: +6 | Limited Telepathy 30’ | Perc: +4, SM: +0, Darkvision 60'


| Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 2/4; 2nd 1/3 | frostbite-class zero pistol charges: 20/20 | Active conditions: none


Male damaya lashunta scholar technomancer 4

About Sefel Lamunesh

I like putting my technology passion and talents to work to solve problems. I do not like being pushed around.

Sefel Lamunesh
Technomancer 4
LN Medium humanoid (lashunta)
Init +6; Senses Limited Telepathy 30’; Darkvision 60'; Perc +4, SM +0


SFS # 272301-702
Experience 10
Slotted Faction Dataphiles
Wealth 468 cr

Reputation 18 Fame, 15 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles: 9
Reputation with Exoguardians: 1
Reputation with Second Seekers (Luwazi Elsebo): 5
Reputation with Wayfinders:

Alledisil's Starfinder Quest - Into the Unknown +1 XP +2 Fame +750 cr

[SFS] Fugitive on the R.ed Planet - GM Ewok +1 XP +2 Fame +719 cr

[SF] Incident at Absalom Station - GM Ewok (Book 1) +3 XP +5 Fame +2160 cr

GM Wolfspirit's Half-Alive Streets +1 XP +2 Fame +735 cr

Egg's Star Sugar Heartlove!!! +1 XP +2 Fame +1485 cr

[SF] Dead Suns AP - GM Ewok (Park 2) +3XP +5 Fame +4380 cr


EAC 17, KAC 18
Armor Upgrades (1 slot) infrared sensors
SP 20 HP 24 RP 5
Fort +1, Ref +3, Will +4
+2 against spells and other magical effects
Special Defenses Spell Countermeasures (Ex)


Speed 30 ft.
Melee tactical baton +5 (1d4+2 B, analog, operative)
Ranged frostbite-class zero pistol +5 (1d6+2 C, 20 charges, usage 2, range 60ft, critical staggered, level 5)
Special Attacks
Spell-Like Abilities daze (at will; DC 11), psychokinetic hand (at will), detect thoughts (1/day; DC 12)

Technomancer spells
-2nd (3/day)-knock, security seal
-1st (4/day)-flight, life bubble, magic missile, supercharge weapon (wishlist: grease, unseen servant, overheat, summon creature; replace magic missile later)
-0th (unlimited)-dancing lights, detect magic, energy ray, mending, token spell, transfer charge (DC 14)


Str 10, Dex 14, Con 10, Int 16, Wis 11, Cha 12

BAB +3

Skills acrobatics +2, athletics +0, bluff +1, computers +15, diplomacy +1, disguise +1, engineering +14, intimidate +1, life science +10, mysticism +8, perception +4, physical science +11, piloting +4, sense motive +0, stealth +2, survival +0

Starship-Combat Version of Skills
Omitting Class features and items that do not affect Crew Actions

Feats Improved Initiative, Skill Synergy (computers, engineering), Spell Focus, Weapon Specialization
Languages Castrovelian, Common, Shirren, Vercite, Ysoki
Combat Gear tactical baton, frostbite-class zero pistol, d-suit I
Other Gear personal comm unit, engineering kit, flashlight, starstone compass, consumer backpack, corporate professional clothing, travel clothing, week field rations (4), hygiene kit

Special Abilities:

Lashunta Magic
Limited Telepathy
Magic Hacks: Spell Countermeasures (Ex)
Spell Cache (1/day)
Student (computers, engineering)
Tech Lore +1 (Ex)
Theme Knowledge (Physical Science/astronomy): -5 DC

Boons Slotted this Adventure:

Social: AbadarCorp Acquaintance

All My Boons:

Loaned Ship: Sunrise Maiden

AbadarCorp Acquaintance (social boon)

[_] [_] [_] AbadarCorp Augmentation (social boon)

[_] Scoured Stars Memorial (Social Boon) Thanks to your efforts on Songbird Station, the Starfinder Society earned immense publicity from the Strawberry Machine Cake concert. Organizations and people across the Pact Worlds now go out of their way to assist the Starfinder Society. You can check the box next to this boon to do one of the following:
• Ignore the Fame cost of having your body recovered.
• Ignore the Fame cost of purchasing the Starship Towing boon.
• Reduce the Fame cost of receiving a raise dead by 4.

Tip of the Conspiracy (Unidentified Boon)You assisted Historia-7 in learning about a growing conspiracy against the Starfinder Society, though the trail of clues seemingly ended at Songbird Station. This boon represents your involvement in thwarting one of the conspiracy’s plans. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify what boon slot it must be slotted in.

Enemy of the Devourer (Social Boon) After stopping a Cult of the Devourer cell on Castrovel, you’ve developed quite the reputation. You’ve also taken steps to learn as much as you can about the destructive organization. You gain a +2
bonus on any Culture, Diplomacy (gather information), or Mysticism check related to the Cult of the Devourer. Once per session, you can re-roll any one saving throw against an effect created by a follower of the Devourer.

Qabarat University Admittance (Slotless Boon) In thanks for your service, the Qabarat University of Xenoarchaeology and Xenoanthropology has offered you admittance and free tuition to attend the school. At the end of an adventure, you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded 3 XP, you can instead check 3 boxes. Once all six boxes for a skill are checked, you gain a permanent +1 insight bonus when making checks with that skill. Once you’ve checked all 18 boxes below, you graduate from Qabarat University and gain 2 Fame.

* [_][_][_][_][_][_] Culture
* [_][_][_][_][_][_] Life Science
* [_][_][_][_][_][_] Physical Science

Bot Me! / Tactics:

[dice=supercharge weapon extra damage]4d6[/dice]

[dice=mending hit points repaired]1d4[/dice]

After battle
- search for spare batteries on or around fallen foes
- Use transfer charge to re-up the battery attached to his laser pistol

- Preferred roles: Engineering, Science officer
- Lesser preferred but capable: Pilot
Rest are doable in a pinch, but not his comfort zone.

Skills Sefel relies heavily on skills related to engineering, software and device development (computers + engineering). He isn't an aggressive hacker by habit, but he is capable when needed. Having just left the life of an office job he hasn't yet found the need to build a complicated rig, such as a mechanic would have.



I'd like to try a technomancer who was a research scientist for a corporation, but ended up on the outs over creative differences on a brilliant project. He needs a new job, but has found himself blacklisted from regaining a similar position with other companies. Wherever this adventure takes him he's likely looking for answers so an alternative outlet to his old professional life.