Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Male Human Rogue6/Clr1 Current Map

Fralk strikes twice again! He may bring this thing down himself!!!


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Still here, waiting for Ciri and Korbin. Also, @Jim, Blessings of Fervor?


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Moving a bit closer and assessing the situation, Korbin sees multiple people with wounds but no one in immenent danger of death. Using the spell he already cast to increase his defenses (+2 ac and reflex saves), he raises his holy symbol and emits a healing burst to his allies, excluding the set construct of course.

Channel Energy to heal all allies: 5d6 ⇒ (1, 3, 1, 1, 2) = 8
reroll 1's: 3d6 ⇒ (5, 3, 4) = 12

(Total healing is 17 points)


Male Human Rogue6/Clr1 Current Map

Everyone make a DC 16 Will and a DC 16 Fort Save vs the gas from the braziers that has started filling the chamber as they flare into life.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

5 ft step north and cast defensive diamond spray, activating arcane blade as my swift.

concentration diamond spray dc 18, point to increase level: 1d20 + 15 ⇒ (14) + 15 = 29

damage: 10d6 ⇒ (2, 3, 4, 2, 1, 6, 3, 6, 2, 3) = 32

Fortitude: 1d20 + 11 ⇒ (10) + 11 = 21

will: 1d20 + 12 ⇒ (1) + 12 = 13

spell:
Range 20 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes

These magical slivers are treated as adamantine and cold iron for the purpose of overcoming damage reduction. In addition, this spell bypasses up to 1 point of an object’s hardness per 2 caster levels (maximum 10).


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Korbin’s Will Save: 1d20 + 13 ⇒ (12) + 13 = 25
Korbin’s Fortitude Save: 1d20 + 9 ⇒ (3) + 9 = 12


Male Human Rogue6/Clr1 Current Map
Ciri Princess of Cintra wrote:

5 ft step north and cast defensive diamond spray, activating arcane blade as my swift.

[dice=concentration diamond spray dc 18, point to increase level]1d20 + 15

[dice=damage]10d6

[dice=Fortitude]1d20 + 11

[dice=will]1d20 + 12

** spoiler omitted **

You are slowed.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Will: 1d20 + 6 + 3 + 2 + 2 ⇒ (20) + 6 + 3 + 2 + 2 = 33
+6 Inquisitor +3 wis +2 Resistance +2 morale

Fort: 1d20 + 6 + 2 + 2 + 2 ⇒ (1) + 6 + 2 + 2 + 2 = 13
+6 Inquisitor +2 con +2 Resistance +2 morale

I may get a further +1 divine bonus to those saves, if this effect is considered to be Set influenced...


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Not sure if I will get to act with a failed Fort save, but if I do...

Action:

Terodius starts hacking away at the animated idol...

Blessings of Fervor >> Extra Attack
Swift Action - Studied Target
Full Attack

To Hit A: 1d20 + 6 + 5 + 1 + 1 + 4 + 2 + 2 ⇒ (10) + 6 + 5 + 1 + 1 + 4 + 2 + 2 = 31
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +4 flanking w/Jim (ouflank, solo tactics +2 Heroism +2 studied Target

Damage A: 1d8 + 1 + 5 + 2 + 2 + 2d6 ⇒ (8) + 1 + 5 + 2 + 2 + (3, 5) = 26
+d6 merciful +1 enhancement +5 str +2 heroism +2 studied target +2d6 sneak attack

To Hit B: 1d20 + 6 + 5 + 1 + 1 + 4 + 2 + 2 - 5 ⇒ (8) + 6 + 5 + 1 + 1 + 4 + 2 + 2 - 5 = 24
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +4 flanking w/Jim (ouflank, solo tactics +2 Heroism +2 studied Target -5 iterative attack

Damage B: 1d8 + 1 + 5 + 2 + 2 + 2d6 ⇒ (1) + 1 + 5 + 2 + 2 + (1, 3) = 15
+d6 merciful +1 enhancement +5 str +2 heroism +2 studied target +2d6 sneak attack

To Hit C, extra attack, blessings of fervor: 1d20 + 6 + 5 + 1 + 1 + 4 + 2 + 2 ⇒ (17) + 6 + 5 + 1 + 1 + 4 + 2 + 2 = 38
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +4 flanking w/Jim (ouflank, solo tactics +2 Heroism +2 studied Target

Damage C: 1d8 + 1 + 5 + 2 + 2 + 2d6 ⇒ (8) + 1 + 5 + 2 + 2 + (3, 6) = 27
+d6 merciful +1 enhancement +5 str +2 heroism +2 studied target +2d6 sneak attack

And a further +1 to hit and damage on each attack if this thing counts as a minion of Set


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Ooh I'd forgot Blessing of Fervor

Jim's sword blurred as he struck again, propelled by magic.

Extra attack: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35Damage: 1d6 + 10 + 9 ⇒ (4) + 10 + 9 = 23
Crit?: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40Crit damage: 1d6 + 10 ⇒ (5) + 10 = 15

Jim tried his best not to breathe in any of the gas!
Fort: 1d20 + 9 ⇒ (18) + 9 = 27


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Just a note: if you look at the cover of the book, this encounter I think is portrayed


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

Ooh I'd forgot Blessing of Fervor

Jim's sword blurred as he struck again, propelled by magic.

[dice=Extra attack]1d20+18+2[dice=Damage]1d6+10+9
[Dice=Crit?]1d20+18+2[dice=Crit damage]1d6+10

Jim tried his best not to breathe in any of the gas!
[Dice=Fort]1d20+9

Jim, you still need to make a Will Save. You won't get your extra attack without making your Will save. Korbin and Terodius fall asleep even with the +1 for being Set induced. When you roll a 1 it is an automatic failure.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Ah sorry missed the will save.

Will: 1d20 + 8 ⇒ (11) + 8 = 19 He also has some conditional bonuses, but I think that's moot.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Not sure if these are needed but will post them so as to keep moving
DC 16 Will: 1d20 + 12 ⇒ (2) + 12 = 14
DC 16 Fort Save: 1d20 + 11 ⇒ (1) + 11 = 12 Well both those rolls suck. I'm assuming if being a golem means he doesn't require the Fort save that you won't hold this against him :)

Squinting his eyes to see through the smoke, Ratel lifts the great sword and attacks the statue.

BoF One extra attack AC 32/T8/FF35 Due to Golem Full attack, + 1 cold Iron greatsword, (str + 10) P/A, FF (-3) slam attack @ 2?
attack; +1 cold iron greatsword: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34 damage: 3d6 + 1 + 15 + 9 ⇒ (4, 6, 2) + 1 + 15 + 9 = 37
attack; +1 cold iron greatsword: 1d20 + 14 + 1 - 3 ⇒ (13) + 14 + 1 - 3 = 25 damage: 3d6 + 1 + 15 + 9 ⇒ (3, 1, 1) + 1 + 15 + 9 = 30
BoF attack; +1 cold iron greatsword: 1d20 + 19 + 1 ⇒ (5) + 19 + 1 = 25 damage: 3d6 + 1 + 15 + 9 ⇒ (4, 1, 6) + 1 + 15 + 9 = 36
Does he get the slam attacks?
Slam attack (primary -5): 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20 damage: 1d6 + 10 + 6 ⇒ (5) + 10 + 6 = 21
Slam attack (primary -5): 1d20 + 14 - 3 ⇒ (14) + 14 - 3 = 25 damage: 1d6 + 10 + 6 ⇒ (3) + 10 + 6 = 19


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Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:

Not sure if these are needed but will post them so as to keep moving

[dice=DC 16 Will]1d20+12
[dice=DC 16 Fort Save]1d20+11 Well both those rolls suck. I'm assuming if being a golem means he doesn't require the Fort save that you won't hold this against him :)

Squinting his eyes to see through the smoke, Ratel lifts the great sword and attacks the statue.

BoF One extra attack AC 32/T8/FF35 Due to Golem Full attack, + 1 cold Iron greatsword, (str + 10) P/A, FF (-3) slam attack @ 2?
[dice=attack; +1 cold iron greatsword]1d20+19+1 [dice=damage]3d6+1+15+9
[dice=attack; +1 cold iron greatsword]1d20+14+1-3 [dice=damage]3d6+1+15+9
[dice=BoF attack; +1 cold iron greatsword]1d20+19+1 [dice=damage]3d6+1+15+9
Does he get the slam attacks?
[dice=Slam attack (primary -5)]1d20+14-3 [dice=damage]1d6+10+6
[dice=Slam attack (primary -5)]1d20+14-3 [dice=damage]1d6+10+6

You are correct, you don't breathe so the gas does not affect you. But as a golem the channel does not affect you either nor the Blessings of Fevor as it allows SR. You do not get slam attacks while using a weapon.


Male Human Rogue6/Clr1 Current Map

Ratel's swing brings down the statue. xp=1600 each.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Seeing the statue fall, Ratel reaches to his belt and returns to his normal form. As he shrinks he sheaths the greatsword. As he reaches for his longspear he asks the goblin, "No-me-name, shall we check behind the curtain?"


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

"ZZronk"
Terodius snores...


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Korbin is curled up on the floor, sleeping as if at the warmest of hearths.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin looks up from crouching and trying to carefully pry the eyes off the fallen statue.

Guess more important... he grumbles a bit. Hey, bigun juju lady... why deez sleepin'?


Male Human Rogue6/Clr1 Current Map

Fralk can take out the eyes. Anyone looking behind the curtain needs to make a will save DC 23.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Handing Ciri the eyes, Fralk moves to the curtain. Let's see...

Will Save: 1d20 + 5 ⇒ (4) + 5 = 9


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

While the others look the statue, Jim takes care of his blade, getting a sharpening stone out of his kit and remarking, "Looks like I raised quite the bur, lucky I didn't chip or shatter the blade."


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Will DC 23: 1d20 + 12 ⇒ (11) + 12 = 23

Seeing the brave goblin move to the curtain, Ratel follows close at hand. Pulling the curtain back he peers beyond.


Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:

[dice=Will DC 23]1d20+12

Seeing the brave goblin move to the curtain, Ratel follows close at hand. Pulling the curtain back he peers beyond.

Ratel:
You can see a stairway and a door in the north wall.

Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

Handing Ciri the eyes, Fralk moves to the curtain. Let's see...

[dice=Will Save]1d20+5

You see a room ahead.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Looking right and left then shrugging, the goblin enters the room to search it.

Perception, darkvision, +4 for hidden, +6 if traps: 1d20 + 20 ⇒ (18) + 20 = 38


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

Looking right and left then shrugging, the goblin enters the room to search it.

[Dice=Perception, darkvision, +4 for hidden, +6 if traps] 1d20+20

You find two traps within the room.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Feeling kinda woozy from the gas and having trouble concentrating, I try to to pull my resolve from within, from that place of strength and power to fuel my will to continue the fight and help my team persevere!!!

will save: 1d20 + 10 ⇒ (15) + 10 = 25


Male Human Rogue6/Clr1 Current Map
Ciri Princess of Cintra wrote:

Feeling kinda woozy from the gas and having trouble concentrating, I try to to pull my resolve from within, from that place of strength and power to fuel my will to continue the fight and help my team persevere

[dice=will save]1d20 + 10

You see what Ratel sees.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

"ZZronk"
Terodius continues to snore...

@Party, maybe at least try to wake the people who are asleep before getting into another fight down a couple of people...


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin does what he does best, examines the traps and tries to disable them.

Whoa... careful, derz traps. Not one... butt two.

Disable Device 1: 1d20 + 22 ⇒ (8) + 22 = 30

Disable Device 2: 1d20 + 22 ⇒ (3) + 22 = 25

Might be another +2 for trap finding, but don't have access to HeroLab.


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

The goblin does what he does best, examines the traps and tries to disable them.

Whoa... careful, derz traps. Not one... butt two.

[Dice=Disable Device 1]1d20+22

[Dice=Disable Device 2]1d20+22

Might be another +2 for trap finding, but don't have access to HeroLab.

You disable the spear trap but not the wall of fire trap. In fact you almost set it off.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Might get hot in here... He looks around, then back to the trigger.

Disable Device, retry: 1d20 + 22 ⇒ (9) + 22 = 31


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

Might get hot in here... He looks around, then back to the trigger.

[Dice=Disable Device, retry] 1d20+22

You got it this time.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim tries to wake up those who are still sleeping.


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:
Jim tries to wake up those who are still sleeping.

Without removing them from the environment, they will not wake up. The gas will keep them asleep.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

As the goblin begins to work on the traps Rates gestures towards the stairway and door in the north wall. "After the traps are dealt with we should investigate the door and stairway."

Glancing behind him, Ratel realizes Jim was unable to rouse the sleepers, he asks, "Should we drag them out of the room?"


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

"ZZronk"
Terodius snores away...


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim nods and says, "I'll take the feet, you take the shoulders."


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin seems tickled. Shaking his head, Biguns draggin' biguns...


Male Human Rogue6/Clr1 Current Map

Terodius will awaken after several rounds. Meanwhile the cleric is still sleeping.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Having helped drag the two sleeping party members into the northern chamber, Ratel points at the sleeping Cleric. "What do we do with this one?"


Male Human Rogue6/Clr1 Current Map

Again, the cleric will wake up shortly after being removed from the gas.


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Stirring from his restful slumber, Korbin asks, "Did we win? Is the Set statue destroyed?"

He stands up and looks distrustfully at the location where the nearly invisible gas rendered him unconscious.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

After a minute, Terodius shakes himself awake and looks around; he asks "What happened? We were fighting the idol?"

After getting his bearings, he heads back to the idol chamber to get his blade... He pauses in the entryway and uses create water to extinguish the braziers ("the braziers ... as they flare into life").

Then, after gathering his blade, he begins to search the idol's room... (using detect magic).

Hopefully that should eliminate the gas cloud, although it doesn't seem to generate more saves in subsequent rounds. And I don't think anyone has searched the idol room. Let's see what bits of blasphemy we can find to destroy...(also, loot).

Perception: 1d20 + 9 + 3 + 3 + 2 + 2 ⇒ (3) + 9 + 3 + 3 + 2 + 2 = 22
9 ranks +3 trained +3 wis +2 competence (heightened Awareness) +2 morale (heroism)


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin looks at the groggy half-orc, We got'im good... you breath something I think. Put you sleepy. But, you not only one.

You wake now, all dat matter.


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Once the braziers are out, Korbin will go in and help search (using Detect Magic).

Perception: 1d20 + 15 ⇒ (15) + 15 = 30


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

"Yeah the room filled up with noxious gas, we were lucky, that situation could have been really nasty." added Jim.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Pleased the others were now awake, Ratel moves to the door in the corner and attempts to open it.

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