| brvheart |
Fralk strikes twice again! He may bring this thing down himself!!!
| Korbin_Tealeaf |
Moving a bit closer and assessing the situation, Korbin sees multiple people with wounds but no one in immenent danger of death. Using the spell he already cast to increase his defenses (+2 ac and reflex saves), he raises his holy symbol and emits a healing burst to his allies, excluding the set construct of course.
Channel Energy to heal all allies: 5d6 ⇒ (1, 3, 1, 1, 2) = 8
reroll 1's: 3d6 ⇒ (5, 3, 4) = 12
(Total healing is 17 points)
| brvheart |
Everyone make a DC 16 Will and a DC 16 Fort Save vs the gas from the braziers that has started filling the chamber as they flare into life.
| Ciri Princess of Cintra |
5 ft step north and cast defensive diamond spray, activating arcane blade as my swift.
concentration diamond spray dc 18, point to increase level: 1d20 + 15 ⇒ (14) + 15 = 29
damage: 10d6 ⇒ (2, 3, 4, 2, 1, 6, 3, 6, 2, 3) = 32
Fortitude: 1d20 + 11 ⇒ (10) + 11 = 21
will: 1d20 + 12 ⇒ (1) + 12 = 13
Area cone-shaped burst
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
These magical slivers are treated as adamantine and cold iron for the purpose of overcoming damage reduction. In addition, this spell bypasses up to 1 point of an object’s hardness per 2 caster levels (maximum 10).
| brvheart |
5 ft step north and cast defensive diamond spray, activating arcane blade as my swift.
[dice=concentration diamond spray dc 18, point to increase level]1d20 + 15
[dice=damage]10d6
[dice=Fortitude]1d20 + 11
[dice=will]1d20 + 12
** spoiler omitted **
You are slowed.
| Terodius Mitrakin |
Will: 1d20 + 6 + 3 + 2 + 2 ⇒ (20) + 6 + 3 + 2 + 2 = 33
+6 Inquisitor +3 wis +2 Resistance +2 morale
Fort: 1d20 + 6 + 2 + 2 + 2 ⇒ (1) + 6 + 2 + 2 + 2 = 13
+6 Inquisitor +2 con +2 Resistance +2 morale
I may get a further +1 divine bonus to those saves, if this effect is considered to be Set influenced...
| Terodius Mitrakin |
Not sure if I will get to act with a failed Fort save, but if I do...
Terodius starts hacking away at the animated idol...
Blessings of Fervor >> Extra Attack
Swift Action - Studied Target
Full Attack
To Hit A: 1d20 + 6 + 5 + 1 + 1 + 4 + 2 + 2 ⇒ (10) + 6 + 5 + 1 + 1 + 4 + 2 + 2 = 31
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +4 flanking w/Jim (ouflank, solo tactics +2 Heroism +2 studied Target
Damage A: 1d8 + 1 + 5 + 2 + 2 + 2d6 ⇒ (8) + 1 + 5 + 2 + 2 + (3, 5) = 26
+d6 merciful +1 enhancement +5 str +2 heroism +2 studied target +2d6 sneak attack
To Hit B: 1d20 + 6 + 5 + 1 + 1 + 4 + 2 + 2 - 5 ⇒ (8) + 6 + 5 + 1 + 1 + 4 + 2 + 2 - 5 = 24
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +4 flanking w/Jim (ouflank, solo tactics +2 Heroism +2 studied Target -5 iterative attack
Damage B: 1d8 + 1 + 5 + 2 + 2 + 2d6 ⇒ (1) + 1 + 5 + 2 + 2 + (1, 3) = 15
+d6 merciful +1 enhancement +5 str +2 heroism +2 studied target +2d6 sneak attack
To Hit C, extra attack, blessings of fervor: 1d20 + 6 + 5 + 1 + 1 + 4 + 2 + 2 ⇒ (17) + 6 + 5 + 1 + 1 + 4 + 2 + 2 = 38
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +4 flanking w/Jim (ouflank, solo tactics +2 Heroism +2 studied Target
Damage C: 1d8 + 1 + 5 + 2 + 2 + 2d6 ⇒ (8) + 1 + 5 + 2 + 2 + (3, 6) = 27
+d6 merciful +1 enhancement +5 str +2 heroism +2 studied target +2d6 sneak attack
And a further +1 to hit and damage on each attack if this thing counts as a minion of Set
| "Slim" Jim |
Ooh I'd forgot Blessing of Fervor
Jim's sword blurred as he struck again, propelled by magic.
Extra attack: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35Damage: 1d6 + 10 + 9 ⇒ (4) + 10 + 9 = 23
Crit?: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40Crit damage: 1d6 + 10 ⇒ (5) + 10 = 15
Jim tried his best not to breathe in any of the gas!
Fort: 1d20 + 9 ⇒ (18) + 9 = 27
| brvheart |
Ooh I'd forgot Blessing of Fervor
Jim's sword blurred as he struck again, propelled by magic.
[dice=Extra attack]1d20+18+2[dice=Damage]1d6+10+9
[Dice=Crit?]1d20+18+2[dice=Crit damage]1d6+10Jim tried his best not to breathe in any of the gas!
[Dice=Fort]1d20+9
Jim, you still need to make a Will Save. You won't get your extra attack without making your Will save. Korbin and Terodius fall asleep even with the +1 for being Set induced. When you roll a 1 it is an automatic failure.
| "Slim" Jim |
Ah sorry missed the will save.
Will: 1d20 + 8 ⇒ (11) + 8 = 19 He also has some conditional bonuses, but I think that's moot.
| Ratel Dier |
Not sure if these are needed but will post them so as to keep moving
DC 16 Will: 1d20 + 12 ⇒ (2) + 12 = 14
DC 16 Fort Save: 1d20 + 11 ⇒ (1) + 11 = 12 Well both those rolls suck. I'm assuming if being a golem means he doesn't require the Fort save that you won't hold this against him :)
Squinting his eyes to see through the smoke, Ratel lifts the great sword and attacks the statue.
BoF One extra attack AC 32/T8/FF35 Due to Golem Full attack, + 1 cold Iron greatsword, (str + 10) P/A, FF (-3) slam attack @ 2?
attack; +1 cold iron greatsword: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34 damage: 3d6 + 1 + 15 + 9 ⇒ (4, 6, 2) + 1 + 15 + 9 = 37
attack; +1 cold iron greatsword: 1d20 + 14 + 1 - 3 ⇒ (13) + 14 + 1 - 3 = 25 damage: 3d6 + 1 + 15 + 9 ⇒ (3, 1, 1) + 1 + 15 + 9 = 30
BoF attack; +1 cold iron greatsword: 1d20 + 19 + 1 ⇒ (5) + 19 + 1 = 25 damage: 3d6 + 1 + 15 + 9 ⇒ (4, 1, 6) + 1 + 15 + 9 = 36
Does he get the slam attacks?
Slam attack (primary -5): 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20 damage: 1d6 + 10 + 6 ⇒ (5) + 10 + 6 = 21
Slam attack (primary -5): 1d20 + 14 - 3 ⇒ (14) + 14 - 3 = 25 damage: 1d6 + 10 + 6 ⇒ (3) + 10 + 6 = 19
| brvheart |
| 1 person marked this as a favorite. |
Not sure if these are needed but will post them so as to keep moving
[dice=DC 16 Will]1d20+12
[dice=DC 16 Fort Save]1d20+11 Well both those rolls suck. I'm assuming if being a golem means he doesn't require the Fort save that you won't hold this against him :)Squinting his eyes to see through the smoke, Ratel lifts the great sword and attacks the statue.
BoF One extra attack AC 32/T8/FF35 Due to Golem Full attack, + 1 cold Iron greatsword, (str + 10) P/A, FF (-3) slam attack @ 2?
[dice=attack; +1 cold iron greatsword]1d20+19+1 [dice=damage]3d6+1+15+9
[dice=attack; +1 cold iron greatsword]1d20+14+1-3 [dice=damage]3d6+1+15+9
[dice=BoF attack; +1 cold iron greatsword]1d20+19+1 [dice=damage]3d6+1+15+9
Does he get the slam attacks?
[dice=Slam attack (primary -5)]1d20+14-3 [dice=damage]1d6+10+6
[dice=Slam attack (primary -5)]1d20+14-3 [dice=damage]1d6+10+6
You are correct, you don't breathe so the gas does not affect you. But as a golem the channel does not affect you either nor the Blessings of Fevor as it allows SR. You do not get slam attacks while using a weapon.
| Ratel Dier |
Seeing the statue fall, Ratel reaches to his belt and returns to his normal form. As he shrinks he sheaths the greatsword. As he reaches for his longspear he asks the goblin, "No-me-name, shall we check behind the curtain?"
| Fralk ibn Sabbah |
The goblin looks up from crouching and trying to carefully pry the eyes off the fallen statue.
Guess more important... he grumbles a bit. Hey, bigun juju lady... why deez sleepin'?
| brvheart |
Fralk can take out the eyes. Anyone looking behind the curtain needs to make a will save DC 23.
| "Slim" Jim |
While the others look the statue, Jim takes care of his blade, getting a sharpening stone out of his kit and remarking, "Looks like I raised quite the bur, lucky I didn't chip or shatter the blade."
| Ratel Dier |
Will DC 23: 1d20 + 12 ⇒ (11) + 12 = 23
Seeing the brave goblin move to the curtain, Ratel follows close at hand. Pulling the curtain back he peers beyond.
| brvheart |
[dice=Will DC 23]1d20+12
Seeing the brave goblin move to the curtain, Ratel follows close at hand. Pulling the curtain back he peers beyond.
| brvheart |
Handing Ciri the eyes, Fralk moves to the curtain. Let's see...
[dice=Will Save]1d20+5
You see a room ahead.
| brvheart |
Looking right and left then shrugging, the goblin enters the room to search it.
[Dice=Perception, darkvision, +4 for hidden, +6 if traps] 1d20+20
You find two traps within the room.
| Ciri Princess of Cintra |
Feeling kinda woozy from the gas and having trouble concentrating, I try to to pull my resolve from within, from that place of strength and power to fuel my will to continue the fight and help my team persevere!!!
will save: 1d20 + 10 ⇒ (15) + 10 = 25
| brvheart |
Feeling kinda woozy from the gas and having trouble concentrating, I try to to pull my resolve from within, from that place of strength and power to fuel my will to continue the fight and help my team persevere
[dice=will save]1d20 + 10
You see what Ratel sees.
| Terodius Mitrakin |
"ZZronk"
Terodius continues to snore...
@Party, maybe at least try to wake the people who are asleep before getting into another fight down a couple of people...
| Fralk ibn Sabbah |
The goblin does what he does best, examines the traps and tries to disable them.
Whoa... careful, derz traps. Not one... butt two.
Disable Device 1: 1d20 + 22 ⇒ (8) + 22 = 30
Disable Device 2: 1d20 + 22 ⇒ (3) + 22 = 25
Might be another +2 for trap finding, but don't have access to HeroLab.
| brvheart |
The goblin does what he does best, examines the traps and tries to disable them.
Whoa... careful, derz traps. Not one... butt two.
[Dice=Disable Device 1]1d20+22
[Dice=Disable Device 2]1d20+22
Might be another +2 for trap finding, but don't have access to HeroLab.
You disable the spear trap but not the wall of fire trap. In fact you almost set it off.
| brvheart |
Might get hot in here... He looks around, then back to the trigger.
[Dice=Disable Device, retry] 1d20+22
You got it this time.
| "Slim" Jim |
Jim tries to wake up those who are still sleeping.
| brvheart |
Jim tries to wake up those who are still sleeping.
Without removing them from the environment, they will not wake up. The gas will keep them asleep.
| Ratel Dier |
As the goblin begins to work on the traps Rates gestures towards the stairway and door in the north wall. "After the traps are dealt with we should investigate the door and stairway."
Glancing behind him, Ratel realizes Jim was unable to rouse the sleepers, he asks, "Should we drag them out of the room?"
| "Slim" Jim |
Jim nods and says, "I'll take the feet, you take the shoulders."
| brvheart |
Terodius will awaken after several rounds. Meanwhile the cleric is still sleeping.
| Ratel Dier |
Having helped drag the two sleeping party members into the northern chamber, Ratel points at the sleeping Cleric. "What do we do with this one?"
| brvheart |
Again, the cleric will wake up shortly after being removed from the gas.
| Terodius Mitrakin |
After a minute, Terodius shakes himself awake and looks around; he asks "What happened? We were fighting the idol?"
After getting his bearings, he heads back to the idol chamber to get his blade... He pauses in the entryway and uses create water to extinguish the braziers ("the braziers ... as they flare into life").
Then, after gathering his blade, he begins to search the idol's room... (using detect magic).
Hopefully that should eliminate the gas cloud, although it doesn't seem to generate more saves in subsequent rounds. And I don't think anyone has searched the idol room. Let's see what bits of blasphemy we can find to destroy...(also, loot).
Perception: 1d20 + 9 + 3 + 3 + 2 + 2 ⇒ (3) + 9 + 3 + 3 + 2 + 2 = 22
9 ranks +3 trained +3 wis +2 competence (heightened Awareness) +2 morale (heroism)
| "Slim" Jim |
"Yeah the room filled up with noxious gas, we were lucky, that situation could have been really nasty." added Jim.