| Ohrmizd |
Ohrmizd muses thoughtful while observing the display " Good, good. Seems nothing for us here. Where to next?"
| Omari the Landless |
Ohrmizd muses thoughtful while observing the display " Good, good. Seems nothing for us here. Where to next?"
"Unless you have spotted a secret door, there's only one way forward."
On to D14, I guess, unless we want to back-track for some reason?
| Hazreem Al'Shakar_1 |
Looks like there is a passage branching off to D5. We could head off that way too, but I say we press on.
| Ohrmizd |
Ohrmizd considers both directions for a while "We can go with Omari's suggestion first, if we do not find anything there, then we try the other one"
With a swift command, the Kheleshite orders the flying carpet to go on.
| Foxy Quickpaw |
The hellish light of a huge lake of lava lights this immense cavern. To the west, a wide ledge of stone rises out of the lava, creating a ten-foot-high cliff above the molten rock. Sprawling atop this ledge, half embedded in the rock wall and looming over the molten lake below, is a colossal skeleton, fossilized by time, of a vast snake-like monster. A deep thrumming noise, like a colossal heartbeat, reverberates through the rock, the skeleton’s ribs forming a cathedral-like dome while its skull hangs over the surface of the lake below.
In there you find a 22-foot-tall muscular efreeti with crimson skin, smoldering eyes, huge black horns, and a fierce and arrogant expression. He wears an elaborate bronze breastplate that is scorched by flame and still seems to be on fire in places. He wears elaborate gold and brass
jewelry and wields a huge, burning scimitar. You finally found Jhavhul.
| Omari the Landless |
Don't forget to put him on the map...
Init: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
+5 Dex +1 ioun stone
| Foxy Quickpaw |
Heshan: 1d20 + 4 ⇒ (8) + 4 = 12
Omari: 1d20 + 4 ⇒ (14) + 4 = 18
Hazreem: 1d20 + 0 ⇒ (9) + 0 = 9
Jhavhul: 1d20 + 6 ⇒ (15) + 6 = 21
IS: 1d20 + 8 ⇒ (14) + 8 = 22
IS: 1d20 + 8 ⇒ (17) + 8 = 25
IS: 1d20 + 8 ⇒ (12) + 8 = 20
IS: 1d20 + 8 ⇒ (12) + 8 = 20
Ohrmizd <--
| Foxy Quickpaw |
While Ohrmizd ponders what to do, something punches him in the face. Though no one is seen. After a short moment of shock, the others also get this treatment. Also, you find youself separated from Jhavhul by a wall of fire. The curtain of flames isn't high enough to cut you off completely, so there is a large gap at the bottom over the lava.
@Ohrmizd
Punch: 1d20 + 12 ⇒ (17) + 12 = 292d6 + 4 ⇒ (3, 2) + 4 = 9
@Heshan
Punch: 1d20 + 12 ⇒ (3) + 12 = 152d6 + 4 ⇒ (5, 4) + 4 = 13
@Omari
Punch: 1d20 + 12 ⇒ (14) + 12 = 262d6 + 4 ⇒ (4, 3) + 4 = 11
@Hazreem
Punch: 1d20 + 12 ⇒ (14) + 12 = 262d6 + 4 ⇒ (5, 3) + 4 = 12
Enemies
Ohrmizd, Omari, Heshan, Hazreem, Marid <--
| Omari the Landless |
Realizing that there's an invisible threat, Omari tries to cast Invisibility Purge...
standard action - cast defensively, Invisibility Purge
Concentration: 1d20 + 15 + 5 ⇒ (10) + 15 + 5 = 30 vs DC 21 = 15 +2*3
15 cl +5 wis
| Hazreem Al'Shakar_1 |
Seriyle studies the punching phenomenon closely, "This sounds like a spell to me!"
Free action: Spellcraft take 10, total 36.
| Omari the Landless |
As a player, I know the answer to what's invisible, but not affected by invisibility purge. However, Omari as a character has K Planes 4; I would suggest a K Planes check... and perhaps spellcraft so as to be aware that I cast Invisibility purge.
Khedron, meanwhile, has a fully functioning sense of smell, and can thus locate what is punching Omari; he attempts to return the favor.
Full attack, Khedron
... When the creature is within 5 feet of the source, it pinpoints the source’s location...
If it's punching Omari in the face, it has to be within 5' of Khedron, so he knows which square he's attacking.
Khedron Horns, To Hit: 1d20 + 9 + 10 + 1 + 1 - 1 - 3 ⇒ (2) + 9 + 10 + 1 + 1 - 1 - 3 = 19
+9 bab +10 str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA
Khedron Horns, Miss Chance: 1d100 ⇒ 83 > 50 is good
Khedron Horns, Damage: 2d6 + 10 + 6 + 1 ⇒ (4, 2) + 10 + 6 + 1 = 23
+10 str +6 PA +1 enhancement (AoMF)
Khedron Hoof A, To Hit: 1d20 + 9 + 10 + 1 + 1 - 1 - 3 - 2 ⇒ (16) + 9 + 10 + 1 + 1 - 1 - 3 - 2 = 31
+9 bab +10 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -3 PA -2 secondary natural attack
Khedron Hoof A, Miss Chance: 1d100 ⇒ 99 > 50 is good
Khedron Hoof A, Damage: 1d4 + 5 + 3 + 1 ⇒ (4) + 5 + 3 + 1 = 13
+5 0.5*str +3 0.5*PA +1 enhancement (AoMF) +2 competence (bard performance)
Khedron Hoof B, To Hit: 1d20 + 9 + 10 + 1 + 1 - 1 - 3 - 2 ⇒ (15) + 9 + 10 + 1 + 1 - 1 - 3 - 2 = 30
Khedron Hoof B, Miss Chance: 1d100 ⇒ 66 > 50 is good
Khedron Hoof B, Damage: 1d4 + 5 + 3 + 1 ⇒ (1) + 5 + 3 + 1 = 10
| Hazreem Al'Shakar_1 |
As a player, I know the answer to what's invisible, but not affected by invisibility purge. However, Omari as a character has K Planes 4; I would suggest a K Planes check... and perhaps spellcraft so as to be aware that I cast Invisibility purge.
Seriyle has Knowledeg Planes +35 so she can take 10 for total 45.
| Ohrmizd |
"Jhavhul! Leave your crazy plan of destruction and return to the City of Brass and we will let you be!" Ohrmizd casts ward shield SR 25 and activates his judgement ability "Or you will have to face the wrath of Sarenrae herself!"
When he is hit on the back, he turns to look there and smells with his hound scent.
Percetpion: 1d20 + 21 + 2 + 2 + 8 ⇒ (5) + 21 + 2 + 2 + 8 = 38
K. planes: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38
Spellcraft: 1d20 + 4 ⇒ (1) + 4 = 5
HP 143/143 AC 40 TAC 21
bane 13/15
judgement 3/5 (swift)
- protection (+4 AC)
- purity (+4 saves)
ward shield (SR 25)
shield of faith (+4) 15 min
greater magic weapon (+3) 15 h
magic vestment (+3) 15 h
keen edge 150 min
bloodhound 150 min
clay skin 150 min (DR 5/adamantine 45/50 hp)
heroism 150 min
heightened awareness 150 min
| Hazreem Al'Shakar_1 |
Hazreem glares at the spot where the blow cane from (or at least where he THINKS it was from) but turns briefly to address his companion, "That fool will not listen to reason! Put him down like the mangy cur he is!"
Deciding to deal with the invisible (?) foe he decides to give it more than it bargained for!
Assume Whirlwind form here. Size large or smaller takes 2d6 + 6 ⇒ (4, 3) + 6 = 13 Slam unless Reflex DC 26 is made and is caught in the Whirlwind unless a second Reflex save is made.
Seriyle nods in approval at the druid's words even as she concentrates upon the wall of fire, attempting to quench it at the source! Cast Quench at the Wall of Fire. Dispel check: 1d20 + 15 ⇒ (18) + 15 = 33
| Heshan Antar |
"Whoa." Heshan is able to use Ohrmizd's injury for his own gain, knowing what to look out for as he ducked under whatever punch was heading for his face.
Spellcraft: 1d20 + 17 ⇒ (10) + 17 = 27
So whatever is doing this sort of thing, it doesn't seem like dispelling the invisibility will work. So instead, he places the rod on the ground in order to see if he can sense where the genie may be regardless of invisibility.
If Jhavhul or anyone else is within 120 ft of Heshan, he'll know. Also, everyone friendly within 20 ft gets the effects of Prayer.
| Foxy Quickpaw |
Ref: 1d20 + 11 ⇒ (14) + 11 = 25
Ref: 1d20 + 11 ⇒ (6) + 11 = 17
Khedron doesn't care what it is or if it can be seen. Knowing the general direction is enough to start goring and trampling the thing. With mixed success.
@Ohrmizd
Punch: 1d20 + 12 ⇒ (17) + 12 = 292d6 + 4 ⇒ (3, 2) + 4 = 9
@Heshan
Punch: 1d20 + 12 ⇒ (3) + 12 = 152d6 + 4 ⇒ (5, 4) + 4 = 13
@Omari
Punch: 1d20 + 12 ⇒ (14) + 12 = 262d6 + 4 ⇒ (4, 3) + 4 = 11
Enemies(13,23)
Jhavhul <--
Ohrmizd, Omari, Heshan, Hazreem, Marid
| Ohrmizd |
"We are just fighting the thin air! That's it, an elemental made of thin air!" Ohrmizd shouts as Jhavhul disappears, then starts to swing in the direction the attacks are coming from.
Ohrmizd's bloodhound scent let him notice any enemy close by, and if he has to move more than 5', only the first attack happens.
Zenzirad-PA+bane+HR+prayer: 1d20 + 20 - 4 + 2 + 2 + 1 ⇒ (1) + 20 - 4 + 2 + 2 + 1 = 22
Magical/Slashing damage+PA+bane+frost+acid+prayer: 1d6 + 8 + 8 + 2 + 6d6 + 1 ⇒ (6) + 8 + 8 + 2 + (3, 4, 4, 3, 2, 1) + 1 = 42
Zenzirad-PA+bane+HR+prayer: 1d20 + 15 - 4 + 2 + 2 + 1 ⇒ (18) + 15 - 4 + 2 + 2 + 1 = 34
Magical/Slashing damage+PA+bane+frost+acid+prayer: 1d6 + 8 + 8 + 2 + 6d6 + 1 ⇒ (3) + 8 + 8 + 2 + (5, 4, 2, 4, 6, 3) + 1 = 46
Zenzirad-PA+bane+HR+prayer: 1d20 + 10 - 4 + 2 + 2 + 1 ⇒ (12) + 10 - 4 + 2 + 2 + 1 = 23
Magical/Slashing damage+PA+bane+frost+acid+prayer: 1d6 + 8 + 8 + 2 + 6d6 + 1 ⇒ (5) + 8 + 8 + 2 + (5, 3, 5, 6, 3, 3) + 1 = 49
Crit?: 1d20 + 15 - 4 + 2 + 2 + 1 ⇒ (12) + 15 - 4 + 2 + 2 + 1 = 28
Magical/Slashing damage+PA+bane+frost+acid+prayer: 1d6 + 8 + 8 + 2 + 1 ⇒ (3) + 8 + 8 + 2 + 1 = 22
HP 143/143 AC 40 TAC 21
bane 12/15 (swift)
judgement 3/5
- protection (+4 AC)
- purity (+4 saves)
ward shield (SR 25)
shield of faith (+4) 15 min
greater magic weapon (+3) 15 h
magic vestment (+3) 15 h
keen edge 150 min
bloodhound 150 min
clay skin 150 min (DR 5/adamantine 45/50 hp)
heroism 150 min
heightened awareness 150 min
| Hazreem Al'Shakar_1 |
Hazreem decides to keep buffeting the air creature here.
Maintain Whirlwind: Damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12 unless Reflex DC 26 is made.
Seriyle launches into a rousing oratory here extolling the virtues of Saranae, which Ohrmizd takes to great heart!
Use Inspire Greatness (Su): Targeting Ohrmizd; he gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves.
Seriyle Tracker:
HP 194/194 + 1d8+7 temp hp
+1 Mithral chain shirt: AC 30
+1 Wounding Greataxe: +28 to hit/1d12+7 +1 Bleed per hit (2H medium/1H Large) /x3/S
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
Bardic Performance 28/29 rds.
| Omari the Landless |
...
Seriyle nods in approval at the druid's words even as she concentrates upon the wall of fire, attempting to quench it at the source! Cast Quench at the Wall of Fire. ...
@Foxy, that quench spell would have a cancelled anything short of a CL23 fire spell; is the Wall of Fire still there? If it is still there, please draw a line on the map showing where it is.
| Omari the Landless |
"Take me out of their reach"; Omari commands Khedron. Khedron takes the liberty of delivering another set of blows to the one attacking Omari before stepping away ...
Omari - handle AC as a free action
Khedron full Attack
Khedron 5' step; he has a general direction where all 4 enemies are from scent (and precise location of the one he's in melee with), so 5' stepping to somewhere (in 3 dimensions because of airwalk) where Omari isn't in reach should be practical... Obviously I don't know where that is on the map, so you'll have to do the movement
Khedron Horns, To Hit: 1d20 + 9 + 10 + 1 + 1 - 1 - 3 ⇒ (12) + 9 + 10 + 1 + 1 - 1 - 3 = 29
+9 bab +10 str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA
Khedron Horns, Miss Chance: 1d100 ⇒ 74 > 50 is good
Khedron Horns, Damage: 2d6 + 10 + 6 + 1 ⇒ (6, 4) + 10 + 6 + 1 = 27
+10 str +6 PA +1 enhancement (AoMF)
Khedron Hoof A, To Hit: 1d20 + 9 + 10 + 1 + 1 - 1 - 3 - 2 ⇒ (13) + 9 + 10 + 1 + 1 - 1 - 3 - 2 = 28
+9 bab +10 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -3 PA -2 secondary natural attack
Khedron Hoof A, Miss Chance: 1d100 ⇒ 26 > 50 is good
Khedron Hoof A, Damage: 1d4 + 5 + 3 + 1 ⇒ (3) + 5 + 3 + 1 = 12
+5 0.5*str +3 0.5*PA +1 enhancement (AoMF) +2 competence (bard performance)
Khedron Hoof B, To Hit: 1d20 + 9 + 10 + 1 + 1 - 1 - 3 - 2 ⇒ (1) + 9 + 10 + 1 + 1 - 1 - 3 - 2 = 16
Khedron Hoof B, Miss Chance: 1d100 ⇒ 34 > 50 is good
Khedron Hoof B, Damage: 1d4 + 5 + 3 + 1 ⇒ (2) + 5 + 3 + 1 = 11
After Khedron steps away, Omari unleashes the wrath of Erastil.
Omari - Casts Stormbolts
in 30' radius (green dashed circle centered on Omari) all hostiles take
Stormbolts Damage: 15d8 ⇒ (5, 5, 5, 8, 7, 7, 3, 2, 5, 8, 2, 5, 5, 4, 4) = 75 and stunned for 1 round
Fort DC 22 for 1/2 dmg and no stun
| Heshan Antar |
"At least they are quite the terrible strikers." Heshan steps back and fires lightning at the enemy trying to strike him.
Chain Lightning, DC 24 for closest enemy, 22 for others for half: 14d6 ⇒ (5, 3, 5, 6, 3, 1, 1, 1, 4, 4, 5, 1, 4, 3) = 46
| Foxy Quickpaw |
Ohrmizd Miss 50%: 1d100 ⇒ 26
Ohrmizd Miss 50%: 1d100 ⇒ 100
Ohrmizd Miss 50%: 1d100 ⇒ 57
Ref: 1d20 + 11 ⇒ (5) + 11 = 16
Ref DC24: 1d20 + 11 ⇒ (17) + 11 = 28
Ref DC22: 1d20 + 11 ⇒ (5) + 11 = 16
Ref DC22: 1d20 + 11 ⇒ (19) + 11 = 30
After Ohrmizd cuts twice into whatever is invisibly floating there, it falls into the lava. Hazreem keeps shaking his opponent. Khedron keeps kicking with mixed results, but with Heshan's intervention that one plummets into a fiery death too.
With the wall of fire gone, you can see that Jhavhul busies himself with the huge skeleton that is fused with the stone here.
Stalker(RIP), Stalker(RIP), Stalker(23), Stalker(48),
Jhavhul (T-9)
Ohrmizd, Omari, Heshan, Hazreem, Marid <--
| Foxy Quickpaw |
Fort: 1d20 + 11 ⇒ (16) + 11 = 27
Fort: 1d20 + 11 ⇒ (5) + 11 = 16
The one stalker remaining after all the lightning keeps punching Heshan.
@Heshan
Punch: 1d20 + 12 ⇒ (18) + 12 = 302d6 + 4 ⇒ (2, 3) + 4 = 9
Punch: 1d20 + 12 ⇒ (13) + 12 = 252d6 + 4 ⇒ (4, 5) + 4 = 13
Stalker(RIP), Stalker(RIP), Stalker(60), Stalker(RIP),
Jhavhul (T-9)
Ohrmizd, Omari, Heshan, Hazreem, Marid <--
| Ohrmizd |
"I will take that for a no!" Emboldened by the greatness, Ohrmizd commands the carpet to fly straight after Jhavhul, while he casts divine power.
HP 143+16+15/143 AC 40 TAC 21
bane 12/15 (swift)
judgement 3/5
- protection (+4 AC)
- purity (+4 saves)
ward shield (SR 25)
divine power (+5 luck to hit/damage, +15 hp)
inspire greatness (+16 hp, +2 competence to attack, +1 to Fort)
shield of faith (+4) 15 min
greater magic weapon (+3) 15 h
magic vestment (+3) 15 h
keen edge 150 min
bloodhound 150 min
clay skin 150 min (DR 5/adamantine 45/50 hp)
heroism 150 min
heightened awareness 150 min
| Omari the Landless |
Omari fires a salvo of arrows at Javhul,
Omari- Full attack
To hit A, Omari: 1d20 + 11 + 5 + 3 + 1 + 2 - 2 + 2 ⇒ (4) + 11 + 5 + 3 + 1 + 2 - 2 + 2 = 26
+11 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman) +2 Bane (Fire outsider)
Damage A, Manyshot: 2d8 + 4d6 + 6 + 4 + 2 + 2 + 4d6 + 4 ⇒ (8, 4) + (1, 2, 2, 3) + 6 + 4 + 2 + 2 + (1, 2, 3, 2) + 4 = 46 (magic (bow), cold iron (arrow)
manyshot,+2*2d6 holy +3*2 enhancement +2*2 str +1*2 BoA, Greater +2*(2d6+2) Bane
To hit B, Rapid Shot Omari: 1d20 + 11 + 5 + 3 + 1 + 2 - 2 + 2 ⇒ (7) + 11 + 5 + 3 + 1 + 2 - 2 + 2 = 29
+11 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman)+ 2 bane
Damage B: 1d8 + 2d6 + 3 + 2 + 1 + 2d6 + 2 ⇒ (1) + (1, 4) + 3 + 2 + 1 + (2, 5) + 2 = 21 (magic (bow), cold iron (arrow)
+2d6 holy +3 enhancement +2 str +1 BoA, Greater +(2d6+2) Bane
To hit C Omari: 1d20 + 11 + 5 + 3 + 1 + 2 - 2 - 5 + 2 ⇒ (6) + 11 + 5 + 3 + 1 + 2 - 2 - 5 + 2 = 23
+11 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman) -5 iterative +2 Bane
Damage C: 1d8 + 2d6 + 3 + 2 + 1 + 2d6 + 2 ⇒ (3) + (5, 6) + 3 + 2 + 1 + (3, 5) + 2 = 30 (magic (bow), cold iron (arrow)
To hit D Omari: 1d20 + 11 + 5 + 3 + 1 + 2 - 2 - 10 + 2 ⇒ (19) + 11 + 5 + 3 + 1 + 2 - 2 - 10 + 2 = 31
+11 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman) -10 second iterative +2 Bane
Damage D: 1d8 + 2d6 + 3 + 2 + 1 + 2d6 + 2 ⇒ (2) + (4, 1) + 3 + 2 + 1 + (4, 5) + 2 = 24 (magic (bow), cold iron (arrow)
and then he lets Khedron follow his nose to the last invisible stalker...
Khedron move - use scent to close with the last invisible stalker
Khedron standard - attack invisible stalker with horns
Khedron Horns, To Hit: 1d20 + 9 + 10 + 1 + 1 - 1 - 3 ⇒ (14) + 9 + 10 + 1 + 1 - 1 - 3 = 31
+9 bab +10 str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA
Khedron Horns, Miss Chance: 1d100 ⇒ 53 > 50 is good
Khedron Horns, Damage: 2d6 + 15 + 9 + 1 ⇒ (1, 1) + 15 + 9 + 1 = 27
1.5*(+10) str + 9 PA +1 enhancement (AoMF)
| Hazreem Al'Shakar_1 |
While Seriyle continues her inspiring performance here advancing closer into the chamber (so Ohrmizd can still see her) Hazreem drops the corpse of the invisible stalker into the lava and mutters a protective spell here and then flies off after the flying carpet!
Seriyle: Move to map position; Maintain Performance here (Bardic Performance 27/29 rds).
Hazreem: Cast StoneSkin upon himself (DR 10/adamantium, 150 pts left).
Fly to map position.
| Omari the Landless |
@Seriyle, a we might be better served by inspire courage rather than inspire greatness. Greatness only helps 1 person; Courage helps a lot of people (Ohrmizd, Omari, Khedron, Hazreem, Seriyle). Also, Greatness has a 30' range limit (map says you're not currently affecting Ohrmizd for example); courage is simply within perception (no real range limit)...
At the pressure of Omari's heels, Khedron rushes forward, closing with Javhul. Meanwhile, Omari calls on Erastil's might...
Khedron - double move
Omari - cast Divine Favor
| Hazreem Al'Shakar_1 |
Seems like a good plan Omari
While Seriyle decides to head off to the landing where the heat was not nearly as unbearable Hazreem decides to assist Khedron here with another protective spell. While doing so he studies the skeletal form further wondering why Javhul was so interested in it...
Seriyle: Move to map position. Switch Bardic Performance to Inspire Courage (26/29 rds.)
Hazreem: Move to map position.
Cast Barkskin on Khedron. +5 natural AC bonus.
Free: Study the Skeletal remains: Knowledge Nature ?: 1d20 + 17 ⇒ (16) + 17 = 33
| Ohrmizd |
Ohrmizd commands the carpet to fly for Jhavhul, and he gives him a trying attack while activating Sarenrae's bane.
Zenzirad-PA+bane+HR+DP+IC: 1d20 + 20 - 4 + 2 + 2 + 5 + 2 ⇒ (9) + 20 - 4 + 2 + 2 + 5 + 2 = 36
Magical/Slashing damage+PA+bane+frost+acid+DP+IC: 1d6 + 8 + 8 + 2 + 6d6 + 5 + 2 ⇒ (5) + 8 + 8 + 2 + (1, 5, 4, 5, 4, 4) + 5 + 2 = 53
1 is cold, 5 is acid
HP 143+15/143 AC 40 TAC 21
bane 11/15 (swift)
judgement 3/5
- protection (+4 AC)
- purity (+4 saves)
ward shield (SR 25)
divine power (+5 luck to hit/damage, +15 hp)
inspire courage (+2)
shield of faith (+4) 15 min
greater magic weapon (+3) 15 h
magic vestment (+3) 15 h
keen edge 150 min
bloodhound 150 min
clay skin 150 min (DR 5/adamantine 45/50 hp)
heroism 150 min
heightened awareness 150 min
| Foxy Quickpaw |
As Ohrmizd approaches, Jhavhul swings his fiery blade at him. Ohrmizd's attck strikes true, but at a harsh price.
@Ohrmizd
Firebleeder AoO+Unholy: 1d20 + 30 ⇒ (20) + 30 = 502d6 + 31 + 2d6 ⇒ (6, 2) + 31 + (5, 1) = 45
Crit Confirm: 1d20 + 30 ⇒ (15) + 30 = 452d6 + 31 ⇒ (2, 1) + 31 = 34
Jhavhul (T-8, 44)
Ohrmizd, Omari, Hazreem, Marid
Heshan, <--
| Ohrmizd |
"Ouch!" Ohrmizd cries in real pain "You are a pretty badass eh!"
5 damage absorved by the clay skin, unless the weapon is adamantine
HP 84+0/143 AC 40 TAC 21
bane 11/15 (swift)
judgement 3/5
- protection (+4 AC)
- purity (+4 saves)
ward shield (SR 25)
divine power (+5 luck to hit/damage, +15 hp)
inspire courage (+2)
shield of faith (+4) 15 min
greater magic weapon (+3) 15 h
magic vestment (+3) 15 h
keen edge 150 min
bloodhound 150 min
clay skin 150 min (DR 5/adamantine 40/50 hp)
heroism 150 min
heightened awareness 150 min
| Foxy Quickpaw |
Jhavhul swings a scimitar at Ohrmizd that has about the size of the Keleshite.
@Ohrmizd
Firebleeder: 1d20 + 30 ⇒ (2) + 30 = 322d6 + 31 + 2d6 ⇒ (6, 2) + 31 + (5, 3) = 47
Firebleeder: 1d20 + 25 ⇒ (5) + 25 = 302d6 + 31 + 2d6 ⇒ (5, 4) + 31 + (6, 3) = 49
Firebleeder: 1d20 + 20 ⇒ (14) + 20 = 342d6 + 31 + 2d6 ⇒ (3, 1) + 31 + (5, 3) = 43
Firebleeder: 1d20 + 15 ⇒ (2) + 15 = 172d6 + 31 + 2d6 ⇒ (3, 6) + 31 + (4, 1) = 45
Jhavhul (T-7, 44)
Ohrmizd, Omari, Hazreem, Marid, Heshan, <--
| Omari the Landless |
Omari slips off of Khedron, onto the giant pile of bones. Now bolstered with Erastil's holy might, Omari tries again...
Omari- rapid dismount (free action with DC 20 ride check)
Omari - Full Attack
Ride, take 10: 10 + 6 + 5 = 21 vs DC 20
6 ranks +5 dex
to hit A, Omari: 1d20 + 11 + 5 + 3 + 1 + 2 - 2 + 2 + 2 + 2 + 3 ⇒ (16) + 11 + 5 + 3 + 1 + 2 - 2 + 2 + 2 + 2 + 3 = 45
+11 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman) +2 Bane (Fire outsider) +2 favored enemy (hunter's Blessing) +2 inspire courage +3 luck (divine favor)
Damage A, Manyshot: 2d8 + 4d6 + 6 + 4 + 2 + 2 + 4d6 + 4 + 4 + 6 + 4 ⇒ (6, 5) + (1, 1, 2, 5) + 6 + 4 + 2 + 2 + (5, 6, 4, 6) + 4 + 4 + 6 + 4 = 73 (magic (bow), cold iron (arrow)
manyshot,+2*2d6 holy +3*2 enhancement +2*2 str +1*2 BoA, Greater +2*(2d6+2) Bane +2*2 inspire courage +2*3 divine favor +2*2 favored enemy (Hunter's blessing)
To hit B, Rapid Shot Omari: 1d20 + 11 + 5 + 3 + 1 + 2 - 2 + 2 + 2 + 2 + 3 ⇒ (20) + 11 + 5 + 3 + 1 + 2 - 2 + 2 + 2 + 2 + 3 = 49
+11 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman)+ 2 bane+2 favored enemy (hunter's Blessing) +2 inspire courage +3 luck (divine favor)
Damage B: 1d8 + 2d6 + 3 + 2 + 1 + 2d6 + 2 + 2 + 3 + 2 ⇒ (3) + (6, 1) + 3 + 2 + 1 + (1, 2) + 2 + 2 + 3 + 2 = 28 (magic (bow), cold iron (arrow)
+2d6 holy +3 enhancement +2 str +1 BoA, Greater +(2d6+2) Bane +2 inspire courage +3 luck (divine favor)+2 favored enemy (Hunter's blessing)
To hit C Omari: 1d20 + 11 + 5 + 3 + 1 + 2 - 2 - 5 + 2 + 2 + 2 + 3 ⇒ (20) + 11 + 5 + 3 + 1 + 2 - 2 - 5 + 2 + 2 + 2 + 3 = 44
+11 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman) -5 iterative +2 Bane +2 favored enemy (hunter's blessing)+2 inspire courage +3 luck (divine favor)
Damage C: 1d8 + 2d6 + 3 + 2 + 1 + 2d6 + 2 + 2 + 3 + 2 ⇒ (6) + (4, 5) + 3 + 2 + 1 + (1, 1) + 2 + 2 + 3 + 2 = 32 (magic (bow), cold iron (arrow)
To hit D Omari: 1d20 + 11 + 5 + 3 + 1 + 2 - 2 - 10 + 2 + 2 + 2 + 3 ⇒ (9) + 11 + 5 + 3 + 1 + 2 - 2 - 10 + 2 + 2 + 2 + 3 = 28
+11 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman) -10 second iterative +2 Bane +2 favored enemy +2 inspire courage +3 luck (divine favor)
Damage D: 1d8 + 2d6 + 3 + 2 + 1 + 2d6 + 2 + 2 + 3 + 2 ⇒ (5) + (2, 5) + 3 + 2 + 1 + (5, 5) + 2 + 2 + 3 + 2 = 37 (magic (bow), cold iron (arrow)
Khedron, by now experienced and canny in the ways of battle, pauses a beat for Ohrmizd to give him a flanking position...
Delay until Ohrmizd acts. @Ohrmizd, a 5' step into that pink box will give us flanking...
Khedron bugles and charges!
Charge, on an upwards angle to give him height above Javhul who's on the floor - which will draw an AoO
Khedron Horns Charge, To Hit: 1d20 + 9 + 10 + 1 + 1 - 1 - 3 + 2 + 2 + 2 + 2 + 1 ⇒ (8) + 9 + 10 + 1 + 1 - 1 - 3 + 2 + 2 + 2 + 2 + 1 = 34
+9 bab +10 str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA +2 charge +2 inspire courage +2 flank +2 favored enemy (hunter's blessing)+1 higher ground
Khedron Horns, Damage: 2d6 + 2d6 + 15 + 9 + 1 + 2 + 2 ⇒ (4, 2) + (2, 6) + 15 + 9 + 1 + 2 + 2 = 43
+2d6 powerful charge +1.5*(+10) str + 9 PA +1 enhancement (AoMF) +2 inspire courage+2 favored enemy (hunter's blessing)
CMB Grapple check - Impaling Charge : 1d20 + 9 + 10 + 1 + 1 + 1 - 3 + 2 + 2 + 2 + 2 + 1 ⇒ (17) + 9 + 10 + 1 + 1 + 1 - 3 + 2 + 2 + 2 + 2 + 1 = 45
+9 BAB +10 str+1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) +1 size -3 PA+2 charge +2 inspire courage +2 flank +2 favored enemy (hunter's blessing)+1 higher ground
Edit: two possible crits, B and C
Crit Confirm B, Rapid Shot Omari: 1d20 + 11 + 5 + 3 + 1 + 2 - 2 + 2 + 2 + 2 + 3 ⇒ (9) + 11 + 5 + 3 + 1 + 2 - 2 + 2 + 2 + 2 + 3 = 38
+11 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman)+ 2 bane+2 favored enemy (hunter's Blessing) +2 inspire courage +3 luck (divine favor)
Extra Damage B: 2d8 + 6 + 4 + 2 + 2 + 4 + 6 + 4 ⇒ (6, 8) + 6 + 4 + 2 + 2 + 4 + 6 + 4 = 42 (magic (bow), cold iron (arrow)
Triple damage crit +3*2 enhancement +2*2 str +1*2 BoA, Greater +2*2 inspire courage +2*3 divine favor +2*2 favored enemy (Hunter's blessing)
Crit Confirm C Omari: 1d20 + 11 + 5 + 3 + 1 + 2 - 2 - 5 + 2 + 2 + 2 + 3 ⇒ (18) + 11 + 5 + 3 + 1 + 2 - 2 - 5 + 2 + 2 + 2 + 3 = 42
+11 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman) -5 iterative +2 Bane +2 favored enemy (hunter's blessing)+2 inspire courage +3 luck (divine favor)
Extra Damage C: 2d8 + 6 + 4 + 2 + 2 + 4 + 6 + 4 ⇒ (6, 8) + 6 + 4 + 2 + 2 + 4 + 6 + 4 = 42 (magic (bow), cold iron (arrow)
Triple damamge crit +3*2 enhancement +2*2 str +1*2 BoA, Greater +2*2 inspire courage +2*3 divine favor +2*2 favored enemy (Hunter's blessing)