Omari the Landless |
Most of the prisoners are braught back to full health with the healing magic from Omari. They thank you all repeatedly for the release from prison and the healing. One of them has another request.
"Have you seen my daughter? She was dragged away by those awful people too." Ahmad inquires.
"What's her name?"
Omari the Landless |
The lees helpful of the two cooks. I thought we had brought her (and the other cook) along, under "slaves, drudges" above.
"Yes, they had indentured her as a cook. She's back in the procession a ways..."
Omari the Landless |
I'm figuring it's safe to escort them both out know.
"Well Ahmad, come with me. You can talk her out of that kitchen. Khedron will graciously provide rides to get you, and her, up and down the vertical shafts in this place..."
Omari will give Ahmad a lift to his daughter, so they can chat about career choices. While they chat, he will fetch the other cook down to the main entrance, and then go back to get Ahmad and Madra (assuming they want to come along).
Haleen __ |
After Haleen talks Ohrmizd out of a janni captain gear set to wear until her own stuff somehow reappears, she starts feeling more like herself again.
"What's the situation outside and where to go with all those people?"
Omari the Landless |
"Don't know to the first - we may not even be able to get the doors open. We bypassed them with wind walk coming in here. However, before we came in here, we stamped on assorted jann, abyssal constructs and gnolls. it's distinctly possible there's no organized opposition out there. As to where to go, that depends on what the situation is out there, but the first place is the temple of Sarenrae, to get the acolytes we rescued and hid in the catacombs."
Ohrmizd |
"Oh, yes, the acolytes, we need to handle that" Ohrmizd says, still smiling from Ahmad's merry meeting "We cleaned up all the path from the gates to here. Our ally, Nefeshti, was set to move her army to buy us time and deal with any patrol tying to get in town or out of it"
"Any intelligent opposition must have flown away by now or be hiding, but we might find some dumb enemies out there, so be careful" Ohrmizd looks at the door "Let me open it and have a look on how the streets are. Stay right here"
With that, Ohrmizd tries to open the tower's door and checks around with the intention to reach the temple next.
Perception: 1d20 + 21 + 2 + 2 ⇒ (10) + 21 + 2 + 2 = 35