GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:

Most of the prisoners are braught back to full health with the healing magic from Omari. They thank you all repeatedly for the release from prison and the healing. One of them has another request.

"Have you seen my daughter? She was dragged away by those awful people too." Ahmad inquires.

"What's her name?"


Kitsune Game Master

"Madra bint Ahmad" Ahmad replies his hope growing.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

The lees helpful of the two cooks. I thought we had brought her (and the other cook) along, under "slaves, drudges" above.

"Yes, they had indentured her as a cook. She's back in the procession a ways..."


Kitsune Game Master

Madra didn't want to. The other you left for when it'd be safe to escort her out.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I'm figuring it's safe to escort them both out know.

"Well Ahmad, come with me. You can talk her out of that kitchen. Khedron will graciously provide rides to get you, and her, up and down the vertical shafts in this place..."

Omari will give Ahmad a lift to his daughter, so they can chat about career choices. While they chat, he will fetch the other cook down to the main entrance, and then go back to get Ahmad and Madra (assuming they want to come along).


Kitsune Game Master

Madra is shocked to see her father as freed prisoner and wants to leave immediately. Qura wasn't fond of her job anyway and is more than happy to leave.

Once back to the main entrance there are some important questions...


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

After Haleen talks Ohrmizd out of a janni captain gear set to wear until her own stuff somehow reappears, she starts feeling more like herself again.

"What's the situation outside and where to go with all those people?"


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"Don't know to the first - we may not even be able to get the doors open. We bypassed them with wind walk coming in here. However, before we came in here, we stamped on assorted jann, abyssal constructs and gnolls. it's distinctly possible there's no organized opposition out there. As to where to go, that depends on what the situation is out there, but the first place is the temple of Sarenrae, to get the acolytes we rescued and hid in the catacombs."


HP 143/143 AC 34 30 TAC 17 13 FF 31 27 | CMD 32 28 | F +13 R +10 W +14 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

"Oh, yes, the acolytes, we need to handle that" Ohrmizd says, still smiling from Ahmad's merry meeting "We cleaned up all the path from the gates to here. Our ally, Nefeshti, was set to move her army to buy us time and deal with any patrol tying to get in town or out of it"

"Any intelligent opposition must have flown away by now or be hiding, but we might find some dumb enemies out there, so be careful" Ohrmizd looks at the door "Let me open it and have a look on how the streets are. Stay right here"

With that, Ohrmizd tries to open the tower's door and checks around with the intention to reach the temple next.
Perception: 1d20 + 21 + 2 + 2 ⇒ (10) + 21 + 2 + 2 = 35


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +6 R +7 W +9

"As my friends said, the temple may be the best place for you to stay. And the acolyte could have someone like you to defend them while we explore the rest of the area."


Kitsune Game Master

The door opens for Davashum, even though he is unconscious. Outside it is suspiciously peaceful. No battle background noise from the distance. And no one being there in sight.

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