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Fort Save: 1d20 + 4 ⇒ (13) + 4 = 17

The World's Most Interesting GM |

Xavier overcomes the smell of rancid maple syrup which threatened to sicken him.
Conditions the area is treated as a deep bog.
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Lady Gormandelle shaken
__ Xavier
__ Boomer
__ Zahd
__ Stefan
__ Vozzik -9 hp paralyzed rd 3, bleed 1, 1 CHA damage.

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Fortitude: 1d20 + 1 ⇒ (9) + 1 = 10
Fortitude: 1d20 + 1 ⇒ (9) + 1 = 10
The stars are not smiling on poor Vozzik today!

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Boomer moves over to Vozzik and dumps a potion down his throat, coaxing it down his throat.
Cure Serious Wounds: 3d6 + 5 ⇒ (5, 1, 1) + 5 = 12

The World's Most Interesting GM |

Boomer waterboards Vozzik with a healing potion. He can't really swallow either. I just hope that Boomer has all of his chemical compounds properly labelled. ;)
Vozzik feels better immediately after the drowning reflex passes, and he stops bleeding.
Other folks?

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After some truly horrible gurgling sounds, Vozzik refocuses on Lady Gor-Gor and attempts another casting of Daze.
(Hypnotic Stare and Shaken are both untyped penalties from different sources and should stack, FWIW)

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Xavier draws a sling bullet from a pouch on his hip and drops it into his sling staff.

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Fort: 1d20 + 4 ⇒ (15) + 4 = 19
Does this count as hostile enough to myself to break free of Charm Person?

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Hoo lets out an honestly kind of pathetic war cry and fires an arrow at the lady
Longbow: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 - 1 ⇒ (5) - 1 = 4

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Zahd squeezes in between the waterfall and his allies to get a sight line on Lady Gormandelle.
Crossbow: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 ⇒ 2

The World's Most Interesting GM |

Does this count as hostile enough to myself to break free of Charm Person?
Technically, it was Boomer who caused the explosion. Right now Stefan's loyalties would still stretched a bit like watching your parents go at it with knives in the kitchen. He might just be confused this round.
Arrows thud into the wall around the small fairy-fish woman.

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Still not sure on who he should fight Stefan decides to just defend himself should he be attacked.

The World's Most Interesting GM |

The arrows shake Lady Gormandelle from her temporary stupor, just as Vozzik regains feeling in his extremities.
Vozzik's paralysis ends.
Conditions the area is treated as a deep bog.
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Lady Gormandelle shaken
__ Xavier
__ Boomer
__ Hoo
__ Zahd
__ Stefan
__ Vozzik 1 CHA damage.

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Boomer slogs through the water as far as he can with his earth breaker held above his head, trying to get to the thing without having to blow anything else up.
double move

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Xavier swings his sling staff at Gormandelle and draws another bullet.
Sling Staff: 1d20 + 7 ⇒ (6) + 7 = 13, 1d6 ⇒ 6

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Vozzik yells, finally, in fury and repressed pain: "My TEEF?! Reayee?! What ith wrong with you, you inthane, wrethed wathte of thpathe?!"
Then he casts Flare right in front of her eyes.
Fortitude DC 14. Scraping the bottom of Vozzik's magical barrel, here, I'm afraid...I hope we can start doing some damage, soon!

The World's Most Interesting GM |

gray Fort: 1d20 + 1 - 4 ⇒ (1) + 1 - 4 = -2
Vozzik's twinkling stare causes the Lady Gormandelle to blink.
Xavier's sling stone rattles ricochetes through the antlers of a moose head five feet to the small woman's left.
Conditions the area is treated as a deep bog.
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Lady Gormandelle shaken, dazzled
__ Xavier
__ Boomer
__ Hoo
__ Zahd
__ Stefan
__ Vozzik 1 CHA damage.

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Round 4! (Theme ♬)
The Bold May Act!__ Stefan
__ Vozzik 1 CHA damage.
I think you have an error in your bolding, here.

The World's Most Interesting GM |


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"STOP THIS RIGH NOW!"
Hoo fires another arrow at Gormandelle
Longbow: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 - 1 ⇒ (5) - 1 = 4
She shouts at Stefan
"Stefan! You ok?"

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"You should not fight the lady. She's nice. But she shouldn't fight you either. You are also nice. Why don't we stop fighting and go drinking instead?" Stefan says as indecision forces him to go on the defensive again.

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"AGREE! BUT SHE TOOK VOZZIK'S TEESH! And from what I heard, 'go drinking' is probably a bad thing."

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Xavier looks extremely confused at Hoo's remarks. "'Going drinking' is one of the most fun things you can do! Who told you that?"

Lady Gormandelle |

Hoo's arrow more-or-less bounces from the fairy woman's arm.
"OW! That almost hurt! You know you can put out an eye with these things--but that's a different fairy." she says brandishing her crossbow.
"My furry friend does not seem inclined to protect me from all these slings and arrows. Spiny One, perhaps I might impose upon you to help?" She bats her eyelashes at Boomer.
Boomer, Will DC 17 (with a +5 bonus on the roll) or be charmed.

The World's Most Interesting GM |


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Xavier puts another sling bullet into his staff and fires at Lady Gormandelle.
Sling Staff: 1d20 + 7 ⇒ (9) + 7 = 16, 1d6 ⇒ 3

The World's Most Interesting GM |

Xavier's sling bullet is a near miss.

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Will w/ bonus DC 17: 1d20 - 1 + 5 ⇒ (8) - 1 + 5 = 12
Suddenly, and almost with reason, Boomer realizes that Lady Gormandelle has the right to be here, and only Stefan and he knows it. He steps in front of the beautiful Lady and says to the others, "P..p..please my friends. Why do we have the r..r.....ight to try and remove this woman?"

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I think your bolding is off, again.
"Thith ith our bloody bathement, not herth, and thith creashure ith cathting thpellth on you! And TOOK MY BLATHTED TOOTH!" He fires his crossbow's Cold Iron bolt at her and reloads.
Hand Crossbow: 1d20 + 4 ⇒ (11) + 4 = 15
...this could take a while.

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"Oh, For... Boomer, this is not the time!"
Zahd makes yet another gambit at running to a spot where he can take the shot on Lady Gormandelle.

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Hoo takes a few steps forward, stowing her bow and dropping to a low stance as a total defense action, increasing her AC to 20 for one round.

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"See!" Stefan says as he points at Boomer. "Boomer is a man of culture and knows a good woman when he sees one." the warpriest continues as he walks to the lady's side in effect boxing her in with Boomer and leaving only one way out for her.

Lady Gormandelle |

"Oh, For... Boomer, this is not the time!"
Zahd makes yet another gambit at running to a spot where he can take the shot on Lady Gormandelle.
"What? You find you friend's relationship with me intimidating?" Gormandelle says to the gray-haired archaeologist.
Zahd, You know what I'm going to say--Will save DC 17. You can have a +5 bonus to the save.

The World's Most Interesting GM |

Hoo takes a few steps forward, stowing her bow and dropping to a low stance as a total defense action, increasing her AC to 20 for one round.
Being in a deep bog provides some tactical advantages as well.
Conditions the area is treated as a deep bog.
Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Lady Gormandelle -1 hp, shaken
__ Xavier
__ Boomer charmed
__ Hoo
__ Zahd (pending Will save DC 17)
__ Stefan charmed
__ Vozzik 1 CHA damage.

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Xavier starts moving towards the front of the room.
Can I walk along the stuffed animals, or would I have to swim?
Swim/Climb, whichever I need: 1d20 + 0 ⇒ (9) + 0 = 9 It's the same modifier.
I'm assuming that's a no.
Casting protection from evil. Stefan gets another save with a +2. I probably should have done this earlier.

The World's Most Interesting GM |

Xavier starts moving towards the front of the room.
Can I walk along the stuffed animals, or would I have to swim?
I'm assuming that's a no.
There are not enough giant stick bugs or reclining giraffes to walk along. Xavier could climb along the animals mounted on the walls (i.e. only through those squares touching the walls, DC 10), otherwise, it's swim (DC 10) or drown for short people.
And yes, that's a no. Xavier manages to keep his head above water, but doesn't move from his space with that move action. What would he like to do with his standard action (as he can't get close enough to Stefan to touch)?

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Will save: 1d20 + 2 + 5 ⇒ (1) + 2 + 5 = 8
You can't be serious.
Zahd goes somewhat wide-eyed in surprise. "Of course not, Miss Gormandelle! I meant no offense, if you'll forgive me."

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Hoo dashes towards the wall and makes a wild attempt to climb up to Gormandelle's level, using whatever racks and trophies she can get her hands on.
I'm gonna assume that this counts as a full action but if it doesn't I have a plan for what the rest of my action would be
Climb: 1d20 + 3 ⇒ (20) + 3 = 23
Edit: forgot about acp, it's actually a 21 for climb

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Xavier tries again with his sling staff.
Sling staff: 1d20 + 7 ⇒ (18) + 7 = 25, 1d6 ⇒ 1

The World's Most Interesting GM |

Hoo dashes towards the wall and makes a wild attempt to climb up to Gormandelle's level, using whatever racks and trophies she can get her hands on.
I'm gonna assume that this counts as a full action but if it doesn't I have a plan for what the rest of my action would be
Edit: forgot about acp, it's actually a 21 for climb
It takes about 40' of move to reach the wall (if you are heading more or less directly for her--two diagonals in a deep bog, but one is a half space) leaving 20' of move left. People normally climb at 1/4 speed so she is 5' up the wall, and out of the water on the back of dusty, old, stuffed owlbear head.
Xavier's bullet hits, but harmlessly bounces off the little, fey, feral woman.

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Stefan casts Guidance on himself and stands defensively beneath Gormandelle.

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Boomer warily eyes the others in the room, noticing that intend harm upon this hapless women behind him. He moves back and hunkers down, with his earth breaker thrust forward in a defensive stance. "Y'..y'all stay away now! Y...y...ya hear?!?"
Total Defense: +4 AC