GM CHAPEL | OVERFLOW ARCHIVES PFS #6-15 (Inactive)

Game Master Great Green God

Maps
Loot List

Handout 1
Kreighton Shaine
Zarta Dralneen


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Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Stefan's eyes casts a eerie glow as he scans the room. The sight of the books triggers a memory and her remembers Zarta's words. He looks around trying to find the book.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14
I forgot I had Darkvision 60ft

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

Vozzik also scans the room for items of interest, cautiously moving up a few feet to peer down the line of bookcases towards the eerie glow...
Perception (Darkvision): 1d20 + 5 ⇒ (6) + 5 = 11

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

"Xavier? You think you can give me some of that magic light?"

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Xavier is at first confused at Hoo's wording, and then responds, "No, only one spell can be active at a time."

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo nods and then waits for her party to advance.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Hoo Wis: 1d20 + 4 ⇒ (18) + 4 = 22

Hoo:
Hoo recalls that the upstairs is lit by several magical everburning torches.

Make sure you are where you are on the map. Everyone has pretty much searched the Hell out of that one corner of the room, and have come up with what they have come up with (see above). If you want to take about a half-minute or a minute in-game to maneuver around all the squeeze spots and through the very difficult terrain that's fine.

dice:
1d20 + 19 ⇒ (5) + 19 = 24
Init (Hoo): 1d20 + 2 ⇒ (6) + 2 = 8
Init (Vozzik): 1d20 + 2 ⇒ (1) + 2 = 3
Init (Xavier): 1d20 + 4 ⇒ (13) + 4 = 17
Init (Zahd): 1d20 + 3 ⇒ (13) + 3 = 16
Init (Stefan): 1d20 + 1 ⇒ (4) + 1 = 5
Init (Boomer): 1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (3) + 5 = 8

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer moves along the top of the staircase and tries to jump the gap to the next stack. The slippery stacks cause him to misstep and he falls into the brink below. He is able to barely catch the bookcase to keep from hurting himself on the fall. "I do...don't recommend that."

He decides to keep on the ground and slows makes his way through the stacks and stands behind a pillar to observe the lights emanating from the far room.

Acrobatics (to move a full speed)DC5: 1d20 + 2 ⇒ (12) + 2 = 14
Acrobatics (to jump)DC10): 1d20 + 2 ⇒ (3) + 2 = 5
Acrobatics (to cushion fall)DC15: 1d20 + 2 ⇒ (15) + 2 = 17 (no damage)

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo carefully climbs down from the bookcase and goes back upstairs to get a torch, before coming back downstairs.

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Stefan moves to check the shelves in the middle of the room. He cringes at the thought the book he is looking for might be damaged by the water.

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

Vozzik moves North and looks around that nook.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

There's too much splashing around for Vozzik to see or hear much.

At first Boomer thinks it is a reflection of the light ahead, and then he sees it the neon-blue eel-looking thing by his elbow as he is passing the stone support pillar. There is something about it that makes it hard to focus on. It is just floating there just beneath the water, tiny mouth open to nip at him. He recoils on instinct and the thing misses twists and slaps him with its tail. A jolt runs though him as if he had been electrocuted, or healed with magic, or maybe climaxed during sex. It's hard to describe in words. Maybe colors? Smells?

teal bite v Boomer (v flat-footed): 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d3 ⇒ 1 miss
teal tail flick v Boomer (v flat-footed): 1d20 + 5 ⇒ (13) + 5 = 18 damage: 1d3 ⇒ 1 miss

Boomer, I need a Will save (DC 14) or otherwise he becomes confused.

Conditions Deep boggy floor space. The room is dark aside from whatever light you bring with you. The creature is hard to focus on this equates to a blur effect.

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Weird Neon Eel-thing
__ Xavier
__ Zahd
__ Hoo
__ Boomer
-2 hp (pending Will save)
__ Stefan
__ Vozzik

Map updated

When your PC is able to see the phenomenon they may make a Knowledge (planes) check to identify it. Open all the spoilers below that apply.

Knowledge (planes) DC 12+:
Among the tiny dancing lights, there is one particular swirl that is actually a creature known as voidworm. Voidworms are tiny iridescent outsiders native to the roiling chaos plane of Pandemonium.

Knowledge (planes) DC 17+:
Voidworms are or are at least related to proteans amorphous beings of raw chaos and novelty.

Knowledge (planes) DC 22+:
The slap of a voidworm's tail can induce confusion in a struck target.

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Xavier runs and hops along various bookshelves to face the new opponent.

Acrobatics, Jump #1: 1d20 + 5 ⇒ (2) + 5 = 7
Acrobatics, Jump #2: 1d20 + 5 ⇒ (18) + 5 = 23


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Xavier's opponent is 6' down from his lofty perch, just beneath the water.

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

Zahd wades as fast he can through the waters towards the commotion at the northern end of the archive.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Will DC14: 1d20 - 1 ⇒ (2) - 1 = 1 (confused)
Confused: 1d100 ⇒ 49 (Babble incoherently)

The shock from this eel-thing brings Boomer back to a time early in his life that he choose to forgot. The water, the dark, the cold...not a good combination for him. He just stands in the water, spinning around, "Dooo doo doobie doot doot. Hee hee haaa."

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

Not seeing anything of interest in that middle nook, Vozzik double moves forward to the next area.
If he has line of sight to the teal thing, he will Stare Hypnotically at it as a swift action.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Hoobot runs hunched down across the shelf-tops narrowly making the leap from one to the next to get into position. She drops her magical torch into the water near the center of the room as she does so so that she draw and ready her bow for a clear shot. The magical torch of course does not go out, but instead illuminates the central aisle area with flickering fire-light through the disturbed water.

acrobatics (move, -2 ACP): 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6

acrobatics (jump, -2 ACP): 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

acrobatics (move, -2 ACP): 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9

acrobatics (jump, -2 ACP): 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17

Hoobot runs hunched down across the shelf-tops narrowly making the leap from one to the next to get into position. She drops her magical torch into the water near the center of the room as she does so so that she draw and ready her bow for a clear shot. The magical torch of course does not go out, but instead illuminates the central aisle area with flickering fire-light through the disturbed water.

Hoo Readies an action to fire on the first creature, clear of cover that doesn't look like a party member.

Boomer Forgehammer wrote:

[dice=Will DC14]1d20-1 (confused)

[dice=Confused]1d100 (Babble incoherently)

The shock from this eel-thing brings Boomer back to a time early in his life that he choose to forgot. The water, the dark, the cold...not a good combination for him. He just stands in the water, spinning around, "Dooo doo doobie doot doot. Hee hee haaa."

"WHAT!? SPEAK SENSE!" she shouts to Boomer. "Is that Fire tongue?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

teal bite v Boomer (v flat-footed): 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d3 ⇒ 2

The thing makes a chirping clicking noise, and nips Boomer hard on the hand before shooting off like a comet beneath the cover of paper debris, faster than any fish should be, behind some shelves. The similarly colored lights too, shift behind a bookshelf in a far alcove.

Boomer, you are not confused anymore confused.

Conditions Deep boggy floor space. The room is dark aside from whatever light you bring with you. The creature is hard to focus on this equates to a blur effect.

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Weird Neon Eel-thing
__ Xavier
__ Zahd
__ Hoo
__ Boomer
-4 hp
__ Stefan
__ Vozzik

Map updated

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo once again readies an action to attack the thing under the water the moment she has a relatively clear shot.

"This REALLY bads... Don't even like water normal times... Is Boomer good?"

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Stefan wades through the water until he makes it next to Xavier before laying a hand on the warpriest and sharing Iomedae's blessing with him.

War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

"Boomer, you OK? What the blazes is that thing? Everyone stay back, I'm going to try and neutralize it!"

Vozzik moves up a bit more and pops his scroll of Color Spray out of its wrist sheath, readying to zap the thing if it comes back into range.

Was he able to get a hypnotic stare on it?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Vozzik Astrana wrote:

"Boomer, you OK? What the blazes is that thing? Everyone stay back, I'm going to try and neutralize it!"

Vozzik moves up a bit more and pops his scroll of Color Spray out of its wrist sheath, readying to zap the thing if it comes back into range.

Was he able to get a hypnotic stare on it?

Not sure. The rules are worded soooooooooooooooooooooooo badly (it's not like a gaze attack... that helps a lot. Nor is it like a charge, or an acrobatics (jump) check, or a treant, or green slime or grapple check or any of another thousand rules) that I can't tell. I would assume (possibly making an--ah never mind) that a mesmerist would at least need line of effect, which would mean no, because there is a bookcase between you, but really who knows for sure? I don't think I have ever rage quit a class before actually playing it before.

Does it work? 1=Yes 2=No: 1d2 ⇒ 1 Sure.

This of course assumes you could actually see (have line of sight to target) it at some point during your last turn being a swift action and all.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Stefan Mariano wrote:

Stefan wades through the water until he makes it next to Xavier before laying a hand on the warpriest and sharing Iomedae's blessing with him.

War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

Stefan grabs the halfling's foot and imparts Xavier with a divine power that is easily understood by all people. Did you hear that John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Adam Daigle, John Compton, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, F. Wesley Schneider, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend? I know one of you did it. Your names are all over that book--you great gaggle of rules bastards! I know at least one of you is responsible! And when I find out which one of you it was-!

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

Knowledge (planes): 1d20 + 4 ⇒ (10) + 4 = 14

Zahd continues his slow but hurried movement towards the commotion while, in an out-of-breath voice, asking "What in the world is happening over there?"

Once he makes it to the party, he exclaims (quite confusedly) "That's a voidworm! How... how could that get here?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Conditions Deep boggy floor space. The room is dark aside from whatever light you bring with you. The creature is hard to focus on this equates to a blur effect.

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Weird Neon Eel-thing
__ Xavier
__ Zahd
__ Hoo
__ Boomer -4 hp
__ Stefan
__ Vozzik

Map updated

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Xavier keeps running along the bookshelves.

Acrobatics: 1d20 + 5 ⇒ (20) + 5 = 25

He jumps clear over the gap, landing nearly at the edge at the other side. He stops himself before continuing, and holds his rapier in a ready position.

Readying and action to attack if it tries to attack me with melee and would be in range. Taking the +1 to AC.

If/when that happens:
Rapier: 1d20 + 8 ⇒ (10) + 8 = 18, 1d4 ⇒ 1


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

With an exuberant *SQEEE!* sound the glowing eel-thing slices straight up out of the water at Xavier's nose. If he didn't know better Xavier would swear the thing was smiling.

teal nip v Xavier: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d3 ⇒ 2

In response, Xavier stabs forward with his blade. Parrying the thing away from his face.

20% miss chance: 1d100 ⇒ 67 *poke*

Remarkably it does not fall back into the water and rather just floats there in the air the way bricks don't. And the air around it shimmers and wobbles like it might were you looking out over a desert on a particularly hot day.

Conditions Deep boggy floor space. The room is dark aside from whatever light you bring with you. The creature is hard to focus on this equates to a blur effect.

Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Weird Neon Eel-thing -1 hp
__ Xavier
__ Zahd
__ Hoo
__ Boomer
-4 hp
__ Stefan
__ Vozzik

Map updated

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Xavier jabs at the strange eel again.

Rapier: 1d20 + 8 ⇒ (9) + 8 = 17, 1d4 ⇒ 1

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo sizes up the jump across the bookshelf, backs up, and goes for the jump.

Acrobatics: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1

Her foot slips at the end of the bookshelf, yelping out as she falls:

"AGAIN?"

She tries to minimize the impact of the fall, taking advantage of the water to break her fall.

Acrobatics (Again): 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10

whew, I hope that's good enough to not splooooosh to death


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Xavier "the Drunkard" Elington wrote:
Xavier jabs at the strange eel again.

20% miss chance: 1d100 ⇒ 46

Stefan Mariano wrote:
War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

Xavier, Which thing?

Hoo Hullo wrote:

Hoo sizes up the jump across the bookshelf, backs up, and goes for the jump.

Her foot slips at the end of the bookshelf, yelping out as she falls:

"AGAIN?"

She tries to minimize the impact of the fall, taking advantage of the water to break her fall.

whew, I hope that's good enough to not splooooosh to death

Nah, there's 4' of water down there. Hoo just lands prone in it.

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

AC again.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Xavier misses the nimble eel-thing which swims through the air as easy as water.

Meanwhile, Hoo splashes down.

Conditions Deep boggy floor space. The room is dark aside from whatever light you bring with you. The creature is hard to focus on this equates to a blur effect.

Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Weird Neon Eel-thing -1 hp
__ Xavier
__ Zahd
__ Hoo
__ Boomer -4 hp
__ Stefan
__ Vozzik

Map updated

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

[b]"What's a voidworm and how do we kill it? Is it evil?"[/b/]Stefan asks as he makes his way toward Vozzik and casts Guidance on the half-orc.

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)
The World's Most Interesting GM wrote:
Vozzik Astrana wrote:
Was he able to get a hypnotic stare on it?

Not sure. The rules are worded soooooooooooooooooooooooo badly (it's not like a gaze attack... that helps a lot. Nor is it like a charge, or an acrobatics (jump) check, or a treant, or green slime or grapple check or any of another thousand rules) that I can't tell. I would assume (possibly making an--ah never mind) that a mesmerist would at least need line of effect, which would mean no, because there is a bookcase between you, but really who knows for sure? I don't think I have ever rage quit a class before actually playing it before.

[dice=Does it work? 1=Yes 2=No]1d2 Sure.

This of course assumes you could actually see (have line of sight to target) it at some point during your last turn being a swift action and all.

If it helps any, I should have had eyes on it in the previous turn when I said Vozzik attempted to Stare Hypnotically at it. By my read, as long as I remain within 30 feet after I first do the stare, the telepathic connection remains intact, but there's an FAQ (or Campaign Clarification, I can't recall which) that says I can't add Painful Stare damage when there's concealment on my target, so that's a thing.

"Stars above, Xavier! What part of 'Stay Back' was unclear to you?" Vozzik sludges forward one more square and readies again for when Color Spray could fire to get the worm without hitting his allies.

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Xavier thinks for a moment. "Probably all of it. Give me a second, I'll see what I can do."

Sorry, I didn't see that. I'll try and move him back.

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

"All I know about the beast is it comes from the chaos plane... How could it have possibly gotten here? It truly is a strange day..."

Zahd grabs his crossbow and loads it.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer shakes off the confusion and follows the wall until he is has a clear shot at the worm thing. He pulls a bomb from his belt and throws it at the creature.

Bomb (explosive, precise): 1d20 + 4 ⇒ (15) + 4 = 19
F damage: 1d6 + 4 ⇒ (5) + 4 = 9 (if hits: voidworm catches on fire, dealing 1d6 fire damage each round)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Boomer Forgehammer wrote:

Boomer shakes off the confusion and follows the wall until he is has a clear shot at the worm thing. He pulls a bomb from his belt and throws it at the creature.

(if hits: voidworm catches on fire, dealing 1d6 fire damage each round)

I am pretty sure Boomer can't move that far--deep bog movement, and all. He can probably still get into a position to throw though. Does "precise" mean that it doesn't splash or is that just Precise Shot? Nevermind. I looked it up.

20% miss chance: 1d100 ⇒ 63

1d8 ⇒ 2

The bomb falls short and to the left of the target.

The bomb goes *Ploosh* into the water. Is there any splash on that bomb? I'm guessing there is because of "explosive" tag which if I recall means a 10' splash. Which three spaces (5' cubes) were you sparing?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Vozzik Astrana wrote:
If it helps any, I should have had eyes on it in the previous turn when I said Vozzik attempted to Stare Hypnotically at it. By my read, as long as I remain within 30 feet after I first do the stare, the telepathic connection remains intact, but there's an FAQ (or Campaign Clarification, I can't recall which)....

Any idea where?

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)
The World's Most Interesting GM wrote:
Vozzik Astrana wrote:
If it helps any, I should have had eyes on it in the previous turn when I said Vozzik attempted to Stare Hypnotically at it. By my read, as long as I remain within 30 feet after I first do the stare, the telepathic connection remains intact, but there's an FAQ (or Campaign Clarification, I can't recall which)....
Any idea where?

I'm afraid you elided the portion of the comment that the FAQ clarifies and left the part it doesn't: Painful Stare doesn't proc because it's precision damage, which concealment always negates.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

[I'm trying to understand how the Bomb missed. There is no range penalty (adjusted location) and the creature is flying, so it does not get the partial cover from the bog.]


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Boomer Forgehammer wrote:
[I'm trying to understand how the Bomb missed. There is no range penalty (adjusted location) and the creature is flying, so it does not get the partial cover from the bog.]

All correct but, throwing a bomb is a ranged attack. Ranged attacks into melee (where one or more foes threaten one another--like Xavier does) suffer a -4 penalty without something like the feat Precise Strike to mitigate it.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

[Still seems like a 15 should hit a voidworm as there are no other penalties assigned. Either way, there is splash damage; excluding Xavier's space. 5 fire damage.]


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Boomer Forgehammer wrote:
[Still seems like a 15 should hit a voidworm as there are no other penalties assigned. Either way, there is splash damage; excluding Xavier's space. 5 fire damage.]

This... is a 'named' voidworm. And technically it now also has cover from the pillar.

Is that the only square Boomer wants to exclude? I think you get 3 total. Make sure you state those excluded squares in advance otherwise I'm going to have to take an educated guess.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

He is just interested in not hurting his friends. He doesn't care about the library.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

I get that, but that means Boomer will have to plan for misses as well. For instance, with a 10' splash and the miss roll I rolled earlier Vozzik would be taking 5 fire damage.... Now I am not going to use that roll, I'm going to reroll it, so--final answer time--what specific spaces does Boomer want to protect? Admittedly, Xavier is probably number one here, but I need to know if there are any others before I roll, and only Boomer can tell me.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

The precise bombs discovery does not have an effect on a miss. Everyone is fair game.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

That makes sense (having to be "Precise" and all).
splash miss: 1d8 ⇒ 4
**BOOM!!**

There's a big fiery explosion next to the bookcase that catches Xavier and the glowworm! Blasted bits of paper flutter down like snowflakes or perhaps volcanic ash. When Xavier can see again he sees the little worm-thing briefly blown into an amorphous free-floating inkblot that quickly spirals itself back into the shape of a snake or eel once more. Reconstituting it itself before the halfling's eyes. Fast healing/regen effect Almost playfully it lunges at him again. Provoking an AoO.

teal nip v Xavier: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d3 ⇒ 1 miss
teal tail slap v Xavier: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d3 ⇒ 2 hit

The thing lands a tail slap to Xavier face that to the halfling feels like Galtan-kissing an electricity elemental, while simultaneously being hit with a tuna.
Xavier, I need a Will save (DC 14) or otherwise he becomes confused.

Conditions Deep boggy floor space. The room is dark aside from whatever light you bring with you. The creature is hard to focus on this equates to a blur effect.

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Weird Neon Eel-thing -4 hp
__ Xavier -7 hp
__ Zahd
__ Hoo
__ Boomer
-4 hp
__ Stefan
__ Vozzik

Map updated

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

"Oh, never mind," Vozzik grouses as he slogs up one more square, finally in position. With an Intimidating Glance (swift, Intimidate: 1d20 + 13 ⇒ (19) + 13 = 32, add a round if the effect would last at least 2) at the blurry worm he reads off the scroll in his hand and Color Spray's brilliant flare erupts in a 15' cone, narrowly missing the halfling warpriest.
DC 15 Will Save; don't forget the Hypnotic Stare penalty!

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