GM CHAPEL | OVERFLOW ARCHIVES PFS #6-15 (Inactive)

Game Master Great Green God

Maps
Loot List

Handout 1
Kreighton Shaine
Zarta Dralneen


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Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo tries to nod as obviously as possible.
"Not worth it, time is running away."

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Swim: 1d20 + 0 ⇒ (9) + 0 = 9

Xavier swims a little farther to see if there's anything else, but doesn't seem that worried. "I'm with Hoo and Zahd. We should try and finish this up soon."

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

If Stefan does not find anything here he follows the others.

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

"Yes, who knowth what the Dopplevirml ith up to?! I don't know what you fellowth are looking for, but our task ith to thtop the flooding, and for that we need to retrieve the Fox."

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Hearing the desire to leave from most of the others, Boomer gives up his search and follows them out.

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

"Let us proceed to the adjacent room then. We can continue the search once we have dealt with the water." Stefan suggested.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Xavier "the Drunkard" Elington wrote:
Xavier swims a little farther to see if there's anything else, but doesn't seem that worried. "I'm with Hoo and Zahd. We should try and finish this up soon."

Xavier doesn't have to swim any more.

Stefan Mariano wrote:
If Stefan does not find anything here he follows the others.

Well, there are a lot of dictionaries, and few thesauruses.

The remainder of this "wing" of the library basement seems to a collection of narrow, curving hallways filled with shelves, and piles of sodden books (and a couple of step stools and ladders) on the floor. The newly lowered water-level shows the extent of the damage, and makes traversing the stacks easier.

Map updated

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

Zahd maintains a constant grimace on his face as he searches through the piles of destroyed literature for anything worthy of note or attention.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo dashes through the halls, trying to pick out her specific literary quarry.

perception: 1d20 + 8 ⇒ (4) + 8 = 12


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The party doesn't find anything obvious in the hall but then again trying to find a slip of paper in a library is a bit like trying to find a particular hair on a barber shop floor.

What's next?

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

"We should probably go try and find Doppelvirml before he gets any farther. He can probably give us some answers." Xavier pipes up.

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

"To the other wing?"

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

"I agree more with Xavier and Vossik. To Doppervimmi!"

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

Zahd takes a long, morose look at the ruined books before turning his head, sighing and agreeing with a short "Yes. Let's move on." If this was a movie and Zahd was at all close to being a relevant character, this would be where the sad music would play but as it stands he just takes his excessively dramatic steps towards new bookshelves.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

"Doppelvuml?"

So after the other Virml has 3 votes (Hoo, Vozzik and Xavier). Where would you like to look for him? He was heading upstairs from the front lobby the last you saw him.

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

"Another... you that's upstairs and not missing his teeth? Yeah we should've probably gotten on that sooner..."

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

"yeah. Vozzik why'd you call him that?"

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

"Let's head back upstairs and see what he's up to. Whoever or whatever he is, he should have some idea of what's going on here." Xavier starts to wade his way towards the stairs.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

After searching through the other parts, Boomer is more than happy to move on to more destructive tasks, like ridding the world of a vile doppelganger.

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)
Hoo Hullo wrote:
"yeah. Vozzik why'd you call him that?"

"There ith a nathty creature called a 'Doppleganger' capable of duplicating the appearanth of anyone it hath theen. I don't know that that ith what we are dealing with, here, but it would eckthplain one thing, eh?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The party sloshes up the through the spiral grilled stair, and the deluge of pounding water that is spilling off the edge of the library's mezzanine. Thoroughly drenched, and looking like a group of drowned possums they make their way across the floor up the step and into the entrance lobby where thankfully the floor is dry.

The lobby remains empty (and strangely quiet if the party decides to close the doors on the waterfall behind them).

Following the stairs up they are confronted with a closed door upon the second landing.

Map Updated

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo seems unusually excited about her newfound knowledge of the doppleganger, to the point that she doesn't even seem to mind travelling against the current of a deluge of water.

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Xavier starts wringing out his hair and cloak as he walks up. "Huh. Probably went home." he says to no one in particular when he gets to the lobby. "Someone want to try that door, or should I?"

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

Zahd can't seem to decide if he is resigned to the fact that his clothes are soaked or if he's finally reached his breaking point and is about to snap after walking up through a waterfall. Either way, he looks like he hasn't slept in years but trudges along nonetheless.

"Be my guest."

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Xavier takes a step forward to open the door.

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Stefan gets into position for combat, ready to repel any attack.

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

Vozzik has his hand crossbow loaded with Cold Iron, still, but he's also keeping an eye on our toothless Virml, who may, after all, still be under the sway of this creature.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

dice:
1d20 ⇒ 31d4 ⇒ 3

Xavier shoves open the door and Stefan jumps through ready for anything. All the motion however seems to cause the pile of precariously stacked clay jars along the wall opposite the door to wobble, and then fall like oranges at a fruit market. As they clatter to the floor one after another they break showering the entryway in a rainbow of vivid inks, that dapple the witchwolf's fur.


"Come in. It's... open...." says the Master of Scrolls without looking up from his place bent over a cluttered desk at the far side of the room.

As if on cue, a second ink avalanche sends the few remaining stacked ink pots to the floor in front of the doorway.

"Mind the broken crockery." says the Dean after the last pot falls.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This large chamber is crammed with desks and lecterns designed for copying scrolls and manuscripts. Along the north wall, a tall, broad shelf sags with sheaves of parchment, while near the exit to the south, where a stack of ceramic ink jugs once stood near wall-mounted racks of quills. Two bays of windows on the west wall offer an impressive nighttime view of the Lodge’s greatest landmark, Skyreach Tower, while the eastern windows overlook the library’s main stacks. Overhead is a beautiful mural of Desna reaching out with one finger to probe a young gnome's ear.

A 8-foot-long albino alligator looks up at the Technicolored™ Stefan from the floor with reptilian interest.

Map updated


Shaine pinches the bridge of his nose and finally looks up from the mess of papers, and books spread out upon the desk before him.

"I take it you are here to make your report. So what have you learned about our little 'plumbing problem'?"

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo rushes forward, eager to speak.

"Hi! Okay, so, fish. Big fish, from the feywild. Lost a fox person, and is trying to flush him out of th'books. Spitting up ALL the water. We found another Virml, and this Virml is beat up, missing all the teeth, a water fairy took them, and he was in a cage too. And he said that HE found a scroll, and the summoned a fox person, and the fox led him to doom, which means that the Virml from before, with the teeth, isn't a real. Not at all. Maybe even he's the fox? Don't know, but the fish, the big one, with water, he wants the fox, and if the teethful Virml from up here, he's the fox, then he's the fish wants, and we solve the problem!"

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Xavier steps forward next to Hoo. "Yeah, that's about everything, so if you could just point us towards where the imposter went, we'll be on our way." Suddenly, an idea pops into Xavier's head, and he seems to start to look more closely at the Dean.

I am probably wrong, but it occurs to me that we don't know if this is the real Kreighton Shaine, or if this is whatever shapeshifting imposter we're chasing.

Sense Motive (Kreighton Shaine): 1d20 + 2 ⇒ (8) + 2 = 10

Assuming that isn't high enough and he trusts Shaine:

Xavier shrugs, and resumes patiently waiting for a response.

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

Zahd looks at all the broken masonry with a saddened sigh. (A now quite common occurrence)

After Hoo gives her spiel, Zahd points in her direction and gives a simple "That."

If possible, Zahd is going to also scrutinize the authenticity of the Dean.

Sense Motive: 1d20 + 0 ⇒ (9) + 0 = 9


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Xavier "the Drunkard" Elington wrote:

Suddenly, an idea pops into Xavier's head, and he seems to start to look more closely at the Dean.

I am probably wrong, but it occurs to me that we don't know if this is the real Kreighton Shaine, or if this is whatever shapeshifting imposter we're chasing.

Zahd Mullman wrote:
If possible, Zahd is going to also scrutinize the authenticity of the Dean.

Just place yourselves where you like in the room so you can see him. Note: it does take time for sense motive to work. Thus far though he checks out.

Also, since they were mentioned, and no doubt playing on people's minds as the look at the Master of Scrolls, or the person to their left, characters may attempt a knowledge (nature) check to try to remember what they might know of doppelgangers.

Knowledge (nature) DC 13+:
Doppelgangers are a mysterious race of shapeshifting monstrous humanoids. The idea of seeing an apparition that looks like yourself before you die comes from the legends of doppelgangers that kill their intended victims before replacing them, rubbing the point home by showing their target that the doppelganger will be taking over their life, position, and family, and no one will know the difference.

Knowledge (nature) DC 18+:
As shapeshifters they can become near perfect copies of anyone they encounter, even to the point of being able to use that person's magical items, sword stance, and little mannerisms of all sorts. Many people (RIGHTLY!) fear that they have infiltrated nearly every level of society. However their total numbers and whether they all work to some singular prupose. or even what that purpose is are all in question.

Knowledge (nature) DC 23+:
Not many people know but doppelgangers are telepathic. They use this ability to pry information from the minds of their victims, get "into character" and those around them to improve their disguises. A thin sheet of lead (possibly worn over the head) will block this effect.

knowledge (nature) DC 28+:
Doppelgangers alien minds are immune to charm and sleep effects.


"Doth your crocodile bite?" asks Virml nervously looking at the big scaly reptile.

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Stefan glances at Hoo, amazed he was able to say all that without taking a breath.

"The flooding is caused by a an aquatic fey who is trying to find a fox person who stole something from her. We have returned to check on Virml. We found another Virml imprisoned down there and came back to determine which one is the real one. The other one might be the person the fey is looking for." Stefan explained.

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo notices the suspicion of Xavier and attempts to recall any other experiences she's had dealing with creatures that steal the forms of others.

Nature: 1d20 + 7 ⇒ (3) + 7 = 10

She remains trusting of the master of scrolls, but it's a little apparent that she's worried.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer nods at the others' reports. "This whole th..th...ing is a real mmmm...ess. Figuratively a....a..and literally. Where did the V...V...Virml that came up from the stacks gggggo after we went in?"

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

Zahd will try and recall what he can from the "Doppelgangers throughout history" course he took senior year. It was quite riveting, actually...

Knowledge(nature): 1d20 + 4 ⇒ (9) + 4 = 13

...but not quite that useful. The others can overhear Zahd mumbling about the odd factor of how doppelVirml didn't kill the original.

If it's ok with the GM, I might have had Zahd recall this info earlier and directly relay it to the party. If not, that's also ok.


Zahd Mullman wrote:
If it's ok with the GM, I might have had Zahd recall this info earlier and directly relay it to the party. If not, that's also ok.

That's fine.

"That all sounds--err, interesting(?). What about that scrap of paper that started the whole thing? Any leads there?"

Virml wrote:
"Doth your crocodile bite?" asks Virml nervously looking at the big scaly reptile.

"No."

Boomer Forgehammer wrote:
Boomer nods at the others' reports. "This whole th..th...ing is a real mmmm...ess. Figuratively a....a..and literally. Where did the V...V...Virml that came up from the stacks gggggo after we went in?"

"Well wherever he is, he wasn't here when I arrived. We should probably call for a general alert and sequester the Virml you have with you in the meantime. Just to avoid any confusion."

dice:
1d20 ⇒ 19

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Sense Motive: 1d20 + 7 ⇒ (2) + 7 = 9
With one last look Stefan turns around and asks the others: "Shall we take Virml back down with us?"

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

Not Vozzik's strong suit but...
Sense Motive: 1d20 + 0 ⇒ (17) + 0 = 17

Dean Kreighton Shaine wrote:
"That all sounds--err, interesting(?). What about that scrap of paper that started the whole thing? Any leads there?"

"The thcrap that we got at the beginning from the Other Virml would not be something we could put much trutht in, I would think? The fight with that...female fae...when thee fled, there was thomething that went with her. Could have been paper, maybe."

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

"How many paper scraps are we need to collect, then? And what do we now?"

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer shrugs. "I th....ink we should go back d..ddddown and explore the rest. Maybe the other Vvvv...irml went there."


Hoo Hullo wrote:
"How many paper scraps are we need to collect, then? And what do we now?"

"Oh! Oh! I remember how long the thcroll wath when I found ith.... If that'th any help?"


"Well, there you go. Best get back to it and leave me to get back to my own work here." says Shaine turning back to his paperwork.

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

"You remember something? What do you remember? Any bit can help us."


"Well, I know it was about twithe ath long ath what you've got there. A good man-thpan long."

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