GM CHAPEL | OVERFLOW ARCHIVES PFS #6-15 (Inactive)

Game Master Great Green God

Maps
Loot List

Handout 1
Kreighton Shaine
Zarta Dralneen


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Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

"They're normally much more agreeable to diplomacy; I don't know what's come over them."

Zahd then begins to walk towards his fellow (not charmed) Pathfinders and states "Gentlemen, please, there is no need for this kind of violence! We've done a great job sorting things out before, I don't see why we must fail now!"


"So" Lady Gormandelle announces dramatically to the discontents within her court from atop the iron gorgon's head. "Leave now, or things might get rough for you!"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

I'm gonna keep us in rounds, but if you all want to talk that's fine too.

Note also, that Hoo is 5' up the trophy wall, but climbing further invites attacks of opportunity from both Gormandelle and Boomer (if he has anything like a melee weapon in his hand), and climbing does make you vulnerable to falling (not that there is damage to falling into 4' of water more the you're gonna be prone aspect).

Conditions the area is treated as a deep bog.

Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Lady Gormandelle -1 hp, shaken
__ Xavier
__ Boomer charmed
__ Hoo
__ Zahd charmed
__ Stefan charmed
__ Vozzik
1 CHA damage

Map updated

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

...this is ridiculous.

"She's addled your brainth with magic, you blathted foolth. You'll get over it evenshually."

Hand Crossbow: 1d20 + 4 ⇒ (2) + 4 = 6
Cold Iron Piercing damage + Painful Stare: 1d4 + 2 ⇒ (3) + 2 = 5

...I'm going to run out of CI bolts, first, though, at this rate.


Twang **THUD** goes the bolt into a giant ant's head.

"KILL THEM!" shouts the little web-fingered woman. She aims her little crossbow and fires.

gray crossbow v Vozzik (cover): 1d20 + 7 - 4 - 2 ⇒ (17) + 7 - 4 - 2 = 18 damage: 1d6 ⇒ 6 miss

It narrowly misses and goes **PLUNK** into the water.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Conditions the area is treated as a deep bog.

Round 6! (Theme ♬)
The Bold May Act!
_________________
__ Lady Gormandelle -1 hp, shaken
__ Xavier
__ Boomer
charmed
__ Hoo
__ Zahd
charmed
__ Stefan charmed
__ Vozzik
1 CHA damage

Map updated

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer glances back at the fey, "So...s....sorry my Lady. These are my friends, too. I can't k..kill them." He turns and starts swinging his earth breaker in front of Hoo to try and distract her and help out the lady. "I will p...p...rotect you though."

Aid Another: 1d20 + 3 ⇒ (13) + 3 = 16 (+2 AC to Lady Gormandelle against attacks from Hoo)

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

Vozzik shows no sign of willingness to stop shooting at her, regardless of how he can't seem to hit her...his maiming seems to have rendered him entirely single-minded.

Hand Crossbow: 1d20 + 4 ⇒ (5) + 4 = 9
Cold Iron Piercing damage + Painful Stare: 1d4 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Xavier will try again to swim to Stefan.

Swim: 1d20 + 0 ⇒ (11) + 0 = 11

He swims over to him and grabs Stefan by the shoulder, both because he's casting a spell, and because he needs the support.

Casting protection from evil. Stefan gets another save with a +2 bonus.

If he needs to make a touch attack: 1d20 + 1 ⇒ (1) + 1 = 2

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

"Lady Gormandelle, there is no need for violence here! Give it time and I shall have peacefully subdued them."

Zahd then proceeds to expound upon the virtues of peace while moving towards his (inattentive) crowd.

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

"Friends Vozzik, Xavier, I think we need to think about this, some more. I have, no ideas."

Hoo draws her rapier and crams herself into a defensive position (+4 ac for one round, increasing ac to 20)

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Will: 1d20 + 7 ⇒ (17) + 7 = 24
Stefan watches as Xavier approaches and touches him. He feels the spell but does nothing as it is not hostile.

Is it correct to roll a will save?


Stefan Mariano wrote:

[Dice=Will]1d20+7

Stefan watches as Xavier approaches and touches him. He feels the spell but does nothing as it is not hostile.

Is it correct to roll a will save?

Yep. Stefan is no longer charmed.

"Well...." says the fairy impatiently.

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

"You have the right idea, Hoo; we should change our methods of interaction. We should cease this battle and solve our issues diplomatically!"

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Feeling as though some sort of haze disappears Stefan turn towards Gormandelle and growls. "I do not appreciate being toyed with my lady. I will only ask once: surrender now."

He attempts to climb the trophy case. Climb: 1d20 - 4 ⇒ (13) - 4 = 9


Stupid, slippery giant otter head thinks Steffan as he tries to find a handhold on the wall.

Dice:
Perc (Hoo): 1d20 + 8 ⇒ (4) + 8 = 12
Perc (Vozzik): 1d20 + 6 ⇒ (10) + 6 = 16
Perc (Xavier): 1d20 + 4 ⇒ (12) + 4 = 16
Perc (Zahd): 1d20 + 6 ⇒ (9) + 6 = 15
Perc (Stefan): 1d20 + 5 ⇒ (20) + 5 = 25
Perc (Boomer): 1d20 - 1 ⇒ (13) - 1 = 12

"TRAITOR! Well you can go too! And take that one over there as well he has nothing more to offer to my court!"

She points her crossbow across the room to the big gilded, display cage containing the stuffed remains of numerous birds many of which have floated off their moorings, and cover the inner surface of the water in their bright plumage.

Stefan:
Stefan notes a seemingly dead or unconscious human amid the riot of dead birds in the cage.

Gormandelle tilts the bow downward fires at Vozzik.

gray crossbow v Vozzik (cover): 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14 damage: 1d6 ⇒ 6 miss

*PLUNK*


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Conditions the area is treated as a deep bog.

Round 7! (Theme ♬)
The Bold May Act!
_________________
__ Lady Gormandelle -1 hp
__ Xavier
__ Boomer
charmed
__ Hoo
__ Zahd
charmed
__ Stefan
__ Vozzik
1 CHA damage

Map updated

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Unable to scale the trophy case Stefan growls in annoyance. Turning to Xavier he thanks the other warpriest by granting him a war blessing. Sensing she might enchant the stuffed birds Stefan decides to get some room.

[ooc]Xavier has War mind blessing for 1 minute: At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

It's difficult to tell if Zahd's obliviousness is a result of the mind-altering spell or his own, somehow not employment-ceasing, incompetence.

"Isn't it great that we can solve our problems with diplomacy instead of brutish fighting?" Zahd then rests his hand on Vozzik's shoulder for emphasis. "Isn't that what makes us Pathfinders?"

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

Vozzik doesn't even look at Zahd as he reloads his crossbow, but he does say "Zahd, I like you. I'd love to dithcuth the nitheties of diplomathy with you. And I think we can shedule thome time for that right after I thkewer thith pitiful excuthe for a fey, tho take your handth off me."
Hand Crossbow: 1d20 + 4 ⇒ (1) + 4 = 5
I would like to buy a freakin' break from these dice rolls, please?! Also, it's really hard to type my dialogue this way, amusing as it has been; Vozzik may have to start getting better at talking around his injury...


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

C'mon folks! Just another 40 or so hp to get through... Or you could take the Lady up on her offer. ;)

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Xavier puts his sling staff away and starts trying to climb up the wall.

Taking the +10 to move speed so I can climb faster

Climb: 1d20 + 0 ⇒ (5) + 0 = 5

uuuuuggggghhhhh


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Xavier "the Drunkard" Elington wrote:
Xavier puts his sling staff away and starts trying to climb up the wall.

*SPLASH!*

He ends up prone in the water, though he did avoid the stuffed porcupine on his way down.

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo, still at a loss for ideas, defends herself (total defense, ac 20, you know the deal) and attempts to climb to a trophy closer to the lady.

"Get her off the wall!"

Climb: 1d20 + 1 ⇒ (16) + 1 = 17


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

So what is the plan?

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

As Boomer realizes that what is feeling as protection for this few creature is more guilt than anything, he moves up to the wall and attempts to climb up.

Climb: 1d20 + 2 ⇒ (6) + 2 = 8


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Boom makes no progress up a stuffed crocodile.

"TRAITOR!" Gormandelle shouts again. "I AM SURROUNDED BY TRAITORS!"

In an apparent rage she opens her mouth too far for her small head, revealing an impossible number and variety of teeth of all sorts and snaps wildly at Hoo.

grey bite v Hoo (AoO): 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d4 ⇒ 1 miss

Then fires another round into the water near Vozzik.

gray crossbow v Vozzik (cover): 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15 damage: 1d6 ⇒ 2 miss

*PLOONK*


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Conditions the area is treated as a deep bog.

Round 8! (Theme ♬)
The Bold May Act!
_________________
__ Lady Gormandelle -1 hp
__ Xavier prone
__ Boomer

__ Hoo
__ Zahd
charmed
__ Stefan
__ Vozzik
1 CHA damage

Map updated

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Someone please convince me to not tackle this damn Tooth Witch

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

Zahd (after removing his hand from Vozzik's shoulder) continues to promote the greatness of non-violence and diplomacy to an annoyingly non-observant crowd.

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Stefan attempts to shake the trophy case in the hopes that Gormandelle loses her balance.

Str: 1d20 + 2 ⇒ (17) + 2 = 19
If this is not allowed I'll redo my action.

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Xavier draws his halfling sling staff, and it begins to glow.

Activating holy strike.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Stefan Mariano wrote:

Stefan attempts to shake the trophy case in the hopes that Gormandelle loses her balance.

If this is not allowed I'll redo my action.

It's a wall not a case. Steffan could only reach the gorgon head that Gormandelle is on by climbing up a bit first (a move action that requires dice). If you want he could use this Str check to climb the wall trophies instead (it is a nearly impossible DC 10), and then try to tear the thing off the wall with a new roll.

Round 8! (Theme ♬)
The Bold May Act!
_________________
__ Lady Gormandelle -1 hp
__ Xavier
__ Boomer

__ Hoo
__ Zahd charmed
__ Stefan (restating?)
__ Vozzik
1 CHA damage

Map updated

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo boldly lunges towards Gormandelle absolutely prepared for this plan to completely fail.

I'm gonna make an acrobatics check and I have no clue what I should make for the "Knock the fish fey off of the head" check, so I'mma guess it counts as a bull rush and make a cmb check.

Acrobatics: 1d20 ⇒ 17

Bull Rush: 1d20 ⇒ 2


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Hoo Hullo wrote:

Hoo boldly lunges towards Gormandelle absolutely prepared for this plan to completely fail.

I'm gonna make an acrobatics check and I have no clue what I should make for the "Knock the fish fey off of the head" check, so I'mma guess it counts as a bull rush and make a cmb check.

So the plan sounds like Hoo is basically body-blocking Gormandelle from her perch. Is that right? There really isn't enough room for Hoo to stand, or really even land other than in a climb on the gorgon's head, so shell be falling too.

Since it sounds like Hoo is physically "jumping" into the other woman's space there is the opportunity for Gormandelle to get an AoO in. But acrobatics can also be used to move through threatened spaces avoiding such by beating you foe's Combat Maneuver Defense (CMD) so that happens and Gormandelle can't snap at her in mid-air.

Shoving characters around is indeed a bull rush. You do need to make an attack using Hoo's Combat Maneuver Bonus (CMB) v Gormandelle's CMD if you hit you pull off the maneuver whatever it was in this case bull rush. Since Hoo is sailing through the air we'll call it a charge and give her a +2.

Unfortunately, looking at Hoo's stats that gives her a total of 4 which does not beat Gormandelle's CMD and Hoo falls back into the water. No damage because it's 4-5 feet of water, but Hoo is prone.

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

I will use the previous roll to climb. My climb is -4 so I still make it.
Finally climbing high enough to reach the gargoyle head Stefan attempts to tear it off the wall.
Str: 1d20 + 2 ⇒ (11) + 2 = 13

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer again attempts to climb up, to the fey's level and, in an idea sparked by Hoo's own attempt, he tries to pull the witch off her perch.

Climb: 1d20 + 2 ⇒ (15) + 2 = 17
Drag?: 1d20 + 3 ⇒ (16) + 3 = 19

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

Vozzik attempts to reimpose his Intimidating Glance, and then fires once again.

Intimidate: 1d20 + 13 ⇒ (12) + 13 = 25

Hand Crossbow into Melee: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4

*sigh* 5 bolts left.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Stefan Mariano wrote:
Finally climbing high enough to reach the gargoyle head Stefan attempts to tear it off the wall.

Not quite enough.

Boomer Forgehammer wrote:
Boomer again attempts to climb up, to the fey's level and, in an idea sparked by Hoo's own attempt, he tries to pull the witch off her perch.

*CHOMP!*

gray bite v Boomer (AoO, v climbing): 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d4 ⇒ 1 Miss

Vozzik Astrana wrote:
Vozzik attempts to reimpose his Intimidating Glance, and then fires once again.

The fishy little lady looks concerned again. Meanwhile, Vozzik's bolt provides a place for Boomer to step as he clambers over the front half of a giant sea horse.

Boomer perseveres and drags the small monstrous woman into the water. Being aquatic she swims like a barracuda straight for Vozzik's neathers. Being that she also probably has barracuda teeth this could be bad.

gray bite v Vozzik: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15 damage: 1d4 ⇒ 2 miss

Xavier has an AoO though staves aren't great underwater.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 9! (Theme ♬)
The Bold May Act!
_________________
__ Lady Gormandelle -1 hp
__ Xavier
__ Boomer

__ Hoo prone
__ Zahd
charmed
__ Stefan
__ Vozzik
1 CHA damage

Map updated

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

"GAH!" Vozzik exclaims as he narrowly dodges the strange fey creature's agressive chomp, and then Withdraws behind his newly reinforced allies.

Not clear from the text...is she shaken?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Vozzik Astrana wrote:
Not clear from the text...is she shaken?

Yep.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Does Boomer fall into the water too, given that drag moves him backwards as well?

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo stands up and wades towards the Lady, double moving to go 15 feet through the deep water.

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

I'm not sure exactly what the penalty is for being underwater.
Halfling Sling Staff (Melee): 1d20 + 7 ⇒ (6) + 7 = 13 - underwater penalty, Staff Damage: 1d4 ⇒ 2 + Holy Strike Damage: 1d6 ⇒ 1

Xavier gets up, steps forward, and swings his glowing staff at the fish lady.

Staff: 1d20 + 7 ⇒ (8) + 7 = 15 - underwater penalty, Staff Damage: 1d4 ⇒ 2 + Holy Strike Damage: 1d6 ⇒ 1

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

Guess what?

"... has never worked out for nomadic and militant nations. Furthermore, the opposite is true, as empires with great diplomatic prowess that build beneficial relations prosper incredibly, as do their citizens. The inevitability of war is a myth, distributed by belligerent..."

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Stefan attempts to climb the wall trophies to get a better vantage point to destroy the gargoyle head the fairy is sitting on.
Climb: 1d20 - 4 ⇒ (6) - 4 = 2

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

If either of Xavier's swings connect, add 2 precision damage please.

Stefan...maybe re-read the last 7 or 8 comments?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

He just really hates Gorgon heads.... And Stefan fell of the wall. *SPLASH!*

Boomer Forgehammer wrote:
Does Boomer fall into the water too, given that drag moves him backwards as well?

RAW yes. But I could certainly see someone yanking a smaller person around as well. I leave it to you as to whether or not you want Boomer to be up to his armpits in the water with the piranha woman.

Xavier slowly moves his oar through the water around the darting fish woman. Those attacks both miss.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer somehow maintains his feet on the narrowest of ledges provided by the embedded crossbow bolt. Seeing no reason to stay where he is, he attempts to launch himself as far as he can into the drink to avoid the need to swim. "L...l...look out below!" Instead, he just tumbles into the water as his foot slips on the small foothold. He then shakes his head off and continues on.

Jump 5' (DC10): 1d20 + 2 ⇒ (7) + 2 = 9

RAW aren't clear how a failure of less than 4 is handled if a character is jumping into the wild blue yonder. If you deem he falls prone, he uses his standard action to stand. If he lands on his feet, he moves forward at 1/4 his speed (5')

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