Journeyman Carpenter

Vozzik Astrana's page

146 posts. Organized Play character for GreatGraySkwid.


Full Name

Vozzik Astrana

Race

HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5

Classes/Levels

Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

Gender

Male Neutral Half-Orc Mesmerist(Chart Caster) 2

Size

M

Age

25

Deity

Abadar

Location

Senghor, the Mwangi Expanse

Languages

Common, Mwangi

Occupation

Merchant

Strength 10
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 10
Charisma 19

About Vozzik Astrana

Vozzik Astrana

Crunch:

Init: +2; Senses: Darkvision; Perception: +6;
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Defense
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AC
16, Touch 12, Flat-Footed 14 ( +4 Armor, +2 Dex)
HP 15 (1d8+1)
Fort +1; Ref +5; Will +7;
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Offense
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Speed
30 ft. (30 ft. in armor)
Melee Sword Cane +1 (1d6+0 P/x2)
Ranged Hand Crossbow +4 (1d4 P/19-20x3)
Special Attacks Painful Hypnotic Stare (Target within 30' takes -2 to Will saves as Swift and additional 2 damage once/round)
Intimidating Glance (HS target can be intimidated as a Swift)
Memorable (Diplomacy/Intimidate attitude changes last 1.5x longer, creating fear and mind-affecting effects imposing modifiers lasting at least 2 rounds last 1 additional round)
SLAs Mesmerist Tricks known (5/day, single trick, single target): Mesmeric Mirror; Mask Misery
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Statistics
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Base Atk
+1; CMB +5; CMD 15
Feats Intimidating Glance;
Skills Appraise: +4; Bluff: +9; Diplomacy +8; Disguise +8; Intimidate: +13; Knowledge (Religion): +4; Perception: +5; Profession (Merchant): +4; Spellcraft: +4; UMD: +8
Languages Common, Orcish
Traits: Racial: Glint-Tongued
Basic(Social): Memorable
SQ Intimidating (Half-Orc): +2 Racial bonus to Intimidate
Projection (Half-Orc): DCs of any saving throws against spells with the fear or pain descriptor they cast increase by 1. This racial trait replaces orc ferocity and weapon familiarity.
Consummate Liar
Subject of the Stars
Towering Ego
Favored Class +1/2 level to Painful Stare damage
Combat Gear acid flask (1), holy water flask (1), wand of CLW (50 charges), Potion of CLW, Scroll of Color Spray (in SL Wrist Sheath), vial of Stillgut (1), Regular Bolts (9), Cold Iron Bolts (4)
Other Gear Mithral Chain Shirt, MW Backpack, Belt Pouch, Astrological Charts, silk rope (50 ft), Hex Nail, 19 gp 9 sp 7 cp

PFS info:

PFS #: 276993-4
Experience: 3
Fame: 5

Notable Boons
Brutal Reputation: As my character succeeds at Intimidation checks written into an adventure, or successfully demoralizes two or more foes during one combat, or when I confirm a critical hit against an opponent whose CR is greater than my level, or when I survive a critical hit that deals an amount of damage equal to at least 5 times my character level (leaving a permanent, visible scar), I record this event on a chronicle sheet along with the GMs name. When I have recorded 10 qualifying scenarios I get a +1 untyped bonus to Intimidate checks to demoralize creatures, increasing to +2 if I've damaged them in the prior minute.

Share the Wealth: Vozzik has access to purchase the items listed on the "Masks of the Living God" chronicle, even though that chronicle was played by a different character.

Bot Me:

Vozzik is always looking for an opportunity to use his mastery of Intimidation, in combat or out. A favored tactic is to demoralize one foe as a standard action, swift action hypnotic stare on a different target, then demoralize that second target as a swift action on his next turn followed by a spell. If he doesn't have a Hypnotic Stare target at the start of the round, he will seek one out, and is always looking for that 1/round free action to add 2 damage to a hit against his Stare target. He will avoid melee if at all possible, hiding behind tankier allies whenever he can and taking potshots with his hand crossbow if necessary and when he has no tactically relevant spells.

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Vozzik's Saves

[dice=Fortitude]1d20+1[/dice]
[dice=Reflex]1d20+5[/dice]
[dice=Will]1d20+7[/dice]

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Vozzik's Skills

[dice=Acrobatics]1d20 +2 [/dice]
[dice=Appraise]1d20 +4 [/dice]
[dice=Bluff]1d20 +9 [/dice]
[dice=Climb]1d20 +0 [/dice]
[dice=Diplomacy]1d20 +7 [/dice]
[dice=Disguise]1d20 +8 [/dice]
[dice=Escape Artist]1d20 +2 [/dice]
[dice=Heal]1d20 +0 [/dice]
[dice=Intimidate]1d20 +13 [/dice]
[dice=Knowledge:Religion]1d20 +4 [/dice]
[dice=Perception]1d20+5 [/dice]
[dice=Profession(Merchant)]1d20 +4 [/dice]
[dice=Ride]1d20+2 [/dice]
[dice=Sense Motive]1d20 +0 [/dice]
[dice=Spellcraft] 1d20 +4 [/dice]
[dice=Stealth] 1d20 +2 [/dice]
[dice=Swim]1d20 +0 [/dice]
[dice=Use Magic Device] 1d20 +8 [/dice]

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Offenses

[dice=Hand Crossbow]1d20 +4 [/dice]
[dice=Piercing damage] 1d4+0[/dice]
[dice=Piercing damage + Painful Stare] 1d4+2[/dice]

[dice=Cane Sword]1d20 +0 [/dice]
[dice=Piercing damage + Painful Stare] 1d6+2[/dice]

Magic:

Caster Level: 2

Spell Slots per Day
1st: 3

Spells Known
Knacks: (DC 14)
Daze
Detect Magic
Flare
Message
Touch of Fatigue

1st: (DC 15 (16 if Fear or Pain descriptor is present))
Bane
Color Spray
Cause Fear