Contract Devil

Boomer Forgehammer's page

255 posts. Organized Play character for eijel.


Full Name

Bugel "Boomer" Forgehammer

Race

| HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1

Classes/Levels

| Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None

Extracts:
3 unprepared

Gender

Male CN Ifrit Alchemist (Grenadier) 2

About Boomer Forgehammer

PFS #279868-1
Experience 5
Faction Liberty's Edge
Wealth 1221 GP, 9 Prestige 9 Fame
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Name Boomer Forgehammer
Alchemist (Grenadier) 2
CN Medium outsider (native) (Ifrit)
Init +2; Senses darkvision 60 ft.; Perception -1,

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Defense
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AC 16, touch 12, flat-footed 14
HP 15
Fort +4, Ref +5, Will -1
Resist fire 5

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Offense
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Speed 30 ft.
Melee cold iron earth breaker +3 (2d6+3;x3)
Ranged bombs +4 (1d6+3;20ft)

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Statistics
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Str 14, Dex 14 (13), Con 12, Int 16, Wis 8, Cha 13
Base Atk 1; CMB +3; CMD 15
Feats Scorching Weapons, Throw Anything
Traits Freedom Fighter, Mathematical Prodigy
Languages Common, Ignan, Dwarven, Polyglot, Varisian
SQ Alchemical Weapon(Su), Alchemy(Su), Bomb(Su) 5/day, Discovery(Su; Explosive Bomb, Precise Bombs), Fire in the Blood, Forge-Hardened, Martial Weapon Proficiency (earth breaker), Mutagen(Su)
Skills Craft(alchemy) +10, Craft(weapons) +9, Disable Device +7, Knowledge(arcana) +8, Knowledge(engineering) +9, Perception +3, Spellcraft +8, Stealth +4, Use Magic Device +6
Combat Gear cold-iron earth breaker, lamellar cuirass, +1 undead bane bolt
Other Gear alchemist's kit, potion of bull's strength, wand of cure light wounds (50 charges)

Formulae:
1st: Bomber's Eye, Cure Light Wounds, Enlarge Person, Firebelly, Targeted Bomb Admixture, True Strike

Bot Me!:

Here is where you include pertinent details needed to bot your character. Include dice expressions for your main attacks as well as tactics and any overriding philosophies that might guide your actions.

Boomer is interested in one thing over all others...breaking things.

If combat breaks out, he will throw a bomb (if any are available) in the first round. In subsequent rounds, he will attempt to use his earth breaker on the foe.

[dice=Cold iron earth breaker]1d20+3[/dice]
[dice=B damage]2d6+3[/dice]
[dice=Bomb]1d20+4[/dice]
[dice=F damage;+5 splash damage]1d6+4[/dice]