[Outpost III] PFS #10-98 Siege of Gallowspire - Tier 10-11 Soldier - GM Hawthwile (Inactive)

Game Master Hawthwile

Maps and Handouts | Chat | Aid Characters


51 to 100 of 155 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Sovereign Court

Male LG Ifrit Pei Zin Oracle 7/Divine Hunter Paladin 4 | HP 98/113 | AC 20 T 12 FF 18 (23/15/21) | CMB +11, CMD 23 | F: +17, R: +13, W: +17 | Init: +10 | Perc: -1, SM: -1 | Speed 20ft | 3rd (3/6), 2nd (6/8), 1st (6/8) | Channel 4/8, Healer's Way 4/8, Lay on Hands 5/9 | Active Spells: Prayer, Shield of Faith, Shield Other (Flyn) | Active Conditions: None

All three succeeded at the heroic, but were injured in the process.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

I'll decline the heroic aid for all of my characters - with only 3d6 they are unlikely to escape injury. I'd like to save them for later.


Witch's Winter Holiday
Flyndyngylyn wrote:
Think I'm all set to go...I only have 5th level characters available as aid characters and I think they'd be likely to get creamed in this, so I went with a couple of pregens. Had a question though...when I saw the aid sign-up sheet, there wasn't more than 3 aid PCs per category. Is that the limit? That's why I only have two pregens listed...

My apologies for the confusion - each player can bring three Aid characters, and each role can have up to five Aid characters assigned to it. A single player cannot place multiple Aid characters in the same role.

Does that make sense?

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Yes it does, thanks...and no worries, I think the confusion was solely on my part...

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

I'm not attempting any heroic aid at this point. Even though all mine are seekers and average roll is just above the not being injured threshold and I think having them available later will be important.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

I think I'll pass as well.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Sorry GM, Zagan's post reminded me...Flyn will also use his wand to cast Mage Armor on himself before moving (AC26)...

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Zagan,

Particularly squishy, not really. It looks like you have 3 front-liners

Karmac (AC 34, touch 13, 93 hp),
Lissa (AC 33, touch 19, 112 hp, 30 nonlethal)
Flora (AC 35, touch 18, 157 hp, 66 nonlethal).

If you really want to use shield other on someone, I would consider Karmac because with our nonlethal, Flora and Lissa will go unconscious far before they are in danger of dying. Flora falls unconscious with 92 damage, but it takes more than twice that (185 damage) to kill her.

If there is any weakness to mitigate it would be that none of us have a particularly spectacular Will save for this level.

Sovereign Court

Male LG Ifrit Pei Zin Oracle 7/Divine Hunter Paladin 4 | HP 98/113 | AC 20 T 12 FF 18 (23/15/21) | CMB +11, CMD 23 | F: +17, R: +13, W: +17 | Init: +10 | Perc: -1, SM: -1 | Speed 20ft | 3rd (3/6), 2nd (6/8), 1st (6/8) | Channel 4/8, Healer's Way 4/8, Lay on Hands 5/9 | Active Spells: Prayer, Shield of Faith, Shield Other (Flyn) | Active Conditions: None

I'll hold off for now. If someone goes down, I might revisit. I also just realized I forgot to grab a scroll of Breath of Life...


Witch's Winter Holiday

Side note: we can pass one of Zagan's Heroic Aid tokens to another table, as well as a second Aid token (Heroic or otherwise) to a table (doesn't have to be the same as the first). If there are preferences as to which token/table, go ahead and state them now. Otherwise I'll pick randomly in 24 hours or so.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Apologies for the mistake on my character sheet - I do have combat reflexes, it just never made it on to the online sheet for some reason.

I have gone ahead and typed out a list of all of Kramac's feats, and their source in the google sheet here, because there are a lot of them and it is hard for me to remember exactly where each one came from. I have updated my character sheet.

You are totally correct on the planar focus bit.

For Chameleon Stride, I'm not sure. Haste explicitly says that it affects other modes of movement, lonstrider and expeditious retreat explicitly state they do not affect other modes. Barbarian and Monk fast movement specify land speed. Chameleon Stride does not say anything about what it affects. I would argue that, with no specification otherwise, the RAW affects all modes of movement a creature has, but there is no standard wording across similar abilities so it is hard to make a definitive statement one way or the other. Given that, I throw myself on the mercy of the DM and will go with whatever you rule. If you rule that it does not affect Fly speeds, Beak will double move instead, forgoing his attack for the round.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Hey GM,

Apologies - I appear to have mucked this first round of combat all up (an auspicious start!).

Beak's AC should actually be 25 - the 28 is from last module when he had barkskin up. I forgot to reset his profile before this game started. I went back and calculated the damage from Kramac and Beak with the third AoO, removing the flaming damage from the crits. That comes out to 170 (210 before applying DR to Kramac's Attacks, beaks bite should avoid the DR) - if that enough to drop the bonethorn, then Beak takes the crit from the Ghole, and is up with a few hp due to the loss of the sneak attack damage.

If that is not enough to drop the Bonethorn, then Beak takes 49 damage from the Bonethorn before the Ghole crit, and is straight up killed by the crit.

Please check my math - I may have made a mistake.


Witch's Winter Holiday

For our own purposes of tracking Aid tokens, I'll be posting any we send here in the Discussion thread and coloring them red on the spreadsheet.

Aid Token

Type: Athletic Assistance
Generated By: Philetius Everette Luhn III
Heroic? Yes
Effect: Philetius rushes in, lending his aid to another Pathfinder attempting a task that requires Strength - but he throws out his own back in the process! For 1 round, one PC treats their Strength score as 6 higher for the purposes of skill checks, ability checks, and determining what the PC can carry, as well as attack and damage rolls.

Passing From: GM Hawthwile
Passing To: GM Doug H

--------------------------------------

Aid Token

Type: Coordinated Maneuver
Generated By: Alexandre D'Alycone
Heroic? No
Effect: Alexandre steps forward, his sword at the ready to help the Pathfinders confound their foes. The PC must choose to use this Aid Token before rolling. If they do, they can roll twice and take the better result.

Passing From: GM Hawthwile
Passing To: Gum B the Chewey

Dark Archive

AID TOKEN

Type: Coordinated Maneuver
Generated By: Seelah
Heroic? No
Effect: The Aid Character assists a PC in performing a combat maneuver or attack roll. The PC must choose to use this Aid Token before rolling. If they do, they can roll twice and take the better result.

Passing From: GM Greenclaw
Passing To: GM Hawthwhile


Witch's Winter Holiday

Aid Mission!

At this time, each player can elect to send their Scout character (if any) on the mission. These missions are more dangerous than improving Aid Tokens, but the benefits they provide apply to the whole House. Based on the level of your Aid character, roll the following:
- Level 4 NPC: 2d6
- Level 5-8: 3d6
- Level 9-12: 4d6
- Level 13-16: 5d6
- Level 17-20: 6d6

The results for each Aid Character depend upon the results of their roll.
- 20+: The Aid Character is a triumphant leader, inspiring other Pathfinders with their bravery and skill. They generate 2 successes for the mission. Even if the mission fails, they escape unscathed.
- 11–19: The Aid Character makes a substantial contribution to the mission, generating 1 success. If the mission fails, the Aid Character is injured. The Aid Character can recover from their injuries at the end of the scenario by spending 8 Prestige Points.
- 6–10: The Aid Character is trapped in a perilous situation and needs the assistance of other Pathfinders to escape. The Aid Character does not contribute to the mission’s success. If the mission fails, the Aid Character dies.
- 5 or less: The Aid Character’s luck runs out. Whether from an ambush, a devious trap, or a relentless onslaught of foes, the character meets their end. This Aid Character dies and does not contribute to the mission’s success.

For the Scout mission, we have the following Aid characters available:
- Keos
- Chak
- Pregen
- Asta

If you do not wish to roll, please state that here as well. Roleplaying and posting with that character's profile is highly encouraged!

Grand Lodge

Male Human Valeros Fighter / 4th | 32/42 hp | AC:20 TAC:13 FFAC: 17 | CMB: +7 CMD: 20 | Fort: +7 Reflex: +5 Will: +3 (+1 vs Fear) | Init: +3 | Perception: 0

My pregen will likely be cannon fodder...

Scout: 2d6 ⇒ (1, 4) = 5

...yep...but I'm sure she died bravely...

Ambushed by a zombie horde, Pethtun, knowing her part in the scouting mission is over, will try to buy time for her fellow scouts. She yells, "For the honor of the Sewer Dragons!" as she launchers her spear, taking out a zombie right through its eye! She then draws her rapier and charges the undead mass, taking another zombie or two with her, before she succumbs and is trampled into the mud by the horde...

Grand Lodge

Female NG Human (Ulfen) Hunter 9 | HP: 70/70 | AC: 22( 13Tch, 20 Fl) | CMB: +8, CMD: 23 | F: +9, R: +9, W: +7 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft (20 in armor) | Spells : 1st -6 2nd-5 3rd-4 |Animal Aspect: 8/8 |Active conditions: None

Aid: 4d6 ⇒ (6, 6, 5, 1) = 18

"Come, Nalvind," Asta calmly commands her velociraptor, "We have a path to clear." And with that, the Ulfen hunter goes to trailblaze a path for the Society.

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Scout: 5d6 ⇒ (4, 6, 4, 4, 1) = 19


Reach of Corruption Map

Aid Token dropping for you all!

Type: Burst of Healing
Generated By: Lamare
Heroic? No
Effect: A slightly built Desnan pilgrim runs in, clothes rough with travel through this particularly unforgiving terrain. He heals you all for 6d6 and runs off, already on his way to his next patients.


Witch's Winter Holiday

Aid Mission!

At this time, each player can elect to send their Spellcaster character (if any) on the mission. These missions are more dangerous than improving Aid Tokens, but the benefits they provide apply to the whole House. Based on the level of your Aid character, roll the following:
- Level 4 NPC: 2d6
- Level 5-8: 3d6
- Level 9-12: 4d6
- Level 13-16: 5d6
- Level 17-20: 6d6

The results for each Aid Character depend upon the results of their roll.
- 20+: The Aid Character is a triumphant leader, inspiring other Pathfinders with their bravery and skill. They generate 2 successes for the mission. Even if the mission fails, they escape unscathed.
- 11–19: The Aid Character makes a substantial contribution to the mission, generating 1 success. If the mission fails, the Aid Character is injured. The Aid Character can recover from their injuries at the end of the scenario by spending 8 Prestige Points.
- 6–10: The Aid Character is trapped in a perilous situation and needs the assistance of other Pathfinders to escape. The Aid Character does not contribute to the mission’s success. If the mission fails, the Aid Character dies.
- 5 or less: The Aid Character’s luck runs out. Whether from an ambush, a devious trap, or a relentless onslaught of foes, the character meets their end. This Aid Character dies and does not contribute to the mission’s success.

For the Spellcaster mission, we have the following Aid characters available:
- Kitani
- Favian
- Colin

Calendula is injured and cannot participate in this mission.

If you do not wish to roll, please state that here as well. Roleplaying and posting with that character's profile is highly encouraged!

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Aid!: 3d6 ⇒ (3, 5, 6) = 14

This fel unholy place comes as close as I've ever seen on the material plane to the inevitable insanity and doom that awaits us all eventually! It is futile to struggle aginst the inevitable madness and entropy of the universe, but struggle I do! You shall not succeed in whatever fell ends you pursue Tar Baphon!

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Aid: 4d6 ⇒ (2, 4, 5, 2) = 13


Reach of Corruption Map

And some more Aid!

Type: Athletic Assistance
Generated By: Tull Shadde-Quah
Heroic? No
Effect: An angry looking half-orc charges forward to help you with muscles bulging! He's covered in tattoos, but the most striking of them is a butterfly that covers his entire face. No matter which direction he turns, or what expression crosses his face, the butterfly somehow looks enraged. For 1 rond your strength counts as 6 higher for the purposes of skill checks, ability checks, and encumbrance/lifting.


Witch's Winter Holiday

Aid Mission!

At this time, each player can elect to send their Muscle character (if any) on the mission. These missions are more dangerous than improving Aid Tokens, but the benefits they provide apply to the whole House. Based on the level of your Aid character, roll the following:
- Level 4 NPC: 2d6
- Level 5-8: 3d6
- Level 9-12: 4d6
- Level 13-16: 5d6
- Level 17-20: 6d6

The results for each Aid Character depend upon the results of their roll.
- 20+: The Aid Character is a triumphant leader, inspiring other Pathfinders with their bravery and skill. They generate 2 successes for the mission. Even if the mission fails, they escape unscathed.
- 11–19: The Aid Character makes a substantial contribution to the mission, generating 1 success. If the mission fails, the Aid Character is injured. The Aid Character can recover from their injuries at the end of the scenario by spending 8 Prestige Points.
- 6–10: The Aid Character is trapped in a perilous situation and needs the assistance of other Pathfinders to escape. The Aid Character does not contribute to the mission’s success. If the mission fails, the Aid Character dies.
- 5 or less: The Aid Character’s luck runs out. Whether from an ambush, a devious trap, or a relentless onslaught of foes, the character meets their end. This Aid Character dies and does not contribute to the mission’s success.

For the Muscle mission, we have the following Aid characters available:
- Flyn's Pregen
- Kramac's Pregen

Philetius is injured and cannot participate in this mission.

If you do not wish to roll, please state that here as well. Roleplaying and posting with that character's profile is highly encouraged!

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Karma's pregen does his best!

aid: 3d6 ⇒ (2, 6, 5) = 13

Grand Lodge

Male Human Valeros Fighter / 4th | 32/42 hp | AC:20 TAC:13 FFAC: 17 | CMB: +7 CMD: 20 | Fort: +7 Reflex: +5 Will: +3 (+1 vs Fear) | Init: +3 | Perception: 0

Valeros draws his sword and charges forward at the colossus, shouting, ”For honor and glory!”

Muscle: 2d6 ⇒ (4, 4) = 8

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Whoops, I rolled 3d6 for my pregen - want me to reroll, or just take the first two dice (for a 7)?


Witch's Winter Holiday

We’ll just take the first two dice for a total of 7. :-( No help from our poor hapless friends here.


Witch's Winter Holiday

Sorry folks, IRL game went long tonight and left no time for updating PbP games. Expect a post in 8ish hours.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

No worries, GM, hope you had fun with your game...

I remember those long nights of playing AD&D back in the day...lots of fun. Haven’t played face-to-face in many years, though...afraid those days are long gone for me. I’m really thankful for the PBP community here as it lets me scratch that old itch...


Witch's Winter Holiday

Aid Mission!

At this time, each player can elect to send their Guard character (if any) on the mission. These missions are more dangerous than improving Aid Tokens, but the benefits they provide apply to the whole House. Based on the level of your Aid character, roll the following:
- Level 4 NPC: 2d6
- Level 5-8: 3d6
- Level 9-12: 4d6
- Level 13-16: 5d6
- Level 17-20: 6d6

The results for each Aid Character depend upon the results of their roll.
- 20+: The Aid Character is a triumphant leader, inspiring other Pathfinders with their bravery and skill. They generate 2 successes for the mission. Even if the mission fails, they escape unscathed.
- 11–19: The Aid Character makes a substantial contribution to the mission, generating 1 success. If the mission fails, the Aid Character is injured. The Aid Character can recover from their injuries at the end of the scenario by spending 8 Prestige Points.
- 6–10: The Aid Character is trapped in a perilous situation and needs the assistance of other Pathfinders to escape. The Aid Character does not contribute to the mission’s success. If the mission fails, the Aid Character dies.
- 5 or less: The Aid Character’s luck runs out. Whether from an ambush, a devious trap, or a relentless onslaught of foes, the character meets their end. This Aid Character dies and does not contribute to the mission’s success.

For the Guard mission, we have the following Aid characters available:
- Tortuga
- Flyn's Pregen
- Alexandre

If you do not wish to roll, please state that here as well. Roleplaying and posting with that character's profile is highly encouraged!

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga just about literally starts bouncing off of walls, putting his boots to any undead that try to break through.

Guard: 5d6 ⇒ (1, 1, 3, 5, 3) = 13

Grand Lodge

Male Human Valeros Fighter / 4th | 32/42 hp | AC:20 TAC:13 FFAC: 17 | CMB: +7 CMD: 20 | Fort: +7 Reflex: +5 Will: +3 (+1 vs Fear) | Init: +3 | Perception: 0

Harsk fires his shortbow at the oncoming undead, then drops it, and draws his axe to welcome the rest. "We be drawin' a line in the sand here, laddies...not one undead gets by...for the Grand Lodge!"

Guard: 2d6 ⇒ (5, 5) = 10

Sovereign Court

Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 2/5 |Active conditions: none

Alexandre grins as the wall of undead approach, rapier out. "Not one, you say?" he snarks as he drives his blade thru the skull of one skeleton, before whirling with it still on to strike at another, [b]"A bit simple of a plan, but I can get behind that.

Guard: 3d6 ⇒ (6, 4, 5) = 15

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

@GM: Just curious...did the yellow Bodak have total cover? Flyn has Improved Precise Shot and ignores all cover and concealment unless it’s total and wasn’t sure if cover might’ve been the reason he missed...

Looking at the rolls for his saves, Flyn must not be living right. ;)


1 person marked this as a favorite.
Witch's Winter Holiday

It was a 24 on the attack roll, yes? Their AC is not quite that bad. XD

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’
GM Hawthwile wrote:
It was a 24 on the attack roll, yes? Their AC is not quite that bad. XD

Thanks for the clarification, GM. It was just I had GM’ed a session last year with Bodaks and I thought their AC was a bit lower than that, 20 or 21...but then again the ones here may be enhanced or my memory may be faulty as I’m gettin’ old. Sorry ‘bout that...


1 person marked this as a favorite.
Witch's Winter Holiday

Wait. Darn it! I must have been looking at the wrong stat block - the bodaks’ AC is only 21, like Flyn remembered. So Flyn’s arrow would have taken out Yellow and Flora’s whip would’ve have destroyed Blue, leaving just Red to cast his spell and walk forward. I’ll have an official retcon in the morning, but Blue and Yellow are gone and Flora has not taken any damage. Sorry everyone!

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

No worries. I was figuring they were advanced bodaks or something like that. Advanced bodaks would have a 25 AC.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Yeah, no worries, GM...I had never even heard of Bodaks before GMing On Sevenfingers's Sails a few months ago and wouldn't have mentioned it otherwise...

Sovereign Court

Male LG Ifrit Pei Zin Oracle 7/Divine Hunter Paladin 4 | HP 98/113 | AC 20 T 12 FF 18 (23/15/21) | CMB +11, CMD 23 | F: +17, R: +13, W: +17 | Init: +10 | Perc: -1, SM: -1 | Speed 20ft | 3rd (3/6), 2nd (6/8), 1st (6/8) | Channel 4/8, Healer's Way 4/8, Lay on Hands 5/9 | Active Spells: Prayer, Shield of Faith, Shield Other (Flyn) | Active Conditions: None

I posted updated HPs, but didn't adjust for the damage not dealt to Flora. Please adjust as necessary.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

I vote with Lissa...guard attack should go to the Red undead dude...

Sovereign Court

Male LG Ifrit Pei Zin Oracle 7/Divine Hunter Paladin 4 | HP 98/113 | AC 20 T 12 FF 18 (23/15/21) | CMB +11, CMD 23 | F: +17, R: +13, W: +17 | Init: +10 | Perc: -1, SM: -1 | Speed 20ft | 3rd (3/6), 2nd (6/8), 1st (6/8) | Channel 4/8, Healer's Way 4/8, Lay on Hands 5/9 | Active Spells: Prayer, Shield of Faith, Shield Other (Flyn) | Active Conditions: None

@GM, you were asking about the number of dice on my Healer's Way. I get 3d6 from class levels (1d6 for every 2 oracle levels), and an additional 2d6 from Phylactery of Positive Channeling.

Archives of Nethys wrote:
Archives of Nethys This ability counts as a paladin’s lay on hands ability for the purposes of feats, spells, and effects that work with that class feature when it is used for healing purposes.


Witch's Winter Holiday
Zagan Caamora wrote:

@GM, you were asking about the number of dice on my Healer's Way. I get 3d6 from class levels (1d6 for every 2 oracle levels), and an additional 2d6 from Phylactery of Positive Channeling.

Archives of Nethys wrote:
Archives of Nethys This ability counts as a paladin’s lay on hands ability for the purposes of feats, spells, and effects that work with that class feature when it is used for healing purposes.

That's awesome for channeling, but it never mentions Lay on Hands in the item description:

PRD wrote:
This item allows channelers of positive energy to increase the amount of damage dealt to undead creatures by +2d6. This also increases the amount of damage healed by living creatures.

Nor does the paladin's Lay on Hands ability mention that the ability functions as channeled energy. We might want to get a VO's opinion, but I don't think the headband benefits either Lay on Hands or Healer's Way.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

@Kramac: Do you still have the ability (or was that a scroll) to make our weapons overcome Good DR? I recall you used that in our last session (Elven Entanglement) and though it might prove good here as lots of the tougher undead have that. No worries if not, just a thought...

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Yea, I have a few scrolls of communal align weapon and regular align weapon left over.

Sorry for not posting this weekend - those are always hard for me.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

I don't know if others want it, or need it, but if you wouldn't mind using one on my bow just before we enter this cavern, I'd appreciate it...

Sovereign Court

Male LG Ifrit Pei Zin Oracle 7/Divine Hunter Paladin 4 | HP 98/113 | AC 20 T 12 FF 18 (23/15/21) | CMB +11, CMD 23 | F: +17, R: +13, W: +17 | Init: +10 | Perc: -1, SM: -1 | Speed 20ft | 3rd (3/6), 2nd (6/8), 1st (6/8) | Channel 4/8, Healer's Way 4/8, Lay on Hands 5/9 | Active Spells: Prayer, Shield of Faith, Shield Other (Flyn) | Active Conditions: None

@GM So only on my actual channel or if I expend 2 Lay on Hands to channel? I'll adjust.

@Flyn I do also have Bless Weapon prepared in a paladin slot, if you need it.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Thanks, Zagan, that would be awesome, if you wouldn't mind casting that as we approach the Black Caverns where I assume we'll face our next foe. The last couple of sessions Flyn's played, seen a lot of demons/undead that have had DR Good; while Clustered Shot is pretty good for that, as these armor classes increase, not all of my shots are hitting. Saving up to get the Holy mod on my bow so that'll override it...

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

@Zagan: Can I assume you cast Bless on Flyn's bow when Shevar let us know we were there?

151 to 155 of 155 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [Outpost III] PFS #10-98 Siege of Gallowspire - Tier 10-11 Soldier - GM Hawthwile Discussion All Messageboards

Want to post a reply? Sign in.